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    Best posts made by Zyzzyva

    • Transport movement rules - Classic vs. LHTR

      Hi everyone! First time poster here. :) I’m interested in finding out what all the differences are between Classic and LHTR regarding transport movement rules. As far as I can tell, the rulesets are largely the same, in that:

      • On a turn, a transport can load up to twice and/or move up to twice (in any order). Then it can offload one or both units.
      • Moving into a hostile sea zone ends a transport’s movement.
      • Any unit that loads during combat movement must attempt to participate in combat.
      • Taking any action during combat movement or the combat phase prevents a transport from all activity during non-combat movement.

      After some digging, the main differences I’ve been able to identify from official sources and the rulings here are:

      • Capacity (2 inf or 1 tank or 1 AA vs. 1 inf + 1 other land unit)
      • In Classic, a transport can split its offload into two different territories during non-combat movement only.
      • In Classic, a transport can load in a hostile sea zone. (!)
      • In Classic, a rocket-AA can load and offload during combat movement.

      Is my understanding of all that correct? Is there anything I’m missing?

      Thanks in advance!

      posted in Axis & Allies Classic
      Z
      Zyzzyva
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