@Gwlachmai:
A naval base in Wake or Midway brings very little to the table. Even if you build it on turn two and move your fleet there the India crush happens on turn three and Japan can easily build nothing but navy to defend their home sea zone.
@Razor:
Are we playing the same game ?
Do we play by the same rulebook ?
My game box says Axis & Allies Pacific 40, please check your box to see if it is the same box.
Hey razor, perhaps you could elaborate on this strategy:
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Which turn do you build the naval base, and in which island?
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How much of what do you figure you’ll have there?
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How much money do you expect Japan to have for defense?
Certainly pressure on japan by USA is worthwhile to explore as a response to the J3 India crush, but I think we’ll need specifics if we’re to be sure it will work, and to explore defensive measures for Japan which may still allow them to crush India early. Maybe Japan can spar three destroyers (two can be built J2) to block the invasion till they have India’s money to spend?
@Vareel:
I disagree, if India falls J3 or J4 the allies have yet to get into position in sufficient force to overcome Japan’s starting naval advantage, and they have not yet had enough time with economic superiority to have a unit advantage in general. And if India has fallen, with a major IC that close to the DEI, the DEI is lost to the allies as well.
The trick is that Japan still needs to capture Sydney or Honolulu to win, and those cities are closer to the Allies than they are to Japan (especially with Japanese forces diverted to India). By the time Japan reaches these cities, the Allies may have had a chance to catch up.
I haven’t played enough A&A: Pacific 1940 yet (who has?), and may well never before switching to mostly A&A: Global 1940, but I think the issue is still open at this point.