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    Posts made by Zombie69

    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      @Commando:

      I don’t think the battle in SZ14 was such a good move. A two hit BB @ 4, against a @ 2 and a @4. Basically, you’re hoping to hit both rounds w/your SBR and for me to miss w/my BB. The SBR would have been better utilized in SZ7.

      Actually this is a standard move in 1942.2 if you didn’t block with a destroyer or attack mine with a bomber. On average, Germany loses more stuff than UK does, and that’s also stuff that it can ill afford to lose. Basically, you stand to lose Africa, while I only stand to lose a destroyer and a bomber. I thought about sending the bomber to SZ7 instead, but I couldn’t do it because this attack is too game changing and too good to pass up. As it is, the result still isn’t bad for me, because we lost the same amount worth of stuff and now you need to spend money in the water or lose your transport and any hope for Germany in Africa.

      Also, the battle in SZ61 was a crap shoot. I’ve done many battles like that where the FTR misses and the DD hits.

      Here the standard move is to attack with a fighter and a cruiser. The cruiser is expected to sink either in the attack or the counterattack, so basically UK would be trading a cruiser for a destroyer and a transport, slowing down Japan’s drops. I decided to try with only a fighter (still a battle where on average you lose more than I do) in order to move everything else to the Med since you failed to defend that. I changed my mind in non-combat because even though you couldn’t attack my fleet in the Med, you could have moved all your planes in a way that I couldn’t continue and would have to go around Africa anyway, only losing a turn in the process. So yeah, I should have sent the cruiser as well (and normally do), but this is because I had another plan for it.

      I generally try to get my battles at 65% or higher, unless it’s a must or a desperation move. TripleA is very well known for rolling strings of numbers, instead of being truly random. I’ve mentioned this many times to the developers and other AA players agree. The Forum dice are much better.

      With all due respect, I would call that either a case of selective memory or a bad understanding of what randomness really means and I’m pretty sure the randomness in TripleA is just fine. If forum dice don’t produce strands of numbers, then I would call those non-random. Truly random numbers aren’t affected by what came before them and so just because you just rolled a 1, doesn’t mean you’re less likely to roll another. So far in TripleA, I haven’t seen anything more extreme than I would see with real dice on a table. I’m a videogame programmer, so I should know what I’m talking about here.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Well, so far after three turns I’ve had one battle go my way: the 2 INF + 1 FGT managed to kill the 1 INF in Lybia without a loss. Your two transports survived and I lost 3 planes.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to 14 Sea Zone
                  1 destroyer moved from 17 Sea Zone to 14 Sea Zone
                  2 infantry moved from Egypt to Libya
                  1 fighter moved from Egypt to Libya
                  1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                  2 fighters moved from United Kingdom to 7 Sea Zone
                  1 fighter moved from 35 Sea Zone to 61 Sea Zone

      Combat - British
                  Battle in 7 Sea Zone
                      British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
                      Germans defend with 1 cruiser and 2 submarines
                          British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 :  1/3 hits
                          Germans roll dice for 2 submarines in 7 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 7 Sea Zone
                          British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 3 :  1/3 hits
                          Germans roll dice for 1 submarine in 7 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 cruiser in 7 Sea Zone, round 3 :  1/1 hits
                          1 submarine owned by the Germans and 1 destroyer owned by the British lost in 7 Sea Zone
                          British roll dice for 2 fighters in 7 Sea Zone, round 4 :  0/2 hits
                          Germans roll dice for 1 cruiser in 7 Sea Zone, round 4 :  1/1 hits
                          1 fighter owned by the British lost in 7 Sea Zone
                      retreated to 7 Sea Zone
                      Germans win with 1 cruiser remaining. Battle score for attacker is -6
                      Casualties for Germans: 2 submarines
                      Casualties for British: 1 destroyer and 1 fighter
                  Battle in 14 Sea Zone
                      British attack with 1 bomber and 1 destroyer
                      Germans defend with 1 battleship and 1 transport
                          British roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 2 :  1/2 hits
                      Units damaged: 1 battleship owned by the Germans
                          Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the British lost in 14 Sea Zone
                          British roll dice for 1 bomber in 14 Sea Zone, round 3 :  1/1 hits
                          Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 :  1/1 hits
                          1 bomber owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
                      Germans win with 1 transport remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 bomber and 1 destroyer
                  Battle in 61 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 destroyer and 1 transport
                          British roll dice for 1 fighter in 61 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 fighter in 61 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 3 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 61 Sea Zone
                      Japanese win with 1 transport remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 destroyer
                      Casualties for British: 1 fighter
                  Battle in Libya
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 fighter and 2 infantry in Libya, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Libya
                      British win, taking Libya from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - British
                  1 fighter moved from 7 Sea Zone to United Kingdom
                  1 transport moved from 10 Sea Zone to 11 Sea Zone
                  1 armour moved from Eastern Canada to Eastern United States
                  1 carrier moved from 35 Sea Zone to 33 Sea Zone
                  1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                  1 fighter moved from Libya to 33 Sea Zone
                  1 infantry moved from Trans-Jordan to Egypt
                  1 infantry moved from Burma to India
                  1 infantry moved from Western Australia to Eastern Australia
                  1 cruiser, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from Union of South Africa to Belgian Congo
                  1 transport moved from 35 Sea Zone to 33 Sea Zone
                  1 infantry moved from Persia to India

      Place Units - British
                  3 infantry placed in India
                  1 bomber and 1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs total

      Territory Summary for British :

      11 Sea Zone : 1 transport
          33 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
          41 Sea Zone : 1 cruiser, 1 submarine and 1 transport
          Belgian Congo : 1 infantry
          Eastern Australia : 3 infantry
          Eastern United States : 1 armour
          Egypt : 1 armour, 1 artillery and 1 infantry
          India : 1 aaGun, 1 factory and 8 infantry
          Libya : 1 flag, 2 infantry
          New Zealand : 1 infantry
          United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
          Western Canada : 1 infantry

      Production/PUs Summary :

      Russians : 24 / 26
          Germans : 40 / 42
          British : 32 / 32
          Japanese : 30 / 30
          Americans : 42 / 42

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 6 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 5 times
                  6 was rolled 5 times
              Average roll : 3.741
              Median : 4.000
              Variance : 0.423
              Standard Deviation : 0.650
              Total rolls : 27

      Japanese Combat
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Germans Combat
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3.778
              Median : 4.000
              Variance : 0.875
              Standard Deviation : 0.935
              Total rolls : 9

      British Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 4 times
                  6 was rolled 3 times
              Average roll : 3.812
              Median : 4.000
              Variance : 0.400
              Standard Deviation : 0.632
              Total rolls : 16

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      I need your OOL for combat in SZ 7.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to 14 Sea Zone
                  1 destroyer moved from 17 Sea Zone to 14 Sea Zone
                  2 infantry moved from Egypt to Libya
                  1 fighter moved from Egypt to Libya
                  1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                  2 fighters moved from United Kingdom to 7 Sea Zone
                  1 fighter moved from 35 Sea Zone to 61 Sea Zone

      Combat - British
                  Battle in 7 Sea Zone
                      British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
                      Germans defend with 1 cruiser and 2 submarines

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Submerge.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Your turn then.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      I’m not giving up, I take it as a challenge and I enjoy challenges. However, if you think the game would be boring for you because it would be too easy, I don’t mind restarting. I leave it up to you.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      Here it is:

      http://www.axisandallies.org/forums/index.php?topic=33904.0

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      My dice were so ridiculous on turn one that you’ve practically won already. Would you prefer to continue this one or start over?

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 artilleries and 3 infantry moved from Caucasus to Ukraine S.S.R.
                  1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 fighter moved from Russia to Ukraine S.S.R.
                  1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
                  1 armour and 1 infantry moved from Archangel to West Russia
                  2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
                  1 armour moved from Caucasus to Ukraine S.S.R.

      Combat - Russians
                  Battle in West Russia
                      Russians attack with 3 armour, 2 artilleries and 9 infantry
                      Germans defend with 1 armour, 1 artillery and 3 infantry
                          Russians roll dice for 3 armour, 2 artilleries and 9 infantry in West Russia, round 2 :  2/14 hits
                          Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 :  3/5 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 3 :  4/11 hits
                          Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 :  1/3 hits
                          1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                      Casualties for Russians: 4 infantry
                  Battle in Ukraine S.S.R.
                      Russians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                          Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 :  1/8 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 :  3/6 hits
                          3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                          Russians roll dice for 1 armour, 2 artilleries and 2 fighters in Ukraine S.S.R., round 3 :  2/5 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 3 :  3/5 hits
                          1 armour owned by the Russians, 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Ukraine S.S.R.
                      retreated to Ukraine S.S.R.
                      Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -14
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 1 armour, 2 artilleries and 3 infantry

      Non Combat Move - Russians
                  1 aaGun moved from Russia to West Russia
                  1 aaGun moved from Caucasus to West Russia
                  1 submarine moved from 4 Sea Zone to 7 Sea Zone
                  1 infantry moved from Kazakh S.S.R. to Szechwan
                  2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  2 infantry moved from Soviet Far East to Yakut S.S.R.
                  1 infantry moved from Novosibirsk to Russia
                  2 infantry moved from Evenki National Okrug to Archangel
                  2 fighters moved from Ukraine S.S.R. to Archangel

      Place Units - Russians
                  4 infantry placed in Caucasus
                  1 artillery and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs total

      Territory Summary for Russians :

      7 Sea Zone : 1 submarine
          Archangel : 2 fighters and 2 infantry
          Caucasus : 1 factory and 4 infantry
          Karelia S.S.R. : 1 factory
          Russia : 1 artillery, 1 factory and 4 infantry
          Szechwan : 1 infantry
          West Russia : 1 flag, 2 aaGuns, 3 armour, 2 artilleries and 5 infantry
          Yakut S.S.R. : 5 infantry

      Production/PUs Summary :

      Russians : 26 / 26
          Germans : 39 / 41
          British : 31 / 31
          Japanese : 30 / 30
          Americans : 42 / 42

      Dice Statistics:

      Total
                  1 was rolled 8 times
                  2 was rolled 10 times
                  3 was rolled 7 times
                  4 was rolled 13 times
                  5 was rolled 9 times
                  6 was rolled 10 times
              Average roll : 3.614
              Median : 4.000
              Variance : 0.411
              Standard Deviation : 0.641
              Total rolls : 57

      Germans Combat
                  1 was rolled 3 times
                  2 was rolled 4 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3.316
              Median : 3.000
              Variance : 0.167
              Standard Deviation : 0.408
              Total rolls : 19

      Russians Combat
                  1 was rolled 5 times
                  2 was rolled 6 times
                  3 was rolled 3 times
                  4 was rolled 10 times
                  5 was rolled 7 times
                  6 was rolled 7 times
              Average roll : 3.763
              Median : 4.000
              Variance : 0.757
              Standard Deviation : 0.870
              Total rolls : 38

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Test summary from TripleA, engine version: 1.8.0.3, time: 07:13:20

      posted in Play Boardgames
      Z
      Zombie69
    • 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Bid: 1 INF on Egypt, 1 ART in Caucasus, 1 IPC in bank for Russia.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      Here, I played the German turn just to give you a better picture of what I meant.  :-D

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7

      Purchase Units - Germans
                  Germans buy 1 artillery and 6 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from France to 14 Sea Zone
                  2 infantry and 1 transport moved from 14 Sea Zone to 23 Sea Zone
                  2 infantry moved from 23 Sea Zone to French West Africa
                  1 fighter moved from 14 Sea Zone to French West Africa
                  1 battleship moved from 14 Sea Zone to 23 Sea Zone
                  1 bomber moved from France to Caucasus
                  1 bomber moved from France to West Russia
                  2 infantry moved from Ukraine S.S.R. to Caucasus
                  2 infantry moved from Karelia S.S.R. to West Russia
                  1 artillery moved from Karelia S.S.R. to West Russia
                  2 infantry moved from Karelia S.S.R. to Archangel
                  1 infantry moved from Karelia S.S.R. to Archangel
                  1 fighter moved from Germany to Archangel

      Combat - Germans
                  Battle in Archangel
                      Germans attack with 1 fighter and 3 infantry
                      Russians defend with 1 artillery and 1 infantry
                          Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 :  1/4 hits
                          Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                          1 infantry owned by the Russians lost in Archangel
                          Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 :  0/4 hits
                          Russians roll dice for 1 artillery in Archangel, round 3 :  0/1 hits
                          Germans roll dice for 1 fighter and 3 infantry in Archangel, round 4 :  0/4 hits
                          Russians roll dice for 1 artillery in Archangel, round 4 :  1/1 hits
                          1 infantry owned by the Germans lost in Archangel
                          Germans roll dice for 1 fighter and 2 infantry in Archangel, round 5 :  1/3 hits
                          Russians roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                          1 artillery owned by the Russians lost in Archangel
                      Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 artillery and 1 infantry
                  Battle in West Russia
                      Germans attack with 1 artillery, 1 bomber and 2 infantry
                      Russians defend with 1 artillery and 2 infantry
                          Germans roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 2 :  0/4 hits
                          Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 :  2/3 hits
                          2 infantry owned by the Germans lost in West Russia
                      1 artillery owned by the Germans retreated to Karelia S.S.R.
                      Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                      Casualties for Germans: 2 infantry
                  Battle in Caucasus
                      Germans attack with 1 bomber and 2 infantry
                      Russians defend with 1 artillery and 1 factory
                          Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 :  1/3 hits
                          Russians roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                          1 artillery owned by the Russians lost in Caucasus
                      Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 artillery
                  Battle in French West Africa
                      Germans attack with 1 fighter and 2 infantry
                      British defend with 1 fighter
                          Germans roll dice for 1 battleship in French West Africa, round 2 :  1/1 hits
                          British roll dice for 1 fighter in French West Africa, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 fighter owned by the British lost in French West Africa
                      Germans win, taking French West Africa from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 fighter

      Non Combat Move - Germans
                  1 fighter moved from French West Africa to 23 Sea Zone
                  1 carrier moved from 14 Sea Zone to 23 Sea Zone
                  1 bomber moved from Caucasus to Karelia S.S.R.
                  1 bomber moved from West Russia to Karelia S.S.R.
                  1 fighter moved from Archangel to Karelia S.S.R.
                  2 infantry moved from Finland to Karelia S.S.R.
                  9 armour moved from Belorussia to Karelia S.S.R.
                  2 infantry moved from Poland to Ukraine S.S.R.
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  1 infantry moved from Southern Europe to Bulgaria Romania
                  1 fighter moved from 14 Sea Zone to Northwestern Europe
                  2 aaGuns moved from France to Germany
                  1 submarine moved from 8 Sea Zone to 13 Sea Zone
                  1 infantry moved from Germany to Poland
                  8 infantry moved from Germany to Baltic States

      Place Units - Germans
                  6 transports placed in 5 Sea Zone
                  1 artillery placed in Karelia S.S.R.

      Turn Complete - Germans
                  Germans collect 44 PUs; end with 44 PUs total

      Territory Summary for Germans :

      5 Sea Zone : 6 transports
          8 Sea Zone : 2 submarines
          13 Sea Zone : 1 submarine
          23 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
          Archangel : 1 flag, 2 infantry
          Baltic States : 8 infantry
          Belorussia : 1 infantry
          Bulgaria Romania : 1 infantry
          Caucasus : 1 flag, 1 factory and 2 infantry
          France : 2 infantry
          French West Africa : 1 flag, 1 infantry
          Germany : 2 aaGuns and 1 factory
          Gibraltar : 1 flag
          Italy : 1 factory
          Karelia S.S.R. : 1 flag, 1 aaGun, 9 armour, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 6 infantry
          Northwestern Europe : 1 fighter
          Poland : 1 infantry
          Ukraine S.S.R. : 2 infantry

      Production/PUs Summary :

      Russians : 15 / 20
          Germans : 44 / 44
          British : 28 / 34
          Japanese : 39 / 44
          Americans : 42 / 41

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 6 times
                  3 was rolled 8 times
                  4 was rolled 5 times
                  5 was rolled 7 times
                  6 was rolled 4 times
              Average roll : 3.576
              Median : 3.000
              Variance : 0.594
              Standard Deviation : 0.771
              Total rolls : 33

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 5 times
                  3 was rolled 5 times
                  4 was rolled 4 times
                  5 was rolled 4 times
                  6 was rolled 4 times
              Average roll : 3.739
              Median : 4.000
              Variance : 0.682
              Standard Deviation : 0.826
              Total rolls : 23

      British Combat
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Russians Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 3 times
              Average roll : 3.222
              Median : 3.000
              Variance : 0.875
              Standard Deviation : 0.935
              Total rolls : 9

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      @Commando:

      I’ll let you beat me up for another round on this one if you’re game?

      I think it’s a bit pointless as I’m not one to beat a dead horse. After one more round, you’d have no plane left anywhere in the world except the 4 off India (Germany drops on the one in Africa and could even take Brazil one turn later), the Russians don’t even have any tanks either (Persia gets annihilated with 1 INF, 4 ART, 1 TNK, 3 FGT, 3 BMB), there isn’t any allied fleet left in the Atlantic and no Pacific threat that Japan can’t easily handle. Germany plucks down 6 transports this turn and there’s nothing UK can do to keep me from taking London one turn later with as many as 8 INF, 6 TNK, 3 FGT, 2 BMB. In fact I’d have a 51% chance of taking it now, but why risk it when I can take it for sure one turn later?

      I suggest we just start a new game and forget about this one quickly!

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      @Commando:

      The whole idea behind me putting my 2 Brit AC’s w/4 FTR’s in SZ35 was to force you to either attack the American fleet in SZ58 or attack the Brit fleet in SZ35. From the odds calculator, you would have had to bring 3 of your FTR’s to the fleet battle in SZ35 w/all of your fleet, plus 1 FTR, 3 Bmbr’s to India, pretty much preventing you from doing both. Saving India. If your fleet did come down to SZ35, then I would have whacked them w/the American airforce. AND, India still would have been able to have been taken back w/the American tank in TJ, plus the bomber. Then, reinforced by the Brits in Persia. And, India could have built that turn. W/out any Japanese transports, plus the tanks coming down from Russia, I believe I could’ve held India. However, when you get amazing dicing like you did in India, it’s pretty hard to overcome those odds.

      Actually, my 2 choices that made sense were 1) to do as I did and go without transports but with 6 planes or 2) to go with transports but without planes, taking India with a few guys left on it, destroying your fleet with everything that could reach while losing only a destroyer and 3 bombers. In that case, my fleet still survives your American attack since it’s intact except for one destroyer. The reason I went this route was that the other only gave me a 64% win rate in Russia (even though I end up with more troops on the ground there on average) and I really wanted to make sure that your Russian fighters died.

      In hindsight, I would have done something slightly different w/the US. And, if I had left my fleet in SZ13, I would have left 4 FTR’s there instead of 2. Or, just moved my US fleet all together and taken Norway.

      I could still destroy it even with 2 more fighters, or if you took Norway (in range of the 3 subs). As it is, I destroyed it easily and on average should have lost one less bomber than I did. Still, I had two bombers left. I made the mistake earlier of not leaving my planes in range and letting it move there, but now that they were in range, you had to get out. Your best move was to send 6 fighters and a bomber on my Med fleet, while retreating and building more fleet on the US East Coast.

      Anyway, good game. Like I said, this is my first 1942.2 game, so there was a little bit of a learning curve.

      In the marketplace forum, you said you played twice with your board game!  :wink:

      Wanna play again?  :-D Same sides? Same bid?

      Before we started the game, you suggested taking the Allies with 12 and letting me take them with 8 in the next game. Wanna try that instead? I need more work with my Allies, as the only 1942.2 game I’ve ever lost was with the Allies.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      The battle in India was very one-sided, sorry about that. On average I was supposed to take it with one artillery while losing one fighter. Still, even with standard outcomes, I believe the game was pretty much over with no American fleet to speak of and Brits taken out of the equation everywhere but in Africa.  :|

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  5 artilleries and 16 infantry moved from Burma to India
                  1 infantry moved from Szechwan to Kazakh S.S.R.
                        Japanese take Kazakh S.S.R. from Russians
                  3 fighters moved from 61 Sea Zone to India
                  3 bombers moved from Japan to India
                  1 fighter moved from Japan to 58 Sea Zone
                  2 destroyers moved from 61 Sea Zone to 58 Sea Zone
                  1 cruiser moved from 61 Sea Zone to 58 Sea Zone
                  2 fighters moved from Yakut S.S.R. to 58 Sea Zone
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                        Japanese take Evenki National Okrug from Russians

      Combat - Japanese
                  Battle in 58 Sea Zone
                      Japanese attack with 1 cruiser, 2 destroyers and 3 fighters
                      Americans defend with 1 destroyer and 5 submarines
                          Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 58 Sea Zone, round 2 :  3/6 hits
                          Americans roll dice for 5 submarines in 58 Sea Zone, round 2 :  0/5 hits
                          Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 :  0/1 hits
                          3 submarines owned by the Americans lost in 58 Sea Zone
                          Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 58 Sea Zone, round 3 :  5/6 hits
                          Americans roll dice for 2 submarines in 58 Sea Zone, round 3 :  1/2 hits
                          Americans roll dice for 1 destroyer in 58 Sea Zone, round 3 :  1/1 hits
                          2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 58 Sea Zone
                      Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                      Casualties for Japanese: 1 cruiser and 1 destroyer
                      Casualties for Americans: 1 destroyer and 5 submarines
                  Battle in India
                      Japanese attack with 5 artilleries, 3 bombers, 3 fighters and 16 infantry
                      Russians defend with 2 fighters; British defend with 9 armour, 3 artilleries, 1 factory and 5 infantry; Americans defend with 2 fighters
                          Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 16 infantry in India, round 2 :  10/27 hits
                          British roll dice for 9 armour, 3 artilleries, 4 fighters and 5 infantry in India, round 2 :  9/21 hits
                          5 infantry owned by the British, 2 armour owned by the British, 9 infantry owned by the Japanese and 3 artilleries owned by the British lost in India
                          Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 7 infantry in India, round 3 :  11/18 hits
                          British roll dice for 7 armour and 4 fighters in India, round 3 :  3/11 hits
                          2 fighters owned by the Americans, 7 armour owned by the British, 3 infantry owned by the Japanese and 2 fighters owned by the Russians lost in India
                      Japanese win, taking India from British with 5 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 85
                      Casualties for Japanese: 12 infantry
                      Casualties for Russians: 2 fighters
                      Casualties for British: 9 armour, 3 artilleries and 5 infantry
                      Casualties for Americans: 2 fighters

      Non Combat Move - Japanese
                  3 fighters moved from 58 Sea Zone to 60 Sea Zone
                  2 carriers and 4 transports moved from 61 Sea Zone to 60 Sea Zone
                  1 aaGun moved from Burma to India
                  3 fighters moved from India to Burma
                  3 bombers moved from India to Burma
                  1 infantry moved from Yunnan to Kwangtung
                  1 artillery moved from Yunnan to Kwangtung
                  3 artilleries and 3 infantry moved from Yunnan to Burma
                  1 armour moved from Szechwan to Burma

      Place Units - Japanese
                  2 destroyers placed in 60 Sea Zone
                  3 artilleries and 3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 43 PUs; end with 44 PUs total

      Territory Summary for Japanese :

      58 Sea Zone : 1 destroyer
          60 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports
          Anhwei : 1 flag
          Borneo : 1 infantry
          Burma : 1 flag, 1 armour, 3 artilleries, 3 bombers, 3 fighters and 3 infantry
          Buryatia S.S.R. : 1 flag
          Caroline Islands : 1 infantry
          East Indies : 2 infantry
          Evenki National Okrug : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 4 infantry
          Iwo Jima : 1 infantry
          Japan : 3 artilleries, 1 factory and 3 infantry
          Kazakh S.S.R. : 1 flag, 1 infantry
          Kwangtung : 1 artillery and 1 infantry
          New Guinea : 1 infantry
          Okinawa : 1 infantry
          Solomon Islands : 1 infantry
          Soviet Far East : 1 flag
          Szechwan : 1 flag
          Wake Island : 1 infantry
          Yakut S.S.R. : 1 flag, 1 infantry
          Yunnan : 1 flag

      Production/PUs Summary :

      Russians : 11 / 23
          Germans : 45 / 46
          British : 29 / 34
          Japanese : 43 / 44
          Americans : 40 / 39

      Dice Statistics:

      Total
                  1 was rolled 19 times
                  2 was rolled 16 times
                  3 was rolled 17 times
                  4 was rolled 18 times
                  5 was rolled 13 times
                  6 was rolled 15 times
              Average roll : 3.357
              Median : 3.000
              Variance : 0.247
              Standard Deviation : 0.497
              Total rolls : 98

      Japanese Combat
                  1 was rolled 16 times
                  2 was rolled 8 times
                  3 was rolled 10 times
                  4 was rolled 9 times
                  5 was rolled 7 times
                  6 was rolled 7 times
              Average roll : 3.070
              Median : 3.000
              Variance : 1.054
              Standard Deviation : 1.026
              Total rolls : 57

      British Combat
                  1 was rolled 2 times
                  2 was rolled 6 times
                  3 was rolled 6 times
                  4 was rolled 8 times
                  5 was rolled 4 times
                  6 was rolled 6 times
              Average roll : 3.750
              Median : 4.000
              Variance : 0.710
              Standard Deviation : 0.842
              Total rolls : 32

      Americans Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.778
              Median : 4.000
              Variance : 0.375
              Standard Deviation : 0.612
              Total rolls : 9

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)

      True that.

      posted in Play Boardgames
      Z
      Zombie69
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