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    Posts made by Zombie69

    • RE: Introducing Tactical Bomber and an evolved Fighter in a 1942 third edition?

      Bad idea. Extra planes aren’t needed and any new sculpt would increase the price of the game, going against the spirit of 1942 (keep it simple and cheap).

      posted in House Rules
      Z
      Zombie69
    • RE: Help Needed For Allied Strategy - Updated thoughts on Bid?

      Your rule doesn’t say that a sub must be within 2 sea zones of a nation’s factory to affect them, it just said that it has to be within 2 sea zones of an allied factory. If the intent is otherwise, you’ll have to reword it.

      You also didn’t mention the order of choice for national advantages. Lots of stuff isn’t spelled out in your previous posts. They need to be ironed out.

      posted in Axis & Allies 1942 2nd Edition
      Z
      Zombie69
    • RE: Help Needed For Allied Strategy - Updated thoughts on Bid?

      Your Tiger Tanks would become relevant if you simply made their repair free at the end of the turn. Then they would become the land equivalent of a battleship. I also don’t see any good reason to limit them to 3 on the map, it just complicates things. However, the whole rule is unworkable for anyone who doesn’t have special tank models or chips lying around.

      For Commonwealth volunteers, to balance it you might want to price those infantry units higher, for example 4 or 5 IPCs. Or you could limit it to one infantry unit per turn, but free.

      Resilient Carriers should repair for free at the end of the turn like battleships do (and so should Tiger Tanks). That’s one less thing to keep track of and so makes for a better designed game.

      Using chips to keep track of things isn’t an option either for someone who only owns 1942.2 and doesn’t have extra chips of a different color lying around.

      posted in Axis & Allies 1942 2nd Edition
      Z
      Zombie69
    • RE: Help Needed For Allied Strategy - Updated thoughts on Bid?

      I like your NAs in general but I have a few comments and questions:

      • Tiger Tanks are completely useless. There isn’t a single situation where you wouldn’t do better buying 2 INF and 1 ART for the same price. They would attack at 5 and defend at 6 (rather than 4 and 4) and after one loss is taken, would still attack and defend at 4. In addition, they would cost only 3 to replace the lost INF as opposed to tiger tanks that cost 5 to repair one hit.

      • U-boat Interdiction is too powerful with 6-IPC subs if you allow it to take away both British and American cash just by sitting near India. Forcing them to be in the Atlantic would at least allow the Allies to go after them, while making more sense historically.

      • Lend-Lease is too powerful when you allow air units. That’s why Larry Harris changed it to land units only in Revised.

      • For Red Army Conscription, where are we supposed to find red infantry units? Remember this is 1942.2.

      • For Mobile Industry, you should only allow production if the territory was under your control at the beginning of your turn, as in Revised. Might also want to limit them to red territories.

      • Commonwealth Volunteers seems very powerful, basically allowing UK to produce units directly in the Middle East and Africa without needing transports and a defensive fleet.

      • How is one supposed to represent Yamato-Class Battleships? I suggest just making this ability apply to all their battleships. It’s not like battleships are a good value to start with.

      • For Fighter Aces, again I don’t know where you get those red pieces from.

      • How do you represent damaged Resilient Carriers on the board?

      posted in Axis & Allies 1942 2nd Edition
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Will the German sub in SZ17 near Suez submerge? You’ve got a sub and an empty carrier defending against a sub, 2 fighters and 1 bomber.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 3 armour, 1 infantry and 2 transports; Remaining resources: 2 PUs;

      Combat Move - Americans
                  7 infantry moved from Western United States to Western Canada
                  1 fighter moved from 13 Sea Zone to 17 Sea Zone
                  1 fighter moved from Caucasus to 17 Sea Zone
                  1 bomber moved from Caucasus to Italy
                  1 bomber moved from Caucasus to 17 Sea Zone
                  1 bomber moved from Karelia S.S.R. to Italy
                  2 bombers moved from Caucasus to Sinkiang
                  2 infantry moved from Kazakh S.S.R. to Sinkiang
                  1 submarine moved from 15 Sea Zone to 17 Sea Zone
                  2 infantry moved from Morocco to Algeria
                        Americans take Algeria from Germans

      Combat - Americans

      posted in Play Boardgames
      Z
      Zombie69
    • RE: Reality wrecking destroyer rules need a revamp…

      If you make destroyers work against subs only on a 1:1 basis, you’ll have to increase sub cost to 8 IPCs or they’ll be grossely overpowered. It’s already tough defending against subs when you need to spend 8 IPCs for every 6 IPCs spent by your opponent. If every sub that isn’t matched also gets to make a first strike, then it gets ridiculously overpowered for the guy buying subs. Either that, or bring their attack down to 1 (but I don’t think that would be enough).

      posted in House Rules
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - British
                  British repair 0 damage on 1 factory; Remaining resources: 32 PUs;
                  British buy 10 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 fighter moved from Kazakh S.S.R. to Burma
                  1 bomber moved from India to Burma
                  2 infantry moved from India to Burma
                  1 infantry moved from Anglo-Egyptian Sudan to Egypt
                  1 artillery moved from Anglo-Egyptian Sudan to Egypt
                  1 armour moved from Anglo-Egyptian Sudan to Egypt
                  2 fighters moved from Anglo-Egyptian Sudan to Egypt
                  1 fighter moved from 13 Sea Zone to Northwestern Europe
                  1 fighter moved from 13 Sea Zone to France
                  1 artillery moved from United Kingdom to 8 Sea Zone
                  3 infantry moved from United Kingdom to 8 Sea Zone
                  1 infantry moved from 8 Sea Zone to France
                  1 artillery moved from 8 Sea Zone to France
                  2 infantry moved from 8 Sea Zone to Northwestern Europe

      Combat - British
                  Battle in France
                      British attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 2 infantry
                          British roll dice for 2 cruisers in France, round 2 :  1/2 hits
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 :  2/3 hits
                          Germans roll dice for 2 infantry in France, round 2 :  1/2 hits
                          1 infantry owned by the British and 2 infantry owned by the Germans lost in France
                      British win, taking France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 infantry
                  Battle in Northwestern Europe
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 :  0/3 hits
                          Germans roll dice for 1 infantry in Northwestern Europe, round 2 :  0/1 hits
                          British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 :  1/3 hits
                          Germans roll dice for 1 infantry in Northwestern Europe, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Northwestern Europe
                      British win, taking Northwestern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Egypt
                      British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 :  2/5 hits
                          Germans roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Egypt
                      British win, taking Egypt from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Burma
                      British attack with 1 bomber, 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 :  3/4 hits
                          Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  2 fighters moved from Anglo-Egyptian Sudan to Szechwan
                  2 fighters moved from Egypt to India
                  1 fighter moved from Burma to India
                  1 bomber moved from Burma to India
                  1 fighter moved from Northwestern Europe to 13 Sea Zone
                  1 fighter moved from France to 13 Sea Zone
                  1 submarine moved from 14 Sea Zone to 17 Sea Zone
                  1 transport moved from 8 Sea Zone to 10 Sea Zone
                  1 aaGun and 1 transport moved from 13 Sea Zone to 8 Sea Zone
                  1 infantry moved from United Kingdom to 8 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
                  1 infantry moved from 13 Sea Zone to Morocco
                  1 armour moved from India to Kazakh S.S.R.
                  1 infantry moved from India to Persia
                  1 carrier and 2 fighters moved from 8 Sea Zone to 13 Sea Zone

      Place Units - British
                  3 infantry placed in India
                  7 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 37 PUs; end with 39 PUs total

      Territory Summary for British :

      8 Sea Zone : 2 cruisers and 2 transports
          10 Sea Zone : 1 transport
          13 Sea Zone : 1 carrier, 2 fighters and 1 transport
          17 Sea Zone : 1 submarine
          Burma : 2 infantry
          Eastern Australia : 3 infantry
          Egypt : 1 armour and 1 artillery
          France : 1 flag, 1 artillery
          India : 1 aaGun, 6 artilleries, 1 bomber, 1 factory, 3 fighters and 5 infantry
          Kazakh S.S.R. : 1 armour
          Morocco : 1 infantry
          New Zealand : 1 infantry
          Northwestern Europe : 1 flag, 2 infantry
          Persia : 1 infantry
          Szechwan : 2 fighters
          United Kingdom : 1 aaGun, 1 armour, 1 factory and 7 infantry

      Production/PUs Summary :

      Russians : 24 / 30
          Germans : 30 / 40
          British : 37 / 39
          Japanese : 39 / 42
          Americans : 38 / 37

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 5 times
                  3 was rolled 5 times
                  4 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 5 times
              Average roll : 3.346
              Median : 3.000
              Variance : 0.240
              Standard Deviation : 0.490
              Total rolls : 26

      Japanese Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.400
              Median : 3.000
              Variance : 1.750
              Standard Deviation : 1.323
              Total rolls : 5

      British Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 4 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 4 times
              Average roll : 3.250
              Median : 3.000
              Variance : 0.421
              Standard Deviation : 0.649
              Total rolls : 20

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Kazakh S.S.R. to Szechwan
                        Americans take Szechwan from Japanese
                  3 infantry moved from Novosibirsk to Evenki National Okrug
                  3 armour moved from Karelia S.S.R. to Evenki National Okrug
                  2 infantry moved from Russia to West Russia
                  3 infantry moved from Caucasus to Ukraine S.S.R.
                  1 fighter moved from Caucasus to Ukraine S.S.R.
                  1 fighter moved from Russia to Ukraine S.S.R.
                  4 infantry moved from Karelia S.S.R. to Finland
                  2 artilleries moved from Karelia S.S.R. to Finland
                  1 infantry moved from Karelia S.S.R. to Baltic States
                        Russians take Baltic States from Germans
                  1 infantry moved from Karelia S.S.R. to Belorussia
                        Russians take Belorussia from Germans
                  2 artilleries moved from Karelia S.S.R. to West Russia
                  1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                  3 infantry moved from Karelia S.S.R. to Finland
                  1 infantry moved from Caucasus to West Russia

      Combat - Russians
                  Battle in Evenki National Okrug
                      Russians attack with 3 armour and 3 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 3 armour and 3 infantry in Evenki National Okrug, round 2 :  2/6 hits
                          Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
                      Russians win, taking Evenki National Okrug from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in West Russia
                      Russians attack with 2 artilleries and 3 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 2 artilleries and 3 infantry in West Russia, round 2 :  0/5 hits
                          Germans roll dice for 1 armour in West Russia, round 2 :  0/1 hits
                          Russians roll dice for 2 artilleries and 3 infantry in West Russia, round 3 :  1/5 hits
                          Germans roll dice for 1 armour in West Russia, round 3 :  0/1 hits
                          1 armour owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Ukraine S.S.R.
                      Russians attack with 3 fighters and 3 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 :  4/6 hits
                          Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 :  2/2 hits
                          2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
                      Russians win, taking Ukraine S.S.R. from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Finland
                      Russians attack with 2 artilleries and 7 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 2 artilleries and 7 infantry in Finland, round 2 :  0/9 hits
                          Germans roll dice for 2 infantry in Finland, round 2 :  2/2 hits
                          2 infantry owned by the Russians lost in Finland
                          Russians roll dice for 2 artilleries and 5 infantry in Finland, round 3 :  1/7 hits
                          Germans roll dice for 2 infantry in Finland, round 3 :  1/2 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                          Russians roll dice for 2 artilleries and 4 infantry in Finland, round 4 :  0/6 hits
                          Germans roll dice for 1 infantry in Finland, round 4 :  1/1 hits
                          1 infantry owned by the Russians lost in Finland
                          Russians roll dice for 2 artilleries and 3 infantry in Finland, round 5 :  1/5 hits
                          Germans roll dice for 1 infantry in Finland, round 5 :  0/1 hits
                          1 infantry owned by the Germans lost in Finland
                      Russians win, taking Finland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 4 infantry

      Non Combat Move - Russians
                  2 infantry moved from Karelia S.S.R. to Finland
                  3 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
                  2 artilleries and 5 infantry moved from Kazakh S.S.R. to Szechwan
                  1 aaGun moved from Karelia S.S.R. to Finland

      Place Units - Russians
                  2 infantry placed in Karelia S.S.R.
                  4 infantry placed in Caucasus
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 30 PUs; end with 30 PUs total

      Territory Summary for Russians :

      Baltic States : 1 flag, 1 infantry
          Belorussia : 1 flag, 1 infantry
          Caucasus : 1 factory and 4 infantry
          Evenki National Okrug : 3 armour and 2 infantry
          Finland : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
          Karelia S.S.R. : 1 aaGun, 1 factory, 3 fighters and 2 infantry
          Russia : 1 factory and 4 infantry
          Szechwan : 2 artilleries and 6 infantry
          Ukraine S.S.R. : 1 flag, 1 infantry
          West Russia : 1 flag, 2 artilleries and 3 infantry

      Production/PUs Summary :

      Russians : 30 / 30
          Germans : 25 / 44
          British : 35 / 36
          Japanese : 40 / 42
          Americans : 38 / 37

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 16 times
                  3 was rolled 14 times
                  4 was rolled 14 times
                  5 was rolled 14 times
                  6 was rolled 17 times
              Average roll : 3.768
              Median : 4.000
              Variance : 0.790
              Standard Deviation : 0.889
              Total rolls : 82

      Null / Other
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Japanese Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  1 was rolled 2 times
                  2 was rolled 4 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 5 times
                  6 was rolled 1 times
              Average roll : 3.467
              Median : 4.000
              Variance : 1.071
              Standard Deviation : 1.035
              Total rolls : 15

      Russians Combat
                  1 was rolled 3 times
                  2 was rolled 8 times
                  3 was rolled 11 times
                  4 was rolled 10 times
                  5 was rolled 5 times
                  6 was rolled 12 times
              Average roll : 3.857
              Median : 4.000
              Variance : 1.312
              Standard Deviation : 1.146
              Total rolls : 49

      Americans Combat
                  1 was rolled 1 times
                  2 was rolled 4 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 4 times
                  6 was rolled 4 times
              Average roll : 3.938
              Median : 4.500
              Variance : 0.933
              Standard Deviation : 0.966
              Total rolls : 16

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 13 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Eastern United States to 11 Sea Zone
                  1 infantry moved from 13 Sea Zone to Gibraltar
                        British take Gibraltar from Germans
                  2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                  2 infantry moved from 13 Sea Zone to Morocco
                  1 cruiser moved from 13 Sea Zone to 8 Sea Zone
                  1 bomber moved from Greenland to 5 Sea Zone
                  1 bomber moved from United Kingdom to Italy
                  3 bombers moved from United Kingdom to 5 Sea Zone
                  2 fighters moved from 13 Sea Zone to Morocco
                  2 fighters moved from United Kingdom to 5 Sea Zone
                  1 fighter moved from Karelia S.S.R. to 5 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Italy
                          AA fire in Italy :  0/1 hits
                      Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
                      Bombing raid in Italy causes 4 damage total.
                  Battle in 5 Sea Zone
                      Americans attack with 4 bombers and 3 fighters
                      Germans defend with 1 carrier, 1 cruiser and 1 transport
                          Americans roll dice for 4 bombers and 3 fighters in 5 Sea Zone, round 2 :  3/7 hits
                          Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 :  0/2 hits
                          1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 5 Sea Zone
                      Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 33
                      Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
                  Battle in Morocco
                      Americans attack with 2 fighters and 2 infantry
                      Germans defend with 1 artillery
                          Americans roll dice for 1 battleship in Morocco, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 :  0/4 hits
                          Germans roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters and 2 infantry in Morocco, round 3 :  2/4 hits
                          Germans roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                          1 artillery owned by the Germans lost in Morocco
                      Americans win, taking Morocco from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery

      Non Combat Move - Americans
                  1 carrier moved from 13 Sea Zone to 8 Sea Zone
                  1 submarine moved from 13 Sea Zone to 15 Sea Zone
                  2 destroyers moved from 13 Sea Zone to 8 Sea Zone
                  1 carrier and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                  1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
                  2 infantry moved from Caucasus to Kazakh S.S.R.
                  2 fighters moved from Morocco to 8 Sea Zone
                  2 fighters moved from 5 Sea Zone to 8 Sea Zone
                  1 fighter moved from 5 Sea Zone to Karelia S.S.R.
                  1 fighter moved from Karelia S.S.R. to Caucasus
                  1 bomber moved from Italy to Caucasus
                  3 bombers moved from 5 Sea Zone to Caucasus
                  1 bomber moved from 5 Sea Zone to Karelia S.S.R.
                  2 infantry moved from Eastern United States to Eastern Canada
                  1 transport moved from 13 Sea Zone to 10 Sea Zone
                  1 armour moved from Western United States to Eastern Canada
                  1 infantry moved from 8 Sea Zone to Northwestern Europe

      Place Units - Americans
                  4 infantry placed in Eastern United States
                  9 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 37 PUs; end with 37 PUs total

      Territory Summary for Americans :

      8 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 4 fighters
          10 Sea Zone : 1 transport
          13 Sea Zone : 1 aaGun, 1 battleship, 1 carrier and 1 transport
          15 Sea Zone : 1 submarine
          Anglo-Egyptian Sudan : 1 infantry
          Caucasus : 4 bombers and 1 fighter
          Eastern Canada : 1 armour and 2 infantry
          Eastern United States : 1 factory and 4 infantry
          Gibraltar : 1 infantry
          Hawaiian Islands : 1 infantry
          Karelia S.S.R. : 1 bomber
          Kazakh S.S.R. : 2 infantry
          Midway : 1 infantry
          Morocco : 1 flag, 2 infantry
          Northwestern Europe : 1 infantry
          Western United States : 1 aaGun, 1 factory and 9 infantry

      Production/PUs Summary :

      Russians : 20 / 30
          Germans : 34 / 44
          British : 35 / 36
          Japanese : 42 / 42
          Americans : 37 / 37

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 4 times
                  3 was rolled 2 times
                  4 was rolled 4 times
                  5 was rolled 7 times
                  6 was rolled 4 times
              Average roll : 4.091
              Median : 4.500
              Variance : 1.143
              Standard Deviation : 1.069
              Total rolls : 22

      Null / Other
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  4 was rolled 2 times
                  5 was rolled 3 times
              Average roll : 4.600
              Median : 5.000
              Variance : 3.250
              Standard Deviation : 1.803
              Total rolls : 5

      Americans Combat
                  1 was rolled 1 times
                  2 was rolled 4 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 4 times
                  6 was rolled 4 times
              Average roll : 3.938
              Median : 4.500
              Variance : 0.933
              Standard Deviation : 0.966
              Total rolls : 16

      posted in Play Boardgames
      Z
      Zombie69
    • RE: Putting IPC values on all territories…

      @Der:

      @Zombie69:

      3. By comparison, the Axis unit advantage becomes less important because those starting units are easier to match with more money floating around.
      4. Therefore, Axis loses.

      But it’s the same percentage of more money as before.

      You increased all economy but didn’t increase starting units. Therefore the side reliant on its bigger economy gets an even bigger advantage and the side reliant on its starting units gets screwed.

      Here’s an example you might understand. Let’s say I give you a choice between getting $100 now or placing it for you at 4% interest and giving you the money plus interest 3 years from now. You might choose the first option, because you know a place where you can get 5%. Meanwhile your friend might choose to get the money later plus interest. Let’s say that after you made your choice, I tell you both that anyone who chose to get the money later with interest will now get 8% interest instead of 4% (for whatever reason). But I tell you it’s too late to take that option, you’re stuck with your $100 now. Wouldn’t you think that you got screwed? Well, you’re the Axis (more units now) while your friend is the Allies (more money later), with starting units remaining the same and economies getting boosted.

      posted in House Rules
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from 8 Sea Zone: 1 carrier
                  EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier
                  EDIT: Turning off Edit Mode
                  British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - British
                  1 submarine moved from 13 Sea Zone to 14 Sea Zone
                  4 infantry moved from India to Burma
                  3 artilleries moved from India to Burma
                  1 fighter moved from India to Burma
                  1 bomber moved from India to East Indies
                  1 transport moved from 23 Sea Zone to 8 Sea Zone
                  2 infantry moved from United Kingdom to 8 Sea Zone
                  2 infantry moved from 8 Sea Zone to Northwestern Europe
                        British take Northwestern Europe from Germans
                  1 infantry moved from Eastern Canada to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                  1 infantry moved from 8 Sea Zone to France
                        British take France from Germans
                  1 infantry moved from Persia to Trans-Jordan
                        British take Trans-Jordan from Germans

      Combat - British
                  Battle in 14 Sea Zone
                      British attack with 1 submarine
                      Germans defend with 1 transport
                          1 transport owned by the Germans lost in 14 Sea Zone
                          British roll dice for 1 submarine in 14 Sea Zone, round 2 :  0/1 hits
                      British win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in Burma
                      British attack with 3 artilleries, 1 fighter and 4 infantry
                      Japanese defend with 5 infantry
                          British roll dice for 3 artilleries, 1 fighter and 4 infantry in Burma, round 2 :  3/8 hits
                          Japanese roll dice for 5 infantry in Burma, round 2 :  3/5 hits
                          3 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
                      1 infantry owned by the British and 3 artilleries owned by the British retreated to India
                      Japanese win with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 3 infantry
                      Casualties for British: 3 infantry
                  Strategic bombing raid in East Indies
                          AA fire in East Indies :  0/1 hits
                      Bombing raid in East Indies rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in East Indies causes 5 damage total.

      Non Combat Move - British
                  1 fighter moved from Burma to Kazakh S.S.R.
                  2 fighters moved from French West Africa to Anglo-Egyptian Sudan
                  1 armour moved from Belgian Congo to Anglo-Egyptian Sudan
                  1 artillery, 2 fighters and 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
                  1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                  1 cruiser moved from 13 Sea Zone to 8 Sea Zone
                  1 carrier and 1 cruiser moved from 23 Sea Zone to 8 Sea Zone
                  2 fighters moved from United Kingdom to 11 Sea Zone
                  1 bomber moved from East Indies to India

      Place Units - British
                  2 artilleries and 1 infantry placed in India
                  4 infantry placed in United Kingdom
                  1 transport placed in 8 Sea Zone

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total

      Territory Summary for British :

      8 Sea Zone : 1 carrier, 2 cruisers and 3 transports
          11 Sea Zone : 2 fighters
          13 Sea Zone : 1 transport
          14 Sea Zone : 1 submarine
          Anglo-Egyptian Sudan : 1 armour, 1 artillery, 4 fighters and 1 infantry
          Eastern Australia : 3 infantry
          France : 1 flag, 1 infantry
          India : 1 aaGun, 1 armour, 6 artilleries, 1 bomber, 1 factory and 5 infantry
          Kazakh S.S.R. : 1 fighter
          New Zealand : 1 infantry
          Northwestern Europe : 1 flag, 2 infantry
          Trans-Jordan : 1 infantry
          United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry

      Production/PUs Summary :

      Russians : 21 / 30
          Germans : 35 / 44
          British : 36 / 36
          Japanese : 38 / 47
          Americans : 38 / 39

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 4 times
                  3 was rolled 4 times
                  4 was rolled 3 times
                  5 was rolled 4 times
                  6 was rolled 6 times
              Average roll : 3.577
              Median : 3.500
              Variance : 0.240
              Standard Deviation : 0.490
              Total rolls : 26

      Null / Other
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.600
              Median : 3.500
              Variance : 0.444
              Standard Deviation : 0.667
              Total rolls : 10

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  4 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3.500
              Median : 3.000
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      British Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.600
              Median : 3.500
              Variance : 0.444
              Standard Deviation : 0.667
              Total rolls : 10

      posted in Play Boardgames
      Z
      Zombie69
    • RE: The most important battle of World War II?

      Germany was already losing and would have kept losing with or without the US. Japan would have run rampant in the Pacific until Germany got dealt with, then UK and the Commonwealth countries would have started pushing Japan back. So basically, Germany would have fallen in 1944 anyway (1945 at the latest) and Japan would have taken a lot longer to settle, maybe until 1950. But The Allies definitely would have won WWII even if the US had stayed out of it the whole time.

      posted in World War II History
      Z
      Zombie69
    • RE: Putting IPC values on all territories…

      @Der:

      Zombie69 - not sure sure I agree with your math. If Japan makes 30 IPC’s and Russia makes 24 IPCs, then Russia makes 80% of what Japan makes. If you add the same number (say 20) to each side, Japan then makes 50 and Russia makes 44. Now Russia makes 88% of what Japan makes- this will make it tougher for Japan to expand. If you use percentages, then it would still be the same degree of difficulty, only with more income.

      Look at it this way. Tell me where I’m losing you or where you disagree.

      1. In the box, the Allies start with a big economic advantage and the Axis only have a chance because they start with a big unit advantage.
      2. If you add proportionately more money to everyone without adding units, you make economy a bigger factor versus starting units, therefore making any economic advantage even more important.
      3. By comparison, the Axis unit advantage becomes less important because those starting units are easier to match with more money floating around.
      4. Therefore, Axis loses.

      My idea of adding money in equal amounts instead of equal proportion isn’t based on math. A different amount might be needed. The idea is based on instinct. I think that such an amount would be just enough so that the Axis unit advantage would remain relevant. Of course, you’ll need playtesting to determine the best amount for balance, but I’m pretty sure that my numbers will start you much closer to perfect balance. At least this way, the Axis will stand a chance.

      posted in House Rules
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Karelia S.S.R. to Finland
                  1 fighter moved from Caucasus to Finland
                  2 fighters moved from Russia to Ukraine S.S.R.
                  2 infantry moved from West Russia to Ukraine S.S.R.
                  2 artilleries and 4 infantry moved from Caucasus to Kazakh S.S.R.
                  2 infantry moved from Russia to Kazakh S.S.R.
                  2 infantry moved from Novosibirsk to Kazakh S.S.R.
                  1 armour moved from Karelia S.S.R. to Baltic States
                        Russians take Baltic States from Germans
                  1 armour moved from Baltic States to Karelia S.S.R.
                  1 armour moved from Karelia S.S.R. to Belorussia
                        Russians take Belorussia from Germans
                  1 armour moved from Belorussia to Karelia S.S.R.

      Combat - Russians
                  Battle in Ukraine S.S.R.
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 :  3/4 hits
                          Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                      Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Finland
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 :  0/3 hits
                          Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Finland
                          Russians roll dice for 1 fighter and 1 infantry in Finland, round 3 :  0/2 hits
                          Germans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                          Russians roll dice for 1 fighter and 1 infantry in Finland, round 4 :  1/2 hits
                          Germans roll dice for 1 infantry in Finland, round 4 :  0/1 hits
                          1 infantry owned by the Germans lost in Finland
                      Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Kazakh S.S.R.
                      Russians attack with 2 artilleries and 8 infantry
                      Japanese defend with 2 infantry
                          Russians roll dice for 2 artilleries and 8 infantry in Kazakh S.S.R., round 2 :  2/10 hits
                          Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 :  2/2 hits
                          2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
                      Russians win, taking Kazakh S.S.R. from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  3 infantry moved from Evenki National Okrug to Novosibirsk
                  1 infantry moved from West Russia to Karelia S.S.R.
                  1 fighter moved from Ukraine S.S.R. to Russia
                  1 fighter moved from Ukraine S.S.R. to Caucasus
                  1 fighter moved from Finland to Karelia S.S.R.

      Place Units - Russians
                  1 artillery and 1 infantry placed in Karelia S.S.R.
                  4 infantry placed in Caucasus
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 30 PUs; end with 30 PUs total

      Territory Summary for Russians :

      Baltic States : 1 flag
          Belorussia : 1 flag
          Caucasus : 1 factory, 1 fighter and 4 infantry
          Finland : 1 flag, 1 infantry
          Karelia S.S.R. : 2 aaGuns, 3 armour, 4 artilleries, 1 factory, 1 fighter and 11 infantry
          Kazakh S.S.R. : 2 artilleries and 6 infantry
          Novosibirsk : 3 infantry
          Russia : 1 factory, 1 fighter and 2 infantry
          Ukraine S.S.R. : 1 flag, 1 infantry
          West Russia : 1 flag

      Production/PUs Summary :

      Russians : 30 / 30
          Germans : 32 / 42
          British : 29 / 30
          Japanese : 38 / 47
          Americans : 39 / 39

      Dice Statistics:

      Total
                  1 was rolled 11 times
                  2 was rolled 9 times
                  3 was rolled 12 times
                  4 was rolled 6 times
                  5 was rolled 9 times
                  6 was rolled 7 times
              Average roll : 3.259
              Median : 3.000
              Variance : 0.491
              Standard Deviation : 0.700
              Total rolls : 54

      Null / Other
                  1 was rolled 3 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.333
              Median : 3.000
              Variance : 0.364
              Standard Deviation : 0.603
              Total rolls : 12

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 2.667
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 3.000
              Median : 2.500
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      Russians Combat
                  1 was rolled 3 times
                  2 was rolled 4 times
                  3 was rolled 5 times
                  4 was rolled 4 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3.333
              Median : 3.000
              Variance : 0.350
              Standard Deviation : 0.592
              Total rolls : 21

      Americans Combat
                  1 was rolled 3 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.333
              Median : 3.000
              Variance : 0.364
              Standard Deviation : 0.603
              Total rolls : 12

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
                  EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                  EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
                  EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 transport
                  EDIT: Adding units owned by Japanese to 60 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to Japan: 1 artillery
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to Buryatia S.S.R.: 1 infantry
                  EDIT: Turning off Edit Mode
                  Americans buy 1 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery, 1 bomber and 1 infantry moved from Western Canada to Alaska
                  2 fighters moved from Greenland to 8 Sea Zone
                  1 bomber moved from United Kingdom to Italy
                  2 infantry moved from Brazil to 22 Sea Zone
                  2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone
                  2 infantry moved from 13 Sea Zone to Morocco
                        Americans take Morocco from Germans
                  1 fighter moved from United Kingdom to 8 Sea Zone
                  2 fighters moved from 23 Sea Zone to 8 Sea Zone
                  3 bombers moved from Eastern United States to 8 Sea Zone

      Combat - Americans
                  Battle in Alaska
                      Americans attack with 1 artillery, 1 bomber and 1 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Alaska, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Alaska
                      Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 8 Sea Zone
                      Americans attack with 3 bombers and 5 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 3 bombers and 5 fighters in 8 Sea Zone, round 2 :  5/8 hits
                          Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 8 Sea Zone
                      Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Strategic bombing raid in Italy
                          AA fire in Italy :  0/1 hits
                      Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
                      Bombing raid in Italy causes 3 damage total.

      Non Combat Move - Americans
                  1 bomber moved from Italy to United Kingdom
                  1 fighter moved from 8 Sea Zone to Karelia S.S.R.
                  2 fighters moved from 8 Sea Zone to 13 Sea Zone
                  2 fighters moved from 8 Sea Zone to United Kingdom
                  3 bombers moved from 8 Sea Zone to United Kingdom
                  1 carrier, 1 cruiser and 1 destroyer moved from 23 Sea Zone to 13 Sea Zone
                  1 battleship, 1 destroyer and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
                  1 infantry moved from Eastern Canada to 10 Sea Zone
                  1 infantry moved from Eastern United States to 11 Sea Zone
                  1 aaGun moved from Central United States to 11 Sea Zone
                  1 infantry moved from French West Africa to French Equatorial Africa
                  1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                  1 bomber moved from Alaska to Greenland
                  1 aaGun moved from Western Canada to Western United States

      Place Units - Americans
                  4 infantry placed in Eastern United States
                  1 armour placed in Western United States
                  1 carrier and 1 transport placed in 11 Sea Zone

      Turn Complete - Americans
                  Americans collect 39 PUs; end with 39 PUs total

      Territory Summary for Americans :

      10 Sea Zone : 1 destroyer and 1 infantry
          11 Sea Zone : 1 aaGun, 1 carrier, 1 infantry and 1 transport
          13 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
          Alaska : 1 artillery and 1 infantry
          Caucasus : 2 infantry
          Eastern United States : 1 factory and 4 infantry
          French Equatorial Africa : 1 infantry
          Greenland : 1 bomber
          Hawaiian Islands : 1 infantry
          Karelia S.S.R. : 1 fighter
          Midway : 1 infantry
          Morocco : 1 flag, 2 infantry
          United Kingdom : 4 bombers and 2 fighters
          Western United States : 1 aaGun, 1 armour and 1 factory

      Production/PUs Summary :

      Russians : 21 / 25
          Germans : 39 / 42
          British : 29 / 30
          Japanese : 40 / 47
          Americans : 39 / 39

      Dice Statistics:

      Total
                  1 was rolled 6 times
                  2 was rolled 3 times
                  3 was rolled 6 times
                  4 was rolled 2 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 3.407
              Median : 3.000
              Variance : 0.654
              Standard Deviation : 0.809
              Total rolls : 27

      Null / Other
                  1 was rolled 3 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.333
              Median : 3.000
              Variance : 0.364
              Standard Deviation : 0.603
              Total rolls : 12

      Japanese Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  2 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.500
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Americans Combat
                  1 was rolled 3 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.333
              Median : 3.000
              Variance : 0.364
              Standard Deviation : 0.603
              Total rolls : 12

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      Actually, now that I think about it, you probably want to keep it there so you can use it for Alaska. I’ll just put it right where it stood.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)

      You also forgot to add back your infantry in Buryatia. I assume that you’d want to move it Yakut rather than keep it there, so I’ll do that for you.

      posted in Play Boardgames
      Z
      Zombie69
    • RE: 42.2 Mallery(Allies+7) vs. Zombie69(axis)

      No thanks. But thanks for the game!

      posted in Play Boardgames
      Z
      Zombie69
    • RE: The most important battle of World War II?

      Stalingrad, no contest. No matter what Brits, Yanks or Canucks would like to believe, Russia won WWII. They were by far the most crucial to the war effort. If Britain had fallen, Churchill could have continued fighting based off Ottawa. As for the US, by the time they entered the war, it was already over and it was just a matter of playing it through and dividing up the spoils.

      posted in World War II History
      Z
      Zombie69
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