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    2. zlefin
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    Z
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    Posts made by zlefin

    • RE: L26 G40 OOB Zlefin v Farmboy +44

      how much of a tuv loss should germany be willing to accept to pull off a sealion, if any? (including whether or not the transports get killed in a counterattack). and what kind of victory chance odds are acceptable?

      As i’ve been running scenarios a bit more, it’s become more apparent how much some bad dice for britain can make them very vulnerable to sealion; and it makes me wondering how risky it is for britain to full scramble if 110 and 111 are hit even with an extra scotland fighter, And the extent to which the need to protect vs sealion limits taranto raid possiblities.

      While a US counterattack can free london, it seems like it may be tricky to do, and it does give Japan a lot of time to grow potentially.

      posted in League
      Z
      zlefin
    • RE: Seeking a better understanding of the bid numbers

      I’ve been doing some self play, and my preliminary estimate is that eliminating victory cities lets allies get away with about 20 less bid. That’s still a fairly rough estimate, but it does enable some very different allied strategies, it also lets them not have to force certain defenses as much as they otherwise need to, so they cna focus on income and positional advantage.

      posted in Axis & Allies Global 1940
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      thanks for the thoughts, i’m gonna start on my play vs myself game trying out one of my various bid plans to get a feel for how the numbers work as it goes.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @farmboy
      aye it does; I’m just slowly pondering alternate openings, and putting the bid elsewhere. A hit on both 111 and 110 seems like it would put german air at risk, and is one of the few ways to try to push a german air death.

      so many tradeoffs with bid placements.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      what opening would germany use if the bid didn’t add anything to the british at all? Do people hit multiple british navy stacks? Is there any consensus on what the best opening would be there? Or is there a lot of variation in what people think would be best? Or does nobody think about it because bids so often shore up britain?

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      I’ve been pondering postgame analysis a bit as I’ve calmed again. My Japan was underperforming I think, it should’ve done better with US only going part on it. The attempts to force clear carolinas never worked well; I’ve been mathing out some alternative early turns, to see how well Japan can push on US to limit its actions. Nothing all that clear, other than that it may be worthwhile to try to hold carolinas earlier as Jap, preventing the US from ever taking it. A number of things to try really.

      I’m wondering how often your allied landings in Europe have worked out? I’ve tended to abandon any efforts to land in the France area, and most european landing efforts, as I find they seldom seem to have enough effect or work well, at least compared to how well you can sweep Japan. Transports just seem weak in this version, and the supply lines are long to sustain inf. I’ve never managed to put enough pressure on Germany to really let Russia take major advantage of it, thoug hI do have a few other ideas to try on that. Not that I plan on any real games, I might just play against myself some though, with free editing to avoid any surprises I may realize.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      oh andI definitely want to classify that game as ‘over’ and never come back to it. It has to be removed from my plate fully; but just calling it with no result is fine.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      either way’s fine. I’d been meaning to ask btw, does your elo system use a modification that prevents new players from draining too much elo from high ranked players if they win? some elo systems put those in to make sure playing players not previously on the list isn’t a huge elo risk, especially since they may be good and just not calibrated yet. Or maybe all elo systems do that. Aye, it was a fun and interesting one, for awhile at least; I tend to get too stressed when I play tight games thoughtfully.

      I guess that means I won’t be able to get clear enough data on my balance questions, because playing tight enough games to get that will tend to cause me problems.

      posted in League
      Z
      zlefin
    • RE: Post League Game Results Here

      farmboy (allies) over zlefin (axis) global allies +44
      by concession.

      I’d basically won after a long hard fought game, but then played unfocused for a couple rounds and threw away tons of tuv (like 200) I’m also tired of being stressed and my health issues are acting up again, which makes me more unfocused.
      Personally I class this as a win and basically am not counting the last couple rounds.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      oh, I didn’t realize those Jap transports were gonna die where they were. I’m just gonna concede, I may well still be able to win, but I just don’t care anymore, the gmae got ruined by my playing while unfocused and throwing a clearly won game; personally, I’m just gona not count the last turn for my own purposes. I’ve been wanting the game to end for some time now, and I don’t want to play another 10 rounds fighting a game that’s already stressed me out, exacerbated my underlying health problems.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_major; Remaining resources: 71 PUs; 
              Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              3 submarines moved from 91 Sea Zone to 109 Sea Zone
              1 bomber moved from Western Germany to 119 Sea Zone
              6 bombers moved from Western Germany to 104 Sea Zone
              3 infantry moved from Volgograd to Caucasus
              5 armour and 5 mech_infantrys moved from Ukraine to Caucasus
              3 infantry moved from Rostov to Caucasus
              1 artillery and 1 infantry moved from Rostov to Caucasus
              3 artilleries and 7 infantry moved from Germany to Poland
              1 armour and 1 mech_infantry moved from Western Ukraine to Poland
              1 infantry moved from Eastern Poland to Western Ukraine
              1 armour moved from Yenisey to Evenkiyskiy
              2 armour and 1 mech_infantry moved from Novosibirsk to Urals
                    Germans take Urals from Russians
              2 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
              1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
                    Germans take Turkmenistan from Russians
              1 armour and 2 mech_infantrys moved from Rostov to Caucasus
              10 artilleries and 20 infantry moved from Rostov to Volgograd
      
          Combat - Germans
              Battle in 119 Sea Zone
                  Germans attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 119 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 109 Sea Zone
                  Germans attack with 3 submarines
                  Americans defend with 1 transport; Russians defend with 1 submarine
                  1 submarine owned by the Russians submerged
                      1 transport owned by the Americans lost in 109 Sea Zone
                  Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 104 Sea Zone
                  Germans attack with 6 bombers, 1 cruiser and 1 destroyer
                  Americans defend with 1 carrier and 2 fighters
                      Germans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits
                      Americans roll dice for 1 carrier and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                      1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 104 Sea Zone
                  Germans win with 6 bombers remaining. Battle score for attacker is 16
                  Casualties for Germans: 1 cruiser and 1 destroyer
                  Casualties for Americans: 1 carrier and 2 fighters
              Battle in Caucasus
                  Germans attack with 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys
                  British defend with 1 artillery and 2 infantry
                      Germans roll dice for 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 5.83 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Caucasus
                      1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 6 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Germans: 3 infantry
                  Casualties for British: 1 artillery and 2 infantry
              Battle in Evenkiyskiy
                  Germans attack with 3 armour and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 3 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Evenkiyskiy
                  Germans win, taking Evenkiyskiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              4 carriers and 8 transports moved from 91 Sea Zone to 110 Sea Zone
              5 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
              5 artilleries, 4 carriers, 4 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
              3 artilleries moved from Western Germany to 112 Sea Zone
              4 infantry moved from Western Germany to 112 Sea Zone
              1 aaGun moved from Holland Belgium to Western Germany
              6 bombers moved from 104 Sea Zone to Western Germany
              1 bomber moved from 119 Sea Zone to Western Germany
              6 fighters moved from Karelia to 112 Sea Zone
              4 tactical_bombers moved from Karelia to Western Germany
              2 fighters moved from Southern Italy to Western Germany
              2 fighters moved from Western Germany to 112 Sea Zone
      
          Place Units - Germans
              1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
              1 artillery and 2 infantry placed in Ukraine
              1 artillery and 2 infantry placed in Volgograd
              3 fighters placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Russians regular : 1.67
      Germans regular : -1.33
      

      Savegame

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      @farmboy
      nah, at this point they may as well just stay where they are and w’ell move on.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 99 Sea Zone
              2 infantry moved from Morocco to Algeria
              6 infantry moved from Northern Italy to Yugoslavia
              1 armour moved from Slovakia Hungary to Poland
              1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
              3 artilleries and 7 infantry moved from Southern France to Northern Italy
              1 carrier moved from 91 Sea Zone to 83 Sea Zone
      
          Combat - Italians
              Battle in 99 Sea Zone
                  Italians attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 99 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Yugoslavia
                  Italians attack with 1 armour, 6 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/8 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Yugoslavia
                      1 infantry owned by the British lost in Yugoslavia
                  Italians win, taking Yugoslavia from British with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from 99 Sea Zone to Southern Italy
              1 aaGun moved from Southern France to Northern Italy
      
          Place Units - Italians
              2 fighters placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,6,2,5,2,3,3
              Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      British regular : 0.67
      

      Savegame

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      no scramble.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      the amount of tv i’ve blown in the last round on sloppy and stupid attacks is huge. ridiculous really.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      ah, yeah, shift two of the fighters from the carriers off Japan into Manchuria.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      I’m just playing too sloppy, and its kinda hard to care as much about the game at this point, since there’s a sort of ‘functional conclusion’ that came from earlier, and if I wasn’t playing super sloppy it’d be over. Mostly I’m trying to get data/understanding, and at this point there’s not much more to be gleaned from the game; that plus my own health issues acting up again just make it hard to focus and care about playing optimally.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      hmm, a bad luck battle; ofc I really should be playin cautious at this point, as I could’ve easily afforded to wait for more than 93% just kinda losing focus.

      posted in League
      Z
      zlefin
    • RE: L26 G40 OOB Zlefin v Farmboy +44

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 transports moved from 35 Sea Zone to 6 Sea Zone
              4 infantry moved from Japan to 6 Sea Zone
              1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers moved from 6 Sea Zone to Korea
              8 fighters and 4 tactical_bombers moved from Japan to Korea
              3 artilleries and 7 infantry moved from Manchuria to Korea
              2 bombers moved from French Indo China to Korea
              1 infantry moved from Jehol to Manchuria
              1 infantry and 1 tactical_bomber moved from Kiangsi to Anhwe
              1 submarine moved from 46 Sea Zone to 62 Sea Zone
              2 carriers, 1 destroyer and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
              4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Battle in Anhwe
                  Japanese attack with 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  1 tactical_bomber owned by the Japanese retreated
                  Chinese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
              Battle in Korea
                  Japanese attack with 4 artilleries, 2 bombers, 12 fighters, 12 infantry and 8 tactical_bombers
                  Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 8 fighters, 4 infantry and 1 mech_infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 15 infantry
                      Americans roll AA dice in Korea : 1/9 hits, 1.50 expected hits
                      1 fighter owned by the Japanese lost in Korea
                      Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 1/3 hits, 1.83 expected hits
                      Japanese roll dice for 4 artilleries, 2 bombers, 11 fighters, 12 infantry and 8 tactical_bombers in Korea, round 2 : 12/37 hits, 16.17 expected hits
                      Americans roll dice for 3 aaGuns, 1 artillery, 10 fighters, 19 infantry and 1 mech_infantry in Korea, round 2 : 18/31 hits, 13.67 expected hits
                      3 fighters owned by the Japanese, 12 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Korea
                      8 infantry owned by the Russians, 1 aaGun owned by the Americans, 2 aaGuns owned by the Russians and 2 infantry owned by the Americans lost in Korea
                  8 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
                  1 artillery owned by the Japanese retreated to Manchuria
                  Americans win with 1 artillery, 10 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -43
                  Casualties for Japanese: 3 artilleries, 4 fighters and 12 infantry
                  Casualties for Americans: 1 aaGun and 2 infantry
                  Casualties for Russians: 2 aaGuns and 8 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
              EDIT: Adding units owned by Japanese to Korea: 1 fighter
              EDIT: Turning off Edit Mode
              4 fighters moved from Korea to 6 Sea Zone
              4 tactical_bombers moved from Korea to 6 Sea Zone
              2 bombers, 5 fighters and 4 tactical_bombers moved from Korea to Manchuria
              1 infantry moved from Siberia to Soviet Far East
              1 tactical_bomber moved from Anhwe to French Indo China
      
          Place Units - Japanese
              3 infantry placed in French Indo China
              1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
              4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 53 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 4.33
      Japanese regular : -5.67
      Americans AA : -0.50
      

      Savegame

      posted in League
      Z
      zlefin
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