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    Posts made by Ziggurat

    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Combat Move - French

      Non Combat Move - French
                  1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      112 Sea Zone : 1 cruiser and 1 destroyer

      Production/PUs Summary :

      Germans : 58 / 70
          Russians : 11 / 0
          Japanese : 21 / 10
          Americans : 73 / 98
          Chinese : 23 / 30
          British : 19 / 20
          UK_Pacific : 17 / 22
          Italians : 12 / 8
          ANZAC : 26 / 36
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - ANZAC
                  ANZAC buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 armour moved from Eastern Persia to Kazakhstan
                        ANZAC take Turkmenistan from Germans
                  1 bomber moved from Novosibirsk to Russia

      Combat - ANZAC
                  ANZAC creates battle in territory 20 Sea Zone
                  Strategic bombing raid in Russia
                          AA fire in Russia :  0/1 hits
                      Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Russia causes 6 damage total.

      Non Combat Move - ANZAC
                  1 bomber moved from Russia to Novosibirsk
                  1 armour moved from Kazakhstan to Volgograd
                  1 armour moved from Eastern Persia to Kazakhstan
                  2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                  2 infantry moved from West India to Eastern Persia
                  1 armour moved from India to Eastern Persia
                  1 infantry moved from India to West India
                  1 armour moved from Burma to West India
                  1 armour moved from Shan State to India
                  1 transport moved from 39 Sea Zone to 38 Sea Zone
                  2 infantry moved from Shan State to 38 Sea Zone
                  2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                  2 infantry moved from 39 Sea Zone to India
                  1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                  1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                  1 fighter moved from Queensland to Shan State
                  1 infantry moved from New South Wales to Queensland
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  3 transports moved from 37 Sea Zone to 54 Sea Zone
                  1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                  1 infantry moved from Formosa to 20 Sea Zone
                  1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                  1 artillery moved from Celebes to 44 Sea Zone

      Place Units - ANZAC
                  2 armour and 1 mech_infantry placed in French Indo China
                  2 armour and 1 infantry placed in Queensland
                  1 armour placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 26 PUs; end with 26 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

      Territory Summary for ANZAC :

      Formosa : 1 flag
          Okinawa : 1 flag
          Siam : 1 flag
          Szechwan : 1 armour and 2 mech_infantrys
          Shan State : 1 armour, 1 fighter and 1 infantry
          India : 1 armour and 2 infantry
          Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 armour, 1 factory_minor and 1 harbour
          Kazakhstan : 4 armour and 1 mech_infantry
          French Indo China : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
          Celebes : 1 flag
          Java : 1 flag
          Dutch New Guinea : 1 flag
          Sumatra : 1 flag
          41 Sea Zone : 1 flag
          44 Sea Zone : 1 artillery, 1 infantry and 1 transport
          37 Sea Zone : 1 transport
          39 Sea Zone : 1 transport
          6 Sea Zone : 1 flag, 3 submarines
          54 Sea Zone : 3 transports
          West India : 1 armour and 1 infantry
          Novosibirsk : 1 bomber
          Volgograd : 1 armour
          Turkmenistan : 1 flag
          80 Sea Zone : 3 submarines
          Eastern Persia : 1 armour and 2 infantry

      Production/PUs Summary :

      Germans : 58 / 70
          Russians : 11 / 0
          Japanese : 21 / 10
          Americans : 73 / 98
          Chinese : 23 / 30
          British : 19 / 20
          UK_Pacific : 17 / 22
          Italians : 12 / 8
          ANZAC : 26 / 36
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - British
                  British repair 2 damage on 1 harbour; Remaining resources: 21 PUs;
                  British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 18 PUs;
                  UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from Norway to Northern Italy

      Combat - British
                  Strategic bombing raid in Northern Italy
                          AA fire in Northern Italy :  0/1 hits
                      Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                      Bombing raid in Northern Italy causes 8 damage total.

      Non Combat Move - British
                  1 bomber moved from Northern Italy to Norway
                  2 transports moved from 125 Sea Zone to 110 Sea Zone
                  2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
                  2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
                  3 aaGuns and 5 infantry moved from Karelia to Novgorod
                  4 fighters moved from Norway to Novgorod
                  1 fighter moved from 127 Sea Zone to Novgorod
                  1 fighter moved from Novosibirsk to Novgorod
                  1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                  4 infantry moved from United Kingdom to Scotland
                  1 armour and 1 mech_infantry moved from India to Eastern Persia
                  1 fighter moved from India to Novosibirsk
                  1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 94 Sea Zone to 92 Sea Zone

      Place Units - British
                  1 artillery, 1 fighter and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 19 PUs; end with 20 PUs total

      Place Units - UK_Pacific
                  1 fighter and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 1 fighter and 2 mech_infantrys

      Territory Summary for British and UK_Pacific :

      India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
          Malaya : 1 harbour
          Kwangtung : 1 harbour
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Scotland : 1 airfield and 4 infantry
          United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
          Norway : 1 artillery, 1 bomber and 3 infantry
          Novosibirsk : 1 fighter
          Novgorod : 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
          112 Sea Zone : 2 transports
          109 Sea Zone : 1 destroyer
          97 Sea Zone : 1 flag, 1 submarine
          92 Sea Zone : 1 destroyer
          Eastern Persia : 2 armour and 2 mech_infantrys
          127 Sea Zone : 2 transports
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 58 / 70
          Russians : 11 / 0
          Japanese : 21 / 10
          Americans : 73 / 98
          Chinese : 23 / 30
          British : 19 / 20
          UK_Pacific : 17 / 22
          Italians : 12 / 15
          ANZAC : 26 / 37
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 10 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Kansu
                  3 infantry placed in Tsinghai
                  3 infantry placed in Sikang
                  1 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 24 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

      Territory Summary for Chinese :

      Kwangsi : 1 airfield and 9 infantry
          Kansu : 15 infantry
          Tsinghai : 15 infantry
          Sikang : 15 infantry
          Anhwe : 5 artilleries and 4 infantry

      Production/PUs Summary :

      Germans : 58 / 70
          Russians : 11 / 0
          Japanese : 21 / 10
          Americans : 73 / 98
          Chinese : 23 / 30
          British : 19 / 23
          UK_Pacific : 17 / 22
          Italians : 12 / 15
          ANZAC : 26 / 37
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - Americans
                  Americans buy 1 armour, 2 bombers, 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 bombers moved from Norway to Western Germany
                  1 bomber moved from Norway to Germany
                  1 bomber moved from Novgorod to Ukraine
                  1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                  2 fighters moved from 109 Sea Zone to 110 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Western Germany
                          AA fire in Western Germany :  0/3 hits
                      Bombing raid in Western Germany rolls: 7,8,7 and causes: 20 damage to unit: factory_major
                      Bombing raid in Western Germany causes 20 damage total.
                  Strategic bombing raid in Ukraine
                          AA fire in Ukraine :  0/1 hits
                      Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                      Bombing raid in Ukraine causes 3 damage total.
                  Strategic bombing raid in Germany
                          AA fire in Germany :  0/1 hits
                      Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                      Bombing raid in Germany causes 8 damage total.
                  Battle in 110 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Americans
                  3 fighters and 2 tactical_bombers moved from Norway to Novgorod
                  1 mech_infantry moved from Vyborg to Novgorod
                  1 armour moved from Karelia to Novgorod
                  4 transports moved from 127 Sea Zone to 126 Sea Zone
                  4 artilleries and 4 infantry moved from Norway to 126 Sea Zone
                  4 artilleries, 4 infantry and 4 transports moved from 126 Sea Zone to 127 Sea Zone
                  4 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
                  5 transports moved from 125 Sea Zone to 111 Sea Zone
                  1 infantry moved from Scotland to Eire
                        Americans take Eire from Neutral_Allies
                  5 artilleries and 5 infantry moved from Scotland to 111 Sea Zone
                  5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone
                  5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                  2 carriers and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
                  2 fighters moved from 110 Sea Zone to Norway
                  5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
                  5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
                  5 transports moved from 109 Sea Zone to 107 Sea Zone
                  5 artilleries and 5 infantry moved from 109 Sea Zone to Scotland
                  1 submarine moved from 97 Sea Zone to 98 Sea Zone
                  3 submarines moved from 70 Sea Zone to 82 Sea Zone
                  2 submarines moved from 71 Sea Zone to 70 Sea Zone
                  1 submarine moved from 72 Sea Zone to 71 Sea Zone
                  1 submarine moved from 80 Sea Zone to 72 Sea Zone
                  1 carrier moved from 70 Sea Zone to 83 Sea Zone
                  1 artillery and 1 infantry moved from Timguska to Novosibirsk
                  1 armour moved from Urals to Novosibirsk
                  1 armour moved from Novosibirsk to Volgograd
                  1 armour and 2 mech_infantrys moved from Yenisey to Novosibirsk
                  3 mech_infantrys moved from Buryatia to Yenisey
                  3 mech_infantrys moved from Korea to Buryatia
                  1 bomber moved from Ukraine to Volgograd
                  3 bombers moved from Western Germany to Norway
                  1 bomber moved from Germany to Norway
                  5 artilleries and 5 infantry moved from Eastern United States to Quebec

      Place Units - Americans
                  1 armour and 2 mech_infantrys placed in Korea
                  3 fighters placed in Novgorod
                  2 bombers and 1 fighter placed in Norway
                  2 fighters placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 73 PUs; end with 73 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Korea : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
          Philippines : 1 airfield, 1 harbour and 1 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
          Midway : 1 airfield
          Sakha : 1 flag
          Evenkiyskiy : 1 flag
          Yenisey : 1 flag, 3 mech_infantrys
          Amur : 1 flag
          Yakut S.S.R. : 1 flag
          Timguska : 1 flag
          Siberia : 1 flag
          Buryatia : 1 flag, 3 mech_infantrys
          42 Sea Zone : 1 flag
          35 Sea Zone : 1 flag
          22 Sea Zone : 1 flag
          6 Sea Zone : 1 submarine
          Central United States : 1 factory_major
          Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
          Quebec : 1 aaGun, 5 artilleries and 5 infantry
          Scotland : 1 aaGun, 5 artilleries and 5 infantry
          Norway : 1 flag, 1 airfield, 5 artilleries, 6 bombers, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
          Libya : 1 flag
          Karelia : 1 flag
          Urals : 1 flag
          Vyborg : 1 flag
          Novosibirsk : 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
          Volgograd : 1 armour and 1 bomber
          Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 2 tactical_bombers
          112 Sea Zone : 2 carriers, 2 destroyers and 5 transports
          80 Sea Zone : 1 flag, 1 submarine
          70 Sea Zone : 2 submarines
          106 Sea Zone : 1 flag
          93 Sea Zone : 2 submarines
          Eire : 1 flag, 1 infantry
          109 Sea Zone : 1 carrier and 5 transports
          97 Sea Zone : 1 submarine
          72 Sea Zone : 2 submarines
          71 Sea Zone : 2 submarines
          83 Sea Zone : 1 carrier
          82 Sea Zone : 3 submarines
          Brazil : 1 flag
          127 Sea Zone : 1 carrier, 1 destroyer and 5 transports
          98 Sea Zone : 1 submarine
          107 Sea Zone : 5 transports
          105 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 58 / 70
          Russians : 11 / 0
          Japanese : 21 / 10
          Americans : 73 / 98
          Chinese : 23 / 31
          British : 19 / 23
          UK_Pacific : 17 / 22
          Italians : 12 / 15
          ANZAC : 26 / 37
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 3 artilleries and 5 infantry; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;

      Combat Move - British
                  1 bomber moved from Russia to Novgorod
                  1 armour moved from Egypt to Alexandria
                        British take Alexandria from Italians
                  1 armour moved from Alexandria to Egypt
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese

      Combat - British
                  Strategic bombing raid in Novgorod
                          AA fire in Novgorod :  0/1 hits
                      Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Novgorod causes 6 damage total.

      Non Combat Move - British
                  1 bomber moved from Novgorod to Russia
                  1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                  1 carrier and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                  2 fighters moved from Egypt to 93 Sea Zone
                  2 tactical_bombers moved from 98 Sea Zone to Egypt
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  2 infantry moved from 81 Sea Zone to Trans-Jordan
                  1 transport moved from 81 Sea Zone to 71 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
                  2 aaGuns, 1 artillery and 6 infantry moved from Kweichow to Yunnan
                  2 infantry moved from India to Burma
                  1 infantry moved from Caucasus to Northwest Persia
                  1 artillery and 8 infantry moved from Burma to Shan State

      Place Units - British
                  1 artillery and 2 infantry placed in Persia
                  1 artillery and 1 infantry placed in Union of South Africa
                  1 artillery and 2 infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,3
                  British collect 27 PUs (4 lost to blockades); end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                  UK_Pacific collect 8 PUs (3 lost to blockades); end with 11 PUs total
                  Some Units in India change ownership: 1 infantry

      Territory Summary for British and UK_Pacific :

      Yunnan : 2 aaGuns, 1 artillery and 6 infantry
          Kweichow : 1 infantry
          Shan State : 1 artillery and 9 infantry
          Burma : 1 aaGun and 10 infantry
          India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
          43 Sea Zone : 1 flag
          54 Sea Zone : 1 battleship
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Trans-Jordan : 1 artillery and 4 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 tactical_bombers
          Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Scotland : 1 airfield
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
          Southern France : 1 armour, 1 artillery and 2 infantry
          Ethiopia : 1 flag
          Bryansk : 5 fighters
          Russia : 1 bomber
          93 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
          97 Sea Zone : 1 flag, 3 submarines
          Eastern Persia : 1 flag
          71 Sea Zone : 1 transport
          81 Sea Zone : 1 transport
          Northwest Persia : 3 infantry
          Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

      Production/PUs Summary :

      Germans : 49 / 57
          Russians : 23 / 30
          Japanese : 47 / 53
          Americans : 55 / 75
          Chinese : 9 / 16
          British : 31 / 34
          UK_Pacific : 11 / 11
          Italians : 15 / 9
          ANZAC : 14 / 29
          French : 11 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Tsinghai to Sikang
                        Chinese take Sikang from Japanese
                  2 infantry moved from Kweichow to Hunan
                  1 fighter moved from Kweichow to Hunan
                  1 artillery and 9 infantry moved from Kweichow to Yunnan
                  1 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 artillery and 10 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 :  2/11 hits
                          Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Kansu to Tsinghai
                  1 infantry moved from Suiyuyan to Kansu
                  1 infantry moved from Shensi to Szechwan
                  1 fighter moved from Hunan to Burma

      Place Units - Chinese
                  1 infantry placed in Kweichow
                  4 infantry placed in Yunnan
                  Chinese undo move 1.
                  1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Territory Summary for Chinese :

      Yunnan : 1 artillery and 14 infantry
          Hunan : 2 infantry
          Kansu : 1 infantry
          Tsinghai : 1 infantry
          Szechwan : 1 infantry
          Sikang : 1 infantry
          Burma : 1 fighter

      Production/PUs Summary :

      Germans : 49 / 57
          Russians : 23 / 30
          Japanese : 48 / 53
          Americans : 55 / 75
          Chinese : 9 / 16
          British : 31 / 29
          UK_Pacific : 10 / 6
          Italians : 15 / 9
          ANZAC : 14 / 29
          French : 11 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 3 artilleries, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 7 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                  1 armour, 7 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 93 Sea Zone
                  1 armour, 7 infantry and 4 mech_infantrys moved from 93 Sea Zone to Southern France
                  1 submarine moved from 54 Sea Zone to 45 Sea Zone
                  1 submarine moved from 54 Sea Zone to 34 Sea Zone
                  1 bomber moved from New Guinea to 45 Sea Zone
                  3 fighters moved from 54 Sea Zone to 45 Sea Zone
                  1 fighter moved from Queensland to 34 Sea Zone
                  2 fighters moved from 54 Sea Zone to 34 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

      Combat - Americans
                  Americans creates battle in territory 44 Sea Zone
                  Battle in Borneo
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Borneo
                      Americans win, taking 44 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Southern France
                  Battle in 45 Sea Zone
                      Americans attack with 1 bomber, 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber and 3 fighters in 45 Sea Zone, round 2 :  3/4 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                      Americans win, taking Southern France from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 34 Sea Zone
                      Americans attack with 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 3 fighters in 34 Sea Zone, round 2 :  3/3 hits
                          Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  3 fighters moved from 34 Sea Zone to 54 Sea Zone
                  3 fighters moved from 45 Sea Zone to 54 Sea Zone
                  1 bomber moved from 45 Sea Zone to India
                  1 submarine moved from 43 Sea Zone to 36 Sea Zone
                  1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  2 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                  3 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
                  1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  3 fighters moved from Eastern United States to 91 Sea Zone

      Place Units - Americans
                  1 artillery and 1 infantry placed in Western United States
                  2 artilleries and 4 infantry placed in Central United States
                  1 submarine and 3 transports placed in 101 Sea Zone
                  3 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          India : 1 bomber
          Borneo : 1 artillery and 1 infantry
          Queensland : 1 artillery, 1 infantry and 1 tactical_bomber
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          44 Sea Zone : 1 flag, 1 submarine
          43 Sea Zone : 1 transport
          37 Sea Zone : 1 submarine
          36 Sea Zone : 1 submarine
          26 Sea Zone : 3 submarines
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
          54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 transport
          Central United States : 4 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
          Eastern United States : 1 airfield, 1 factory_major and 1 harbour
          Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 7 infantry and 4 mech_infantrys
          93 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 6 transports
          109 Sea Zone : 1 flag
          97 Sea Zone : 1 submarine
          101 Sea Zone : 1 submarine and 3 transports
          Brazil : 1 flag
          91 Sea Zone : 2 carriers, 1 destroyer and 4 fighters

      Production/PUs Summary :

      Germans : 49 / 57
          Russians : 23 / 30
          Japanese : 51 / 53
          Americans : 55 / 75
          Chinese : 6 / 16
          British : 31 / 29
          UK_Pacific : 10 / 6
          Italians : 15 / 9
          ANZAC : 14 / 29
          French : 11 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
                  Russians buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 infantry moved from Turkmenistan to Kazakhstan
                  2 fighters moved from Northwest Persia to Kazakhstan

      Combat - Russians
                  Battle in Kazakhstan
                      Russians attack with 2 fighters and 1 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kazakhstan
                      Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  2 fighters moved from Kazakhstan to Russia
                  2 infantry moved from Turkmenistan to Eastern Persia

      Place Units - Russians
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 6 PUs; end with 8 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUs

      Territory Summary for Russians :

      Kazakhstan : 1 infantry
          Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 77 infantry
          Turkmenistan : 2 infantry
          93 Sea Zone : 1 submarine
          Iraq : 1 flag
          Eastern Persia : 2 infantry
          114 Sea Zone : 1 cruiser
          Northwest Persia : 1 flag
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 54 / 74
          Russians : 6 / 11
          Japanese : 51 / 57
          Americans : 52 / 79
          Chinese : 6 / 12
          British : 31 / 36
          UK_Pacific : 10 / 12
          Italians : 21 / 18
          ANZAC : 22 / 33
          French : 12 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Novosibirsk: 1 mech_infantry
                  EDIT: Adding units owned by ANZAC to Novosibirsk: 1 bomber
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Samara to Tambov
                        Russians take Tambov from Germans
                  1 infantry moved from Volgograd to Rostov
                        Russians take Rostov from Italians
                  4 artilleries and 30 infantry moved from Volgograd to Caucasus
                  2 infantry moved from Volgograd to Caucasus

      Combat - Russians
                  Battle in Caucasus
                      Russians attack with 4 artilleries and 32 infantry
                      Japanese defend with 2 infantry
                          Russians roll dice for 4 artilleries and 32 infantry in Caucasus, round 2 :  3/36 hits
                          Japanese roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                          1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
                      Russians win, taking Caucasus from Japanese with 4 artilleries and 31 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Volgograd to Caucasus
                  1 infantry moved from Volgograd to Caucasus
                  1 aaGun moved from Volgograd to Caucasus
                  1 aaGun moved from Volgograd to Caucasus
                  1 aaGun moved from Samara to Volgograd
                  1 infantry moved from Samara to Kazakhstan
                  1 infantry moved from Samara to Volgograd
                  3 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Volgograd to Caucasus

      Turn Complete - Russians

      Territory Summary for Russians :

      Yenisey : 3 infantry
          Kazakhstan : 1 infantry
          Italian Somaliland : 1 flag
          Rostov : 1 infantry
          Tambov : 1 infantry
          Volgograd : 2 aaGuns, 5 artilleries, 1 factory_minor and 25 infantry
          Caucasus : 2 aaGuns, 4 artilleries and 34 infantry
          Eastern Persia : 1 flag, 2 aaGuns and 6 infantry

      Production/PUs Summary :

      Germans : 58 / 70
          Russians : 11 / 0
          Japanese : 18 / 16
          Americans : 73 / 98
          Chinese : 23 / 31
          British : 21 / 23
          UK_Pacific : 17 / 22
          Italians : 12 / 15
          ANZAC : 26 / 37
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      Yeah, those were pretty terrible attack dice… The overall battle was definitely a shaky one to begin with, but shouldn’t have gone that badly. That was fairly similar to my failure in Western Germany, but on a much smaller scale :P. Also, with just one attack hit in the first round, I would’ve lost the mech instead of the bomber. Let me know if that would have any impact on your noncoms.

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      125 Sea Zone : 1 cruiser and 1 destroyer

      Production/PUs Summary :

      Germans : 57 / 82
          Russians : 6 / 0
          Japanese : 20 / 16
          Americans : 73 / 98
          Chinese : 23 / 31
          British : 23 / 23
          UK_Pacific : 17 / 22
          Italians : 13 / 15
          ANZAC : 26 / 37
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - ANZAC
                  ANZAC buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                  1 infantry moved from 20 Sea Zone to Formosa

      Combat - ANZAC
                  Battle in Formosa

      Non Combat Move - ANZAC
                  2 armour moved from India to Eastern Persia
                  2 infantry moved from India to West India
                  1 armour moved from Szechwan to Kazakhstan
                  1 bomber moved from India to Novosibirsk
                  1 infantry moved from Siam to Shan State
                  1 armour moved from Siam to Burma
                  2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                  2 transports moved from 39 Sea Zone to 37 Sea Zone
                  1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  1 transport moved from 37 Sea Zone to 54 Sea Zone
                  1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                  1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                  1 armour and 1 infantry moved from 39 Sea Zone to India

      Place Units - ANZAC
                  1 armour, 1 fighter and 1 infantry placed in Queensland
                  1 infantry placed in New South Wales
                  1 armour and 2 mech_infantrys placed in French Indo China

      Turn Complete - ANZAC
                  ANZAC collect 26 PUs; end with 27 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

      Territory Summary for ANZAC :

      Formosa : 1 flag, 1 infantry
          Okinawa : 1 flag
          Siam : 1 flag
          Szechwan : 2 armour and 1 mech_infantry
          Shan State : 1 armour and 2 infantry
          Burma : 1 armour
          India : 1 armour and 1 infantry
          Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 factory_minor, 1 harbour and 1 infantry
          Kazakhstan : 1 armour
          French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
          Celebes : 1 flag, 1 artillery
          Java : 1 flag
          Dutch New Guinea : 1 flag
          Sumatra : 1 flag
          41 Sea Zone : 1 flag
          37 Sea Zone : 3 transports
          39 Sea Zone : 1 transport
          20 Sea Zone : 1 transport
          6 Sea Zone : 1 flag, 3 submarines
          54 Sea Zone : 1 transport
          West India : 2 infantry
          Novosibirsk : 1 bomber
          80 Sea Zone : 3 submarines
          Eastern Persia : 2 armour
          81 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 57 / 82
          Russians : 6 / 0
          Japanese : 20 / 16
          Americans : 73 / 98
          Chinese : 23 / 31
          British : 23 / 23
          UK_Pacific : 17 / 22
          Italians : 13 / 15
          ANZAC : 26 / 37
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      Looks like it was just meant to be :P.

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      Damage:
      DiceRolls: 1@6; Total Hits: 11@6: (2)

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      AA gun:
      DiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      Attacker:
      DiceRolls: 1@1; Total Hits: 11@1: (1)

      Defender:
      DiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      Yeah, I know there was no malicious intent, I’m just super conflicted. The post says one thing (which really benefits me), but you’re right that the attacker should be rolled first… I’d say just do the rolls again… With the correct labels this time please :P.

      posted in League
      Z
      Ziggurat
    • RE: 14L arathorn (Axis) vs Ziggurat (Allies +15)

      I’m slightly confused… the defender got the hit, why did you remove the fighter?

      posted in League
      Z
      Ziggurat
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