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    Posts made by Ziggurat

    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Politics - French
                  Turning on Edit Mode
                  EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
                  EDIT: Adding units owned by ANZAC to Szechwan: 1 fighter
                  EDIT: Removing units owned by ANZAC from India: 3 fighters
                  EDIT: Turning off Edit Mode

      Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 1 fighter and 2 infantry
          French Equatorial Africa : 1 infantry
          Normandy Bordeaux : 1 factory_minor and 1 harbour
          81 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 48 / 58
          Russians : 26 / 33
          Japanese : 36 / 47
          Americans : 52 / 75
          Chinese : 4 / 10
          British : 30 / 29
          UK_Pacific : 21 / 22
          Italians : 22 / 32
          ANZAC : 14 / 24
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 artillery moved from South Australia to Queensland
                  1 infantry moved from South Australia to New South Wales
                  1 transport moved from 61 Sea Zone to 54 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 fighter moved from New South Wales to Queensland
                  1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      Territory Summary for ANZAC :

      India : 3 fighters
          Malaya : 1 infantry
          Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          New Guinea : 1 infantry
          Java : 1 flag, 2 infantry
          Dutch New Guinea : 1 flag
          54 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
          62 Sea Zone : 1 submarine
          60 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 48 / 58
          Russians : 26 / 33
          Japanese : 36 / 47
          Americans : 52 / 75
          Chinese : 4 / 10
          British : 30 / 29
          UK_Pacific : 21 / 22
          Italians : 22 / 32
          ANZAC : 14 / 24
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: UnknownSoldier (Axis) vs. Ziggurat (Allies+10), no tech, game 2

      @UnknownSoldier:

      I am headed out on vacation tomorrow and will be back on the 21st. There is spotty internet at best at the lake, so no games probably.

      Have fun :).

      posted in League
      Z
      Ziggurat
    • RE: UnknownSoldier (Axis) vs. Ziggurat (Allies+10), no tech, game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from Iraq to Northwest Persia

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 1 fighter and 2 infantry
          Northwest Persia : 2 infantry

      Production/PUs Summary :

      Germans : 58 / 88
          Russians : 17 / 23
          Japanese : 52 / 38
          Americans : 61 / 81
          Chinese : 0 / 7
          British : 32 / 33
          UK_Pacific : 10 / 11
          Italians : 16 / 21
          ANZAC : 14 / 19
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: UnknownSoldier (Axis) vs. Ziggurat (Allies+10), no tech, game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Combat - ANZAC
                  ANZAC creates battle in territory 36 Sea Zone
                  ANZAC creates battle in territory 20 Sea Zone

      Non Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 21 Sea Zone to 6 Sea Zone
                  1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  1 submarine moved from 33 Sea Zone to 19 Sea Zone

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 54 Sea Zone
                  Turning on Edit Mode
                  EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
                  EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
                  EDIT: Turning off Edit Mode
                  1 infantry placed in Queensland
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Turning on Edit Mode
                  EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
                  EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                  EDIT: Turning off Edit Mode

      Territory Summary for ANZAC :

      Caroline Islands : 3 artilleries, 3 fighters and 3 infantry
          Borneo : 1 artillery and 1 infantry
          Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 factory_minor, 1 harbour and 1 infantry
          Java : 1 flag
          Dutch New Guinea : 1 flag
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 flag, 2 submarines
          43 Sea Zone : 1 flag
          33 Sea Zone : 1 cruiser, 3 submarines and 3 transports
          37 Sea Zone : 1 flag, 2 submarines
          36 Sea Zone : 1 flag, 1 submarine
          20 Sea Zone : 1 flag, 1 submarine
          19 Sea Zone : 1 flag, 2 submarines
          6 Sea Zone : 1 submarine
          54 Sea Zone : 1 submarine and 1 transport
          Northwest Persia : 2 infantry

      Production/PUs Summary :

      Germans : 58 / 88
          Russians : 17 / 23
          Japanese : 52 / 38
          Americans : 61 / 81
          Chinese : 0 / 7
          British : 32 / 33
          UK_Pacific : 10 / 11
          Italians : 16 / 21
          ANZAC : 14 / 19
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      @Commando:

      Are we still playing this game?

      Yeah, sorry about that. Life took another turn for the surreal….

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;

      Politics - British
                  British takes Political Action: Political Action British To War With Japanese
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Combat Move - British

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from British Somaliland to Egypt
                  2 fighters moved from Malta to Egypt
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  2 infantry moved from 81 Sea Zone to Egypt
                  3 infantry moved from Persia to Iraq
                  2 infantry moved from Rhodesia to Belgian Congo
                  1 transport moved from 75 Sea Zone to 71 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  1 infantry moved from Shan State to Burma
                  1 infantry moved from Malaya to Shan State
                  1 battleship moved from 26 Sea Zone to 54 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 86 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
                        British take Brazil from Neutral_Allies
                  2 fighters moved from Morocco to Malta

      Place Units - British
                  1 destroyer and 1 submarine placed in 98 Sea Zone
                  1 infantry placed in Egypt
                  1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                  British collect 29 PUs (2 lost to blockades); end with 29 PUs total

      Place Units - UK_Pacific
                  7 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3,4
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,4
                  UK_Pacific collect 16 PUs (5 lost to blockades); end with 17 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 7 infantry

      Territory Summary for British and UK_Pacific :

      Shan State : 1 infantry
          Burma : 1 infantry
          India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 26 infantry
          Malaya : 1 harbour
          Kwangtung : 1 harbour and 2 infantry
          Sumatra : 1 flag, 1 infantry
          54 Sea Zone : 1 battleship
          Belgian Congo : 2 infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
          Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
          Scotland : 1 airfield
          Malta : 1 aaGun, 2 fighters and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
          76 Sea Zone : 1 destroyer
          86 Sea Zone : 2 transports
          97 Sea Zone : 1 flag
          Iraq : 3 infantry
          Eastern Persia : 1 flag
          71 Sea Zone : 1 transport
          81 Sea Zone : 1 transport
          Brazil : 1 flag, 1 armour, 1 artillery and 5 infantry
          Persia : 1 flag
          98 Sea Zone : 1 destroyer and 1 submarine

      Production/PUs Summary :

      Germans : 48 / 58
          Russians : 29 / 33
          Japanese : 36 / 47
          Americans : 52 / 75
          Chinese : 4 / 10
          British : 31 / 29
          UK_Pacific : 21 / 22
          Italians : 17 / 27
          ANZAC : 14 / 16
          French : 10 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 3 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                          Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                          2 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

      Territory Summary for Chinese :

      Yunnan : 3 infantry
          Szechwan : 1 fighter and 15 infantry

      Production/PUs Summary :

      Germans : 48 / 58
          Russians : 29 / 33
          Japanese : 36 / 47
          Americans : 52 / 75
          Chinese : 4 / 10
          British : 29 / 30
          UK_Pacific : 21 / 22
          Italians : 17 / 27
          ANZAC : 14 / 16
          French : 10 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: Zigg(Allies +11) vs. Commando Brado(Axis) - Global 1940, No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans

      Combat - Americans

      Non Combat Move - Americans
                  1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                  1 submarine moved from 49 Sea Zone to 54 Sea Zone
                  2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                  1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 101 Sea Zone to 28 Sea Zone

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 submarine and 1 transport placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,6,4,2,4
                  Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_minor and 1 harbour
          Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
          Midway : 1 airfield
          26 Sea Zone : 1 destroyer and 2 submarines
          28 Sea Zone : 1 submarine
          10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
          54 Sea Zone : 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports
          Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
          Eastern United States : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
          101 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports

      Production/PUs Summary :

      Germans : 48 / 58
          Russians : 29 / 33
          Japanese : 37 / 47
          Americans : 52 / 75
          Chinese : 3 / 12
          British : 29 / 30
          UK_Pacific : 21 / 22
          Italians : 17 / 27
          ANZAC : 14 / 16
          French : 10 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      1 DD, 1 ANZAC fighter.

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      Looks good so far. Sub and French DD for this round.

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      Yes please, scramble all 3.

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - British
                  British buy 1 artillery, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 battleship moved from 33 Sea Zone to 6 Sea Zone
                  1 artillery and 3 infantry moved from Shan State to Malaya
                  1 infantry moved from Caucasus to Rostov
                  1 fighter moved from Caucasus to Rostov
                  1 fighter moved from Egypt to Rostov

      Combat - British
                  Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                  Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 2 hits.  Rolls: 2,2,5
                  Battle in 6 Sea Zone
                      Japanese defend with 1 destroyer, 1 fighter and 1 transport
                  Battle in Malaya
                      British attack with 1 artillery and 3 infantry
                      Japanese defend with 1 harbour and 1 infantry
                          British roll dice for 1 artillery and 3 infantry in Malaya, round 2 :  0/4 hits
                          Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                          British roll dice for 1 artillery and 3 infantry in Malaya, round 3 :  2/4 hits
                          Japanese roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                      British winJapanese win with 1 destroyer, 1 fighter and 1 transport remaining, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Rostov
                      British attack with 2 fighters and 1 infantry
                      Germans defend with 1 infantry
                          British roll dice for 2 fighters and 1 infantry in Rostov, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                      British win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

      Non Combat Move - British
                  2 fighters moved from Rostov to Caucasus
                  3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
                  6 infantry moved from Iraq to Northwest Persia
                  1 artillery and 2 infantry moved from Persia to Northwest Persia
                  2 aaGuns, 1 artillery and 21 infantry moved from Kweichow to Yunnan
                  1 aaGun and 18 infantry moved from Burma to Yunnan
                  3 infantry moved from India to Burma
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 transport moved from 81 Sea Zone to 71 Sea Zone
                  2 infantry moved from 81 Sea Zone to Trans-Jordan
                  1 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Morocco to 91 Sea Zone
                  1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 aaGun moved from United Kingdom to 110 Sea Zone
                  1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 aaGun and 1 infantry moved from Norway to Finland
                  1 fighter moved from Norway to United Kingdom
                  1 aaGun moved from Southern France to Northern Italy

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  1 destroyer and 1 submarine placed in 98 Sea Zone
                  1 artillery and 2 infantry placed in Persia
                  1 infantry placed in Egypt
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 12 PUs total
                  Some Units in India change ownership: 2 infantry

      Territory Summary for British and UK_Pacific :

      Yunnan : 3 aaGuns, 1 artillery and 39 infantry
          Kweichow : 1 infantry
          Burma : 3 infantry
          India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
          Malaya : 1 artillery, 1 harbour and 2 infantry
          Belgian Congo : 1 mech_infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Trans-Jordan : 3 infantry
          Gibraltar : 1 artillery, 1 harbour and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
          Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
          Scotland : 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
          Southern France : 1 armour and 2 infantry
          Holland Belgium : 1 aaGun and 1 infantry
          Northern Italy : 1 aaGun
          Ethiopia : 1 flag
          Caucasus : 1 armour, 11 artilleries, 2 fighters, 22 infantry and 1 mech_infantry
          106 Sea Zone : 1 flag
          93 Sea Zone : 1 flag
          Eastern Persia : 1 flag
          71 Sea Zone : 1 transport
          81 Sea Zone : 1 transport
          Northwest Persia : 1 artillery and 8 infantry
          Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
          98 Sea Zone : 2 destroyers and 3 submarines
          Finland : 1 aaGun and 1 infantry
          110 Sea Zone : 1 destroyer and 1 transport

      Production/PUs Summary :

      Germans : 49 / 69
          Russians : 4 / 0
          Japanese : 54 / 54
          Americans : 70 / 96
          Chinese : 5 / 13
          British : 31 / 36
          UK_Pacific : 10 / 12
          Italians : 11 / 15
          ANZAC : 18 / 23
          French : 13 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      1/19 on sub attacks with the Americans… woohoo :). Trying to give the dice back to ya :P. Anyways, need orders again for SZ6.

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Combat Move - British
                  1 unit repaired.
                  1 battleship moved from 33 Sea Zone to 6 Sea Zone
                  1 artillery and 3 infantry moved from Shan State to Malaya
                  1 infantry moved from Caucasus to Rostov
                  1 fighter moved from Caucasus to Rostov
                  1 fighter moved from Egypt to Rostov

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Shensi
                        Chinese take Shensi from Japanese
                  1 infantry moved from Szechwan to Sikang
                        Chinese take Sikang from Japanese
                  4 artilleries and 17 infantry moved from Kweichow to Yunnan
                  1 fighter moved from Burma to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 4 artilleries, 1 fighter and 17 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 4 artilleries, 1 fighter and 17 infantry in Yunnan, round 2 :  6/22 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 17 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  3 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

      Territory Summary for Chinese :

      Shensi : 1 infantry
          Yunnan : 4 artilleries and 20 infantry
          Sikang : 1 infantry
          Burma : 1 fighter

      Production/PUs Summary :

      Germans : 49 / 69
          Russians : 4 / 0
          Japanese : 57 / 54
          Americans : 70 / 96
          Chinese : 5 / 13
          British : 31 / 38
          UK_Pacific : 7 / 8
          Italians : 11 / 15
          ANZAC : 18 / 23
          French : 13 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 6 infantry and 4 submarines; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters
                  EDIT: Adding units owned by ANZAC to Caroline Islands: 2 fighters
                  EDIT: Turning off Edit Mode
                  1 fighter moved from Caroline Islands to 47 Sea Zone
                  1 battleship and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  2 submarines moved from 26 Sea Zone to 16 Sea Zone
                  4 artilleries and 4 infantry moved from Southern France to Northern Italy
                  1 bomber moved from Southern France to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  2 fighters moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        Americans take Holland Belgium from Germans
                  1 infantry moved from Norway to Finland
                        Americans take Finland from Germans

      Combat - Americans
                  Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                  Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,3,4
                  Battle in 6 Sea Zone
                      Americans attack with 1 battleship and 3 submarines
                      Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                          Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                          Americans roll dice for 1 battleship in 6 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 :  1/3 hits
                      Units damaged: 1 battleship owned by the Americans
                          Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  0/3 hits
                          Americans roll dice for 1 battleship in 6 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 :  1/3 hits
                          1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 2 submarines in 6 Sea Zone, round 4 :  0/2 hits
                          Americans roll dice for 1 battleship in 6 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 :  0/2 hits
                          Americans roll dice for 2 submarines in 6 Sea Zone, round 5 :  0/2 hits
                          Americans roll dice for 1 battleship in 6 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 5 :  1/2 hits
                          1 submarine owned by the Americans lost in 6 Sea Zone
                          Americans roll dice for 1 submarine in 6 Sea Zone, round 6 :  0/1 hits
                          Americans roll dice for 1 battleship in 6 Sea Zone, round 6 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 6 :  2/2 hits
                          1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                      Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -22
                      Casualties for Japanese: 1 carrier
                      Casualties for Americans: 1 battleship and 3 submarines
                  Battle in Philippines
                  Battle in 112 Sea Zone
                      Americans attack with 1 bomber and 3 fighters
                      Germans defend with 2 submarines and 1 transport
                      2 submarines owned by the Germans Submerged
                          1 transport owned by the Germans lost in 112 Sea Zone
                      Americans win, taking Philippines from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in 47 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Northern Italy
                      Americans attack with 4 artilleries and 4 infantry
                      Italians defend with 1 factory_minor and 1 infantry
                          Americans roll dice for 4 artilleries and 4 infantry in Northern Italy, round 2 :  3/8 hits
                          Italians roll dice for 1 infantry in Northern Italy, round 2 :  1/1 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                      Americans win, taking Northern Italy from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 destroyer and 2 submarines
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 16 Sea Zone
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 5 :  0/1 hits
                          Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                          1 destroyer owned by the Americans lost in 16 Sea Zone
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 6 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 :  0/1 hits
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 7 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 7 :  0/1 hits
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 8 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 8 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is -12
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer and 2 submarines
                  Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

      Non Combat Move - Americans
                  1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  4 submarines moved from 10 Sea Zone to 26 Sea Zone
                  5 infantry moved from Normandy Bordeaux to Holland Belgium
                  2 artilleries moved from Normandy Bordeaux to Holland Belgium
                  6 artilleries and 5 infantry moved from Norway to Finland
                  1 bomber moved from 112 Sea Zone to United Kingdom
                  1 carrier moved from 91 Sea Zone to 110 Sea Zone
                  2 fighters moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter moved from 112 Sea Zone to United Kingdom
                  2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 fighter moved from Gibraltar to United Kingdom
                  4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                  4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                  3 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 fighter moved from 47 Sea Zone to Caroline Islands
                  1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 9 Sea Zone

      Place Units - Americans
                  3 artilleries and 3 infantry placed in Central United States
                  1 factory_minor placed in Norway
                  3 infantry placed in Southern France
                  4 submarines placed in 10 Sea Zone
                  2 destroyers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 70 PUs; end with 71 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
          Queensland : 1 infantry
          Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          Soviet Far East : 1 flag
          43 Sea Zone : 1 flag
          37 Sea Zone : 1 flag
          35 Sea Zone : 1 transport
          26 Sea Zone : 4 submarines
          20 Sea Zone : 1 submarine
          22 Sea Zone : 1 flag
          10 Sea Zone : 4 submarines
          17 Sea Zone : 1 flag
          9 Sea Zone : 1 armour, 1 infantry and 1 transport
          6 Sea Zone : 1 submarine
          Central United States : 3 artilleries, 1 factory_major and 3 infantry
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Gibraltar : 2 artilleries and 2 infantry
          United Kingdom : 1 bomber and 2 fighters
          Normandy Bordeaux : 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
          Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
          Norway : 1 flag, 1 factory_minor
          Holland Belgium : 1 flag, 2 artilleries and 6 infantry
          Northern Italy : 1 flag, 4 artilleries, 1 factory_minor and 3 infantry
          106 Sea Zone : 4 artilleries, 4 infantry and 4 transports
          101 Sea Zone : 2 destroyers and 3 transports
          Brazil : 1 flag
          Finland : 1 flag, 6 artilleries and 6 infantry
          110 Sea Zone : 1 carrier, 2 fighters and 2 transports

      Production/PUs Summary :

      Germans : 49 / 69
          Russians : 4 / 0
          Japanese : 60 / 54
          Americans : 70 / 96
          Chinese : 2 / 11
          British : 31 / 38
          UK_Pacific : 7 / 8
          Italians : 11 / 15
          ANZAC : 18 / 23
          French : 13 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      @axisandalliesplayer:

      I was hoping that bad luck I’d suffered in this game would’ve meant I’d kill you in sz33 instead of the other way around.  :|

      Yeah… that one evened out Russia pretty good.

      Need scramble orders in SZ112 and kamikaze, scramble, and OOL for SZ6.

      posted in League
      Z
      Ziggurat
    • RE: 14L G40 Zigg (allies+11) vs A&Aplayer

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 6 infantry and 4 submarines; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters
                  EDIT: Adding units owned by ANZAC to Caroline Islands: 2 fighters
                  EDIT: Turning off Edit Mode
                  1 fighter moved from Caroline Islands to 47 Sea Zone
                  1 battleship and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  2 submarines moved from 26 Sea Zone to 16 Sea Zone
                  4 artilleries and 4 infantry moved from Southern France to Northern Italy
                  1 bomber moved from Southern France to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  2 fighters moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        Americans take Holland Belgium from Germans
                  1 infantry moved from Norway to Finland
                        Americans take Finland from Germans

      posted in League
      Z
      Ziggurat
    • RE: UnknownSoldier (Axis) vs. Ziggurat (Allies+10), no tech, game 2

      I really need to stop trying to strat bomb this game…. :P.

      posted in League
      Z
      Ziggurat
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