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    Z
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    Posts made by Zhukov_2003

    • W@W

      I was thinking of buying this varient but is it worth it? I have heard good and bad about it. Can some one post a link or some info about the game?

      thanx alot

      posted in Other Axis & Allies Variants
      Z
      Zhukov_2003
    • Map altering

      Has any one ever altered their map? I have a good link to change your map to make it more ‘‘stratigically interesting’’

      www.members.aol.com/wergames/map.htm

      I know the guy who runs the site personally(he lives in my town) so if you have any questions post them and i will ask him.

      posted in House Rules
      Z
      Zhukov_2003
    • Historically Accurate Pieces?

      im not complaining but have you noticed that alot of the country specific pieces aren’t accurally historically accurate, sure all those tanks and planes, and ships are real but not in the right place.

      The panther wasnt made until 1943, and the Stuka was a dive bmb not a fighter. And for the US, wheres the mustang or cosair?!?! the p-38 was a lightning bmb, and was probaly to slow and big to be a fighter. The UK tank was the crumwell or churchill wasnt it? not a sherman, it was american. The americans also used big 155mm artillery i think.

      have any thoughts?

      posted in Axis & Allies Europe
      Z
      Zhukov_2003
    • RE: Transport Airlifts

      I’ll try it out and let you know how it works

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Amounts of Units?

      I think one inf unit is one division, 15-25,000 men. im not sure about fgtrs, arm, or bmb, but the battle ships and carriers couldnt be single because UK had 15 battleships in the beginning of the war, US had over a hundred carriers in 1945! And in 1942 germany had almost 350 u-boats

      posted in House Rules
      Z
      Zhukov_2003
    • RE: The Ultimate Tech Chart (36 TECHS)…

      You could lower the price and but then they only last one turn?

      great tech ideas UK!

      posted in House Rules
      Z
      Zhukov_2003
    • RE: The Ultimate Tech Chart (36 TECHS)…

      You could lower the price and but then they only last one turn?

      great tech ideas UK!

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Transport Airlifts

      Sounds good, but what do you mean when the bmb drops 4 ipc? Is this the ‘‘cost’’ for the supplies being dropped?

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Free for all rules

      Cut throat is one of the best house rules i think, it always adds to some interesting games, US and germany dont well work together,

      I find this better than Diplomacy, diplomacy was always like work.

      one game was like this
      1st couple of turns: Everyone took out Russia
      then: US&Japan against GB, Germany had a ‘‘non-aggresion pact’’ with everyone and had a HUGE army built up

      eventually the US invaded japan but he had a huge stack of inf, so i hardly put a dent in him (he had a couple of red chips I did’nt see in the stack) but i manged to destroy 6 long range bomb. he stationed in mexico

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Fighters and Kamikazee attacks!

      There is a good house rule for kamikazi’s, i can post it if any one needs

      posted in Axis & Allies Classic
      Z
      Zhukov_2003
    • RE: Scorched earth

      how do the scorched earth rules work?

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Playing in reverse order.

      I finally got around to playing the original A&A and tired the reverse order. Its not that bad, i thought it worked pretty well, the axis are in a better position, except that britan can wipe out the german fleet before germany can even use its. its very interesting, needs some work but i recommend everyone to try it

      posted in Other Axis & Allies Variants
      Z
      Zhukov_2003
    • RE: Enhanced Realism Rules

      I agree with GI, it needs some work but its still better than the original

      posted in Other Axis & Allies Variants
      Z
      Zhukov_2003
    • RE: Country specific rules

      well kamikazi’s were hardly ever succussful so there has to be some realism in its effectiveness

      posted in House Rules
      Z
      Zhukov_2003
    • RE: House Rules

      Your right Guerrilla Guy, but they cant shoot out of the transport

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Russians allowed to move IC's

      sorry about reposting that one my comp wnet nuts for a sec :oops:

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Russians allowed to move IC's

      Actually Joshost, if Russia did not move their factories they would of been wiped out, when russia moved its factores to the Urals, far from enemy forces, it started pumping out tens of thousands of tanks and aircraft.

      So yes buildings can move.

      I have played with the moving of russian ICs, i use it every time, it I allow unlimited production in any of the russian territorys

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Russians allowed to move IC's

      Actually Joshost, if Russia did not move their factories they would of been wiped out, when russia moved its factores to the Urals, far from enemy forces, it started pumping out tens of thousands of tanks and aircraft.

      So yes buildings can move.

      I have played with the moving of russian ICs, i use it every time, it I allow unlimited production in any of the russian territorys

      posted in House Rules
      Z
      Zhukov_2003
    • RE: Playing in reverse order.

      i have to agree with mistabiggs, the US would be to powerful, plus they are last because of the fact they had to completely rearm them selves.

      posted in Other Axis & Allies Variants
      Z
      Zhukov_2003
    • RE: THe $12 you get to start with!!

      it takes one turn for a transport to load, then move, then unload. the units you are transporting can not move before or after being transported

      posted in Axis & Allies Europe
      Z
      Zhukov_2003
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