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    Posts made by Zhukov44

    • RE: Which would have been a better Ally to Germany?

      I’d like to think the Allies would have had the balls to invade Spain if they joined the Axis.  But perhaps if Spain had joined back in 1940, then they would have had the time to build up their army with German assistance and build fortifications on vulnerable coasts.

      If the Allies could break through on the Iberian peninsula, then that have diverted a substantial amount of German armor.  The Allies would also have had to deal with the experienced though weak Spanish army, but if they established a base in Spain perhaps they could build a Spanish army of their own.

      It seems like a place where a clever Allied offensive might be able to capture a large body of German troops, assuming the bulk of the German army is still tied up in Russia.

      posted in World War II History
      Z
      Zhukov44
    • RE: Brazil IC in Non-Mediterranian US strat

      I don’t see the appeal of a Brazil IC when the USA already has a 12 ipc factory in Eastern USA.  I’d rather buy another transport and 2 pieces of gear and ship them directly into Africa.

      A Brazil IC isn’t useless but it doesn’t seem very efficient.

      posted in Axis & Allies Revised Edition
      Z
      Zhukov44
    • RE: Leningrad

      @ABWorsham:

      If Leningrad fell, Murmansk and the White Sea ports fall, I beleive we all agree with this line of thinking.

      Black Sea is usless as a supply route.

      This leaves only two other routes, the long slow overland route in Iran and the long Pacific route.

      How does the U.S.S.R get the Lend-Lease Supplies needed to speed up the fight againist Germany without Murmansk and Achangel?

      I can’t sleep and was just thinking.

      About half of Lend-Lease went over the Pacific route.  Effective Japanese submarine techniques and a declaration of war on the Soviets would have been the best way to disrupt Lend-Lease.

      But no doubt taking Murmanks and Arch would have been a problem.

      posted in World War II History
      Z
      Zhukov44
    • RE: Which would have been a better Ally to Germany?

      @ABWorsham:

      What if Turkey joined the Axis and became another weak partner, another ‘Italy’. From my understand Turkey’s military consisted of infantry and artillery. With no tanks nor motorized infantry, Turkey would have trouble taking on the U.K and the U.S.S.R.

      Good enough reason to stay neutral.

      When the war began, Turkey excused itself from earlier security commitments to Great Britain by pointing out that France could no longer fulfill its treaty obligations, and that the treaty did not obligate Turkey to participate in a war involving Russia.  When Germany conquered Greece and Yugoslavia, war with USSR certainly became more likely.  If the Turks were tempted to join the Axis, they also had to take into account that German enemies could attack from all sides, and the German army wouldn’t be in the region forever.

      posted in World War II History
      Z
      Zhukov44
    • RE: "Iron Bear" scenario for AA50

      Nice idea.  I’d say you’d have to give the allies a big bid or a ton of extra units.  A ton of Allied airpower to start with (say 3 times as much as the Germans have) might even things up a bit.  The Allies need to seriously threaten Italy and Germany from the start.  If the Allies have like 4-5 bombers in United Kingdom to start with than the Allies can hold an IPC advantage for a while.

      The problem is game dynamics favor the side that controls Moscow and Berlin.  I’m not sure how either of these capitals would ever fall if you began with the normal set-up.  China wouldn’t last long against the Soviet blitz either.  Japan might be able to help the allies hold India but wouldn’t get far on the Asian mainland.

      posted in House Rules
      Z
      Zhukov44
    • RE: Any Hope of Making CHINA a REAL 7th Player Nation?

      I’d stick with the Larry Harris scheme (factory in Sink for 5 doesn’t seem right), just add a total of 5 inf to what China already has.  1941 requires even more inf I think as China is much too weak.

      If Japan can destroy China by Turn 3 something isn’t right IMHO.  A pro Japan should capture China by Turn 4-5, India by 6-8, and start threatening Moscow around Turn 10.  If Germany/Italy can still hold out for a few more turns at this point then the Axis probably deserves the win.

      posted in House Rules
      Z
      Zhukov44
    • RE: Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game

      @Rakeman:

      As for the baltic sea, how about something simpler- treat the space between Denmark and Norway as a Canal- no ships can pass through it unless the owner of the ships owns both of those areas (Western Europe + Norway in revised, NW Europe + Norway in Anniversary).  Add a few canals…

      Interesting idea.  Worth experimenting with.

      posted in House Rules
      Z
      Zhukov44
    • RE: Minor Axis & Allied Powers

      I’d say that in future variants of the game United Kingdom should control India, Austraila, etc but there should be starting factories there to make for greater game realism.

      I think the solution for a larger A and A game is a 7 player set-up, where Italy (now called “Other Axis Nations”) gets control of Romania/Bulgaria/Hungary as well as Finland.  Now the 3rd Axis is a pretty significant role.  At the same time I would add heft to China to make it a larger player, but still the least important role.  Perhaps the small amounts of Free French, Belgian, and Dutch forces located in Africa and Oceania can also be given to the Chinese player.

      Vichy France was a neutral, but it would be nice to have some areas on the board where the Allies have to attack and kill Vichy France troops (I’m thinking of Syria and Algeria).

      I’d rather not see Brazil or Turkey or any other nation who joined the war post 1942 included on the game board, except as a neutral to be conquered.

      posted in House Rules
      Z
      Zhukov44
    • RE: Patton’s Plan for Russia and Macarthur’s plan for China…

      @balungaloaf:

      i have to strongly disagree with zhukov here.

      its not insane to attack the russians.

      americans were the only ones with the bomb.  japan wouldnt want to get bombed again, and russia could give japan NO support.

      american could begin daily bombing runs again on all modes of russian factory output.

      plus add nuclear devastation to many key soviet cities and to whole armored divisions.

      Nations committing such acts will get retribution in kind, sooner or later.  Russia as a state might surrender, but the atomic bomb alone wouldn’t destroy communism completely, and eventually communists (all over the globe) would find a way to respond.

      Truthfully I consider it insane to use the atomic bomb at all.  Unless it is against aliens.

      posted in World War II History
      Z
      Zhukov44
    • RE: Patton’s Plan for Russia and Macarthur’s plan for China…

      By Febuary 1945, the Big 3 had already agreed upon occupation zones at Yalta.  The Germans had nothing left for the Western Front after Bulge, since the Russians were advancing on all fronts.  So the American army probably could have made it to Berlin (one of the bloodiest battles of the war), but it meant sacrificing lives.

      It’s hard to say whether advancing further would have placed enough German Laender under Allied control to achieve a unified liberal democracy in Germany.  Undoubtedly attacking Berlin from the air and from the West would have been very costly.  Whether the potential benefits are worth the potential cost is for the big boys to decide.  It’s also questionable whether the Soviets will leave Vienna if the Americans cling to Berlin.

      This is a different topic than whether the Allied armies should have attacked the Red Army or issue an ultimatum.

      posted in World War II History
      Z
      Zhukov44
    • RE: Patton’s Plan for Russia and Macarthur’s plan for China…

      Soviet superiority in infantry was approximately 4:1, and more than 2:1 in armor.  The Soviets could quickly blitz Turkey, Greece and the Middle East, and potentially ally themselves with Japan.  Hence the opinion in US high command that Patton was batshit crazy if he really wanted to attack the Red Army.

      I think Atomic weapons and bombers would give the long-term advantage in such a war to the Allies, but they would also have to deal with the destabilization of Western Europe.  There was the risk of communism in Germany, France and Italy for a short or long period.  One can also imagine a high-level conspiracy or coup by Soviet sympathizers and/or pacifists in the US government, which might could lead to military dictatorship of the right or left.  Given these risks and the horrendous loss of life that would result from war, handing over Eastern Europe to the Soviets in exchange for peace and control of Western Europe was an easy choice.

      Check out this cool original source….“Operation Unthinkable” from the British High Command.
      http://www.history.neu.edu/PRO2/

      posted in World War II History
      Z
      Zhukov44
    • RE: U.S & Germany

      @Imperious:

      Yes of course. Japan had no joint operations with Hitler at all. All that rubbish about linking up in India is fabrication to sell more books with a new assortment of half baked ideas and conjecture.

      Hitler wanted Japan to attack, but even the reality of this would have just opened up more cans of worms for Japan, which only indirectly would be helping Hitler by holding troops from railing westward.

      By the time Stalin called his eastern forces to cover Moscow the Germans already ran out of time to win the war. The war was lost in October 1941 and Stalin brought his winter troops just after that point.

      I don’t know the details, but Hitler might have believed that if the Japanese seized British Colonial possessions then the British would be more likely to come to terms, with the Germans as potential mediators.  His strategy was crush England in order to force them to surrender…he just couldn’t stick to it.

      Declaring war on the United States was insanely stupid given the US political climate.  However, the United States was keeping his enemy Great Britain afloat and was delivering the bombers and other weapons that were destroying Germany.

      He must have believed his forces would take Moscow before the United States had any impact.

      posted in World War II History
      Z
      Zhukov44
    • RE: Which would have been a better Ally to Germany?

      Alliance with Turkey would have allowed the Germans to knock out British oil fields by blitzing into Iraq, Syria and Persia.  And then there that other front against the Soviets (which is another possible reason the Turks wanted neutrality–the Russians stomped them in World War I).  It’s a miracle the Turks made an alliance with Great Britain right before the war–otherwise the world might be very different today.

      Very true re. the U-Boot possibilities offered by Spain.  But Spain would also be a pretty good place for the Allies to open a front–entering the war on the Axis side gives the Allies a good excuse to attack.

      posted in World War II History
      Z
      Zhukov44
    • RE: Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game

      @Imperious:

      The starting German fleet in SZ 5 should be:
      2 battleships (representing Bismarck and Tripitz)
      2 cruisers (representing Prinz Eugen and Scharnhorst)
      3 destroyers
      3 subs
      1 transport

      This is way too strong.

      Id say just upgrade the CA to BB and add a DD and one sub to Baltic, plus -1 subs for Germany rest of game.

      2 BB is not balancing. look at how many bb UK had in 1941.

      This would work if the Allies didn’t get any extra naval units.  The fleet ought to be strong enough to hold off an air assault for 2 turns–1 BB 2 DD probably fits that bill.  After that, a carrier buy would make the Baltic relatively secure.

      Maybe I got carried away…massive Atlantic fleet wars seems like fun way to start the game.

      posted in House Rules
      Z
      Zhukov44
    • Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game

      I wasn’t sure whether to post this in Revised or Anniversary forums–mods pls move this topic if it’s in the wrong place.  Below is a write-up of some humble suggestions to improve A&A.  I’d be happy to hear what you’all think…

      Strengthen Germany, Contain Japan: 5 Ways To Make Axis And Allies a Better Game

      The following are 5 suggestions to improve Axis and Allies, based on my experiences playing Revised.  With regard to China, my suggestions refer to the AA-50 Anniversary  map, which I believe is as an improvement in most respects.  But most of my suggestions can also be applied to Revised.
      1)United Kingdom starts with ICs in Australia and India.

      I’m sure reasonable people can and will disagree, but IMHO the United Kingdom is the dullest nation to play in Revised.  Why?  Because game/map dynamics limit UK’s tactical options.  Map realities obligate a good UK player to focus on Germany, which leads to similar tactics and strategies every game (build up fleet, destroy the German and Italian fleet, land in Africa, hit the Germans in the Baltic wherever they are vulnerable, land in Archangel, and eventually surround Germany and mass troops in Western or Eastern Europe).

      The UK can build a factory on turn 1 and many players try this.  But against a good Axis team, this is not a good idea.  India cannot be held against a good Japanese player without Soviet intervention, a lot of luck, and/or a full scale USA pacific offensive.  A factory in Aussie can be taken by the Japanese on Turn 2, before it can be effectively reinforced.  A factory in South Africa is too far away from the action to be worthwhile (although more useful in AA 50 than in Revised)…  In short, an experienced UK player knows the best contribution he can make is maximizing the 8 ipc factory he already has and waging amphibious war on Germany and Italy.  If he ever buys a factory, it will be in Norway or Western Europe.  Map dynamics favor this strategy—if the UK player ignores this and focuses on Asia, he could blow the game for the entire team.  I’ve seen this happen many times.

      Giving  UK the Aussie and India factories at the start of the game reverses these factors and gives the UK player a variety of strategic options—now the UK has every incentive to defend India and resist the Japanese.   At the same time, the USA player has more incentive to invest in the Pacific, since the Japanese player will have a harder time getting the ipcs he needs to go toe to toe with the USA in naval wars.

      Historically, the United Kingdom fought on land, air and sea all over the globe.  They counted on armies from Canada, Australia, India, and New Zealand to defend their empire.

      Why not represent that on the A&A map via factories?

      India and Aussie factories help make the Pacific War more realistic—something the A&A 50 designers tried to do but didn’t quite accomplish.  With an Indian IC, the battle for Burma is a major front.  Like in real history, the UK must make tough choices between reinforcing Asia and reinforcing Africa, and may well divert troops from India and Aussie to Africa via transports.  The Japanese can take India early in the game if they  throw all their resources at it, but this weakens the Japanese on other fronts, particularly against the Chinese.  Meanwhile, if the UK can produce transports in Australia at any time, then the Japanese fleet needs to take Australia before moving on to other objectives.

      Equipped with these factories, a KJF strategy becomes more plausible, although still risky.  More importantly, playing the United Kingdom becomes more fun—now game dynamics call for a continuous battle on 4 major fronts (Europe, Africa, India, and Oceania).  These factories, together with measures to strengthen the Chinese, help ensure that Japan won’t be able to threaten the USSR until relatively late in the game.

      All that said, I wouldn’t advocate these changes without further steps to balance the game in favor of the Axis…specifically…strengthening Germany’s navy so that the Battle of the Atlantic takes more than a two turns.  Another way to provide balance is to consider giving Japan a starting factory in Manchuria, giving it a head start in the land war.

      2)Germany Starts With A Strong Baltic Fleet; and/or a ‘Baltic Mines’ Feature is Introduced.

      Throughout World War 2, Germany dominated the Baltic sea.  The British and Soviet navies were only able to conduct successful naval operations in the Baltic during the last stages of the war.  But in Axis and Allies the game, British and American units typically use SZ 5 to land in Karelia early in the game, and then fight side by side with the Soviets on the Eastern front.

      While this strategy is effective, many  players would agree that it is also ‘cheap’ and/or ‘rigged’; it leads to defensive gameplay and a gradual Allied victory, as the strength of 3 combined armies eventually overwelms Germany before Japan can effectively threaten Russia.    Since exploiting the Baltic is the easiest way to defeat Germany, the tactic is repeated ad nauseum.  Faced with a player who uses this strategy to good effect in Revised, the Axis player needs an 8 bid to have a chance.

      The easiest way to fix this issue is giving the Germans a strong fleet to dominate the Baltic throughout the early game.

      The starting German fleet in SZ 5 should be:
      2 battleships (representing Bismarck and Tripitz)
      2 cruisers (representing Prinz Eugen and Scharnhorst)
      3 destroyers
      3 subs
      1 transport

      In addition the Germans start with:
      1 extra sub in 7
      1 extra sub in 17, or in the Med Sea
      1 floating sub somewhere in the Indian ocean

      Now the German navy is a serious threat, and the Battle of the Atlantic will last longer than a few turns.

      For balance, United Kingdom gets

      Additional navy for SZ 2: 1 ac, 1 cruiser, 2 more destroyers, 1 sub,
      Additional forces on Great Britain: 3 infantry, 1 fighter

      And the United States gets
      2 extra subs (1 in the Atlantic and 1 in the Pacific), 1 more destroyer in the Atlantic

      Russia gets
      1 cruiser, 1 transport for the Black Sea

      The additional navy is not necessarily a disadvantage for the Allies because it is now easier to take down the Axis fleets in the Med sea.  For Germany, the Baltic Fleet not only protects the homeland, it acts as a deterrent to any early landing in the North Sea, giving Germany time to deal with the Soviets.   Meanwhile, the German Baltic fleet can hold out for a long time if supplemented by an aircraft carrier (or two).  Or, the Germans can build transports and go for a Sea Lion.

      Historically, the German surface fleet was not as dangerous (compared to the British fleet) as the game-time counterpart I am proposing.  However, a big fleet in the Baltic would maintain historical accuracy by making Allied landings in the Baltic practically impossible, and making landings in Norway and France extremely dangerous.

      The chief problem with this scheme is not desirable to have 4 capital ships bombarding Leningrad every turn.  My preferred solution would be allowing only 1 bombard per attack in any amphibious assault, regardless of how many capital ships one attacks with.  Face it, bombard is unbalanced and ahistorical.  Limiting bombardments would help prevent another irritating strategy—the unimaginative UK player who buys 5 battleships and bombards the Baltic every turn.

      One alternative, or addendum, is introducing a special rule just for SZ 5.  It would be called ‘Baltic Mines’ representing the minefields preventing British shipping from entering the Baltic and Germany shipping from exiting it.  For each allied ship entering the Baltic, the German player gets one dice roll.  For every ‘1’ roll, one ship is destroyed.

      3)Close the Bosphorus Strait and Reintroduce Neutrals

      Historically, the Italian fleet did not sail through the Bosphorus Strait and bombard Russian positions in the Ukraine.  If they could have, they would have.  This is why both the Axis and the Allies desperately sought alliance with Turkey.   Turkish intervention in the war would have provided the Axis with enviable strategic options—bombarding the Black Sea coast, attacking Syria and Iraq, or attacking Russian oil-fields from the south.

      I propose that if either the Axis or the Allies wants to use Turkey or move through the Bosphorus, it should cost 15 ipcs (representing bribes and assistance to the Turkish military and ruling class), which is paid at the same time troops move into Turkey.  At that point Turkey is now like any other territory (though w/o ipcs), and  can be retaken (without cost) by the other side.  The same scheme applies to Spain—the Allies should have the option of invading Europe through Spain (a possibility that both the Allied and Axis general staff took very seriously), but it will cost them 15 ipcs.  If it turns out that   having the option to land in Spain makes it too easy for the Allies to establish a  land offensive, then perhaps the cost of Spain should be raised to 25 Ipcs.

      Finally, the Soviets should start with some naval units in SZ 16 to defend the Black Sea and attack German positions….1 transport, 1 cruiser.

      4)Strengthen China:

      China was a major member of the Allies, and its limited representation in Axis and Allies Revised is not a game strength.  The changes incorporated in the Anniversary edition are an improvement.  But most accounts of how AA 50 plays out suggest that China will be destroyed in the first three turns against a competent Japanese player.

      I’m not proposing that China be able to hold out the entire game, unless Japan is defeated quickly by a American/British/Soviet offensive.  Rather, Japan should have to deal with China first, while the other allies have time to build up forces to contain Japan.

      Some have suggested that China should receive 1 infantry per territory instead of the 1 inf per 2 territories in the rulebook.  This may be the best solution—I haven’t played AA50  enough to say for sure.  My instinct is this is probably too much for Japan to handle in a KJF scenario.

      Instead, China stays with the 1 inf per 2 territory rule, but China starts out with 5 more infantry so it doesn’t fold so easily.  China gets 1 additional infantry in the following territories

      Hupeh, Yunnan, Suiyuan, Sikang, and Fukien.

      Now the Japanese player can no longer realistically take out 4 Chinese provinces on J1, so China will get at least 2 more infantry to place after its first turn.  China also has enough troops to make counterattacks.  Given that  Japan must eliminate China quick and then deal with  India  and/or the US navy, it’s safe to say that Japan wont be able to threaten Russia for a long time (especially if the Soviets assist the Chinese).   KJF becomes a  realistic and playable strategy– one reason to pursue it would be to enable China to build up massive amounts of infantry.  If Japan is defeated but the Germans take Moscow, by the time the German war machine gets to China, there will be enough infantry there that China will be a major nut to crack, blocking the way to the big IPC territories on the Pacific Coast.

      Some players might object that additional Chinese troops and additional UK factories mean Japan has no chance on the mainland, and consequently Axis has no chance of victory.  I don’t believe this is the case—mostly because a good German player will steamroll Russia if the Allies devote too many resources to the Pacific.  But if the game seems overly uneven, one possible solution is granting the Japanese a starting mainland factory in Manchuria—this enables them to gain superiority over the Chinese quickly, barring a Soviet or British intervention

      5) Make SZ 4 (Archangel) seasonal.

      Historically, the port of Archangel was frozen for much of the year.  It was an important destination for Allied Convoys feeding supplies to the Soviets, but the Allies landed no troops there.  
      The (over)use of SZ 4 can be even more detrimental to an A &A game then the abuse of SZ 5.  It allows the Allies to feed infantry into a territory only one space away from Russia, thereby keeping Russia afloat even if its under heavy strain.  It enables a defensive strategy where the allies hold Moscow while their economic might gradually wears down the Axis on other fronts.

      My solution would be this–-the Allies may only land in Archangel in the summer months, which would mean once every 4 turns.  Assuming the war begins in Spring 1942, the first summer would be the 2nd turn, thereafter the 6th turn, the 10 turn, etc.  So, it’s still possible for the Allies to land there, but certainly not every turn.

      I think all of these changes, taken together, would make Axis and Allies more balanced and enjoyable, as well as more realistic and acceptable to history buffs.  But I haven’t experimented with them enough to say whether they would swing the game one way or another.  In any case discussion is most welcome!

      posted in House Rules
      Z
      Zhukov44
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