Test summary from TripleA, engine version: 1.8.0.7, time: 12:59:12
Posts made by zexcis
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RE: Teslas (Allies (+10/turn USA)) vs zexcis (Axis) G40posted in Play Boardgames
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
I offer my surrender unless something woefully bad happens to either Germany or Japan. This could drag on quite a few more turns, but I think the situation I’m in is pretty dire, it would need to take you several more turns to recapture Moscow for America to get back into invading shape. I just don’t see myself beating up Italy at this point.
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from ItaliansCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Tunisia to TobrukPlace Units - British
1 factory_minor placed in Egypt
2 destroyers and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 80 to 90
EDIT: Turning off Edit Mode
Americans buy 4 artilleries, 1 battleship, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 5 transports
Americans win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Japanese: 2 battleships and 5 transportsNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
3 artilleries placed in Western United States
4 destroyers placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 battleship placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour and 2 tactical_bombers moved from Volgograd to Russia
3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Russia
Russians attack with 1 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 8 armour, 10 artilleries, 1 factory_minor and 4 mech_infantrys
Russians win, taking Russia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 8 armour, 10 artilleries and 4 mech_infantrys
Casualties for Russians: 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombersNon Combat Move - Russians
2 aaGuns and 8 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Russia to SamaraTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
I got Russia back, not sure how much difference that will make.
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour and 2 tactical_bombers moved from Volgograd to Russia
3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
I’d like to play again for sure. And I think it’d be good to swap teams and let you try out the +10 USA. There is an option when you set the game rules to give any country a bid amount. I assume that’s a +value, but we could try setting that instead of using edit mode.
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
Honestly, I don’t feel good about where I’m at. I think my early mistakes and general rustiness have caused me detriment. I want to see how this fight at Caroline goes. If you have a decisive victory I believe this game is over.
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 5 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 3 destroyers; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from Ethiopia to Italian Somaliland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in Italian Somaliland
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
3 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Tanganyika Territory to Kenya
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery placed in Union of South Africa
3 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 3 destroyers; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from Ethiopia to Italian Somaliland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 84
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 7 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines, 3 tactical_bombers and 3 transports
Japanese defend with 1 submarine
Americans win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
8 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
RE: Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 84
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 7 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands