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    Z
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    Topics created by ZeusEQ

    • Z

      Blitzing mech infantry

      Axis & Allies Europe 1940
      • • • ZeusEQ
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      Z

      Wow, the answer to a rules question is not often that Obvious  :-) ! Completely missed that part. Thanks for pointing it out!

    • Z

      Rocket artillery

      House Rules
      • • • ZeusEQ
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      Z

      Thanks amanntai,

      I like your idea of giving the originally proposed unit def 1, as indeed rockets were primarily offensive; they were very inaccurate, making it harder to hit units on the move (as attacking units would normally be) as compared to targeting fixed positions (as defending units would usually be in).

      I think I will implement it this way and see how it plays.

      Thanks, Zeus

    • Z

      Submarine movement

      Axis & Allies 1942 2nd Edition
      • • • ZeusEQ
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      KrieghundK

      It’s important to note that while the sub movement rules allow them to treat hostile sea zones as though they were friendly, this doesn’t exempt subs from any of the other rules for movement.  In all other respects, they move in the exact same way as any other sea unit.

    • Z

      Reasoning behind unit stats

      House Rules
      • • • ZeusEQ
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      GODLEADERG

      On defence noting indicate a tank is static… and even if a tank is static on def the def chose a ground better on defence exemple hill… for me 3/3, no prob for me with armor stat.

    • Z

      Aircraft movement and AA guns

      Axis & Allies Classic
      • • • ZeusEQ
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      W

      Thank you for the post. Good luck with the game. Hope you have a few new converts.
      Ask again if anything seems unclear.

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