Wiz (X) vs Zar (L+21) BM4 G1 L25
Wiz game winner
@wizmark
Oh, guess that’s right. I don’t pay attention to VPs in the weird way, just like to play. good game for collecting 6 pacific VPs. I like my allied position for the long game, and probably could have staved off the 6th one if I tried hard enough.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Iraq
Americans attack with 1 armour and 4 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 6 submarines
Italians defend with 1 destroyer, 3 fighters and 2 submarines
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
4 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 97 Sea Zone
2 submarines owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
2 submarines owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 1 bomber, 1 destroyer and 6 submarines
Casualties for Italians: 1 destroyer and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 aaGun moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from Algeria to Tunisia
4 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
1 infantry and 2 mech_infantrys placed in Central United States
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
3 destroyers and 3 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 3.
1 fighter placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Chahar
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Belarus to Baltic States
1 bomber moved from Russia to Baltic States
Combat - British
Battle in Baltic States
British attack with 1 bomber and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Baltic States, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Baltic States
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Baltic States to Russia
2 infantry moved from Bryansk to Belarus
1 submarine moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
5 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
1 armour placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.50
Japanese regular : -0.33
Italians regular : 2.33
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
8 artilleries, 39 infantry and 5 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Rostov
5 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Volgograd
Russians attack with 8 artilleries, 39 infantry and 5 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 8 artilleries, 39 infantry and 5 mech_infantrys in Volgograd, round 2 : 12/52 hits, 11.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 8 artilleries, 39 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
2 aaGuns, 5 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
4 artilleries and 6 infantry moved from Bessarabia to Ukraine
2 armour moved from Russia to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Tambov
3 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry and 1 mech_infantry moved from Samara to Tambov
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Western Australia to South Australia
1 marine moved from New South Wales to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 tactical_bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Trans-Jordan
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Trans-Jordan to Egypt
4 infantry and 2 mech_infantrys moved from Alexandria to Egypt
1 carrier, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 5 infantry moved from Morocco to Algeria
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 5 fighters placed in 10 Sea Zone
Americans undo move 1.
3 fighters placed in Western United States
1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
Combat - British
Battle in Borneo
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Borneo from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Eastern Persia to West India
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 2.33
Japanese regular : 1.33
Italians regular : 0.50
Germans regular : -0.33
British regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
4 mech_infantrys moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Belarus to Western Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Tambov to Samara
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Novosibirsk
Russians attack with 5 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 5 mech_infantrys in Novosibirsk, round 2 : 3/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Samara, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 artilleries moved from Western Ukraine to Bessarabia
6 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 4 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Rostov to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Russians
2 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
Russians regular : 5.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 marine; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from South Australia to Western Australia
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 marine placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Persia to Egypt
1 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 31 Sea Zone to 10 Sea Zone
8 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Gibraltar
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 infantry, 1 marine, 5 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
2 carriers, 1 destroyer and 4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
20 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from Russia to Eastern Poland
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Eastern Poland
British attack with 1 bomber and 2 fighters
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Scotland
British attack with 1 fighter, 20 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 4 artilleries and 6 infantry
Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter, 20 infantry and 1 mech_infantry in Scotland, round 2 : 2/22 hits, 4.00 expected hits
Germans roll dice for 2 aaGuns, 4 artilleries and 6 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits
4 infantry owned by the British lost in Scotland
2 aaGuns owned by the Germans lost in Scotland
1 fighter owned by the British retreated
1 mech_infantry owned by the British and 16 infantry owned by the British retreated to United Kingdom
Germans win with 4 artilleries and 6 infantry remaining. Battle score for attacker is -2
Casualties for British: 4 infantry
Casualties for Germans: 2 aaGuns
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Eastern Poland to Russia
2 fighters moved from Eastern Poland to Belarus
2 infantry moved from Russia to Bryansk
1 armour moved from Tobruk to Egypt
1 infantry moved from Persia to Iraq
1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Malta
4 aaGuns, 7 artilleries, 15 infantry and 6 mech_infantrys moved from Burma to India
Place Units - British
9 infantry and 1 mech_infantry placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.83
Japanese regular : -0.50
Germans AA : -0.17
Germans regular : -0.50
British regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - British
20 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from Russia to Eastern Poland
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Eastern Poland
British attack with 1 bomber and 2 fighters
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Scotland
British attack with 1 fighter, 20 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 4 artilleries and 6 infantry
Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter, 20 infantry and 1 mech_infantry in Scotland, round 2 : 2/22 hits, 4.00 expected hits
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -0.83
British regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
2 artilleries and 3 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 armour moved from Vologda to Belarus
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Bryansk to Tambov
10 artilleries and 20 infantry moved from Bryansk to Western Ukraine
6 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Dzavhan
2 aaGuns moved from Bryansk to Western Ukraine
1 aaGun, 8 artilleries, 42 infantry and 6 mech_infantrys moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
Place Units - Russians
2 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Libya to Tobruk
Americans take Tobruk from Italians
4 fighters moved from 33 Sea Zone to 23 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Soviet Far East
Battle in 23 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking Soviet Far East from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 1 destroyer, 3 fighters and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
1 bomber owned by the Americans retreated
1 submarine owned by the Americans retreated to 99 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Egypt
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 9 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 26 Sea Zone
2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
6 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Samara to Archangel
1 bomber and 2 fighters moved from Russia to Archangel
7 artilleries, 15 infantry and 6 mech_infantrys moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from West India to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Tunisia to Tobruk
Combat - British
Battle in Sumatra
Battle in Archangel
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Archangel
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Archangel
British win, taking Sumatra from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Archangel to Russia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour, 3 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from West India to India
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
4 aaGuns moved from India to Burma
Place Units - British
10 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1,4,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 3.00
Italians regular : 0.67
Japanese regular : 0.33
British regular : 0.17
Nice sub hit, now there is a casualty selection for you to make