@simon33 The game was undecided but I just did not like how I played, would rather save us lot of time and just end it. I have several games going most of the time but will reach out to you at a later date.
Posts made by zarhunter
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
@simon33
I am not wanting to play this game anymore. I will give you the win, I do not care for wins or rankings, I just want to have fun and get better. I made 2 mistakes in the english channel and then the whole airspace over SF just fuked up this game for me. I would like to play again at a later date with you if you are cool with that. good luck in the future. -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 artilleries and 3 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia 2 infantry owned by the Americans lost in Tunisia 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Libya Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Tunisia to Libya 1 artillery and 1 infantry moved from Western Germany to France 1 aaGun and 4 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Romania to Eastern Poland 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2 Italians collect 13 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : 0.50 Russians regular : -0.33 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 artilleries and 3 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia 2 infantry owned by the Americans lost in Tunisia 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Libya Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Tunisia to Libya 1 artillery and 1 infantry moved from Western Germany to France 1 aaGun and 4 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Romania to Eastern Poland 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea ZoneCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : 0.50 Russians regular : -0.33 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 marines, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Anhwe to Yunnan 3 armour moved from Kwangtung to Yunnan 1 armour moved from Kwangsi to Yunnan 3 armour moved from French Indo China to Yunnan Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from New Britain to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 fighters and 4 tactical_bombers moved from Shensi to Kwangsi Place Units - Japanese 1 transport placed in 6 Sea Zone 3 artilleries placed in French Indo China Japanese undo move 2. Japanese undo move 1. 1 armour and 2 artilleries placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 artillery moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 fighter moved from Poland to Baltic States 2 bombers and 1 tactical_bomber moved from Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber Russians defend with 3 artilleries and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 3 artilleries and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour and 1 artillery Casualties for Russians: 2 artilleries and 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Romania 1 fighter moved from Baltic States to Romania 1 infantry moved from Germany to Poland 10 armour moved from France to Germany 1 fighter and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 bombers moved from Western Ukraine to Germany 3 artilleries and 2 infantry moved from France to Western Germany 1 aaGun moved from Poland to Germany Place Units - Germans 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,6 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Romania Italians attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 1 armour Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Western Germany Italians attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Western Germany 1 armour owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 2 aaGuns moved from Yugoslavia to Romania 1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,5,4,3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -1.17 Russians regular : -0.50 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
Remember when I attacked your Russians, I sent a note that I wanted to sink your fleet in the med. But was not allowed to fly over SF so killed the Russians instead. The program would not let me fly over SF. I could not find a note that the program was wrong or not
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
@simon33
Scramble 3 fighters 110
lose the dd first. -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 75 Sea Zone to 71 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to Shan State 1 armour, 2 artilleries and 3 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 3 fighters and 3 tactical_bombers moved from Kwangsi to Tsinghai 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in Tsinghai Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 9 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 8/14 hits, 6.67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 4/10 hits, 3.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in Tsinghai, round 3 : 6/10 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry Casualties for Chinese: 1 fighter and 9 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi 1 infantry moved from Kwangsi to Hunan 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to Kwangsi Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 1.83 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 52 PUs; Germans buy 3 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 2 bombers moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 artilleries Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits, 3.33 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 artilleries Non Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 2 infantry moved from Western Germany to France 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom 1 artillery and 1 marine moved from Scotland to United Kingdom 10 armour moved from Germany to France Place Units - Germans 3 infantry placed in United Kingdom 3 artilleries placed in France 1 infantry placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,3 Germans collect 38 PUs (5 lost to blockades); end with 38 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.67 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour and 3 infantry moved from Northern Italy to France 1 aaGun and 5 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Bulgaria to Romania 2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Yugoslavia to Northern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from France to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
@simon33 need to stop working and doing turns, really did not see the normandy landing coming
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RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
@simon33
yes, mistake by me.
did i mention i hate sea lion -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
I thought about the airfield but I did not expect your 2 bombers to sink the BB and dd, at best we both lose 2 each and i have the transports.
another lesson learned.
I hate sea lion -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 factory_minors, 2 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 1 artillery and 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 cruiser, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 2 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 2 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 infantry and 1 marine in Dutch New Guinea, round 3 : 1/2 hits, 0.50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 infantry and 1 marine in Dutch New Guinea, round 4 : 1/2 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 armour, 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 4/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 2 bombers moved from Kwangsi to Caroline Islands 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to Japan 1 fighter moved from Kwangsi to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 3 submarines placed in 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Japanese regular : 4.33 UK_Pacific regular : -0.33 ANZAC regular : 0.33 -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
@simon33
Dang just noticed the Anzac loss…guess they did not learn their lesson from Gallipoli! -
RE: L25 BM4 Simon (L+22) v Zar (X)posted in League
@simon33
not sure what happened, my builds were missing the tanks and planes so I edited out the 81 left over PUs after I built 2 AA and Inf in UK and fixed one Industry point in UK. I put my 10 tanks in Germany and a Fighter and Stuka in WG. that equals 81. I was going to sink the UK fleet but did not realize I cannot fly over SF! Wow, I had a huge advantage but went with plan b which was EP I just did not like my average of around 5-6 tanks left over, which is what happened.
i honestly HATE doing Sea Lion, feels like I am playing with fire and I have lost almost as many times as I have won with a successful Sea Lion.