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    Topics created by Young Grasshopper

    • Young GrasshopperY

      POLL: What do you love customizing

      Customizations
      • • • Young Grasshopper
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      R

      After building my AA50 table and a portable wargaming table, I think I’m tabled out (and let’s face it, I just don’t have any more room for tables in my already cramped household) but I did love making them.

      After painting my entire AA50th set + a Spring 1942 set of pieces, I’d be more than willing to do more if the need arose.

      Right now I’m more into Wargaming terrain and miniatures though.  There’s enough there to keep me pretty busy!

    • Young GrasshopperY

      The Cliffside Bunker House Rules

      House Rules
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      Young GrasshopperY

      **The Cliffside Bunker

      House Rules for Delta Games**

      Setup

      In the event of a 6 player group game, the nations will be divided as follows:

      Germany
      Japan
      Italy
      The United Kingdom / France
      The United States / ANZAC
      The Soviet Union / China

      In the event of a 7 player group game, the nations will be divided as follows:

      Germany
      Japan
      Italy
      The United Kingdom
      The United States
      The Soviet Union
      France / ANZAC / China

      Unit Profiles

      Damaged Battleships may not bombard during an amphibious assault.

      Cruisers attack @4 when combined with an undamaged Battleship

      National Objectives

      Modified

      $5 for Germany for each of the following territories the Axis powers control, Lenningrad, Stalingrad, and/or Moscow. However, the the Baltic sea may not contain allied ships.

      Added

      -$5 for Germany if Axis control London

      -$5 for Japan if Axis control all of China’s original territories.

      -$5 for United Kingdom if there are no Axis warships in the Atlantic.

      Neutral Blocks

      Attacks on any strict neutral territory in one neutral block will turn all other strict neutral territories within that same block, into pro-neutral territories for the other side. The two neutral blocks are: South America, and the rest of the world.

      Research & Development

      Using this rule, you may attempt to develop improved military technology. If you decide to use Research & Development, it becomes the new phase 1 of the turn sequence, bumping the other phases up a number.

      China may not do Research and Development. Research and Development Sequence

      1. Buy research dice
      2. Roll research dice
      3. Roll breakthrough die
      4. Mark developments

      Step 1: Buy Research Dice
      You may purchase a pair of research dice for 6 IPCs, and you may only purchase a maximum of 3 pairs per turn (6 dice).

      Step 2: Roll Research Dice
      Roll each of your purchased research dice. Success: If you roll at least one 6, Continue to step 3. Failure: If you don’t roll a 6, your research has failed.

      Step 3: Roll Breakthrough Die
      If your research was successful, choose one of the three breakthrough charts and roll a die to see which technological advance you get.

      Step 4. Mark Developments
      If your research was successful, place one of your national control markers inside the appropriate advancement box on the Research and Development chart. Your development becomes effective immediately. Any number of powers may develop the same technology, but powers can’t share their technology, and powers may never gain the same technology twice.

      Advanced Weapon Chart #1

      1- Conscripts & Volunteers
      Receive 2 free Infantry units during each purchase new units phase.

      2- Radar
      All air bases may now scramble up to 4 eligible air units, and interceptors now defend @ 2.

      3- Rockets
      One rocket from each AA Gun may be fired toward an enemy Complex or Facility at least 3 spaces away. During the Conduct Combat phase, roll one dice for each AA Gun to determine damage on each enemy target.

      4- Mass Production
      Choose land, air, or sea. During each Purchase New Units phase, the cost of all units from that military arm (not including infantry) is decreased by one.

      5- Blitzkrieg Tactics
      Artillery may now move 2 spaces when combined with a Mechanized Infantry.

      6- Convoy Tactics
      Transports now defend @1.

      Advanced Weapon Chart #2

      1- Long Range Aircraft
      The maximum movement points of all air units has increased by one.

      2- Submarine Tactics
      Submarines attack @3 when there are more than one.

      3- Super Carrier Decks
      The maximum capacity of all Aircraft Carriers is now 3 Fighters and/or Tac, Bombers.

      4- Ace Pilot
      Receive one free Fighter unit (French blue) and place it on your Capital. That air unit delivers an automatic hit during each combat round when attacking and defending.

      5- Armored Hulls
      All Battleships now require 3 hits before sinking.

      6- Heavy Bombers
      All Strategic Bombers receive 2 dice each when attacking.

      Advanced Weapon Chart #3

      1- Espionage
      Roll 1 dice and choose that number on any of the three breakthrough charts (may not be a weapon that was already developed by your nation, including Espionage).

      2- War Bonds
      During each collect income phase, roll 1d6 and collect the amount rolled.

      3- Paratroopers
      Strategic bombers operating from an air base may load up to 2 infantry each, and drop then into a hostile land territory during the Combat Movement phase. Bombers may be used as a transport or a bomber during the Combat Movement phase (not both).

      4- Jet Fighters
      All Fighters now attack @4.

      5- Propaganda
      Choose one strict neutral territory, this territory immediately becomes a pro-neutral territory for your side.

      6- Nuclear Warfare
      Receive one free Strategic Bomber containing an A-Bomb (French blue) and place it on your Capital. Deploy it like a Strategic Bomber in order to conduct a SBR on any hostile land territory of your choice. If the bomber survives (SBR rules), a 1d6 is rolled to determine automatic casualties of any removable land or air units within that territory (chosen by defender), and the IPC value of that territory becomes zero for the remainder of the game. Immediately remove the Bomber from the board once it has been used.

    • Young GrasshopperY

      Game supplies for a tournament?

      Events
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      GargantuaG

      Find a place you are planning to host it first.

      Pick a date/time.

      Find out how many people can come / willing to pay etc.

      Find out what version people want to play.

      Once you know how many games will be played, and how many people are attending, then you will know what to supply.  Also, offer compensation for anyone who brings thier own game.

    • Young GrasshopperY

      What's with the black diamond ? marks

      Website/Forum Discussion
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      Young GrasshopperY

      @Imperious:

      its a text glitch due to the coding and software this site employs. It is annoying, but at least we don’t get porn anymore or Christian Lubbuton shoe adverts

      The lesser of two evils I suppose.

    • Young GrasshopperY

      Faking Barbarossa

      Axis & Allies Global 1940
      • • • Young Grasshopper
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      ghr2G

      What did india/anzac do against that J1?  The 2 minor buy does slow you down at taking the islands and rushing india fast.    When did Calcutta fall?

    • Young GrasshopperY

      Hockey is back

      General Discussion
      • • • Young Grasshopper
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      suprise attackS

      YEA, It wont be long now

    • Young GrasshopperY

      Grasshopper's Avatar

      General Discussion
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      Young GrasshopperY

      LOL… I love that last one.

    • Young GrasshopperY

      Apologies to TheROCmonster

      Axis & Allies Global 1940
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      Young GrasshopperY

      @Zhukov44:

      I get the impression that prior to the 2nd edition, this game was dominated by Sea Lion, and this scewed perceptions on when Japan should declare war.  The (mistaken) argument that “if you declare J1, Allies will win via KGF” seemed logical to me when I first started playing Global–because I didn’t fully understand the implications of the dual VC conditions.

      Good point.

    • Young GrasshopperY

      Has the word "Newbie" become offensive?

      General Discussion
      • • • Young Grasshopper
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      suprise attackS

      Call it what it is!
      I dont take offense to the word newbe or beginer, we all were at one time.
      I like to use the words “new player”, and we always team them up with the best players at our board, we show them as much as we can and explain why we do certain things and the game isnt the end of the world if you crap out on rolls or make a bad move.
      We also tell them why we attack where we do and each player has a different plan of attack,and let them choose what they want to do. Some times we reset pretty early too
      Its good when a newly started player gets good dice and they can hammer an old pro

    • Young GrasshopperY

      Poll: Japan at war?

      Axis & Allies Global 1940
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      Young GrasshopperY

      I was leaning toward a J2 attack, however, once I calculated that it was impossible to claim the $5 NO for the Islands at the end of turn 2, I choose to stick with the J1 attack.

    • Young GrasshopperY

      "Les Miserables"

      General Discussion
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      Young GrasshopperY

      @JWW:

      Borat (forgive me) did a very good job too! I was surprised that he was cast in that role and, IMO, he pulled it off very well. His one-liners, throughout the movie, had the audience chuckling. A few nice light moments for a somewhat grim, “les miserables” film.

      100%…. and Helena Bonham Carter as well.

    • Young GrasshopperY

      World Junior Hockey Championship

      General Discussion
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      GargantuaG

      I support the African team!

      Wait…

    • Young GrasshopperY

      A&A Global for first timers

      Player Help
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      Midnight_ReaperM

      @IKE:

      What happened to the videos?

      Use the links on the original post to get to his channel, then watch his Channel Update #1. It explains things.

      Link for his Channel Update: www.youtube.com/watch?v=-2hV-wwlWas

      -Midnight_Reaper

    • Young GrasshopperY

      Poll- Global 1940 Blind Setup?

      Axis & Allies Global 1940
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      Young GrasshopperY

      I was inspired by this thread….

      http://www.axisandallies.org/forums/index.php?topic=29383.msg1050367#new

    • Young GrasshopperY

      A&A Global Victory Condition

      House Rules
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      Young GrasshopperY

      Haven’t done the research on this, but I’m just throwing it out there.

      What if the Axis powers together needed a total of 12 VC, instead of 8 in Europe, or 6 in Pacific? Also, Allies only need to capture 2 Capitals to win.

      Thoughts?

    • Young GrasshopperY

      Dealing with evil dice Gods

      General Discussion
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      Young GrasshopperY

      Great story Tall Paul,

      I know what you mean…. I was having a game with a buddy of mine who was playing his first ever A&A game and he rolled snake eyes when I tried to bomb London with 2 Bombers. However, your story about rookie rolls was much more incredible.

    • Young GrasshopperY

      Where's Vance?

      General Discussion
      • • • Young Grasshopper
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      wheatbeerW

      Welcome back Vance :-)

    • Young GrasshopperY

      Controvertial Science

      General Discussion
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      MrMalachiCrunchM

      I would wish that my wand would never run out of wishes first of all, lets be real.

    • Young GrasshopperY

      German Blueprint: G1 Attack on Russia

      Axis & Allies Global 1940
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      Young GrasshopperY

      @manstein39:

      @orania:

      6 Infantry, 2 Artillery, from S.Germany into Slovakia

      How about using those to strafe Yugo for 1 round and then retreat into: Slovakia.

      Does Italy need this help?
      What are the loss / kill chances?

      It’s a common practice, but if you are attacking Russia round 1, you can’t take the chance that you accidentally score 5 hits and conquer Yugo since you need those units for counter attacks on G2.

      Correct, Italy can easily take Yugoslavia on their own round 2 or 3 without Germany spreading thin by strafing G1.

    • Young GrasshopperY

      U.S.A Playbook: suggestions for countering a J1 attack

      Axis & Allies Global 1940
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      Young GrasshopperY

      My USA purchase is always 1 Carrier for New York, and 1 Carrier, 1 Battleship for San Fran. The only exception is if there is a U-Boat threat in the Atlantic right away, (destroyers and scramble fighters) or if Japan goes pearl harbour (subs and scramble fighters).

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