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    Topics created by Young Grasshopper

    • Young GrasshopperY

      Where to build Japanese factory: Poll Question

      Axis & Allies Global 1940
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      baron MünchhausenB

      Seems very interesting Black_Elk.
      It simplifies many things while allowing a lot of way to chose or not to repair and use a given Factory.
      Less NO and more VC bonus seems to focus on the real objective of the game.
      Nice.
      Hope you can somehow add it inside the main thread on Halifax rules, maybe as a third options, or a sub-option of the second option.

    • Young GrasshopperY

      How many factories for Japan: poll question

      Axis & Allies Global 1940
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      knp7765K

      The only thing I don’t like about Japan building factories on the mainland is if the game is going good for Japan, and once they eliminate China and India and any Russian threat, those factories become almost useless because Japan now has to branch out to sea.
      Yeah, you can still use them, like to build transports to load up the existing land troops, but most of the naval production seems to happen at Japan itself. Plus, unless your navy is spread out, then you will have defenseless transports all along the coast. Then again, I guess if it is going that well for Japan then they can afford to “throw away” a few transports in order to get men on the islands or on Australia.

    • Young GrasshopperY

      Hospital unit or Barracks?

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      Young GrasshopperY

      Never mind guys, I found it.

    • Young GrasshopperY

      A Japanese Complex Poll Question

      Axis & Allies Global 1940
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      Young GrasshopperY

      Great participation so far everyone, I guess it’s safe to say that Japan’s success has a lot to do with building an IC south of Hong Kong.

    • Young GrasshopperY

      German Complex Poll Question

      Axis & Allies Global 1940
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      Young GrasshopperY

      A question for research, thanks for your participation.

    • Young GrasshopperY

      German Navy Poll Question

      Axis & Allies Global 1940
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      Young GrasshopperY

      A question for research, thanks for your participation.

    • Young GrasshopperY

      G40 Rules for 50thAE Board

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      Young GrasshopperY

      @Black_Elk:

      I have done a lot of experimenting with the AA50 game board, but trying to use G40 rules on it is not something I have tried. I’m curious what you have in mind?

      Do you mean like using G40 with an expanded unit roster? In that case it may be possible to include Tac Bombers or Mech, possibly G40 factories (with their restrictions) but I think the air and naval bases would be out, since the movement advantage would bust the map. Not using Air bases would handle the most problematic aspect of G40 on a AA50 board, since you wouldn’t have to deal with scrambling.

      AA50 could probably support 2 hit carriers, though that might bust the opening battles. I suppose if you really wanted to retain the repair aspect on ships, you could just attach it to coastal factories, though that might give Japan a decisive advantage over the US in the pacific.

      Beyond this, the Tac Bombers and Mech, I’m not sure what the payoff would be using G40 rules over AA50 OOB.

      I think AA50 is a superior game to Global in many respects,  especially in terms of the learning curve and the total playtime to conclusion, so I’d be pretty excited to see it on offer if I showed up at someone’s house to find it set on a table.

      I’m just spit balling, might be easier to just play by the AE rules rather than go though the work of making the G40 unit profiles compatible with the AE board. It’s been a long time since I played AE, but maybe it’s time to revisit it.

    • Young GrasshopperY

      Making the Mediterranean interesting

      Axis & Allies Global 1940
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      ghr2G

      @IKE:

      @ghr2:

      Just played a game where Germany spent heavy first two turns in air/navy for the med.  When russia is making between 55 & 65 and germany barely makes 40, you know the game is over.

      I’d agree in Europe, but Japan can still win the game for the Axis.  Just had a game where Germany failed Sea Lion miserably but Japan still took her 6th VC a few turns later.

      It’s a fine balance but I prefer to add to the Luftwaffe and send it to the Med early.  It can then be brought deep into Russia in later turns when it’s needed.  More flexible than naval builds.

      I see, but in our game, china and anzac were both strong, and the US started to get the upper-hand against Japan navaly.  Japan was about to take India, but was still SOL to do anything critical(allies contesting islands and UK was setting up to retake india hard with persian units).

    • Young GrasshopperY

      Grasshopper's G40 Production System

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      Young GrasshopperY

      @CWO:

      @knp7765:

      Oh yeah, you need to play the game all the way to the bitter end. Don’t let the Axis surrender. You have to smash ALL their precious units and take that capital.

      In the immortal words of Arnold Schwarzenegger’s Conan the Barbarian (who was himself quoting Genghis Khan): “Crush enemies…see them driven before you…hear the lamentations of the women.”  In the context of Global 1940, “the lamentations of the women” probably refers to the lady of the house saying “Haven’t you guys finished playing yet?” sometime around 2:00 o’clock on a Sunday morning.

      LOL… my drunken games of Classic Edition with 4AM finishes were over years ago, now it’s a 9AM to 9PM time slot (maybe a little longer if ask nicely), but it won’t be long before we’re limited to playing Bridge and Lawn Bowling.

    • Young GrasshopperY

      Modified production units for balance

      Axis & Allies Global 1940
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      Young GrasshopperY

      @Baron:

      @Young:

      Actually, scrap that… I love the simplicity of building new factories on victory cities only. However, I did use your fixed setup idea for a few things and changed how factories are downgraded, checkout the changes to the profiles in post #1.

      As far as I understand, you cannot buy any Factory.
      But, is it possible to the initial owner to upgrade an IC to his former status once it has been downgraded in a Major Factory due to an earlier conquest?
      If not, then there is no need to provide the price of any Factory, this should be deleted to avoid ambiguity.

      I have since moved this topic to house rules, there you will find an updated rule discription that will answer your questions… I’m getting very excited about this idea and I’ll be making a YouTube video this weekend explaining it.

      http://www.axisandallies.org/forums/index.php?topic=34493.0

    • Young GrasshopperY

      A Beginners Guide to A&A Global 1940 2nd Edition

      Axis & Allies Global 1940
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      seb283S

      Thank you very much Young. I’ll follow your advice. Would you recommend using your home rules (national objectives and R&D) also to complete newbies?

    • Young GrasshopperY

      NHL 2014-15 Regular Season

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      General VeersG

      Since the NFL, NBA and even baseball teams are so lackluster the New York media is salivating for a Rangers-Isles playoff matchup. I just hope it’s in the second round, or “division championship.” Still have to get used to the new playoff format.

    • Young GrasshopperY

      MAD MAX 2015

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      W

      You think that could work?
      My wife made me watch that and could not understand why I did not like it!
      Am watching the original Mad Max  as we speak. Near the end. Makes ironing bearable!

    • Young GrasshopperY

      The Fortunes of War deck (formally Delta)

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      Black_ElkB

      You’re correct CWO marc, that was more or less exactly what I was suggesting.  :-D But its just a suggestion.

      I find that a collaborative approach is generally stronger, than trying to strike off and develop a bunch of independent competing systems that are trying to achieve similar goals. House rules likewise are more fun when you get a couple houses trying the same thing to see how it plays out.  Forums communication is slow sometimes, since we have lives outside of A&A, but I’d trust YG to pull in the reigns, or excise the extraneous, if I’ve gone too far left field.

      The main reason I think it’s cool to try and attach values to the standard deck, is that it’s very easy to tweak and test the advantages this way. So from a development standpoint, it is possible to test things right away before we plug in values and set the deck. Rather than drafting rules first and sending it out to the printers in China, only to find a week or two later, that it would be awesome to add something or tweak some aspect of it.

      @Young:

      Sorry for my absence here, I’m working on many different things at once.

      My plan is to create a deck with 54 cards…

      2 of each nation specific strategic advantage cards = 32 3 of each community specific strategic advantage cards = 15 1 of each nation specific progressive advantage cards = 7

      If all this can be easily translated into a generic playing card deck, than all is good… However, my custom cards look much better than a regular deck.

      Thanks for all the comments and interest in this idea, I will address all your post’s in detail soon.

      Cheers.

      Oh cool there’s the man! So with a 54 card deck planned that matches exactly a full deck including jokers! I expect also that the printers print with those numbers in mind for their boxing. This is a strong start because it means you’d have the same number of total fortunes cards as you have in a normal deck.

      So picture this, to achieve a specific 1:1 card to card ratio, all you’d have to do is flag the joker… (You mark it with a felt pen on the face side.) Now you have 54 distinct cards, and you could match every card in your fortunes deck to a card in the flagged standard deck (both jokers in play.)

      Now consider that all you would need at that point, to make the fortunes deck a standard deck (a deck that could function just like a real deck as well as a fortunes deck), is to include one small graphic in just one corner of the card!

      It could be very small, and doesn’t need to be mirrored (not on two sides,  head and foot, just at one or the other.) Tiny as you like.

      Envision a small K inside a Heart, or an A inside a spade, a 10 inside a diamond,  or a 2 inside a club. All small and tucked off to the lower right hand corner of the card.

      These symbols would look badass anyway, like tiny war code designations!  :-D The sort of thing one might paint on the side of a bomber, or draft up in a patch. It could look cool and unassuming, but provide addition functionality, while retaining the overall aesthetic cohesiveness of a WW2 era Fortunes Deck. It could even provide a shorthand reference for the individual cards.

      Manhattan Project = Suicide King, K inside the Diamond
      Or things of that sort. For each card

      You know like code hehe

      It wouldn’t dominate the card aesthetically, it only needs to be large enough that it can be read by the player holding the card. This doesn’t seem like too tall an order, considering that this one minor addition of suit/number info, would expand the potential use of the deck considerably.

      Think of all the things you could do with a standard deck of cards, one that had cool art and cool R&D bonus rules. It just seems fairly easy, so I thought I would make the case. Not only could you use it for R&D, but you could do R&D and anything else you can create with a full deck of playing cards. It just seems like an easy win on all counts.

      And it would make testing the fortunes pretty easy.

      There are only two conditions you need to meet for this to hold up in translation.

      First: Uniform backs
      If the backs of the cards in the fortune deck are not uniform,  then the fortunes deck could not function as a normal deck (even if they all have suits/numbers). However, a normal deck could still have the fortunes values translated onto it in that case. Going one direction fortunes translates to standard (but not the other way round unless the backs are uniform.)

      Second: Each card is distinct.
      No two cards in the fortunes deck are exactly alike. (Unless you want just 2, in which case you could use unflagged jokers.) This would make translation pretty simple. We could start playing with it tonight if wanted :)
      Again you could translate one direction, but not the other unless all cards are distinct.

      Anyhow, these are just suggestions, but I think it could be cool. I like the first edition Delta deck a lot. I’d play black jack with it or crazy 8s or poker, if I could!

    • Young GrasshopperY

      The Strategy Ladder

      Axis & Allies Global 1940
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      toblerone77T

      @wittmann:

      That is excellent. I would  not have the strength of character to keep that up.

      In truth I was highly motivated to pull off what I did. In my group of friends there was one guy that was only friends with me because he was a buddy of my best friend. This guy was always correcting me. Always arguing with anything I said or did. I beat him at A&A all the time. That night I decide to “let” him win.

      As an aside note this guy has serious anger issues to this day. In adult life we happily parted ways. In some of my other posts he’s referred to as the “Tank Chucker” for throwing a Russian tank at a radiator and literally making a loud clank as if it were hit by a bullet.

      Another guy that was part of our group fo friends was one of the nicest guys you’d ever meet. However he was not a strategist and usually played fantasy games or ccgs. We played Classic over and over because he kept losing your insisting we keep playing till he beat me. When I did let him win he called BS saying I wasn’t really playing lol. So we continued playing. He still never won a two player match with me but he still enjoyed simply playing.

      So I suppose that was a long post…but God I loved those days. Damn neard every Friday night we would play Classic until Saturday morning.

    • Young GrasshopperY

      Global 1942 Scenario by Larry Harris

      Axis & Allies Global 1940
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      C

      @Charles-de-Gaulle said in Global 1942 Scenario by Larry Harris:

      This version is great but after dozens of games I have been disappointed. It seems Allies have an advantage in Europe and Japan has an advantage in Pacific. Russia crushes a lot of German forces in the beginning while Italy has it pretty tough in the Mediterranean. Meanwhile, Japan is way too strong and always takes India. The only possible remedy is if the US focuses more on Japan alleviating the European Axis and the Pacific Allies. Am I missing something?

      Just playing around with this 9 years later, but I came here. Perhaps someone else will.
      Additionally, this is the tournament version. There are very high level players who know this version backwards and forwards. I am a fresh recruit. I make observations so that they might be corrected. Let’s go!

      There is one power that is wildly different in this version and that is Russia. Certainly, UKP and Anzac are nerfed AND the Russians in the east are fewer in number. However, Russia is a beast. If Russia presses for Berlin with no consideration for the victory conditions, the Allies are in trouble. It will stop the economic victory but will likely lose to the Pacific victory city strategy.

      Simple solution: the Russians need to support India. I’m in turn 3 and have just purchased 10 infantry and a plane. I landed most in the Caucasus. 5 aircraft for Calcutta. I built a British factory in Cairo and two Brit bombers in South Africa. I will continue to build aircraft for the Russians and Brits to send to India until it is stabilized. Meanwhile I am in an arms race with Japan. I plan to go high in the Pac to pull resources away from India.

    • Young GrasshopperY

      Apologies

      Axis & Allies Global 1940
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      Young GrasshopperY

      Cheers everyone… the end result will be a clean and up to date G40 forum for all.

    • Young GrasshopperY

      Halifax with Delta

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      Young GrasshopperY

      @wittmann:

      I like it very much.

      Cool… of course we would have to modify some of the advantages to fit this system.

    • Young GrasshopperY

      G40 National Objective card deck accessory

      Axis & Allies Global 1940
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      NilOGravN

      Hi Stormtrooper,

      Thanks for the compliment, glad you liked them.

      They are supposed to be printed on A6 (quarter of A4), although they are designed on A5. But that was for convenience during the process of creating them.

      There are some minor errors though, which I will be correcting:

      The German title Oberfellherr is non-existent and will be changed to Feldmarschall or Generalfeldmarschall, depends on the length of the line. The 6 IPC text of the Chinese NO has the same color as 5 IPC text on other cards. Some pictures are strechted to the edges of the paper and have to be aligned to the maximum margins and the white border has to be cut off.

      BTW use them anyway you like, the original files are included as well (www#mediafire#com/download/zcjf495wirizjrb/A&A_NO_odt.tar.gz and again replace # with .)

      chrz

    • Young GrasshopperY

      G40 Halifax Rules

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      Young GrasshopperY

      G40 HALIFAX RULES

      A special thanks to Young Grasshopper, knp7765, afrothunder12, Black_Elk, Wild Bill, and CWO Marc for their contributions to the development of these rules.

      Production Unit Profiles

      Industrial Complex:
      Produces up to 10 units
      Maximum damage 20
      Unoperational at 10 damage
      Capable of building all units
      May never be purchased
      Immediately downgraded to a Minor Factory once captured

      Major Factory:
      Produces up to 5 units
      Maximum damage 10
      Unoperational at 5 damage
      Capable of building all units
      May never be purchased, or upgraded to an Industrial Complex
      Immediately downgraded to a Minor Factory once captured

      Minor Factory:
      Produces up to 3 units
      Maximum damage 6
      Unoperational at 3 damage
      May only build units that cost 10 IPCs or less
      May be purchased at a cost of 12 IPCs
      May be placed on any territory with an IPC value of 2 or greater.
      May be upgraded to a Major factory for 10 IPCs*

      There are only two conditions in which a nation may upgrade a production unit:

      *1. The original owner of a territory containing a minor factory may upgrade it to a major factory for 10 IPCs, but only if the minor factory in question was already downgraded from a major factory or Industrial Complex due to capture. Minor factories that have been purchased and placed on the board my never be upgraded.

      2. Once they are at war, the United States may immediately upgrade all their major factories to industrial complexes free of charge.

      The United Kingdom

      The British economy is no longer split between London and Calcutta, instead, the United Kingdom collects only one income for all territories owned on the map with London as it’s capital. The UK must relinquish all IPCs each time an Axis power captures London, however, the UK may retain all IPC’s if Calcutta is captured, as it is no longer a capital city.

      The Commonwealth

      At the beginning of the game, one of the following two options must be chosen by the player, or players controlling the Allied powers.

      Commonwealth Option #1

      All territories with an ANZAC and Canadian roundel on them will now be know as the Commonwealth. This new nation will replace ANZAC in the game round sequence, and all British beige starting units on Canadian territories must now be replaced with ANZAC gray pieces (including the sea units in sea zone #106). This power’s starting income will be 17 IPCs, and the United Kingdom’s will be 38 IPCs.

      Commonwealth Option #2

      All territories with an ANZAC and Canadian roundel on them, as well as South Africa, South West Africa, Newfoundland, and Eire will now be know as the Commonwealth. This new nation will replace ANZAC in the game round sequence, and all British beige starting units on Canadian and South African territories must now be replaced with ANZAC gray pieces (including the sea units in sea zones #106 and #71). This power’s starting income will be 20 IPCs, and the United Kingdom’s will be 35 IPCs.

      Political Situation

      The Commonwealth nation is at war with Germany and Italy, and neutral with Japan to start the game, they may not collect national objectives until they are at war with all the Axis powers. The Commonwealth nation does not have a capital, and as long as the Commonwealth controls Ottawa and/or Sydney, they may collect an income and build units. However, if both Ottawa and Sydney are under enemy control, the Commonwealth must immediately relinquish all IPCs to the bank, and remove their roundel from the income tracker until at least 1 of these two original victory cities are liberated.

      Map Board Adjustments

      _If you are using a G40 2nd Edition map and playing option #1, you must put a commonwealth roundel on Western Canada.

      If you are using a G40 2nd Edition map and playing option #2, you must put a commonwealth roundel on Western Canada, as well as South Africa, South West Africa, Newfoundland, and Eire._

      National Objectives

      All national objectives for the United Kingdom and ANZAC have been removed, and are now replaced with the following:

      United Kingdom:

      5 IPCs if the United States are at war with the Axis powers
      5 IPCs if the Allies control Gibraltar, Egypt, India, and Malaya
      5 IPCs if there are no Axis Submarines in the Atlantic (any sea zone west of Denmark and Gibraltar straits including #128 and #127)

      Commonwealth:

      5 IPCs if the Commonwealth controls all their original territories
      5 IPCs if the Allies control Borneo, Sumatra, Java, and Celebes
      5 IPCs if the Commonwealth has at least 1 land unit on an original German territory

      Setup Modifications

      All minor industrial complexes now become major factories The major industrial complex in India now becomes a major factory
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