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    Posts made by Young Grasshopper

    • RE: Grasshopper’s G41 AE Template

      GRASSHOPPER’S 1941 ACADEMY EDITION: UNIT PROFILES

      AIR UNITS:

      FIGHTER

      COST - 10 IPCs
      MOVE - 4
      ATTACK - @3 or less
      DEFEND - @4 or less
      INTERCEPTING - @2 or less
      ESCORTING - @2 or less
      CONVOY RAIDING- @2 or less

      • May scramble from eligible territories
      • May choose enemy casualties for hits when escorting and intercepting

      TACTICAL BOMBER

      COST - 12 IPCs
      MOVE - 4
      ATTACK - @3 or less
      DEFEND - @3 or less
      CONVOY - @3 or less

      • May scramble from eligible territories
      • May hit subs when combined with a destroyer

      STRATEGIC BOMBER

      COST - 14 IPCs
      MOVE - 6
      ATTACK - @4 or less
      DEFEND - @1 or less
      AIR BATTLE - @1
      CONVOY - N/A
      BOMBING RAID - 2 dice per bomber (apply the lowest roll for a damaged bomber, apply the highest roll for a fully operational bomber)

      • Strategic Bombers require 2 hits to destroy
      • When a strategic bomber takes damage during combat, they will no longer get an attack value
      • Damaged Strategic Bombers must remain in battle until combat ends
      • To determine performance during Strategic Bombing Raids, see the SBR rules below.
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      GRASSHOPPER’S 1941 ACADEMY EDITION: UNIT PROFILES

      LAND UNITS:

      INFANTRY

      COST - 3 IPCs
      MOVE - 1
      ATTACK - @1
      DEFEND - @2 or less

      • Attacks @2 or less when combined with an artillery unit

      ARTILLERY

      COST - 4 IPCs
      MOVE - 1
      ATTACK - @2 or less
      DEFEND - @2 or less

      MECHANIZED INFANTRY

      COST - 5 IPCs
      MOVE - 2
      ATTACK - @2 or less
      DEFEND - @2 or less

      • May each tow 1 artillery unit or 1 AA gun during the non combat movement phase
      • May blitz when combined with a tank (must begin and end combat movement in same territory as blitzing tank)

      AA GUN

      COST - 5 IPCs
      MOVE - 1
      ATTACK - @1 against each defending tac bomber and fighter only
      DEFEND - @1 against each attacking tac bomber and fighter
      DEFEND- @2 or less against each attacking strategic bomber (to be rolled separately)

      • Fires one round only before ground combat
      • Must be last casualty removed from battle

      TANK

      COST - 6 IPCs
      MOVE - 2
      ATTACK - @3 or less
      DEFEND - @3 or less

      • May blitz through unoccupied enemy territories
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      @cmmiles
      I’m moving all my files to a new dropbox account… check back after this weekend for links.

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A 1940 Global 2nd Edition - Setup Charts and Components List

      @Panther
      It looks fine to me.

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A 1940 Global 2nd Edition - Setup Charts and Components List

      @BobbyZAvi
      Are you sure you’re refrencing 2nd edition and not 1st edition?.. the Japan setup seems fine.

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A 1940 Global custom map files available for download

      @dazzaman77
      Can you email me at trisdin@younggrasshopper.org

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper's G40 Deluxe Edition (A&A Variant)

      NEW LAND UNIT PROFILES:

      INFANTRY:

      Cost - 3
      Move - 1
      Attack - 1
      Defense - 2

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      ARTILLERY:

      Cost - 4
      Move - 1
      Attack - 2
      Defense - 2

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      MECHANIZED INFANTRY:

      Cost - 4
      Move - 2
      Attack - 1
      Defense - 2

      Notable Abilities:

      • Mechanized Infantry attack @2 or less when paired with an artillery unit

      AA ARTILLERY:

      Cost - 4
      Move - 1
      Attack - 1
      Defense - 1

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      TANK:

      Cost - 6
      Move - 2
      Attack - 3
      Defense - 3

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      NEW AIR UNIT PROFILES

      TACTICAL BOMBER:

      Cost - 12
      Move - 4
      Attack - 3
      Defense - 3

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      FIGHTER:

      Cost - 10
      Move - 4
      Attack - 3
      Defense - 4

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      STRATEGIC BOMBER:

      Cost - 14
      Move - 6
      Attack - 4
      Defense - 1

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      NEW SEA UNIT PROFILES:

      TRANSPORT:

      Cost - 6
      Move - 2
      Attack - N/A
      Defense - N/A

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      DESTROYER:

      Cost - 8
      Move - 2
      Attack - 2
      Defense - 2

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      SUBMARINE:

      Cost - 6
      Move - 2
      Attack - 2
      Defense - 1

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      CRUISER:

      Cost - 14
      Move - 2
      Attack - 3
      Defense -3

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      AIRCRAFT CARRIER:

      Cost - 16
      Move - 2
      Attack - N/A
      Defense - 2

      Notable Abilities:

      • Infantry attack @2 or less when paired with an artillery unit

      BATTLESHIP:

      Cost - 20
      Move - 2
      Attack - 4
      Defense - 4

      Notable Abilities:

      • Battleships require 2 hits to destroy
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper's G40 Deluxe Edition (A&A Variant)

      PLAYER ASSIGNMENTS

      1YZFJlEP-zt8TFGoHIQVPkDDoVl3l38ZhcWNGUnHVAAa4F8uNDZOPHYWSDfXLJUD.jpg

      ORDER OF PLAY:

      For faster game play, use the player assignments below and have 2 players conducting their turn sequences at the same time.

      1. Germany
      2. UK Pacific
      3. Japan
      4. UK Europe
      5. Italy
      6. China
      7. Soviet Union
      8. United States
      9. France

      TWO (2) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 2)
      Japan - (Player 1)
      UK Europe - (Player 2)
      Italy - (Player 1)
      China - (Player 2)
      Soviet Union - (Player 2)
      United States - (Player 2)
      France - (Player 2)


      THREE (3) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 2)
      Japan - (Player 1)
      UK Europe - (Player 3)
      Italy - (Player 1)
      China - (Player 2)
      Soviet Union - (Player 3)
      United States - (Player 2)
      France - (Player 3)


      FOUR (4) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 3)
      Japan - (Player 2)
      UK Europe - (Player 4)
      Italy - (Player 1)
      China - (Player 3)
      Soviet Union - (Player 4)
      United States - (Player 3)
      France - (Player 4)


      FIVE (5) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 3)
      Japan - (Player 2)
      UK Europe - (Player 4)
      Italy - (Player 1)
      China - (Player 4)
      Soviet Union - (Player 5)
      United States - (Player 3)
      France - (Player 4)


      SIX (6) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 2)
      Japan - (Player 3)
      UK Europe - (Player 4)
      Italy - (Player 1)
      China - (Player 2)
      Soviet Union - (Player 5)
      United States - (Player 6)
      France - (Player 2)


      SEVEN (7) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 2)
      Japan - (Player 3)
      UK Europe - (Player 4)
      Italy - (Player 5)
      China - (Player 2)
      Soviet Union - (Player 6)
      United States - (Player 7)
      France - (Player 2)


      EIGHT (8) PLAYERS

      Germany - (Player 1)
      UK Pacific - (Player 2)
      Japan - (Player 3)
      UK Europe - (Player 4)
      Italy - (Player 5)
      China - (Player 8 )
      Soviet Union - (Player 6)
      United States - (Player 7)
      France - (Player 2)

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper's G40 Deluxe Edition (A&A Variant)

      VICTORY OBJECTIVES:

      national_objectives.jpg

      REPLACES OLD VICTORY CONDITION RULES…
      Once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of 9 rounds is the winner. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned.

      Here is a list of all victory objectives for each side…

      Axis Powers

      London
      -The Axis control London

      Moscow
      -The Axis control Moscow

      Sydney
      -The Axis control Sydney

      Europe
      -The Axis control Paris, Berlin, Rome, Warsaw, Cairo, Lenningrad, and Stalingrad

      Pacific
      -The Axis control the Philippines, Caroline Islands, Hawaiian Islands, and all originally controlled Dutch territories on the Pacific map

      Africa
      -The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.

      Asia
      -The Axis control Calcutta , Malaya, Hong Kong, and Shanghai

      China
      -The Axis control all originally controlled Chineese territories

      Economy
      -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)

      Allied Powers

      Berlin
      -The Allies control Berlin

      Tokyo
      -The Allies control Tokyo

      Rome
      -The Allies control Rome

      Europe
      -The Allies control Normandy, Holland, Denmark, and Norway

      Pacific
      -The Allies (not including Dutch) control The Philippines, Caroline Islands, Hawaiian Islands, and all originally controlled Dutch territories on the Pacific map.

      Africa
      -The Allies control all non-neutral territories on the continent of Africa

      Asia
      -The Allies control all territories connecting the Burma road as well as Hong Kong and Shanghai

      Russia
      -The Soviet Union controls a total of 4 originally controlled Axis territories

      Paris
      -The Allies have liberated Paris

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper's G40 Deluxe Edition (A&A Variant)

      NATIONAL OBJECTIVES:

      10914343_739564479473893_594620853_n.jpg

      REPLACES ALL NATIONAL OBJECTIVES:

      GERMANY:

      Scandinavian Resources- 5 IPCs
      Germany controls Norway and Denmark and Sweden is neither pro-Allies nor Allied controlled

      The Baltic Sea - 5 IPCs
      There are no Russian warships in the Baltic Sea

      Barbarossa- 5 IPCs
      The Axis control both Leningrad and Stalingrad

      Caucasus - 5 IPCs
      Germany controls Caucasus

      Iraq - 5 IPCs
      Germany controls Iraq

      Afrika Corps - 5 IPCs
      Germany has at least 1 land unit in Axis controlled Alexandria and/or Egypt

      UK & COMONWEALTH PACIFIC:

      Original Territories- 5 IPCs
      The UK Pacific controls all their originally controlled territories (includes ANZAC territories, when at war with Japan)

      Oil Reserves - 5 IPCs
      The Allies (including Dutch) control all original Dutch territories on the Pacific board (when at war with Japan)

      JAPAN:

      Trade With America - 10 IPCs
      Japan is not at war with the United States

      Pacific Resources - 5 IPCs
      Japan controls Java, Sumatra, Borneo, and Celebes

      Pacific Strategy - 5 IPCs
      Japan controls 4 of the following 5 territories: Okinawa, Iwo Jima, Guam, Midway, and/or Wake Islands

      China Strategy - 5 IPCs
      Japan controls 14 out of 18 originally controlled Chinese territories

      Solomon Islands - 5 IPCs
      Japan controls the Soloman Islands

      San Francisco - 5 IPCs
      Japan controls Western United States

      Honolulu- 5 IPCs
      Japan controls Hawaiian Islands

      Sydney - 5 IPCs
      Japan controls New South Wales

      UK EUROPE:

      Original Territories- 5 IPCs
      The UK Europe controls all their original territories (includes Canadian territories)

      Oil Reserves - 5 IPCs
      The Allies control, Cairo, Iraq, and Caucuses

      CHINA:

      Burma Road - 6 IPCs
      The Allies control all territories connecting the Burma Road (may also purchase artillery units and/or AA guns if road is held during the purchase new units phase).

      ITALY:

      Mediterranean Sea - 5 IPCs
      There are no Allied surface warships in the Mediterranean

      Mediterranean Coast- 5 IPCs
      The Axis control 3 of the following 4 territories: Gibraltar, Southern France, Greece, and/or Syria

      Africa - 5 IPCs
      The Axis control 12 originally controlled Allied territories in Africa

      Cairo - 5 IPCs
      Italy controls Egypt

      Caucasus - 5 IPCs
      Italy controls Caucasus

      Iraq - 5 IPCs
      Italy controls Iraq

      SOVIET UNION:

      National Prestige - 5 IPCs
      There are no Allied units on any originally controlled Russian territories (must be at war with all Axis powers)

      The Baltic Sea - 5 IPCs
      There is at least 1 Russian warship in the Baltic Sea (must be at war with the European Axis powers)

      Spread of Communism - 2 IPCs
      2 IPCs for each Non-Russian territory the Soviet Union controls (must be at war with the European Axis powers)

      Lend Lease Archangel - 1 Tank
      The Allies control London, and Russia controls Archangel (must be at war with European Axis powers, free tank to be placed in Archangel)

      Lend Lease Caucasus - 1 Mech Infantry
      The Allies control Persia, and Russia controls Caucasus (must be at war with European Axis powers, free mech infantry to be placed in Caucasus)

      Lend Lease Amur - 1 Artillery
      The Allies control Aleutian Islands, and Russia controls Amur (must not have deployed units into China, free artillery to be placed in Amur)

      UNITED STATES:

      (All American objectives require being at war with all Axis powers)

      War Time Economy - 10 IPCs
      The United States are at war with the Axis Powers

      Outer Perimeter - 5 IPCs
      The Allies control Aleutian Islands, Hawaiian Islands, Line Islands, and Johnson Islands

      Pacific Strategy - 5 IPCs
      America controls 4 of the following 5 territories: Iwo Jima, Marshal Islands, Marianas, Midway, and/or Wake Islands

      Manila - 5 IPCs
      The Allies control the Philippines

      Operation Torch - 5 IPCs
      America has at least 1 land unit in Allied controlled Morocco and/or Algeria

      Military Advancement - 5 IPCs
      America controls at least one German or Italian originally controlled territory.

      FRANCE:

      French Uprising - 5 Infantry
      Placed in France during each place new units phase in which France controls Paris

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • Grasshopper's G40 Deluxe Edition (A&A Variant)

      GRASSHOPPER’S G40 DELUXE EDITION (A&A VARIANT)

      kamikaze-honor-resized.jpg

      NEW ORDER OF PLAY:

      1. Germany
      2. UK Pacific
      3. Japan
      4. UK Europe
      5. Italy
      6. China
      7. Soviet Union
      8. United States
      9. France

      TWO NEW NATIONS (UK EUROPE & UK PACIFIC):

      The United Kingdom Pacific and ANZAC are now one combined nation with one combined economy (use ANZAC gray pieces). The United Kingdom Europe and Canada are now one combined nation with one combined economy (use UK tan pieces)

      CAPITAL PURGE BONUSES:

      Capital Purge (Axis) - 10 IPCs (one time bonus) + All Cash on Hand (one time purge, cash goes to the bank thereafter)
      It is the first time Paris, London, Moscow, Calcutta, or Washington has been captured

      Capital Purge (Allies) - 10 IPCs (one time bonus) + All Cash on Hand (one time purge, cash goes to the bank thereafter)
      It is the first time Berlin, Rome, or Tokyo has been captured

      CAPITAL LIBERATION BONUSES:

      Capital Liberation (Axis) - 5 IPCs (one time bonus)
      It is the first time Berlin, Rome, or Tokyo has been liberated

      Capital Liberation (Allies) - 5 IPCs (one time bonus)
      It is the first time Paris, London, Moscow, Calcutta, or Washington has been liberated

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Map File Collection

      DON’S AXIS & ALLIES 1940 GLOBAL 2nd EDITION MAP FILE

      DON’S G40 MAP FILE:
      https://app.box.com/s/5uch71vrfe3omdyl1hcazwh65jsc4b3d

      DON'S G40.jpeg

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Map File Collection

      INTREPID’S AXIS & ALLIES 1940 GLOBAL 2nd EDITION MAP FILE

      INTREPID’S G40 MAP FILE:
      https://app.box.com/s/7lhsu0pofd6wrkojty7h35abz0s3tx18

      BE1869A9-60D2-4463-A773-E318598CCDD4.jpeg

      ADDED FEATURES & MODIFIED ENHANCEMENTS

      Intrepid’s ideas and designs with Ambilzi’s scan

      • Clean up original scan (shifted territory lines, distorted territory income numbers, creases, scratches, etc.)
      • Replace all roundels with new artwork (OOB designs except for Pacific UK see below)
      • Make two border corrections for better clarification in and around Canada
      • Make Bessarabia slightly bigger to fit more units when needed
      • Make sea zone 110 slightly bigger to fit more units when needed
      • Adjust light and dark levels of all color profiles for more vivid overall color (big difference)
      • Remove the stroke of the “adjacent sea zone” text for cleaner visibility
      • Reconnect better sea zone borders in sea zone 10 and around the Panama Canal
      • Repair Iwo Jima so that it is no longer upside down
      • Remove combined arms chart, game play chart, and research & development charts
      • Remove turn tracker from the middle of the Indian Ocean
      • Remove attack and defense numbers on the battle board in favor of dice face graphics
      • Label Attacker and Defender center columns on the left and right of the battle board
      • Make the battle board two tone colors for easy verification of Attack and Defender sides
      • Remove the “or less” text graphics on the battle board making more room for the icons
      • Swap the AA Artillery icon on the battle board for something more suitable
      • Place Union Jack roundels on all United Kingdom Pacific territories (Cyanight credit)
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Map File Collection

      TJOEK’S AXIS & ALLIES 50th ANNIVERSARY EDITION MAP FILE

      A&A 50th ANNIVERSARY EDITION DOWNLOADABLE MAP FILE…
      https://app.box.com/s/094095xwmg3tyre2ykvepj6mnhhietq2

      50thae.jpg

      ADDED FEATURES & MODIFIED ENHANCEMENTS

      • Scanned the brand new boards in multiple files in 400 dpi resolution
      • Stitched the 9 best files per board in a graphical editor
      • Combined the 3 boards into one map and photo-shopped the borders between the 3 boards
      • Retouched some stitching misalignments
      • Retouched the largest dust particles and printing errors on my map
      • Enhanced the colours and contrast
      • Reduced scanning noise
      • Added a 1/4 inch white boarder
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • Grasshopper’s Map File Collection

      GRASSHOPPER’S MAP FILE COLLECTION

      british-strategy.jpg

      The following posts and links are for those that wish to print an Axis & Allies map file for their gaming experience. Customizers that have put in countless hours of work creating these files deserve your gratitude… especially if their work has benefited you in some way. On the other hand, there are customizers (which will not be named), that have expressed an unwillingness to share their work with the community. These aforementioned people does not include anyone who has created their own map file from scratch, and have every right to distribute it how they wish. However, those that have refused to share their work, only emphasizes the appreciation we should have for those that do. I have provided in this thread below some free downloadable files from a few generous community members, but this collection only represents half of what’s theoretically available, and I have only provided the most up to date versions of those files.

      Many years ago a member named Ambilzi began the tortured task of scanning all the A&A G40 game boards in order to create a printable one piece map file which would provide a better G40 gaming experience. He didn’t know it at the time, but what Ambilzi did was revolutionize the way we play Axis & Allies, he also provided an essential customization for any custom A&A game table. I was fortunate to work with Ambilzi simply because I reached out to him and made some design suggestions which he was very open to, and the list of those first modifications really tells the story. Sure I shared some ideas that made the map more efficient during games, but Ambilzi was the true pioneer when it come to the history of this file, because the effort he undertook to scan and stitch all those images together was incredible. We don’t hear from Ambilzi anymore, he doesn’t, won’t, or can’t return our messages… but his work should never be forgotten.

      Since then, many have used his scanned image file to modify, tweak, and reinvent how it looks, and how we think the map should function. Whether we print this map for our own gaming pleasure, or to modify it and share our ideas with the community, we all owe Ambilzi a great deal of gratitude. Today we can enjoy even better works and map files by those that dedicate their time and skills to improve upon the original scan. Customizers like Cyanight who created many versions mostly dedicated to options for the roundels, Ithaut with his creative ocean layer, and intrepid who cleaned up many imperfections that only his professional eye could detect. We have also seen recently a new wave of customizers like Siredblood, and Tjoek who create their own maps from scratch, or scan and share map editions never before offered… no matter what these great customizers do, and how many more will follow, one thing is for sure… the Axis & Allies community is blessed for all their efforts.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      Here is the file…

      https://www.mediafire.com/view/txsc7qojc4ubtzq/Grasshopper's_G40_Deluxe_Edition_Map_File.jpg/file

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Questions & Comments for Young Grasshopper

      Please use this open forum thread for any questions or comments you may have for me.

      Cheers,
      YG

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • Questions & Comments for Young Grasshopper

      QUESTIONS OR COMMENTS FOR YG?..

      1YZFJlEP-zt8TFGoHIQVPkDDoVl3l38ZhcWNGUnHVAAa4F8uNDZOPHYWSDfXLJUD.jpg

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      GRASSHOPPER’S ACADEMY EDITION MAP FILE:

      The Academy Edition Map File (Final Version)…
      https://www.mediafire.com/view/4vzhgo4um53dwg8/Grasshopper's_41_Academy_Edition_Map_File.jpg/file

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      79FCB07B-67A8-40D2-BAEA-FBAB35FE1984_1_105_c.jpeg

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
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