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    Posts made by Young Grasshopper

    • RE: Initial thoughts about a new map...

      @Der-Kuenstler Great to see you back DK, I know that the YouTube community would love to see a new video from ya. BTW… any new map you create will be awesome.

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • Grasshopper’s G40 Victory Conditions

      NEW VICTORY CONDITIONS:

      national_objectives.jpg

      REPLACES THE OOB VICTORY CONDITION RULES…

      VICTORY OBJECTIVES & TOKENS:

      Once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of 9 complete game rounds will win the war. Victory tokens are awarded immediately upon completion of an objective regardless of when, or how it was achieved. Victory tokens may never be awarded twice for the same objective, nor may a victory token be taken away once earned.

      Here is a list of all victory objectives for each side…

      Axis Powers

      London
      -The Axis powers control London

      Sydney
      -The Axis powers control Sydney

      Moscow
      -The Axis powers control Moscow

      China
      -The Axis powers control all 18 originally controlled Chinese territories

      Europe
      -The Axis powers control a total of 7 victory cities on the Europe side of the board

      Pacific
      -The Axis powers control all 8 originally controlled American Islands in the Pacific

      Africa
      -The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt

      Asia
      -The Axis powers control Calcutta, Malaya, Hong Kong, and Shanghai

      America
      The Axis powers control Washington and/or San Francisco

      Allied Powers

      Berlin
      The Allied powers control Berlin

      Tokyo
      The Allied powers control Tokyo

      Rome
      -The Allied powers control Rome

      China
      -The Allied powers control all 18 originally controlled Chinese territories

      Europe
      -The Allied powers have liberated Paris

      Pacific
      -The Allied powers control all 8 originally controlled Japanese islands in the Pacific

      Africa
      -The Allied powers control all non-neutral territories on the continent of Africa

      Asia
      -The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai

      Attrition
      -The score is tied at the end of 8 complete game rounds (Allies automatically win by attrition).

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      Utah Deck.jpg

      YouTube Promotion Video

      https://www.youtube.com/watch?v=t6rP150jaIE

      Grasshopper’s G40 Utah Deck is now available at make playing cards…

      NO PIC.jpg

      BACK PIC.jpg

      SETUP PIC.jpg

      BLUE PIC.jpg

      RED PIC.jpg

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      Map files have been restored.

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      AMBILZI’S G40 MAP FILE

      AMBIZI’S G40 MAP FILE:
      https://www.mediafire.com/view/4ctvqjbd1v1llyu/Ambizi’s_G40_Map.jpg/file

      INTREPID’S G40 MAP FILE (RECOMMENDED)

      INTREPID’S G40 MAP FILE:
      https://www.mediafire.com/view/9izx2tv4303ekbu/Intrepid’s_G40_Map.jpg/file

      CYANIGHT’S G40 VARIANT MAP FILE (BASIC)

      CYANIGHT’S G40 VARIANT MAP FILE (BASIC):
      https://www.mediafire.com/view/7hnn8t33flpr6s3/Cyanight_Deluxe_Edition_(Basic).jpg/file

      DON’S G40 MAP FILE

      DON’S G40 MAP FILE:
      https://www.mediafire.com/view/sdfftg7s74aff0o/Don’s_G40_Map.jpg/file

      TJOEK’S 50AE MAP FILE (BASIC)

      TJOEK’'S 50AE MAP FILE (BASIC):
      https://www.mediafire.com/view/tou40v6acgx6zef/Tjoek’s_50AE_Basic_Map_File.jpg/file

      TJOEK’S 50AE MAP FILE (ADVANCED)

      TJOEK’'S 50AE MAP FILE (ADVANCED):
      https://www.mediafire.com/view/nivn2vceem5uw1x/Tjoek’s_50AE_Advanced_Map.jpg/file

      GRASSHOPPER’S G40 TOURNAMENT EDITION MAP FILE

      GRASSHOPPER’S G40 TOURNAMENT EDITION MAP FILE:
      https://www.mediafire.com/file/bz95g3zw2aj2o3n/Grasshopper’s+G40+Tournament+Edition+Map+File.jpg/file

      DON’S DE40 DELUXE EDITION MAP FILE

      DON’S DE40 DELUXE EDITION MAP FILE:
      https://www.mediafire.com/view/vwqn9iooerp3rh5/Don’s_DE40_Deluxe_Edition_Map.jpg/file

      GRASSHOPPER’S 41 ACADEMY EDITION MAP FILE

      GRASSHOPPER’S 41 ACADEMY EDITION MAP FILE:
      https://www.mediafire.com/view/ecl21vopw7rj643/Grasshopper’s_Academy_Edition_Map.jpg/file

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      Map files have been restored…

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper & Gargantua's 3G40 Deluxe Edition (Updated October 20th, 2018)

      @regularkid
      Coming soon… working on it.

      posted in Other Axis & Allies Variants
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      @c82rcn
      They will all be back up this weekend.

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      GRASSHOPPER’S CUSTOM BATTLE DICE (A&A Gaming Accessory)

      battle dice.jpg

      Now Available at Historical Board Gaming

      https://www.historicalboardgaming.com/Grasshoppers-Battle-Dice-40Set_p_2970.html

      You’ll get a set of 40 dice total (sold only as sets of 40, not sold separately by individual dice colours)

      10 - Black (1 side with a hit symbol)
      10 - Green (2 sides with hit symbols)
      10 - Blue (3 sides with hit symbols)
      10 - Red (4 sides with hit symbols)


      GRASSHOPPER’S UTAH CARD DECK (G40 Gaming Accessory)

      DECK PIC.jpg

      Now Available at Make Playing Cards

      https://www.makeplayingcards.com/sell/young-grasshopper

      You’ll get a 72 card deck with your choice of 2 different card stock material available… plastic ( P ), or standard smooth ( S )

      37 - National objective cards
      9 - National setup cards
      24 - Research and development cards
      2 - Reference cards

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Questions & Comments for Young Grasshopper

      @CaptainNapalm
      Hey Captian Napalm, right now in the summer of 2020 I have been finalizing all my past work regarding card decks for playing axis and allies. I just finished a card deck gaming accessory for playing OOB 1940 Global, which is a collection of cards that has been available in the past through various websites. However, I’m offering them once again on the best website for purchasing my decks at makeplayingcards.com… over the course of this summer, it is my goal to also finalize the G40 house rule deck that you are inquiring about, and make that deck available on the same site. It’s true that some of the rules have changed, and a new deck of cards will be needed, especially because I’m hosting another tournament here in Toronto in October of 2021. Those cards will be called Grasshopper’s T40 Deck (tournament rules) which will include my victory token cards and new research and developments. Look for this deck in my online store at make playing cards, as I’m aiming to get those completed before this winter (needs play testing). Thanks and I hope I answered your question. here is a link to my online store…

      https://www.makeplayingcards.com/sell/young-grasshopper?fbclid=IwAR3QT2jb9Tftv-FMkYMtH1fpT9LSXck_DwIJNVluxXa7gofnHlZZoN3Pqn0YG

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      GRASSHOPPER’S BATTLE DICE & CARD DECK GAMING ACCESSORIES

      189786B2-E93D-4E71-B7BF-25FF15E94820.jpeg

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: G40 Balance Mod - Feedback Thread

      @trulpen never did get around to it, but I’ll be customizing all summer 2020 and should get one available before winter.
      YG

      posted in Other Axis & Allies Variants
      Young GrasshopperY
      Young Grasshopper
    • RE: Questions & Comments for Young Grasshopper

      @SeaZone91

      Hey SZ91… Thanks for the comments, and I really appreciate your kind compliments. The idea behind allowing UK Pacific going second in the order of play has everything to do with player assignments. In the adjusted order of play there can always be two players going at once with little to no interference with each other. This is a huge asset for games with 4 or more players because a game can move fast and end in a reasonable time frame. However, I understand the issues with balance if UK Pacific goes first, I’m working on my Academy Edition which has the same order of play and some care is required. I’ll be looking at my tournament rules soon and will get back to you about that Burma road build up problem. Thanks again, chat soon.
      YG

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      STRATEGIC BOMBING RAIDS

      AIR BATTLE:
      Air battles are triggered when the defender sends interceptors to engage a Strategic Bombing Raid. Strategic Bombers require 2 hits to destroy and get 1@1 each during an air battle. Also, Interceptors and escorts get 1@2 each during an air battle (tactical bombers may not participate in Strategic Bombing Raids). Disembarking after an air battle will force bombers to retreat from bombing, but will allow them to avoid AA fire, however, if one aircraft disembarks from after an air battle, then all attacking air units must disembark. A hit from interceptors may be applied by the attacker to any participating aircraft.

      AA GUN BARAGE:
      Aircraft that continue with the Bombing Raid after an air battle will now face AA fire from an AA Gun positioned within the territory of the factory being bombed (if applicable). An AA Gun will get a 1@1 per air unit, plus an extra 1@2 per strategic bomber.

      BOMBING RAID:
      Bombers that passed the previous 2 defensive stages of the raid may now bomb their target, each bomber will now roll 2 dice. A damaged bomber will apply their lowest roll, and an operational bomber will apply their highest roll… the total amount rolled is what the enemy must pay to the bank.

      MAXIMUM DAMAGE:
      The maximum amount in which bombers can force their enemy to pay the bank for bombing a single factory, is the total value of the territory being bombed plus the total value of the city (if applicable).

      NEW RULE MECHANICS:

      -9Qc5hgnTsIXzncwirpSMr8hfKJ1UhmZeMVM49ckSmFo9QXo-gaozzMp8S4r5Kuj.jpg

      NEW SETUP UNITS:

      Before the game begins, place a Japanese minor industrial complex in Shanghai, and 1 UK Pacific infantry unit on each of the following Islands: Sumatra, Java, and Celebes

      NEW DUTCH ISLAND RULES

      The oob rule allowing Pacific allies to land on Dutch Islands for the purpose of collecting their territory value has been removed. Allied powers may not collect income from Dutch Islands unless they are liberated from Axis control.

      NEW BOMBING RAID RULES:

      The +2 damage bonus for each strategic bomber conducting a bombing raid only applies if they did not face interceptors. Also, all damaged tactical facilities (airbase, naval base, rail station) must be fully repaired to become operational.

      NEW BATTLESHIP RULES:

      All attacking and defending battleships now roll 2 dice each during all combat rounds in which they are engaged by both air and sea units (back to 1 die each if damaged).

      NEW COMBINED ARMS:

      The combined arms rule allowing air units to hit submarines with a destroyer present, has now been modified to allow only tactical bombers to hit submarines with a destroyer present. Therefore, fighters and/or strategical bombers may not engage submarines under any circumstances.

      NEW CONVOY ZONES:

      The Atlantic sea zones numbered 107 and 108 are now convoy zones with a disruption value of 3 IPCs each. The axis powers may conduct convoy disruptions within these sea zones against the UK Europe economy, if the allies control London.

      NEW CHINA RULES:

      China no longer collects an income, instead during their place new units phase they will collect and place 1 infantry unit for every 2 territories they control (rounded down). China may also place 2 free artillery units if the allies have controlled all territories connecting the Burma road since the beginning of their turn.

      TRANS-SIBERIAN RAILROAD:

      The Soviet Union now begins the game with 3 rail stations in Russia, Timguska, and Buryatia. These rail stations are treated as tactical facilities for the purpose of bombing and assessing damage. During the non-combat movement phase only, Russia may deploy 1 land unit from a territory with an operational rail station, to a connecting rail station 3 spaces away in any direction.

      NEW DECLARATION OF WAR RULES

      The United Kingdom Pacific may not declare war, or perform an act of war against Japan until the beginning of their 3rd turn. However, if Japan makes an unprovoked attack against the UK Pacific before their 3rd turn, then the UK Pacific may declare war against Japan at the beginning of their next turn.

      The United States may not declare war, or perform an act of war against an Axis power until the beginning of their 3rd turn. However, if an Axis power makes an unprovoked attack against America or the UK Pacific before their 3rd turn, then America may declare war against the Axis powers at the beginning of their next turn.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      LEND LEASE ACT

      During each collect income phase, Russia will receive free units to place if the following conditions apply.

      1. Russia will place a free tank in Archangel if the Allies control both Archangel and London
      2. Russia will place a free mechanized infantry in Caucasus if the Allies control both Caucasus and Persia
      3. Russia will place a free artillery in Buryatia S.S.R if the Allies control both Buryatia S.S.R and Alaska

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      MOVEMENT RESTRICTIONS

      Chinese units (including aircraft) may not deploy outside of any originally controlled Chinese territories except Kwangtung.
      Russian units (including aircraft) may not move into any originally controlled Chinese territories except Manchuria.
      United Kingdom units (including aircraft) may not move into any originally controlled Chinese territories except Yunnan.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      CHINA RULES

      China does not collect an income like all other playable nations, instead China will receive 1 free Infantry unit to be placed within each originally controlled Chinese territory they control at the end of their turn. Also, if the Allies control all territories connecting the Burma Road. China will also receive 1 free artillery unit to be placed within any originally controlled Chinese territory at the end of their turn.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      VICTORY CITIES & VICTORY CITY POINTS

      WASHINGTON = 5 PTS
      OTTAWA = 2 PTS
      LONDON = 3 PTS
      PARIS = 3 PTS
      BERLIN = 3 PTS
      WARSAW = 1 PTS
      ROME = 3 PTS
      CAIRO = 2 PTS
      LENINGRAD = 2 PTS
      STALINGRAD = 2 PTS
      MOSCOW = 3 PTS
      CALCUTTA = 3 PTS
      HONG KONG = 1 PTS
      SHANGHAI = 2 PTS
      MANILA = 1 PTS
      SYDNEY = 2 PTS
      TOKYO = 3 PTS
      HONALULU = 2 PTS
      SAN FRANCISCO = 4 PTS

      VICTORY CITY ABILITIES

      SCRAMBLE DEFENCE:
      Eligible air units may scramble from a city into an adjacent sea zone to help defend from an attack. Tactical bombers and/or fighters may scramble any number up to the city point value from which they are scrambling. Multiple sea zones may be scrambled into from the same city as long as amount restrictions are obeyed.

      AIRBOURNE ASSAULT:
      Any number of Infantry units may paratroop from a city up to the city point value from which they are departing, they may paratroop into a land battle up to 3 spaces away. Total amount of infantry units allowed in an airborne assault is determined by the number of ground units attacking by amphibious assault and/or from an adjacent territory. Each paratrooping infantry unit is vulnerable to AA fire before land combat begins.

      STRONGHOLD DEFENCE:
      Any number of Infantry units up to the city point value may defend a city territory @3 or less.

      WARTIME ECONOMY:
      During their collect income phase, each nation must collect bonus income in the amount of all their city point values combined.

      UNCONDITIONAL SURRENDER:
      There is a combined grand total of 50 victory city points on the board. If at the end of any given game round (including the last) the Axis control a total of 30 VCPs, then the Axis win the war. The game will last a total of 9 rounds, if the Axis have not acieved their victory condition by the end of round 9, then the Allies develop nuclear technology and win the war.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      GRASSHOPPER’S 1941 ACADEMY EDITION: SETUP CHARTS

      GERMANY: 36 IPCs / 8 VCPs

      Germany: 3 Infantry, 2 Artillery, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
      Western Germany: 3 Infantry, 4 Mechanized Infantry, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 1 AA gun, 1 Factory
      Northwestern Europe: 3 Infantry, 1 Tank, 1 Fighter
      France: 4 Infantry, 2 Artillery, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 AA Gun, 1 Factory
      Czechoslovakia/Hungary: 3 Infantry, 3 Tanks
      Poland: 4 Infantry, 2 Artillery, 2 Tanks, 1 Tactical Bomber
      Bulgaria/Romania: 3 Infantry, 2 Artillery, 2 Tanks, 1 Fighter
      Norway: 3 Infantry, 1 Fighter
      Finland: 2 Infantry
      Morocco: 1 Infantry, 1 Tank, 1 Fighter
      Algeria: 1 Infantry, 1 Artillery, 1 AA Gun

      Sea Zone A-2: 1 Submarine
      Sea Zone A-3: 1 Submarine
      Sea Zone B-1: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone A-7: 1 Submarine
      Sea Zone A-11: 1 Submarine
      Sea Zone M-1: 1 Transport, 1 Submarine


      UNITED KINGDOM PACIFIC: 24 IPCs / 7 VCPs

      India: 3 Infantry, 2 Artillery, 1 Fighter, 1 Tactical Bomber, 1 AA Gun, 1 Factory
      Burma: 2 Infantry, 1 Fighter
      Kwangtung: 2 Infantry, 1 AA Gun
      East Indies: 1 Infantry
      Borneo: 1 Infantry
      Australia: 3 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Factory
      Egypt: 2 Infantry

      Sea Zone I-3: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone P-25: 1 Transport, 1 Destroyer, 1 Cruiser


      JAPAN: 23 IPCs / 5 VCPs

      Japan: 8 Infantry, 2 Artillery, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 1 AA Gun, 1 Factory
      Manchuria: 8 Infantry, 2 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter
      Kiangsu: 6 Infantry, 2 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
      French Indo-China/Thailand: 6 Infantry, 2 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 AA Gun
      Iwo Jima: 2 Infantry, 1 Fighter
      Okinawa: 2 Infantry, 1 Fighter
      Formosa: 1 Fighter
      Caroline Islands: 3 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AA Gun

      Sea Zone P-8: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
      Sea Zone P-9: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
      Sea Zone P-13: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
      Sea Zone P-7: 1 Transport
      Sea Zone P-11: 1 Transport
      Sea Zone P-23: 1 Submarine
      Sea Zone I-5: 1 Submarine


      UNITED KINGDOM EUROPE: 27 IPCs / 8 VCPs

      United Kingdom: 3 Infantry, 1 Artillery, 1 Tank, 3 Fighters, 1 Strategic Bomber, 1 AA Gun, 1 Factory
      Eastern Canada: 2 Infantry, 1 Tank, 1 Fighter, 1 Factory
      Gibraltar: 1 Infantry, 1 Fighter, 1 AA Gun
      Malta: 1 Infantry, 1 Fighter, 1 AA Gun
      Egypt: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 AA Gun
      Anglo-Egypt Sudan: 1 Infantry
      Trans-Jordan: 1 Infantry
      Union of South Africa: 2 Infantry, 1 Artillery
      Western Canada: 1 Infantry

      Sea Zone A-5: 1 Cruiser, 1 Battleship
      Sea Zone A-6: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone A-8: 1 Transport, 1 Destroyer
      Sea Zone A-12: 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
      Sea Zone M-4: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser
      Sea Zone I-9: 1 Transport, 1 Destroyer


      ITALY: 13 IPCs / 3 VCPs

      Italy: 3 Infantry, 2 Fighters, 1 Strategic Bomber, 1 AA Gun, 1 Factory
      Balkans: 2 Infantry, 1 Tank, 1 Tactical Bomber
      Libya: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank

      Sea Zone M-2: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser
      Sea Zone M-3: 1 Transport, 1 Cruiser, 1 Battleship


      CHINA:

      Suiyuan: 2 Infantry
      Hupeh: 2 Infantry
      Sikang: 2 Infantry, 1 Fighter
      Yunnan: 3 Infantry, 1 Artillery
      Fukien: 1 Infantry


      SOVIET UNION: 37 IPCs / 7 VCPs

      Russia: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
      Urals: 1 Infantry
      Novosibirsk: 2 Infantry
      Smolensk: 1 Infantry
      Archangel: 2 Infantry
      Karelia: 5 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tactical Bomber, 1 AA Gun, 1 Factory
      Baltic States: 4 Infantry, 1 Fighter
      Belorussia: 2 Infantry
      East Poland: 3 Infantry, 1 Fighter
      Eastern Ukraine: 1 Infantry, 1 Artillery
      Ukraine: 3 Infantry, 1 Fighter
      Caucasus: 4 Infantry, 1 Artillery, 1 Tank, 1 AA Gun, 1 Factory
      Yakut S.S.R: 1 Infantry
      Stanovoj Chrebet: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 AA Gun
      Soviet Far East: 2 Infantry
      Buryatia S.S.R: 4 Infantry

      Sea Zone A-4: 1 Submarine
      Sea Zone B-2: 1 Transport, 1 Submarine, 1 Cruiser


      UNITED STATES: 47 IPCs / 12 VCPs

      Eastern United States: 2 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 AA Gun, 1 Factory
      Central United States: 1 Infantry, 1 Artillery, 1 Tank, 1 Strategic Bomber
      Western US: 2 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Factory
      Hawaiian Islands: 2 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AA Gun
      Midway: 1 Infantry
      Wake Island: 1 Infantry
      Philippines: 2 Infantry, 1 Fighter, 1 AA Gun

      Sea Zone A-9: 1 Transport, 1 Cruiser, 1 Battleship
      Sea Zone P-4: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier ( 1 Tactical Bomber & 1 Fighter)
      Sea Zone P-16: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship
      Sea Zone P-14: 1 Transport, 1 Destroyer
      Sea Zone P-21: 1 Submarine

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s G41 AE Template

      GRASSHOPPER’S 1941 ACADEMY EDITION: UNIT PROFILES

      SEA UNITS:

      TRANSPORT

      COST - 6 IPCs
      MOVE - 2
      ATTACK - N/A
      DEFEND - N/A
      CONVOY - N/A

      • May be removed as a casualty during combat at a ratio of 3/1 (unit/hit).

      SUBMARINE

      COST - 7 IPCs
      MOVE - 2
      ATTACK - @2 or less
      DEFEND - @1
      CONVOY - @5 or less

      DESTROYER

      COST - 8 IPCs
      MOVE - 2
      ATTACK - @2 or less
      DEFEND - @2 or less
      CONVOY - @2 or less

      CRUISER

      COST - 12 IPCs
      MOVE - 2
      ATTACK - @3 or less
      DEFEND - @3 or less
      CONVOY - @3 or less

      • Attacks with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units
      • Defends with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units

      AIRCRAFT CARRIER

      COST - 16 IPCs
      MOVE - 2
      ATTACK - @1
      DEFEND - @2 or less
      CONVOY - N/A

      • Requires 2 hits to destroy

      BATTLESHIP

      COST - 20 IPCs
      MOVE - 2
      ATTACK - @4 or less
      DEFEND - @4 or less
      CONVOY - @4 or less

      • Attacks with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
      • Defends with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
      • Requires 2 hits to destroy
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
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