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    Posts made by Young Grasshopper

    • RE: A&A50 Alternative Set-Up

      We played our alternative set-up today and it went very well.

      Germany did not hit the British aircraft carrier with everything they could so after some bad dice rolls and a late retreat from the Germany, the UK was left with 2 fighters that flew to Gibralter and later sunk the Italian destroyer. A better battle from the Germans would have balanced the Atlantic but the 2 British fighters didn’t cause too much damage in the long run.

      In a strange twist the German player decided to lose the battleship as a casualty in SZ2 and instead kept the 2 submarines (which stayed in the Atlantic for 3 rounds harassing the British and American efforts),

      Japan was as strong as ever but the US was not far behind with the starting battleship in SZ56 and it wasn’t a problem as far as balance. The pearl harbour ships were destroyed without shooting down a single plane but the Japanese submarine was sunk.

      If there was one negative, it may have been how easily the Germans invaded Russia with below average dice rolls so we are considering adding 1 Russian infantry in East Poland.

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      Thank you very much…. We will be playing our new set-up tommorow so I will let you know how that goes as well.

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      Imperious Leader…. could you build my alternative set-up on your board and tell me if there are any game balance problems you can see?

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: Cmdr Jennifer Hijacks “Enhanced” – How do you really feel about it.

      I’m new to this conversation but if I were asked, I would say that unless it came from Larry Harris himself, they are all unofficial house rules. Almost every enthusiastic A&A player at one time or anouther changed the rules because they believed that they could make the game better…… its only natural. That being said, anything can get published but was it under the game labels that have owned the rights to Larry Harris’s design in the past? Thats the question… so whats the answer?

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      @Imperious:

      Classic and Revised both include the Bismark though.  It’s stationed in the Central Med, but it’s represented.

      I too think the set up should be changed to a scenario where all players have somewhat a complete army

      for the Germans this would be the BB, and perhaps another bomber

      For Italy its one more DD

      For Russia definatly they need the 2 fighters and 1 bomber and some tanks

      for Japan i think they are ok

      USA is ok except perhaps one more ship

      UK needs another BB and another CA or perhaps a carrier

      but everything needs to be balanced.

      Well our set-up addresses everything you listed so maybe we are on the right track after all…. as for being balanced only time will tell but I think it is important not to keep making changes. Make house rules to best improve the quality of the game and than force players to deal with the challenges those new rules bring. That being said we have made 1 change already… instead of adding a British boat we have taken away 1 German Submarine. I have already modified the list above.

      As for German boats in the Med… When the British sunk the French fleet, didn’t Germany salvage anything after they occupied France?

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      @Cmdr:

      If we give Germany a BB, I think it should be in SZ 5 (playability wise) and England should get +1 BB +2 CA to bring their fleet up to date power wise. (Bismark took out some UK BBs, but the Bismark was also lost, if we revive the Bismark, it’s only fair to revive the British ships too.)

      Using our set-up above, do you think the British should get more starting boats?

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      @Imperious:

      Why did you make this set up anyway? Is it for a different period your covering? or you are trying to go for Realistic?

      We as a group are trying to go for fun (and maybe a little historical reality). We want certian aspects of the war represented in our set-up regardless of when they exactly happened like the Bizmarck and Hood battle, German U-boats praying on allied shipping lanes, Rommel in Africa, U-81 sinking the Ark Royal aircraft carrier just east of Gibralter and of course the raid on Pearl Harbour where there should be at least 1 American Battleship.

      We like that the game begins with extra elements such as a German Battleship, a British aircraft carrier, a Russian and Italian bomber and American battleships. The British fleet is still vulnerable to a compleate wipe out (as ussual) however, a German Submarine might survive this round 1 battle which would be fine given their historic presence in the Atlantic. We are not 100% going for historic acuracy as much as we are trying to include all the great stories of the war into our set-up without worrying about perfection. We think the nations are ballanced give or take a cruiser here or there but we don’t want a player to feel defeated before they even get a turn playing a certain side.

      I understand that 1 Battleship in history dose not nor should it represent 1 plastic piece in the game. There was alot of thought and play testing by the designers who carfully ballanced history with game play however, Our group is under the opinion that it is more fun to have a Battleship and lose it in the first battle than to never have a Battleship at all.

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      @Cmdr:

      I dunno if Germany warrants a battleship, especially in SZ 6.  If they are getting one, it should be in SZ 5 I think.

      Just a thought.  Anyway, I’ve been working on my own house rules, something completely original and it’s got some starting unit set up alterations as well (since there are some glaring deficiencies in the original set up from my perspective including, among other things, the inability of Germany to follow up on Round 2 to support their round 1 actions.)

      I am a big WW2 buff and it has always bothered me from A&A Classic to A&A50 that the German Battleship Bizmarck was not represented. The story about Bizmarck (the battleship in SZ6) breaking out into the Atlantic through the Noregian forge and than engaging the H.M.S Hood (the battleship in SZ2) is the greatest story of the war. The Atlantic theater should look the same after Germany’s turn anyway, it will just take bigger and longer sea battles in R1. So it is more of an historical placement than a strategical one (I’m so suprised the designers didn’t account for the Bizmarck this time around) Thank you for the imput and I do agree that 1941 and 42 both have serious problems…… With our set-up I’m worried about imbalances between nations. Do you have you’re own set-up you could share?

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A50 Alternative Set-Up

      The above list may become our “house set-up rule” between my friends and I so if anyone has time to look at it and tell us about any problems you see…… That would be really helpfull.
      Thank you.

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • A&A50 Alternative Set-Up

      GERMANY   ( $ 31 )

      Sea Zone 5 – 1 Cruiser, 1 Transport

      Sea Zone 6 – 1 Battleship

      Sea Zone 7 – 1 Submarine

      Sea Zone 8 – 1 Submarine

      Sea Zone 13 – 1 Destroyer, 1 Submarine, 1 Transport

      Norway – 3 Infantry, 1 Fighter

      Finland – 2 Infantry

      North-western Europe – 2 Infantry, 1 Tank, 1 Fighter

      France – 2 Infantry, 1 Fighter, 1 AA-Gun

      Germany – 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

      Poland – 4 Infantry, 1 Artillery, 3 Tanks, 1 Fighter

      Czechoslovakia / Hungary – 2 Infantry, 1 Artillery

      Bulgaria / Romania – 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter

      Morocco / Algeria – 2 Infantry

      Libya – 2 Infantry, 1 Artillery, 1 Tank

      SOVIET UNION   ( $ 30 )

      Sea Zone 4 – 1 Submarine

      Karelia S.S.R – 4 Infantry, 1 Artillery, 1 Tank, 1 Factory, 1 AA-Gun

      Archangel – 2 Infantry

      Baltic States – 3 Infantry

      Belorussia – 2 Infantry

      Russia – 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

      Novosibirsk – 2 Infantry

      East Poland – 3 Infantry

      Eastern Ukraine – 2 Infantry

      Ukraine – 2 Infantry

      Caucasus – 4 Infantry, 1 Artillery, 1 Tank, 1 Factory, 1 AA-Gun

      Kazakh S.S.R – 2 Infantry

      Yukut S.S.R – 1 Infantry, 1 Artillery

      Stanovoj Chrebet – 1 Infantry, 1 Artillery

      Soviet Far East – 2 Infantry

      Buryatia – 3 Infantry

      UNITED KINGDOM   ( $ 43 )

      Sea Zone 2 – 1 Battleship, 1 Cruiser, 1 Transport

      Sea Zone 9 – 1 Destroyer, 1 Transport

      Sea Zone 12 – 1 Aircraft Carrier / 2 Fighters, 1 Cruiser

      Sea Zone 27 – 1 Transport

      Sea Zone 35 – 1 Destroyer, 1 Transport

      Sea Zone 41 – 1 Destroyer, 1 Transport

      Eastern Canada – 2 Infantry, 1 Fighter

      U.K – 3 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 1 Factory, 1 AA-Gun

      Egypt – 3 Infantry, 1 Artillery, 1 Tank, 1 Fighter

      Trans-Jordan – 2 Infantry

      Belgian Congo – 1 Infantry

      Union of South Africa – 2 Infantry

      India – 3 Infantry, 1 Artillery, 1 Fighter, 1 AA-Gun

      Burma – 1 Infantry

      Kwangtung – 1 Infantry

      East Indies – 1 Infantry

      Borneo – 1 Infantry

      New Guinea – 1 Infantry

      Australia – 3 Infantry, 1 Artillery, 1 AA-Gun

      New Zealand – 1 Infantry

      Western Canada – 1 Infantry

      ITALY   ( $ 10 )

      Sea Zone 14 – 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport

      Italy – 2 Infantry, 1 Artillery, 1 Tank, 1Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

      Balkans – 2 Infantry, 1 Tank

      Libya – 2 Infantry

      JAPAN   ( $ 17 )

      Sea Zone 62 – 1 Battleship, 2 Transports

      Sea Zone 61 – 1 Cruiser, 1 Destroyer, 1 Transport / 2 Infantry, 1 Transport / 2 Infantry

      Sea Zone 36 – 1 Battle Ship, 1 Cruiser

      Sea Zone 52 – 1 Aircraft Carrier / 2 Fighters, 1 Aircraft Carrier / 2 Fighters

      Sea Zone 48 – 1 Submarine

      Japan – 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

      Manchuria – 3 Infantry, 1 Artillery, 1 Fighter

      Kiangsu – 2 Infantry, 1 Artillery

      French Indo-China Thailand – 3 Infantry, 1 Artillery, 1 Fighter

      Formosa – 1 Infantry

      Okinawa – 1 Infantry

      Iwo Jima – 1 Infantry

      Caroline Islands – 1 Infantry

      UNITED STATES   ( $ 40 )

      Sea Zone 10 – 1 Destroyer, 1 Transport

      Sea Zone 45 – 1 Submarine

      Sea Zone 50 – 1 Destroyer, 1 Transport

      Sea Zone 53 – 1 Battleship, 1 Cruiser

      Sea Zone 54 – 1 Aircraft Carrier / 2 Fighters, 1 Destroyer

      Sea Zone 56 – 1 Battleship, 1 Transport

      Eastern U.S – 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

      Philippine Islands – 2 Infantry

      Wake Islands – 1 Infantry

      Hawaiian Islands – 2 Infantry, 1 Fighter

      Midway – 1 Infantry

      Alaska – 1 Infantry

      Western U.S – 2 Infantry, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

      Central U.S – 1 Infantry

      CHINA

      Place 1 Infantry unit on each Chinese territory.

      China produces 2 Infantry units every round provided that China holds at least 1 Chinese territory.

      The U.S player may move Chinese units during their turn and place new Chinese units on any territory China owns.

      posted in House Rules
      Young GrasshopperY
      Young Grasshopper
    • RE: Cutting the Italian legs out from under the axis

      Instead of Strategic Bombing Raids Britian and America could use Archangel as a staging ground for their bombers to hit the Italian fleet and than land in Gibralter. Archangel because it is the fastest place bombers can deploy to and still be able to cover the entire Mediterranean as Italy will see what the British have done and sail east to avoid the US from doing the same. These would be costly suicide missions of course but if it means the difference between winning and losing the war than it might be worth it. It could be called “The Dead Angel Run” thoughts?

      posted in 1941 Scenario
      Young GrasshopperY
      Young Grasshopper
    • RE: 1941 - Allies Strategy.

      @tarkonis:

      @Trisdin:

      • 1 Transport from sea zone 41 will pick-up 1 infantry and 1 artilery from Australia and move them to sea zone 43.
      • 1 Destroyer from sea zone 41 will move into sea zone 43.

      Hi again mate

      Could you tell me what is the purpose of this move?

      This force will help supply Africa as Italy and Japan may target the factory. It’s just going the long route to be 100% sure of safe passage. Time is everything, Italy has broken through Egypt, pushing south and spreading thin, thats when the small Aussie troop convoy will get there and reinforce the effort. The factory in South Africa only produces 2 units but just before North Africa is held and the British are crossing the suez to liberate India than the African factory can pump out planes to sink the Italian fleet or subs the help the Americans in the South Pacific. I trully believe that a factory in South Africa is a great way for the British to be competetive and avoid being obsolete, why force the US to deal with Africa while the UK’s only option will become SBR’s and France (if they can afford it without Africa)?. The factory just needs some early backup.

      posted in 1941 Scenario
      Young GrasshopperY
      Young Grasshopper
    • RE: How to cut Germany's economy over half in three turns

      @alwayswin:

      I almost never strat. bomb in my strategy, it’s too expensive and too risky.

      There might be a case for you’re argument, If Britian Flies into Germany with 2 Bombers and avoids snake eyes than there is a potential of taking a maximum $12 from the enemy (best case senario) however, if Germany shots down just one British bomber than they have already achieved the max damage $12 that britian was hoping for in the first place. My question is…. Besides SBR’s what else can Britian and America do to slow down Germany before an invasion?

      posted in 1941 Scenario
      Young GrasshopperY
      Young Grasshopper
    • RE: How to cut Germany's economy over half in three turns

      @tin_snips:

      i just feel that, like any strategy employed in this game, you cannot pick one and go with it. you need a spread of them, and be ready to change in your next turn if an opportunity presents itself   :-o

      This is most true, If the UK builds only ships or only planes around London than by round 3…… London might be the only thing left.

      posted in 1941 Scenario
      Young GrasshopperY
      Young Grasshopper
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