Thanks guys for testing out the software for these rules, how are you all liking it?.. and is it still an Axis 1-0 lead with the London token?
Posts made by Young Grasshopper
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RE: YGrules 5 player gameposted in Play Boardgames
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RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)posted in Events
@robson Thanks… what kind of results have you experienced?
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RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)posted in Axis & Allies Global 1940
Thanks for that link, I’ve been having a lot of success with "make playing cards” both with the quality of their cards and their shipments arriving in good time. I think I’ll take down the drivethru options as I don’t want this to happen to anyone else, and that Omaha deck is going to be obsolete soon anyways. If you PM me your contact info, I’ll see about sending you something for your troubles.
YG
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RE: Grasshopper’s 3G40 Tournament Edition (Rule Set)posted in Young Grasshopper
FREQUENTLY ASKED QUESTIONS

FAQ:
Q: If Calcutta falls, does Sydney become the new capital of the United Kingdom Pacific?
A: No, if Calcutta falls the UK Pacific is without a capital, and without an income until Calcutta is liberated. This situation is similar to the rules for UK Europe regarding London and Ottawa.
Q: If UK Pacific land units from the Pacific side of the board move into and capture Iraq, does the UK Pacific collect for those 2 IPCs?
A: Yes, the UK Pacific economy will collect for all territories captured and controlled by grey units regardless of position on the board.
Q: For the Allied Diplomacy objective, what if the strict neutrals are turned and more pro-Allied neutrals are added to the board?
A: The pro-Allied territories required for the Diplomacy objective only include the 8 original pro-Allied territories from the start of the game.
Q: Regarding turn blocks, what happens if German aircraft are attacking an Allied fleet in the Med containing UK Pacific ships.
A: In all situations where two nations within the same turn block could possibly engage each other, all players must stop and wait for the first nation within that turn block to fully complete their entire turn before continuing.
Q: Why are the player assignments mandatory?, does this mean I can’t play both Russia and America while my teammate plays UKE, UKP and France?
A: The order of play and the mandatory player assignments work together with the turn blocks to provide faster game rounds. Therefore, 1 player playing Russia and America while another plays UKE, UKP, and France is not allowed during the tournament.
Q: Which Islands are involved in both the Allied and Axis Pacific tokens?
A: For the Allied Pacific token they must control Okinawa, Iwo Jima, Formosa, Marianas, Hainan, Palau, Caroline, and Marshall. For the Axis Pacific token they must control Aleutian, Midway, Guam, Wake, Hawaiian, Philippines, Johnston, and Line.
Q: If I purchase an aircraft carrier in sea zone 106 the same turn I get a free fighter in Quebec, can I immediately place that free fighter on the new carrier?
A: No, although in all other cases it is allowed, the free fighter in the American Lend Lease rule is special and must be placed in Quebec. This reflects the nature in which those aircraft came to be in Canada’s possession during the war.
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RE: Grasshopper’s 3G40 Tournament Edition (Rule Set)posted in Young Grasshopper
THE NEW TURN STAGES

Coming Soon…
Turn stages are represented by cards that players must use during the 2022 tournament, they are designed to prevent misunderstandings around the table.
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RE: Grasshopper’s 3G40 Tournament Edition (Rule Set)posted in Young Grasshopper
THE NEW PLAYER ASSIGNMENTS (MANDATORY)

REPLACES THE OOB SUGGESTIONS FOR MULTI PLAYER ASSIGNMENTS
(NOTE: These new assignments provide faster game play by allowing 2 players to conduct their turn sequences at the same time)
TWO (2) PLAYER GAME
Axis - 1 Player
Player A - Germany, Japan, ItalyAllies - 1 Player
Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France
THREE (3) PLAYER GAME (SCENARIO 1)
Axis - 1 Player
Player A - Germany, Japan, ItalyAllies - 2 Players
Player B - UK Pacific, China, United States
Player C - UK Europe, Soviet Union, France
THREE (3) PLAYER GAME (SCENARIO 2)
Axis - 2 Players
Player A - Germany, Italy
Player C - JapanAllies - 1 Player
Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France
FOUR (4) PLAYER GAME
Axis - 2 Players
Player A - Germany, Italy
Player C - JapanAllies - 2 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, Soviet Union, France
FIVE (5) PLAYER GAME (SCENARIO 1)
Axis - 2 Players
Player A - Germany, Italy
Player C - JapanAllies - 3 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, France
Player E - Soviet Union
FIVE (5) PLAYER GAME (SCENARIO 2)
Axis - 3 Players
Player A - Germany
Player C - Japan
Player E - ItalyAllies - 2 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, Soviet Union, France
SIX (6) PLAYER GAME
Axis - 3 Players
Player A - Germany
Player C - Japan
Player E - ItalyAllies - 3 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, France
Player F - Soviet Union -
RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)posted in Axis & Allies Global 1940
@tchenao So sorry to hear that man, lately I’ve been promoting a new site with much better quality and shipping results, you can find them here…
Now Available at Make Playing Cards
https://www.makeplayingcards.com/sell/young-grasshopperIf you send me the link you used at drivethroughcards, I can see about bringing down my designs from there so that no-one else pays and goes without a deck shipped to them.
YG
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RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)posted in Events
@barnee Hey Barnee, thanks for the offer, really appreciate it… I’ll send you a private message
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RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)posted in Axis & Allies Global 1940
@rammstein I’m working in something along those lines now… remind me in a week if you don’t see anything from me before that.
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RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)posted in Events
@robson unfortunately no, and I’m not sure if there will ever be one unless someone does it for me… I don’t have the time to learn how.
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RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)posted in Axis & Allies Global 1940
@tchenao So did it arrive?.. if so, how long did it take?
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RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)posted in Axis & Allies Global 1940
@mjdg That will be a whole new deck called “Omaha”… you will need both Utah and Omaha decks to play my tournament edition rules. Omaha deck will be available no later than the summer of 2021.
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RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)posted in Events
@mjdg Any threads posted by me on Harris Game Designs are outdated, please use this site for updated event details and tournament rules.
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RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)posted in Events
@mjdg What do you mean denied?.. click this link…
https://www.axisandallies.org/forums/topic/35655/grasshopper-s-g40-tournament-edition-rule-set/4
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@snigg that’s what I thought, thanks
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
Can a Romanian factory place a transport in sea zone 100 while the Turkish strait is closed?
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RE: Grasshopper’s 1941 Academy Edition (Rule Set)posted in Young Grasshopper
SEA UNIT PROFILES

TRANSPORT
COST - 6 IPCs
MOVE - 2
ATTACK - N/A
DEFEND - N/A
CONVOY - N/A- May be removed as a casualty during combat at a ratio of 3/1 (unit/hit).
SUBMARINE
COST - 7 IPCs
MOVE - 2
ATTACK - @2 or less
DEFEND - @1
CONVOY - @5 or lessDESTROYER
COST - 8 IPCs
MOVE - 2
ATTACK - @2 or less
DEFEND - @2 or less
CONVOY - @2 or lessCRUISER
COST - 12 IPCs
MOVE - 2
ATTACK - @3 or less
DEFEND - @3 or less
CONVOY - @3 or less- Attacks with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units
- Defends with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units
AIRCRAFT CARRIER
COST - 16 IPCs
MOVE - 2
ATTACK - @1
DEFEND - @2 or less
CONVOY - N/A- Requires 2 hits to destroy
BATTLESHIP
COST - 20 IPCs
MOVE - 2
ATTACK - @4 or less
DEFEND - @4 or less
CONVOY - @4 or less- Attacks with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
- Defends with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
- Requires 2 hits to destroy
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RE: Grasshopper’s 1941 Academy Edition (Rule Set)posted in Young Grasshopper
AIR UNIT PROFILES

FIGHTER
COST - 10 IPCs
MOVE - 4
ATTACK - @3 or less
DEFEND - @4 or less
INTERCEPTING - @2 or less
ESCORTING - @2 or less
CONVOY RAIDING- @2 or less- May scramble from eligible territories
- May choose enemy casualties for hits when escorting and intercepting
TACTICAL BOMBER
COST - 12 IPCs
MOVE - 4
ATTACK - @3 or less
DEFEND - @3 or less
CONVOY - @3 or less- May scramble from eligible territories
- May hit subs when combined with a destroyer
STRATEGIC BOMBER
COST - 14 IPCs
MOVE - 6
ATTACK - @4 or less
DEFEND - @1 or less
AIR BATTLE - @1
CONVOY - N/A
BOMBING RAID - 2 dice per bomber (apply the lowest roll for a damaged bomber, apply the highest roll for a fully operational bomber)- Strategic Bombers require 2 hits to destroy
- When a strategic bomber takes damage during combat, they will no longer get an attack value
- Damaged Strategic Bombers must remain in battle until combat ends
- To determine performance during Strategic Bombing Raids, see the SBR rules below.
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RE: Grasshopper’s 1941 Academy Edition (Rule Set)posted in Young Grasshopper
LAND UNIT PROFILES

INFANTRY
COST - 3 IPCs
MOVE - 1
ATTACK - @1
DEFEND - @2 or less- Attacks @2 or less when combined with an artillery unit
ARTILLERY
COST - 4 IPCs
MOVE - 1
ATTACK - @2 or less
DEFEND - @2 or lessMECHANIZED INFANTRY
COST - 5 IPCs
MOVE - 2
ATTACK - @2 or less
DEFEND - @2 or less- May each tow 1 artillery unit or 1 AA gun during the non combat movement phase
- May blitz when combined with a tank (must begin and end combat movement in same territory as blitzing tank)
AA GUN
COST - 5 IPCs
MOVE - 1
ATTACK - @1 against each defending tac bomber and fighter only
DEFEND - @1 against each attacking tac bomber and fighter
DEFEND- @2 or less against each attacking strategic bomber (to be rolled separately)- Fires one round only before ground combat
- Must be last casualty removed from battle
TANK
COST - 6 IPCs
MOVE - 2
ATTACK - @3 or less
DEFEND - @3 or less- May blitz through unoccupied enemy territories