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    Posts made by Young Grasshopper

    • RE: YGrules 5 player game

      Thanks guys for testing out the software for these rules, how are you all liking it?.. and is it still an Axis 1-0 lead with the London token?

      posted in Play Boardgames
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @mjdg Is this Malcolm?

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @robson Thanks… what kind of results have you experienced?

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      Thanks for that link, I’ve been having a lot of success with "make playing cards” both with the quality of their cards and their shipments arriving in good time. I think I’ll take down the drivethru options as I don’t want this to happen to anyone else, and that Omaha deck is going to be obsolete soon anyways. If you PM me your contact info, I’ll see about sending you something for your troubles.

      YG

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Tournament Edition (Rule Set)

      FREQUENTLY ASKED QUESTIONS

      tankograd_4.jpg

      FAQ:


      Q: If Calcutta falls, does Sydney become the new capital of the United Kingdom Pacific?

      A: No, if Calcutta falls the UK Pacific is without a capital, and without an income until Calcutta is liberated. This situation is similar to the rules for UK Europe regarding London and Ottawa.


      Q: If UK Pacific land units from the Pacific side of the board move into and capture Iraq, does the UK Pacific collect for those 2 IPCs?

      A: Yes, the UK Pacific economy will collect for all territories captured and controlled by grey units regardless of position on the board.


      Q: For the Allied Diplomacy objective, what if the strict neutrals are turned and more pro-Allied neutrals are added to the board?

      A: The pro-Allied territories required for the Diplomacy objective only include the 8 original pro-Allied territories from the start of the game.


      Q: Regarding turn blocks, what happens if German aircraft are attacking an Allied fleet in the Med containing UK Pacific ships.

      A: In all situations where two nations within the same turn block could possibly engage each other, all players must stop and wait for the first nation within that turn block to fully complete their entire turn before continuing.


      Q: Why are the player assignments mandatory?, does this mean I can’t play both Russia and America while my teammate plays UKE, UKP and France?

      A: The order of play and the mandatory player assignments work together with the turn blocks to provide faster game rounds. Therefore, 1 player playing Russia and America while another plays UKE, UKP, and France is not allowed during the tournament.


      Q: Which Islands are involved in both the Allied and Axis Pacific tokens?

      A: For the Allied Pacific token they must control Okinawa, Iwo Jima, Formosa, Marianas, Hainan, Palau, Caroline, and Marshall. For the Axis Pacific token they must control Aleutian, Midway, Guam, Wake, Hawaiian, Philippines, Johnston, and Line.


      Q: If I purchase an aircraft carrier in sea zone 106 the same turn I get a free fighter in Quebec, can I immediately place that free fighter on the new carrier?

      A: No, although in all other cases it is allowed, the free fighter in the American Lend Lease rule is special and must be placed in Quebec. This reflects the nature in which those aircraft came to be in Canada’s possession during the war.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Tournament Edition (Rule Set)

      THE NEW TURN STAGES

      6e86ecf927e1c019a1e9a03cf65c1dfa.jpg

      Coming Soon…

      Turn stages are represented by cards that players must use during the 2022 tournament, they are designed to prevent misunderstandings around the table.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Tournament Edition (Rule Set)

      THE NEW PLAYER ASSIGNMENTS (MANDATORY)

      1YZFJlEP-zt8TFGoHIQVPkDDoVl3l38ZhcWNGUnHVAAa4F8uNDZOPHYWSDfXLJUD.jpg

      REPLACES THE OOB SUGGESTIONS FOR MULTI PLAYER ASSIGNMENTS

      (NOTE: These new assignments provide faster game play by allowing 2 players to conduct their turn sequences at the same time)


      TWO (2) PLAYER GAME

      Axis - 1 Player
      Player A - Germany, Japan, Italy

      Allies - 1 Player
      Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France


      THREE (3) PLAYER GAME (SCENARIO 1)

      Axis - 1 Player
      Player A - Germany, Japan, Italy

      Allies - 2 Players
      Player B - UK Pacific, China, United States
      Player C - UK Europe, Soviet Union, France


      THREE (3) PLAYER GAME (SCENARIO 2)

      Axis - 2 Players
      Player A - Germany, Italy
      Player C - Japan

      Allies - 1 Player
      Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France


      FOUR (4) PLAYER GAME

      Axis - 2 Players
      Player A - Germany, Italy
      Player C - Japan

      Allies - 2 Players
      Player B - UK Pacific, China, United States
      Player D - UK Europe, Soviet Union, France


      FIVE (5) PLAYER GAME (SCENARIO 1)

      Axis - 2 Players
      Player A - Germany, Italy
      Player C - Japan

      Allies - 3 Players
      Player B - UK Pacific, China, United States
      Player D - UK Europe, France
      Player E - Soviet Union


      FIVE (5) PLAYER GAME (SCENARIO 2)

      Axis - 3 Players
      Player A - Germany
      Player C - Japan
      Player E - Italy

      Allies - 2 Players
      Player B - UK Pacific, China, United States
      Player D - UK Europe, Soviet Union, France


      SIX (6) PLAYER GAME

      Axis - 3 Players
      Player A - Germany
      Player C - Japan
      Player E - Italy

      Allies - 3 Players
      Player B - UK Pacific, China, United States
      Player D - UK Europe, France
      Player F - Soviet Union

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      @tchenao So sorry to hear that man, lately I’ve been promoting a new site with much better quality and shipping results, you can find them here…

      Now Available at Make Playing Cards
      https://www.makeplayingcards.com/sell/young-grasshopper

      If you send me the link you used at drivethroughcards, I can see about bringing down my designs from there so that no-one else pays and goes without a deck shipped to them.

      YG

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @barnee Hey Barnee, thanks for the offer, really appreciate it… I’ll send you a private message

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      @rammstein I’m working in something along those lines now… remind me in a week if you don’t see anything from me before that.

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @robson unfortunately no, and I’m not sure if there will ever be one unless someone does it for me… I don’t have the time to learn how.

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      @tchenao So did it arrive?.. if so, how long did it take?

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Dice & Cards (A&A Gaming Accessories)

      @mjdg That will be a whole new deck called “Omaha”… you will need both Utah and Omaha decks to play my tournament edition rules. Omaha deck will be available no later than the summer of 2021.

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @mjdg Any threads posted by me on Harris Game Designs are outdated, please use this site for updated event details and tournament rules.

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @mjdg What do you mean denied?.. click this link…

      https://www.axisandallies.org/forums/topic/35655/grasshopper-s-g40-tournament-edition-rule-set/4

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @snigg that’s what I thought, thanks

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Can a Romanian factory place a transport in sea zone 100 while the Turkish strait is closed?

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 1941 Academy Edition (Rule Set)

      SEA UNIT PROFILES

      modernized_shipyards_2.jpg

      TRANSPORT

      COST - 6 IPCs
      MOVE - 2
      ATTACK - N/A
      DEFEND - N/A
      CONVOY - N/A

      • May be removed as a casualty during combat at a ratio of 3/1 (unit/hit).

      SUBMARINE

      COST - 7 IPCs
      MOVE - 2
      ATTACK - @2 or less
      DEFEND - @1
      CONVOY - @5 or less

      DESTROYER

      COST - 8 IPCs
      MOVE - 2
      ATTACK - @2 or less
      DEFEND - @2 or less
      CONVOY - @2 or less

      CRUISER

      COST - 12 IPCs
      MOVE - 2
      ATTACK - @3 or less
      DEFEND - @3 or less
      CONVOY - @3 or less

      • Attacks with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units
      • Defends with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units

      AIRCRAFT CARRIER

      COST - 16 IPCs
      MOVE - 2
      ATTACK - @1
      DEFEND - @2 or less
      CONVOY - N/A

      • Requires 2 hits to destroy

      BATTLESHIP

      COST - 20 IPCs
      MOVE - 2
      ATTACK - @4 or less
      DEFEND - @4 or less
      CONVOY - @4 or less

      • Attacks with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
      • Defends with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
      • Requires 2 hits to destroy
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 1941 Academy Edition (Rule Set)

      AIR UNIT PROFILES

      6e86ecf927e1c019a1e9a03cf65c1dfa.jpg

      FIGHTER

      COST - 10 IPCs
      MOVE - 4
      ATTACK - @3 or less
      DEFEND - @4 or less
      INTERCEPTING - @2 or less
      ESCORTING - @2 or less
      CONVOY RAIDING- @2 or less

      • May scramble from eligible territories
      • May choose enemy casualties for hits when escorting and intercepting

      TACTICAL BOMBER

      COST - 12 IPCs
      MOVE - 4
      ATTACK - @3 or less
      DEFEND - @3 or less
      CONVOY - @3 or less

      • May scramble from eligible territories
      • May hit subs when combined with a destroyer

      STRATEGIC BOMBER

      COST - 14 IPCs
      MOVE - 6
      ATTACK - @4 or less
      DEFEND - @1 or less
      AIR BATTLE - @1
      CONVOY - N/A
      BOMBING RAID - 2 dice per bomber (apply the lowest roll for a damaged bomber, apply the highest roll for a fully operational bomber)

      • Strategic Bombers require 2 hits to destroy
      • When a strategic bomber takes damage during combat, they will no longer get an attack value
      • Damaged Strategic Bombers must remain in battle until combat ends
      • To determine performance during Strategic Bombing Raids, see the SBR rules below.
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 1941 Academy Edition (Rule Set)

      LAND UNIT PROFILES

      tankograd_4.jpg

      INFANTRY

      COST - 3 IPCs
      MOVE - 1
      ATTACK - @1
      DEFEND - @2 or less

      • Attacks @2 or less when combined with an artillery unit

      ARTILLERY

      COST - 4 IPCs
      MOVE - 1
      ATTACK - @2 or less
      DEFEND - @2 or less

      MECHANIZED INFANTRY

      COST - 5 IPCs
      MOVE - 2
      ATTACK - @2 or less
      DEFEND - @2 or less

      • May each tow 1 artillery unit or 1 AA gun during the non combat movement phase
      • May blitz when combined with a tank (must begin and end combat movement in same territory as blitzing tank)

      AA GUN

      COST - 5 IPCs
      MOVE - 1
      ATTACK - @1 against each defending tac bomber and fighter only
      DEFEND - @1 against each attacking tac bomber and fighter
      DEFEND- @2 or less against each attacking strategic bomber (to be rolled separately)

      • Fires one round only before ground combat
      • Must be last casualty removed from battle

      TANK

      COST - 6 IPCs
      MOVE - 2
      ATTACK - @3 or less
      DEFEND - @3 or less

      • May blitz through unoccupied enemy territories
      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
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