TABLE OF CONTENTS
SAVED… (1:1)
Grasshopper’s G40 Tournament Edition Rules:
https://www.axisandallies.org/forums/topic/35655/grasshopper-s-g40-tournament-edition-rule-set/5
Grasshopper’s 3G40 Online Gaming Using TripleA…
https://triplea-game.org/map/young-grasshoppers-tournament-edition/
Grasshopper’s 3G40 Downloadable Map File:
https://app.box.com/s/t6yiewdzor4m55d4boqqary12kj7n7r1
Grasshopper’s 3G40 Player’s Handbook:
https://www.axisandallies.org/forums/topic/36826/grasshopper-s-3g40-player-s-handbook/13
Grasshopper’s 3G40 Card Deck Gaming Accessory:
Coming Soon…
REPLACES THE OOB RESEARCH AND DEVELOPMENT SYSTEM:
Once one side achieves a victory objective, the same side will receive a fortunes of war bonus. Fortunes of war bonuses are awarded to all powers aligned with that side, except when stated otherwise (particularly 5 & 6 on the Axis chart). Any fortunes of war bonus gained will not come into effect until the end of the game round in which it was achieved.
At the end of any given turn sequence which a victory objective was gained, the side that claimed the victory token will roll 2 dice, and using the results rolled may choose one breakthrough from their chart. Breakthrough dice rolls may never be re-rolled, therefore, if doubles are rolled, or if both dice rolled result in a breakthrough or breakthroughs already owned, then there is no breakthrough awarded for that token gained.
FORTUNES OF WAR BONUSES:
1. BLITZ MOVEMENT
All axis mechanized infantry may now tow one artillery unit each, up to 2 spaces during any movement phase
2. BLITZ TACTICS
All axis tanks now attack @4 or less each when combined with a tactical bomber
3. MODIFIED TORPEDOS
All axis submarines now attack @3 or less, and may now roll 3 dice each when disrupting convoys
4. IMPROVED WARSHIPS
All axis battleships and cruisers now get 2 dice each during all combat rounds including bombardment (the limit of 1 bombardment roll per landing unit still applies).
5. BANZAI ATTACK
All Japanese infantry now attack @2 or less (combined arms for infantry with artillery is now negated)
6. JET FIGHTERS
All German fighters now attack @4 or less, and may now intercept and escort @2 or less
1. IMPROVED RADAR
All allied airbases may now scramble up to 4 air units each
2. MODIFIED TRANSPORTS
All allied transports may now carry up to 3 land units each, if all 3 units are infantry
3. HEAVY BOMBERS
The +2 modifier for all allied strategic bombers damaging facilities has now been increased to +4 each
4. WAR BONDS
During their respective collect income phases, each allied power may roll 1 die and collect that amount in IPCs
5. SUPER CARRIERS
All allied aircraft carriers now defend @3 or less, and may also carry up to 3 eligible air units
6. LONG RANGE FIGHTERS
The maximum range of all allied fighters has been increased by 1 movement point
@young-grasshopper not sure if you need to update the latest version… probably
Did you guys see the adjustments to the token list? You are only in turn 1 so you might choose to play with the updated tokens… these VOs are now in stone, making the card deck now 👍
Only 200 dice sets left.
YG’s 3G40 TOURNAMENT EDITION DOWNLOADABLE MAP FILE:
https://app.box.com/s/t6yiewdzor4m55d4boqqary12kj7n7r1
@feckingwrecked What’s the Score?.. what round are you starting?
@kilroynothere ya sorry about that, but I do have plans to make a much shorter video explanation for everything
@robson sorry, just noticed this now
@bretters so I guess it was determined that an Allied token was impossible before round 9?
@robson thanks, it’s helpful to report what tokens are being taken, and what game round they are being taken.
@robson Japan will need to play a very tight game for sure, but it’s still early and many are telling me that the axis are favoured here… a small adjustment may be needed, but we are a long way from that still. Thanks for the comments, I welcome any feedback from play test games.
@mjdg Cool, I’ve added you to the list of registered players at the beginning of this thread.
@bretters The jury is still out on balance, and it will be many months before a true verdict can be taken from all the games played online (including this one). The Allied Africa, Pacific, Rome, Asia, and Diplomacy tokens are all doable… and don’t forget that a tie game is an Allied win. Most of the feed back we are getting from the play testing is that players misplayed the Allies their first game, and would definitely do things different next time… so don’t beat yourselves up at this point in your play testing.
Good luck, and thanks again for playing.