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    Best posts made by Young Grasshopper

    • RE: Grasshopper’s Community Photo Album

      GHG game.jpg

      (left to right) General Hand Grenade, Young Grasshopper, Andrew, and Teflon

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper's G40 Invitational - Toronto 2017

      YOUNG GRASSHOPPER’S G40 HOUSE RULES

      YOUTUBE VIDEO EXPLANATION: INTRODUCTION https://www.youtube.com/watch?v=xw0tKiGRhxY&t=73s

      Victory Objectives & Tokens: New Victory Condition Rule

      Once a victory objective has been achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned. When it comes time to end the day, it doesn’t matter which round the game ends, however, a win or a tie can only be declared at the end of a full game round.

      YOUTUBE VIDEO EXPLANATION: VICTORY OBJECTIVES https://www.youtube.com/watch?v=P2mACvrOjDA

      Here is a list of all victory objectives for each side…

      Axis Powers

      London -The Axis control London
      (R&D) *The nation that takes control
      Moscow -The Axis control Moscow
      (R&D) *The nation that takes control
      Sydney
      -The Axis control Sydney
      (R&D) *The nation that takes control
      Calcutta
      -The Axis control Calcutta
      (R&D) *The nation that takes control
      Africa
      -The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
      (R&D) *The nation that controls the most
      Europe
      -The Axis control 7 victory cities on the Europe map
      _(R&D) *The nation that controls the most

      Pacific -The Axis control 6 victory cities on the Pacific map
      (R&D) *The nation that controls the most

      Supremacy
      -There are no American Capital ships on the board
      (R&D) *Japan

      Economy
      -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
      (R&D) *The nation that is earning the most
      Allied Powers

      Berlin
      -The Allies control Berlin
      (R&D) *The nation that takes control
      Tokyo
      -The Allies control Tokyo
      (R&D) *The nation that takes control
      Rome
      -The Allies control Rome
      (R&D) *The nation that takes control

      Paris
      -The Allies have liberated Paris
      (R&D) *The nation that liberates it
      Africa -The Allied powers control all non-neutral territories on the continent of Africa
      (R&D) *The nation that controls the most
      Philippines
      -The Allies have liberated the Philippines
      (R&D) *The United States

      Asia
      -The Allies control the Burma road as well as Hong Kong and Shanghai
      (R&D) *The United Kingdom

      Liberation
      -The Allies have liberated London and/or Sydney
      (R&D) *The United States
      Supremacy
      -There are no Japanese Capital ships on the board
      (R&D) *The United States

      Fortunes of War: New Research & Development Rule

      Research rolls are no longer used to develop breakthroughs, instead, a system called “Fortunes of War” will be used where nations get free development rolls when victory objectives have been achieved. Once a victory token is gained, the nation with the corresponding (*) instructions listed with each objective will choose a breakthrough chart, and make a free “Fortunes of War” roll with the resulting breakthrough taking effect immediately after their turn has ended. Any breakthroughs gained by the UK regardless of which side of the map a token was achieved will effect all UK purchases and all UK units on the board.

      Modifications to oob breakthroughs are in red italics, Paratroopers have been replaced with Super Carrier Decks, and breakthroughs among the 2 charts have been re-positioned for balance.

      YOUTUBE VIDEO EXPLANATION: FORTUNES OF WAR https://www.youtube.com/watch?v=U5UwkUy0FOo

      Breakthrough Chart #1

      Heavy Artillery
      All artillery now support up to 2 attacking infantry and/or mech infantry each

      Rockets
      Each operational airbase may launch a rocket at an enemy facility up to 4 spaces away, roll 2 dice per rocket and apply the highest result for damage.

      Jet Fighters
      All fighters now attack at 4 or less, and defend at 2 or less when escorting or intercepting.

      Long-Range Aircraft
      Maximum movement range for all air units is now increased by 1.

      War Bonds
      During the collect income phase, roll 2 dice and collect IPCs in the amount shown on the highest roll. (For UK war bonds, Calcutta will gain IPCs from the lowest roll, London will gain IPCs from the highest roll).

      Blitz Tactics
      Mech infantry now attack at 2 or less if paired with a tank as well as artillery, they may blitz without tanks, and they may tow 1 artillery unit each during the non-combat movement phase.
      Breakthrough Chart #2

      Super Submarines
      All submarines now attack at 3 or less.

      Anti-Aircraft Radar
      All ainti-aircraft fire from AA artillery, or AA guns built into facilities now defend at 2 or less.

      Improved Shipyards
      Battleships, Aircraft Carriers, and Cruisers are now 3 IPCs cheaper, and Destroyers, Submarines, and transports are now 1 IPC cheaper.

      Mass Production
      The mobilization capacity of all production facilities has been increased by 2. Also, you may remove 2 damage markers for the price of 1.

      Super Carrier Decks
      All aircraft carriers may now carry up to 3 fighters and/or tactical bombers each.

      Heavy Bombers
      When attacking during a battle or a SBR, roll 2 dice for each strategic bomber and select the best result.

      YOUTUBE VIDEO EXPLANATION: NATIONAL OBJECTIVES https://www.youtube.com/watch?v=XYS8wv7NYgg

      Bonus Income: New & Modified National Objectives

      Germany (in addition to all original NOs)
      -5 IPCs if an Axis power controls London

      Soviet Union (2 NOs which will replace the original National Prestige NO)
      -5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
      -5 IPCs if there are no Allied units on any original Russian territories

      Japan (in addition to all original NOs)
      -5 IPCs if Japan controls all original Chinese territories

      United States (in addition to all original NOs)
      -5 IPCs if the United States are at war with the Axis powers

      UK Europe (in addition to all original NOs)

      • 5 IPCs if there are no German submarines in any convoy zones on the Europe map

      ANZAC (in addition to all original NOs)
      -5 IPCs if the Allies control Cairo (when at war with Germany and Italy)

      YOUNG GRASSHOPPER’S G40 MINOR ADDITIONS

      YOUTUBE VIDEO EXPLANATION: MINOR ADDITIONS https://www.youtube.com/watch?v=HE7-uEaPk2Y

      Payload & Navigation Modifiers

      The +2 damage bonus for each strategic bomber during strategic bombing raids is now distributed like such…

      +1 Damage - if the strategic bombers rolling for damage have departed from an operational airbase.
      +1 Damage - if the strategic bombers rolling for damage did not encounter an enemy interceptor.

      Spoils of War Restrictions

      When a capital is captured for the first time, all cash on hand will go to the nation which now controls it, however, each time the same capital is captured after the first, all cash on hand will then go to the bank.

      Civilian Recruitment Bonuses

      When a capital is captured for the first time, the nation that now controls it will immediately place 4 free infantry units on the capital city that they just captured. Also, when a capital is liberated for the first time, the nation that originally controlled it will immediately place 4 free infantry units on the capital city that was just liberated.

      These free units may not move in the non-combat movement phase within the same turn in which the capture or liberation took place. Eligible capitals cities include: Washington, London, Paris, Berlin, Rome, Moscow, Calcutta, Tokyo, and Sydney.

      *Contrary to what the video explanation said, the French 12 IPCs worth of units for liberating Paris is still in the game which will not replace but compliment the Civilian Recruitment Bonus for liberating a capital._

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Ypsihick, and BirthofIron

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      Sired's Blood Bath 2.jpg

      Sired’s Blood Bath

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      IMG_1435.jpg

      Mark and Damien Weustein

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Grasshopper’s Battle Decks

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      From Dtroy in New Jersey - The Garrison

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Variance, and Suprise Attack

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      DKqi-TqXUAIZ9fY.jpg

      Siredblood, and The Big E

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      DKqeP-GV4AAz8Je.jpg
      Big Jim, and Larry Harris

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      War Room prototype at the Cliffside Bunker

      posted in Young Grasshopper
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      Young Grasshopper
    • Grasshopper’s A&A Custom Battle Dice

      YOUNG GRASSHOPPER’S A&A CUSTOM BATTLE DICE

      battle dice.jpg

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      8BA84F8E-E794-4F98-A2A0-7FCADDB336EB.jpg

      The Cliffside Bunker

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      AF8766F7-380C-4BE9-9577-E71225973400.jpg

      Crockett36

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Corpo24’s Anniversary Edition Tournament winners Argothair and Karl7

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Apprentice and his magnetic game wall

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      1941 Deluxe Edition Playtest

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Hambone, Parker, and friends

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

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      Suprise Attack and Apprentice

      posted in Young Grasshopper
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      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      IMG_9350.jpeg

      DesertFox

      posted in Young Grasshopper
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      Young Grasshopper
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