CA got a hit. Sub ?
Posts made by Yoshi
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
since you’re online, I can continue now :)
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
Kami got the DD but not the CA.
Both subs missed (I assumed your sub stayed for the fight).
US fighters got 1 hit ; tripleA did not roll the CA yet, but is waiting for Japan losses…
I think the rules say you can see the CA before giving your ool, but maybe you already have one ? Otherwise I can continue rolling here.
Cheers,
Yoshi
PS : night time here, will continue tomorrow, hoping I can save in a middle of a fight.
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
Crazy americans on their way :-P
Kamikaze ? Scramble ?
Cheers !
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone -
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
Next turn is almost ready, just awaiting some feedback from my partner :)
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
in case, will probably be offline the next two days (traveling for work)
-
RE: XDAP2 R3: Yamamoto Was Diced vs Team YoJack (allies +21)posted in Tournaments
Marking the thread.
Good game everyone :)
-
RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATIONposted in Tournaments
Thanks,
Looks like the two bottom game are officially ended (one finished, and ours came out of the tournament because of time constraints for our opponents). So we should be able to move to the next round I guess :)
Yoshi
-
RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATIONposted in Tournaments
So how are the brackets now ?
-
RE: [XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
6 armour, 2 artilleries and 1 mech_infantry moved from France to Holland BelgiumCombat - Germans
Battle in Greece
Germans attack with 3 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Germans attack with 6 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 6 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 104 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 8 infantry moved from Yugoslavia to Romania
3 aaGuns, 2 artilleries and 11 infantry moved from Slovakia Hungary to Romania
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Southern France
1 infantry moved from Finland to NorwayPlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
2 fighters placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
RE: [XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)posted in Tournaments
I’m fine playing this game, but will it be part of the tournament or not, I’ll let the “officials” decide. Anyway, we can still play it for the fun of it :)
Any french suicide in the Channel ?
-
RE: [XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)posted in Tournaments
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
6 armour, 2 artilleries and 1 mech_infantry moved from France to Holland Belgium -
RE: [XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern France
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs total -
RE: [XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)posted in Tournaments
sorry, a lot of familial visits lately…
Made my mind about Italy’s turn, but waiting for my colleague before posting, this should come soon :)
-
RE: [XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)posted in Tournaments
Hi,
No problem on my side, as long as Garg does not ask us to hurry. Just try to keep us informed in such a case.
Was not intending to use any “bumping rule”, was just wondering if you were still around :)
One detail : if I’m right, you cannot end your US movement in sz32 (" while it’s not at war with Japan, the United States may not move any units
into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories", page 37 of the Pacific rulebook).Will look at that otherwise, and exchange with my partner, and play asap :)
Cheers,
Yoshi