Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Yoshi
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 20
    • Posts 2,834
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Yoshi

    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - ANZAC

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 fighter moved from Queensland to Java
                  2 fighters moved from New Zealand to Java
                  1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery and 2 infantry moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      I guess it is just because your mouse was above units of S. Italy (look the move you did there : to S. Italy and back)

      Otherwise, I saw dices for Egypt in my email… you tried it and forgot to do it in local mode ?

      Anyway, no big deal, this is a friendly game, just pay attention in the future :)

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      good dices for the allies here !

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 transport moved from 39 Sea Zone to 37 Sea Zone
                  2 infantry moved from Malaya to 37 Sea Zone
                  2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to French Indo China
                  1 fighter moved from Burma to French Indo China
                  1 fighter and 1 tactical_bomber moved from India to French Indo China

      Combat - British
                  Battle in French Indo China
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 2 infantry
                      British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 infantry
                  Battle in 96 Sea Zone
                      British attack with 1 fighter and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 111 Sea Zone
                      British attack with 1 bomber and 1 destroyer
                      Germans defend with 1 battleship
                      British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 20
                      Casualties for Germans: 1 battleship

      Non Combat Move - British
                  1 bomber moved from 111 Sea Zone to United Kingdom
                  2 infantry moved from Scotland to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                  2 infantry moved from 92 Sea Zone to Gibraltar
                  1 fighter moved from 96 Sea Zone to 92 Sea Zone
                  1 fighter moved from Gibraltar to 92 Sea Zone
                  1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                  1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                  1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                  1 battleship moved from 110 Sea Zone to 92 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                  2 infantry moved from Burma to Yunnan
                  3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 aaGun moved from Scotland to United Kingdom
                  1 tactical_bomber moved from 96 Sea Zone to Egypt
                  1 infantry moved from Malaya to Shan State

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6,6,6
                  British collect 28 PUs; end with 28 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 16 PUs; end with 16 PUs total
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  1 fighter and 6 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Japanese
                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 submarine moved from 35 Sea Zone to 6 Sea Zone
                        Americans take 19 Sea Zone from Japanese
                        Americans take 35 Sea Zone from Japanese
                  2 fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 6 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 submarine and 2 transports
                      Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
                      Casualties for Japanese: 1 submarine and 2 transports

      Non Combat Move - Americans
                  2 fighters moved from 16 Sea Zone to Midway
                  1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                  1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 fighter moved from Eastern United States to Gibraltar
                  2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
                  1 armour and 1 infantry moved from Central United States to Western United States
                  1 bomber moved from Central United States to United Kingdom
                  1 fighter moved from Philippines to Burma

      Place Units - Americans
                  1 submarine placed in 10 Sea Zone
                  2 destroyers and 5 submarines placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone
                  1 submarine moved from 115 Sea Zone to 113 Sea Zone
                  1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                  1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 armour and 1 mech_infantry moved from Russia to Belarus
                  1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                  2 infantry moved from Eastern Poland to Bessarabia
                  1 infantry moved from Baltic States to Eastern Poland
                  1 infantry moved from Baltic States to Belarus
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Novgorod
                  2 artilleries and 1 infantry placed in Ukraine
                  1 infantry placed in Volgograd
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      @Yoshi:

      Also, we did not discuss about tech ; I’d prefer no tech since I’m still discovering the game. Fine by you ?

      Did not pay attention to the title of the thread  :lol:

      So forget that part :)

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      Did you forget to move in Bulgaria in NCM or is it intended ?

      Also, we did not discuss about tech ; I’d prefer no tech since I’m still discovering the game. Fine by you ?

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      I’ll go for a full scramble, let see what it does :)

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.

      got it, good game and have fun :)

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: AA50-41 Spring (2012) Tournament rules/discussion/results

      I actually did not play mine :lol:

      posted in Tournaments
      YoshiY
      Yoshi
    • RE: AA50-41 Spring (2012) Tournament rules/discussion/results

      almost forgot it… but should not we play a final around here ? :)

      posted in Tournaments
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      I actually lost only 50%, and if I had got better dices, I’m sure Bold would have played differently anyway…

      And I do not believe that I should play a league game if I play it as a friendly game, specially since I will never play enough games this year to really be part of the league. I’ll just find another player to try the allies later on, when my schedule will be less busy (not before the end of the month I believe)

      Cheers,

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      @Boldfresh:

      Lol look at that convoy roll in z6  :lol:

      makes for the one of Italy last round ;)

      @Boldfresh:

      Btw yosh… I think you have the hang of this game.if you are interested we can make the second game of our series a league game.

      sure, bid is already settled, so feel free to start it. Just remember they are not league games, since I do not have time to play enough games there, and that I’m here to discover this scenario.

      Thx for the game,

      Cheers,

      Yoshi

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Politics - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 11 infantry
                  EDIT: Removing units owned by Russians from Amur: 1 infantry
                  EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry
                  EDIT: Turning off Edit Mode

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

      Combat Move - Japanese
                  1 infantry moved from Hopei to Chahar
                        Japanese take Chahar from Chinese
                  1 mech_infantry moved from Shensi to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 infantry moved from Tsinghai to Kansu
                        Japanese take Kansu from Chinese
                  2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol
                  2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to Kwangtung
                  1 mech_infantry moved from Yunnan to Kwangtung
                  1 fighter moved from Philippines to 20 Sea Zone
                  3 fighters and 2 tactical_bombers moved from Philippines to Jehol
                  1 fighter moved from Japan to Jehol
                  1 artillery and 1 infantry moved from Northern Territory to Queensland
                  3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                  2 infantry moved from Northern Territory to 55 Sea Zone
                  2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
                  1 infantry moved from South Australia to 61 Sea Zone
                  1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
                  1 infantry moved from 63 Sea Zone to New Zealand
                  2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                  2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
                  1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
                  3 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
                  1 transport moved from 54 Sea Zone to 46 Sea Zone
                  1 infantry moved from New Guinea to 46 Sea Zone
                  1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Japanese
                  Battle in 20 Sea Zone
                      Japanese attack with 1 fighter
                      British defend with 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in New Zealand
                  Battle in Caroline Islands
                  Battle in New South Wales
                      Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                      ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                      Japanese captures 5PUs while taking ANZAC capital
                      Japanese win, taking New Zealand from ANZAC, taking Caroline Islands from Americans, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                      Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
                      Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 2 infantry
                  Battle in Queensland
                      Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                      ANZAC defend with 1 airfield, 1 harbour and 1 mech_infantry
                      Japanese win, taking Queensland from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for ANZAC: 1 mech_infantry
                  Battle in Kwangtung
                      Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in Jehol
                      Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
                      Chinese defend with 1 infantry
                      Japanese win, taking Jehol from Chinese with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  6 fighters and 4 tactical_bombers moved from Jehol to Shantung
                  1 infantry moved from Yunnan to Kwangsi
                  2 bombers moved from Kwangtung to Shantung
                  2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                  3 infantry moved from French Indo China to Kwangsi
                  2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Kwangsi
                  1 submarine moved from 35 Sea Zone to 33 Sea Zone
                  1 fighter moved from 20 Sea Zone to Shantung
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                  3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                  1 transport moved from 55 Sea Zone to 54 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
                  2 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                  1 carrier moved from 61 Sea Zone to 54 Sea Zone
                  2 carriers moved from 56 Sea Zone to 62 Sea Zone
                  4 infantry moved from Persia to Eastern Persia
                  3 mech_infantrys moved from India to Yunnan
                  1 infantry moved from Kweichow to Hunan
                  1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                  1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 49 Sea Zone to 33 Sea Zone
                  3 destroyers moved from 37 Sea Zone to 54 Sea Zone

      Place Units - Japanese
                  3 infantry placed in Persia
                  3 infantry placed in French Indo China
                  3 infantry placed in Malaya
                  3 infantry placed in Shantung
                  2 infantry and 1 mech_infantry placed in India
                  1 destroyer placed in 6 Sea Zone
                  3 fighters placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,2,5,4,1,1,6,5,4,5,1,2,2,3,3,3,2,3,4,5,2,3,6,6,2,2,5,4,3,5,6,1,1,1,3,2,1,1,1,5,1,2
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,6,1
                  Japanese collect 67 PUs (5 lost to blockades); end with 72 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      by the way, are the anzac units on separated transports or on the same ?

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      could have been worse… with 10 hits for you Egypt was dead for sure :) (but yeah you’ve been heavily diced here)

      russian units in asia do not move ?

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      oh and I forgot about that german tranny…

      this map has the 2 edits

      G40-2-BoldAll-YoshiAx.tsvg

      posted in Play Boardgames
      YoshiY
      Yoshi
    • RE: G40 - Yoshi vs. Boldfresh - game 1 of 2

      forgot to edit the anzac sub… I’ll let you do that :)

      posted in Play Boardgames
      YoshiY
      Yoshi
    • 1 / 1