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    Posts made by yesno789

    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Hopei
                  1 infantry placed in Szechwan
                  Chinese undo move 4.
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total

      Territory Summary for Chinese :

      Suiyuyan : 1 infantry
          Hopei : 2 infantry
          Szechwan : 5 infantry

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 34 / 36
          Americans : 54 / 83
          Chinese : 7 / 7
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 bomber moved from Eastern United States to United Kingdom
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                  1 submarine moved from 47 Sea Zone to 30 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                  4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar

      Combat - Americans

      Non Combat Move - Americans
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  1 infantry placed in Eastern United States
                  1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
                  1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 58 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
          Aleutian Islands : 1 artillery and 1 infantry
          Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
          Midway : 1 airfield
          30 Sea Zone : 1 submarine
          37 Sea Zone : 1 destroyer
          26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
          8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
          Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Gibraltar : 1 fighter
          United Kingdom : 1 bomber
          104 Sea Zone : 1 destroyer
          86 Sea Zone : 2 transports
          101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
          Brazil : 1 flag, 4 infantry
          91 Sea Zone : 4 cruisers and 2 destroyers

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 34 / 36
          Americans : 54 / 83
          Chinese : 7 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 bomber moved from Eastern United States to United Kingdom
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                  1 submarine moved from 47 Sea Zone to 30 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                  4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Changing PUs for Russians from 37 to 32
                  EDIT: Turning off Edit Mode
                  Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Russians
                  3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                  6 infantry moved from Bessarabia to Romania
                  3 armour moved from Novgorod to Poland
                  8 infantry moved from Baltic States to Poland
                  1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                  9 infantry moved from Eastern Poland to Poland
                  1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                  1 mech_infantry moved from Western Ukraine to Poland
                  1 armour moved from Western Ukraine to Poland

      Combat - Russians
                  Battle in Romania
                      Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
                          Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  3/9 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                          Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 :  2/8 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 :  3/7 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                          Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 :  1/5 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/5 hits
                          1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                          Russians roll dice for 2 armour and 1 fighter in Romania, round 5 :  1/3 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/4 hits
                          1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                      1 armour owned by the Russians retreated to Bessarabia
                      Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
                      Casualties for Germans: 6 infantry
                      Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                  Battle in Poland
                      Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 2 artilleries, 1 fighter and 12 infantry
                          Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  4/24 hits
                          Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 :  8/15 hits
                          8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                          Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  7/16 hits
                          Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 :  5/11 hits
                          5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
                          Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 :  2/11 hits
                          Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 :  2/4 hits
                          2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                          Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 :  6/9 hits
                          Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 :  2/2 hits
                          2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
                      Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
                      Casualties for Russians: 17 infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                  1 artillery and 5 infantry moved from Ukraine to Bessarabia
                  1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                  1 fighter moved from Romania to Baltic States
                  1 artillery and 4 infantry moved from Novgorod to Baltic States
                  1 aaGun moved from Baltic States to Poland
                  1 aaGun moved from Eastern Poland to Poland
                  1 aaGun moved from Novgorod to Baltic States
                  1 artillery moved from Ukraine to Bessarabia
                  2 mech_infantrys moved from Volgograd to Ukraine

      Place Units - Russians
                  2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                  1 armour, 1 artillery and 1 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 39 PUs; end with 39 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

      Territory Summary for Russians :

      Amur : 2 aaGuns and 17 infantry
          Siberia : 1 infantry
          Kazakhstan : 3 infantry
          Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
          Karelia : 3 infantry
          Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
          Vyborg : 4 infantry
          Eastern Poland : 1 artillery and 2 infantry
          Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
          Russia : 1 airfield and 1 factory_major
          Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Caucasus : 1 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Changing PUs for Russians from 37 to 32
                  EDIT: Turning off Edit Mode
                  Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Russians
                  3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                  6 infantry moved from Bessarabia to Romania
                  3 armour moved from Novgorod to Poland
                  8 infantry moved from Baltic States to Poland
                  1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                  9 infantry moved from Eastern Poland to Poland
                  1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                  1 mech_infantry moved from Western Ukraine to Poland
                  1 armour moved from Western Ukraine to Poland

      Combat - Russians
                  Battle in Romania
                      Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
                          Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  3/9 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                          Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 :  2/8 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 :  3/7 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                          Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 :  1/5 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/5 hits
                          1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                          Russians roll dice for 2 armour and 1 fighter in Romania, round 5 :  1/3 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/4 hits
                          1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                      1 armour owned by the Russians retreated to Bessarabia
                      Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
                      Casualties for Germans: 6 infantry
                      Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                  Battle in Poland
                      Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 2 artilleries, 1 fighter and 12 infantry
                          Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  4/24 hits
                          Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 :  8/15 hits
                          8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                          Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  7/16 hits
                          Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 :  5/11 hits
                          5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
                          Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 :  2/11 hits
                          Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 :  2/4 hits
                          2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                          Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 :  6/9 hits
                          Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 :  2/2 hits
                          2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
                      Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
                      Casualties for Russians: 17 infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                  1 artillery and 5 infantry moved from Ukraine to Bessarabia
                  1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                  1 fighter moved from Romania to Baltic States
                  1 artillery and 4 infantry moved from Novgorod to Baltic States
                  1 aaGun moved from Baltic States to Poland
                  1 aaGun moved from Eastern Poland to Poland
                  1 aaGun moved from Novgorod to Baltic States
                  1 artillery moved from Ukraine to Bessarabia
                  2 mech_infantrys moved from Volgograd to Ukraine

      Place Units - Russians
                  2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                  1 armour, 1 artillery and 1 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 39 PUs; end with 39 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

      Territory Summary for Russians :

      Amur : 2 aaGuns and 17 infantry
          Siberia : 1 infantry
          Kazakhstan : 3 infantry
          Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
          Karelia : 3 infantry
          Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
          Vyborg : 4 infantry
          Eastern Poland : 1 artillery and 2 infantry
          Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
          Russia : 1 airfield and 1 factory_major
          Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Caucasus : 1 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 36 / 44
          Russians : 39 / 42
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 30 / 31
          UK_Pacific : 21 / 21
          Italians : 18 / 20
          ANZAC : 15 / 25
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Changing PUs for Russians from 37 to 32
                  EDIT: Turning off Edit Mode
                  Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Russians
                  3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                  6 infantry moved from Bessarabia to Romania
                  3 armour moved from Novgorod to Poland
                  8 infantry moved from Baltic States to Poland
                  1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                  9 infantry moved from Eastern Poland to Poland
                  1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                  1 mech_infantry moved from Western Ukraine to Poland
                  1 armour moved from Western Ukraine to Poland

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Changing PUs for Russians from 37 to 32
                  EDIT: Turning off Edit Mode
                  Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Russians
                  3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                  6 infantry moved from Bessarabia to Romania
                  3 armour moved from Novgorod to Poland
                  8 infantry moved from Baltic States to Poland
                  1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                  9 infantry moved from Eastern Poland to Poland
                  1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                  1 mech_infantry moved from Western Ukraine to Poland
                  1 armour moved from Western Ukraine to Poland

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hopei to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Chahar to Anhwe

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  1 infantry placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 12 PUs total

      Territory Summary for Chinese :

      Kwangsi : 1 infantry
          Hopei : 1 infantry
          Szechwan : 3 infantry
          Chahar : 2 infantry
          Anhwe : 2 infantry

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 31 / 42
          Americans : 52 / 81
          Chinese : 10 / 12
          British : 31 / 31
          UK_Pacific : 21 / 29
          Italians : 18 / 19
          ANZAC : 14 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hopei to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Chahar to Anhwe

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 cruiser and 2 destroyers; Remaining resources: 0 techTokens; 4 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                  1 submarine moved from 26 Sea Zone to 8 Sea Zone

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 cruiser and 2 destroyers placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Western United States: 1 infantry
                  EDIT: Adding units owned by Americans to Central United States: 1 infantry
                  EDIT: Turning off Edit Mode
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 56 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
          Aleutian Islands : 1 artillery and 1 infantry
          Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
          Midway : 1 airfield
          47 Sea Zone : 1 submarine
          37 Sea Zone : 1 destroyer
          26 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 carrier
          8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 4 cruisers, 3 destroyers and 2 transports

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 32 / 42
          Americans : 52 / 81
          Chinese : 9 / 8
          British : 31 / 31
          UK_Pacific : 21 / 29
          Italians : 18 / 19
          ANZAC : 14 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians rolls :  0/1 hits
                  Russians removing all Technology Tokens after unsuccessful research.

      Purchase Units - Russians
                  Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 infantry moved from Volgograd to Kazakhstan
                  2 infantry moved from Novgorod to Baltic States
                  2 infantry moved from Baltic States to Eastern Poland
                  2 infantry moved from Eastern Poland to Bessarabia
                  2 infantry moved from Novgorod to Baltic States
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 aaGun moved from Novgorod to Baltic States
                  1 aaGun moved from Western Ukraine to Eastern Poland
                  1 aaGun moved from Ukraine to Bessarabia
                  2 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 infantry moved from Novgorod to Baltic States
                  1 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Bessarabia to Eastern Poland
                  1 infantry moved from Caucasus to Kazakhstan
                  1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

      Place Units - Russians
                  4 infantry placed in Novgorod
                  Russians undo move 1.
                  1 armour and 3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  2 mech_infantrys placed in Volgograd
                  Russians undo move 3.
                  1 mech_infantry placed in Ukraine
                  1 mech_infantry placed in Volgograd
                  Russians undo move 3.
                  1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Amur : 2 aaGuns and 17 infantry
          Siberia : 1 infantry
          Kazakhstan : 3 infantry
          Karelia : 3 infantry
          Baltic States : 1 aaGun and 8 infantry
          Vyborg : 4 infantry
          Eastern Poland : 1 aaGun and 9 infantry
          Bessarabia : 1 aaGun and 6 infantry
          Russia : 1 airfield and 1 factory_major
          Ukraine : 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 mech_infantry
          Western Ukraine : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
          Volgograd : 1 factory_minor and 2 mech_infantrys
          Novgorod : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
          Caucasus : 1 infantry
          113 Sea Zone : 1 cruiser and 1 submarine
          127 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 38 / 44
          Russians : 37 / 37
          Japanese : 28 / 41
          Americans : 52 / 53
          Chinese : 10 / 8
          British : 31 / 31
          UK_Pacific : 24 / 29
          Italians : 18 / 19
          ANZAC : 14 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  2 infantry moved from Hopei to Anhwe

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Anhwe
                      1 infantry owned by the Chinese retreated to Hopei
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Chahar
                  1 infantry placed in Shensi
                  1 infantry placed in Szechwan
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Territory Summary for Chinese :

      Shensi : 1 infantry
          Hopei : 1 infantry
          Szechwan : 2 infantry
          Chahar : 3 infantry

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 30 / 41
          Americans : 52 / 53
          Chinese : 8 / 8
          British : 26 / 33
          UK_Pacific : 20 / 20
          Italians : 16 / 18
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  2 infantry moved from Hopei to Anhwe

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry and 1 mech_infantry moved from Central United States to Western United States
                  1 bomber moved from Central United States to Eastern United States
                  1 submarine moved from 35 Sea Zone to 47 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 37 Sea Zone

      Place Units - Americans
                  1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 cruiser placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Aleutian Islands : 1 artillery and 1 infantry
          Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
          Midway : 1 airfield
          47 Sea Zone : 1 submarine
          37 Sea Zone : 1 destroyer
          26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
          8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
          Central United States : 1 armour, 1 factory_minor and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 3 cruisers, 1 destroyer and 2 transports

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 31 / 41
          Americans : 52 / 53
          Chinese : 7 / 15
          British : 26 / 33
          UK_Pacific : 20 / 20
          Italians : 16 / 18
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians rolls :  1/1 hits
                  Russians removing all Technology Tokens after successful research.
                  Russians discover Increased Factory Production

      Activate Technology - Russians
                  Russians activating Increased Factory Production

      Purchase Units - Russians
                  Russians buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 artillery and 1 infantry moved from Bryansk to Ukraine
                  1 aaGun moved from Bryansk to Western Ukraine
                  1 aaGun moved from Bryansk to Ukraine
                  2 infantry moved from Novgorod to Baltic States
                  2 infantry moved from Baltic States to Eastern Poland
                  1 infantry moved from Eastern Poland to Bessarabia
                  1 infantry moved from Novgorod to Baltic States
                  1 infantry moved from Volgograd to Kazakhstan
                  1 infantry moved from Russia to Bryansk
                  2 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Ukraine to Western Ukraine

      Place Units - Russians
                  1 armour and 3 infantry placed in Novgorod
                  1 armour and 3 infantry placed in Ukraine
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Amur : 2 aaGuns and 17 infantry
          Siberia : 1 infantry
          Kazakhstan : 1 infantry
          Karelia : 3 infantry
          Baltic States : 5 infantry
          Bryansk : 1 infantry
          Vyborg : 5 infantry
          Eastern Poland : 5 infantry
          Bessarabia : 4 infantry
          Russia : 1 airfield and 1 factory_major
          Ukraine : 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
          Western Ukraine : 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
          Volgograd : 1 factory_minor and 1 infantry
          Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
          Caucasus : 2 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 41 / 52
          Russians : 37 / 37
          Japanese : 29 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 26 / 33
          UK_Pacific : 20 / 20
          Italians : 16 / 18
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • Is this on TripleA?

      Is the WWI on TripleA? If not, is there anyone working on one?

      posted in TripleA Support
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei
                  4 infantry moved from Szechwan to Kweichow
                  1 fighter and 2 infantry moved from Szechwan to Yunnan

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Hopei
                  1 infantry placed in Yunnan
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 1 fighter and 7 infantry
          Suiyuyan : 3 infantry
          Kweichow : 4 infantry
          Hopei : 2 infantry

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 38
          Japanese : 29 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 2 cruisers, 2 destroyers and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Western United States to 8 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                  1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                  1 battleship moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 8 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  1 cruiser and 1 destroyer placed in 10 Sea Zone
                  1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Aleutian Islands : 1 artillery and 1 infantry
          Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
          Midway : 1 airfield
          35 Sea Zone : 1 destroyer and 1 submarine
          26 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
          10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
          8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
          Central United States : 1 armour, 1 bomber, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 2 cruisers, 1 destroyer and 2 transports

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 38
          Japanese : 29 / 42
          Americans : 52 / 52
          Chinese : 9 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians rolls :  0/1 hits
                  Russians removing all Technology Tokens after unsuccessful research.

      Purchase Units - Russians
                  Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 infantry moved from Sakha to Siberia
                  2 aaGuns and 5 infantry moved from Sakha to Amur
                  6 infantry moved from Buryatia to Amur
                  2 infantry moved from Novgorod to Vyborg
                  1 infantry moved from Novgorod to Karelia
                  1 infantry moved from Archangel to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  1 fighter moved from Russia to Ukraine
                  1 armour moved from Volgograd to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Baltic States to Eastern Poland
                  1 infantry moved from Novgorod to Baltic States
                  1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                  1 artillery moved from Western Ukraine to Ukraine
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 aaGun moved from Russia to Bryansk
                  1 aaGun moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  2 armour placed in Russia
                  Russians undo move 3.
                  Russians undo move 2.
                  Russians undo move 1.
                  1 armour and 2 infantry placed in Novgorod
                  1 armour, 1 artillery and 1 infantry placed in Ukraine
                  1 infantry placed in Russia
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs total

      Territory Summary for Russians :

      Amur : 2 aaGuns and 17 infantry
          Siberia : 1 infantry
          Karelia : 3 infantry
          Baltic States : 4 infantry
          Bryansk : 2 aaGuns, 1 artillery and 1 infantry
          Vyborg : 5 infantry
          Eastern Poland : 4 infantry
          Bessarabia : 3 infantry
          Russia : 1 airfield, 1 factory_major and 1 infantry
          Ukraine : 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
          Western Ukraine : 1 armour and 1 mech_infantry
          Volgograd : 1 factory_minor and 1 infantry
          Novgorod : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
          Caucasus : 2 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 38
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Kweichow
                  1 infantry moved from Shensi to Hopei
                  2 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Yunnan

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Hopei
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 1 fighter and 6 infantry
          Suiyuyan : 3 infantry
          Kweichow : 4 infantry
          Hopei : 4 infantry

      Production/PUs Summary :

      Germans : 36 / 65
          Russians : 37 / 38
          Japanese : 29 / 40
          Americans : 52 / 53
          Chinese : 9 / 15
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 5 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Null / Other
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Play Boardgames
      Y
      yesno789
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