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    Posts made by yesno789

    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Philippines to 33 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 battleship and 1 carrier placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield and 1 fighter
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
          Midway : 1 airfield
          33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
          26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 battleship and 1 carrier
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports

      Production/PUs Summary :

      Germans : 40 / 47
          Russians : 33 / 39
          Japanese : 38 / 38
          Americans : 52 / 55
          Chinese : 6 / 8
          British : 27 / 33
          UK_Pacific : 20 / 20
          Italians : 12 / 12
          ANZAC : 10 / 12
          French : 11 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Null / Other
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shensi
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 8 PUs total

      Territory Summary for Chinese :

      Shensi : 1 infantry
          Suiyuyan : 1 infantry

      Production/PUs Summary :

      Germans : 40 / 47
          Russians : 33 / 39
          Japanese : 38 / 38
          Americans : 52 / 55
          Chinese : 6 / 8
          British : 27 / 33
          UK_Pacific : 20 / 20
          Italians : 12 / 12
          ANZAC : 10 / 12
          French : 11 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ∞
              Standard Deviation : ∞
              Total rolls : 1

      Null / Other
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ∞
              Standard Deviation : ∞
              Total rolls : 1

      I can’t post the saved game. I will send the saved game through emails

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Philippines to 33 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 battleship and 1 carrier placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield and 1 fighter
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
          Midway : 1 airfield
          33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
          26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 battleship and 1 carrier
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports

      Production/PUs Summary :

      Germans : 40 / 47
          Russians : 33 / 39
          Japanese : 38 / 38
          Americans : 52 / 55
          Chinese : 6 / 8
          British : 27 / 33
          UK_Pacific : 20 / 20
          Italians : 12 / 12
          ANZAC : 10 / 12
          French : 11 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ∞
              Standard Deviation : ∞
              Total rolls : 1

      Null / Other
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ∞
              Standard Deviation : ∞
              Total rolls : 1

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Philippines to 33 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 battleship and 1 carrier placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield and 1 fighter
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
          Midway : 1 airfield
          33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
          26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 battleship and 1 carrier
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports

      Production/PUs Summary :

      Germans : 40 / 47
          Russians : 33 / 39
          Japanese : 38 / 38
          Americans : 52 / 55
          Chinese : 6 / 8
          British : 27 / 33
          UK_Pacific : 20 / 20
          Italians : 12 / 12
          ANZAC : 10 / 12
          French : 11 / 0
          Dutch : 8 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Null / Other
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Sorry everyone for the late response. I’ll be posting my turn soon

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Email it to us please. I don’t know why the servers aren’t working.

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      I think a glitch happened. I can’t seem to be able to download your Italian turn. Can you repost the saved file?

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Hopei
                  1 infantry placed in Szechwan
                  1 infantry placed in Kweichow
                  Chinese undo move 3.
                  Chinese undo move 2.
                  Chinese undo move 1.
                  2 infantry placed in Szechwan
                  2 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Territory Summary for Chinese :

      Suiyuyan : 2 infantry
          Kweichow : 2 infantry
          Hopei : 3 infantry
          Szechwan : 1 fighter and 8 infantry

      Production/PUs Summary :

      Germans : 37 / 68
          Russians : 35 / 37
          Japanese : 32 / 42
          Americans : 52 / 52
          Chinese : 8 / 8
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 cruiser, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                  1 fighter moved from Western United States to Wake Island
                  1 bomber moved from Central United States to Eastern United States

      Non Combat Move - Americans
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield and 1 fighter
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
          Midway : 1 airfield
          33 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
          26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports

      Production/PUs Summary :

      Germans : 37 / 68
          Russians : 35 / 37
          Japanese : 32 / 42
          Americans : 52 / 52
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 cruiser, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                  1 fighter moved from Western United States to Wake Island
                  1 bomber moved from Central United States to Eastern United States

      posted in Team Games
      Y
      yesno789
    • RE: Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid

      Yes it is

      posted in Team Games
      Y
      yesno789
    • RE: Anyone up for a Global 1940 2nd edtion game? Play by forum

      Germany and Italy: Auswanderersland
      Soviet Union and France: Dregonoid
      Japan: innohub
      USA and China: yesno789
      UK and ANZAC: KAPPLOCZ

      You good with this?
      If so, you may start the game.

      posted in Find Online Players
      Y
      yesno789
    • RE: Anyone up for a Global 1940 2nd edtion game? Play by forum

      We already found four players and you can join to be the fifth player.

      posted in Find Online Players
      Y
      yesno789
    • Anyone up for a Global 1940 2nd edtion game? Play by forum

      If you are interested to play a global 1940 2nd edition game, let me know.

      posted in Find Online Players
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Szechwan to Shensi

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total

      Territory Summary for Chinese :

      Shensi : 1 infantry
          Suiyuyan : 1 infantry
          Kweichow : 1 infantry
          Szechwan : 4 infantry

      Production/PUs Summary :

      Germans : 39 / 69
          Russians : 42 / 48
          Japanese : 36 / 40
          Americans : 55 / 80
          Chinese : 7 / 8
          British : 26 / 0
          UK_Pacific : 19 / 22
          Italians : 15 / 25
          ANZAC : 15 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 7 times
                  3 was rolled 3 times
                  4 was rolled 3 times
                  5 was rolled 5 times
                  6 was rolled 2 times
              Average roll : 3.476
              Median : 3.000
              Variance : 1.250
              Standard Deviation : 1.118
              Total rolls : 21

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 6 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.143
              Median : 2.500
              Variance : 1.538
              Standard Deviation : 1.240
              Total rolls : 14

      Italians Combat
                  3 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.500
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Americans Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  5 was rolled 3 times
              Average roll : 4.000
              Median : 5.000
              Variance : 2.750
              Standard Deviation : 1.658
              Total rolls : 5

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Americans
                  4 infantry moved from Brazil to 86 Sea Zone
                  4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                  4 infantry moved from 91 Sea Zone to Morocco
                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

      Combat - Americans
                  Battle in 92 Sea Zone
                      Americans attack with 1 destroyer
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 92 Sea Zone
                      Americans win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Morocco
                      Americans attack with 1 armour, 1 artillery and 6 infantry
                      Italians defend with 1 artillery and 1 mech_infantry
                          Americans roll dice for 5 cruisers in Morocco, round 2 :  2/5 hits
                          Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 :  0/2 hits
                          1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Morocco
                      Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 artillery and 1 mech_infantry

      Non Combat Move - Americans
                  1 submarine moved from 30 Sea Zone to 54 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                  1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to Wake Island
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                  1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                  2 fighters moved from 5 Sea Zone to Amur
                  2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone

      Place Units - Americans
                  1 battleship placed in 10 Sea Zone
                  1 battleship placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Eastern United States
                  1 infantry placed in Western United States
                  1 cruiser placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,5,2,2,2,1,2,4,4,2,2,6,3
                  Americans collect 53 PUs (2 lost to blockades); end with 55 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Wake Island : 1 airfield and 1 fighter
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
          Midway : 1 airfield, 1 infantry and 1 mech_infantry
          Amur : 1 artillery, 2 fighters and 1 infantry
          37 Sea Zone : 1 destroyer
          25 Sea Zone : 1 destroyer and 1 transport
          10 Sea Zone : 1 battleship and 1 cruiser
          7 Sea Zone : 1 cruiser and 1 destroyer
          5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
          6 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport
          54 Sea Zone : 1 submarine
          Central United States : 1 factory_major and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
          Morocco : 1 flag, 1 armour, 1 artillery and 6 infantry
          104 Sea Zone : 1 destroyer
          92 Sea Zone : 1 destroyer
          101 Sea Zone : 1 battleship
          Brazil : 1 flag
          91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer and 4 transports

      Production/PUs Summary :

      Germans : 39 / 69
          Russians : 42 / 48
          Japanese : 37 / 40
          Americans : 55 / 80
          Chinese : 6 / 7
          British : 26 / 0
          UK_Pacific : 19 / 22
          Italians : 15 / 25
          ANZAC : 15 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 7 times
                  3 was rolled 3 times
                  4 was rolled 3 times
                  5 was rolled 5 times
                  6 was rolled 2 times
              Average roll : 3.476
              Median : 3.000
              Variance : 1.250
              Standard Deviation : 1.118
              Total rolls : 21

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 6 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.143
              Median : 2.500
              Variance : 1.538
              Standard Deviation : 1.240
              Total rolls : 14

      Italians Combat
                  3 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4.500
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Americans Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  5 was rolled 3 times
              Average roll : 4.000
              Median : 5.000
              Variance : 2.750
              Standard Deviation : 1.658
              Total rolls : 5

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Americans
                  4 infantry moved from Brazil to 86 Sea Zone
                  4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                  4 infantry moved from 91 Sea Zone to Morocco
                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians rolls :  0/1 hits
                  Russians removing all Technology Tokens after unsuccessful research.

      Purchase Units - Russians
                  Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Russians
                  1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
                  1 armour and 2 mech_infantrys moved from Ukraine to Romania
                  2 fighters and 1 tactical_bomber moved from Baltic States to Romania
                  1 armour moved from Poland to Romania

      Combat - Russians
                  Battle in Romania
                      Russians attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                          Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  5/15 hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Romania, round 2 :  3/6 hits
                          3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Romania
                          Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 :  4/12 hits
                          Germans roll dice for 1 fighter in Romania, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
                      Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                      Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Casualties for Russians: 4 infantry

      Non Combat Move - Russians
                  1 artillery and 1 infantry moved from Ukraine to Bessarabia
                  1 aaGun moved from Bessarabia to Romania
                  2 infantry moved from Baltic States to Eastern Poland
                  1 artillery and 2 infantry moved from Baltic States to Poland
                  1 armour moved from Novgorod to Poland
                  1 armour moved from Novgorod to Eastern Poland
                  1 infantry moved from Novgorod to Baltic States
                  1 aaGun moved from Baltic States to Poland
                  2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
                  1 mech_infantry moved from Novgorod to Poland
                  1 infantry moved from Eastern Poland to Poland

      Place Units - Russians
                  2 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                  Russians undo move 1.
                  2 infantry and 1 mech_infantry placed in Novgorod
                  2 armour and 1 mech_infantry placed in Ukraine
                  1 artillery placed in Novgorod
                  1 mech_infantry placed in Ukraine
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 42 PUs; end with 42 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

      Territory Summary for Russians :

      Amur : 2 aaGuns and 17 infantry
          Siberia : 1 infantry
          Kazakhstan : 3 infantry
          Romania : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
          Poland : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
          Karelia : 3 infantry
          Baltic States : 1 infantry
          Vyborg : 4 infantry
          Eastern Poland : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
          Bessarabia : 1 artillery and 1 infantry
          Russia : 1 airfield, 1 factory_major and 1 infantry
          Ukraine : 2 armour, 1 factory_minor and 2 mech_infantrys
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
          Caucasus : 1 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 39 / 69
          Russians : 42 / 48
          Japanese : 32 / 36
          Americans : 54 / 83
          Chinese : 8 / 7
          British : 26 / 0
          UK_Pacific : 22 / 22
          Italians : 16 / 25
          ANZAC : 15 / 26
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 4 times
                  3 was rolled 8 times
                  4 was rolled 6 times
                  5 was rolled 9 times
                  6 was rolled 4 times
              Average roll : 3.686
              Median : 4.000
              Variance : 0.853
              Standard Deviation : 0.924
              Total rolls : 35

      Null / Other
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : 0.833
              Standard Deviation : 0.913
              Total rolls : 7

      Russians Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 8 times
                  6 was rolled 4 times
              Average roll : 3.889
              Median : 4.000
              Variance : 0.731
              Standard Deviation : 0.855
              Total rolls : 27

      posted in Play Boardgames
      Y
      yesno789
    • RE: Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                  Russians removing all Technology Tokens after unsuccessful research.

      Purchase Units - Russians
                  Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Russians
                  1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
                  1 armour and 2 mech_infantrys moved from Ukraine to Romania
                  2 fighters and 1 tactical_bomber moved from Baltic States to Romania
                  1 armour moved from Poland to Romania

      posted in Play Boardgames
      Y
      yesno789
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