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    2. Yavid
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    Posts made by Yavid

    • RE: Axis and Allies Acronyms Commonly Used

      The BB for Battleship is the United States Navy Acronym. Same with the CA, CV, DD, SS, AP all used by The Navy. this isn’t meant for anything more than a reference guild for noobs or someone reading something else and goes “wtf is that suppose to mean” So they can decode what people are saying. Not an attempt to set a standard language of the game.

      posted in Player Help
      YavidY
      Yavid
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      So and it works everytime. Here I’ll give a more detailed version of the Basics, Keep Russia alive at all cost if this mine moving in an Strong American of ground troops than so be it. Remember 2 inf. a turn from America is worth almost as much as the Lead-Lease NO. And it’s not hard to make 2 a turn into 4 a turn. Axis can not win without taking out Russia it was true in Classic and it’s been turn ever since.

      posted in Axis & Allies Global 1940
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      Yavid
    • Shortest Game Allied win

      I’ve won on the 3rd turn of the game. It was a 3 player game. I was Russia, My friend (mark) was UK and USA, and his friend (John) was Germany and Japan. The list of mistakes made on the Axis part would fill a book if the game lasted longer. But after zero combat on G1 and J1, Tank spamming with Germany, Stacking Eastern Europe with every Inf. that could get there and Ukraine with every Tank that could get there as G1 non-combat moves. The game was a gift. At the end of A3 Japan had no fleet exept 2 transports parked off midway. Germany had no airforce. UK and USA D-day forces were starting to form up. Not one UK ship was sunk. R2 was a staffing run on the stack of tanks. Leaving one to hold the territory. G2 he added all german fighters and bombers and moved his g1 tank spam to ukraine. R3 I took Ukraine instead of straffing. his G2 build was all inf. so i had no worry of counter attack. A3 saw the sinking of the Japanese Navy. And the Axis called it quits.

      It was very nice to crush him that fast after John spent an hour telling me and mark how he’s an expert at A&A and was going to crush us. He even went as far as telling me Russia could double there tank AND fighter set up and he would still win. We didn’t but that was the level of confidience he had. We play super cautious for the first two turns waiting to see this grand plan on T3 the Allies saw the iron was hot and struck. We even used the opinional rule of No R1 combat. Honestly it helped more than it hurt.

      posted in Axis & Allies Classic
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      Yavid
    • RE: Quick Question

      He saw the planes. He knew the risk. It’s not like you were hiding anything or doing anything sneaky. If he was 100% sure what the pieces were he should have doubled checked before calling done to his turn. No do overs. I normally don’t allow do overs on phases of a turn let alone whole turn. Once you say That’s all the combat moves no going back during Non-com and finding a combat you missed.

      posted in Global War
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      Yavid
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      What? It works everytime if done right.

      posted in Axis & Allies Global 1940
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      Yavid
    • RE: Global in Central NY

      I’m in syracuse looking for players

      posted in Player Locator
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      Yavid
    • RE: Rochester NY area: looking for players

      i’m in syracuse ny and can’t find anyone either

      posted in Player Locator
      YavidY
      Yavid
    • Axis and Allies Acronyms Commonly Used

      A&A- Axis and Allies
      A+3.9- Axis and Allies Global 40 with the latest Larry Harris update
      AAA- Axis and Allies
      AAE- Axis and Allies Europe (the old one released 1999)
      AAE40- Axis and Allies Europe '40
      AAP- Axis and Allies Pacific (the old one released 2001)
      AAP40- Axis and Allies Pacific '40
      AAR- Axis and Allies Revised
      AA Gun- Anti Aircraft Gun
      AARHE- Axis and Allies Revised Historic Edition
      AP- Transport

      BB- Battleship
      BotB- Axis and Allies Battle of the Bulge

      CA- Cruiser
      CP- Central Powers
      CT- Contested Territory
      CV- Aircraft Carrier

      DD- Destroyer
      DEI- Dutch East Indies
      DOW- Declaration of War

      ECan- Eastern Canada
      EE- Eastern Europe
      EUS- Eastern United States

      FEA- French Equatorial Africa
      FIC- French IndoChina
      FMG- Field Marshal Games
      FWA- French West Africa

      G40- Axis and Allies Global

      HB- Heavy Bomber Tech
      HBG- Historical Board Gaming

      IC- Industrial Complex
      IPC- money

      JP- Jet Power Tech
      JTDTM- Japan Tank Dash To Moscow

      KAF- Kill America First
      KBF- Kill Britain First
      KIF- Kill Italy First
      KISS- Keep It Simply Stupid
      KGF- Kill Germany First
      KJF- Kill Japan First
      KRF- Kill Russia First

      LHTR- Larry Harris Tournament Rules
      LRA- Long Range Aircraft Tech

      NA- National Advantage
      NO- National Objective

      OOB- Out of the Box

      SBR- Strategic Bombing Run
      SE- Southern Europe
      SJF- Slow Japan First (then kill germany)
      SS- Submarine
      SSX- Super Submarines Tech
      SZ- Sea Zone normally followed by a number. The number tells you which Sea Zone.

      TUV- Total Unit Value
      TT- Transport
      tt- territory (I know tt is used across the boards in both ways)

      UK- United Kingdom
      US- United States
      USSR- Russia

      WCan- Western Canada
      WE- Western Europe
      WOTC- Wizards of the Coast
      WRS- West Russia Stack
      WRU- West Russia
      WUS- Western United States

      R1, UK2, J4, etc. Letter is nation, number is game turn. So… R1: Russia Turn 1 (begining of the game) R4: Russia Turn 4
      T1, T5, etc. Generic turn designation, not nation specific unless context makes it nation specific.

      Let me know if I’m missing something. and i’ll organize them later.

      I updated the title to make it more easily found by people searching Google - � djensen

      I fixed the typo in the updated title

      posted in Player Help
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      Yavid
    • RE: Vichy France and Techs

      I have a tech chart for Germany, Japan, USSR, Italy, UK, ANZAC, USA. China gets no tech love 'cuz China gets no IC love. All I’m missing is the French.

      posted in House Rules
      YavidY
      Yavid
    • RE: List of standard acronyms…noob confused by IPC, IC, FIG, KJF, etc...

      CV = Aircraft Carriers
      CVN = Aircraft Carriers Night Opperations (WW2 Area)
      CVN = Aircraft Carriers Nuclear (modern)
      DEI = Dutch East Indies
      SS = Submarines (I’m assuming it’s for Submerible Ship)
      Sealion = Operation Sealion (The German invasion of UK)
      Barbarosa = Operation Barbarosa (The German invasion of USSR)
      I’ve heard of people using Typhoon (The German mad dash to take Moscow)
      and Blue (The German push into Southern Russia)
      HMS = Her Majesty’s Ship
      IJ = Imperial Japan
      USSR = Russia
      AB = Air Base
      NB = Naval Base

      Alot of Axis and Allies fans are either military buffs, history buffs or both so ship stuff like CV or DD or SS is used for ships alot and WW2 Operations get used for general strategies. Such as "The Western Allies (america and uk) need to d-day (do i need to say what this is) asap (as soon as possible) to help russia fight off Barbarosa.

      posted in Player Help
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      Yavid
    • Vichy France and Techs

      I’m working on a separate tech chart for each nation. I use both Free France and Vichy France and have run into the problem of what techs should be on there tech charts. Anyone has any suggestions.

      posted in House Rules
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      Yavid
    • RE: HBG Japan Supplement Set

      Very Cool Thanks for sharing

      posted in Other Axis & Allies Variants
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      Yavid
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      Check Italy, give Japan *#^^, Kill Germany. Keep Russia alive at all cost. As long as Russia lives the Axis can’t win. (figuratively speaking)

      posted in Axis & Allies Global 1940
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      Yavid
    • RE: Fav country in g40 now that its out

      I voted Russia because in every game of A&A the game is won and lost on the frozen steppe. and I love the challege of fighting the up hill battle.

      posted in Axis & Allies Global 1940
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      Yavid
    • RE: Next Nation to sculpt at HBG

      I voted UK and I think that it should also be done in ANZAC OOB colors. One set two nations. maybe even in OOB france color too. and fourth color for Canada.

      posted in Other Axis & Allies Variants
      YavidY
      Yavid
    • RE: HBG Japan Supplement Set

      I’ve been using paratroopers since Classic with the same piece the basic infantry with a control marker under it. Air Transports were the same with Bombers After Axis Minors, FMG’s Italy and the US set I have real pieces for Germany Italy and the US it hasn’t stopped me from using the old system for the other countries. Trucks were harder I had to wait till BotB just for a piece to use.

      posted in Other Axis & Allies Variants
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      Yavid
    • RE: Is the Italian NO stopped by transports in the med?

      transports do not count as warships

      posted in Axis & Allies Global 1940
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      Yavid
    • RE: HBG Japan Supplement Set

      I would jump up and down screaming for trucks if i thought it would help. I want trucks more than different tanks or planes. as far as i see it each new set is more trucks to buy

      posted in Other Axis & Allies Variants
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      Yavid
    • RE: French Set…need help to finalize set.

      pre-defeat france: it’s France at set up before Germany’s first turn.

      I would have prefered blue american’s because through lend lease America built the tanks and plane France fought with after the defeat.

      posted in Other Axis & Allies Variants
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      Yavid
    • RE: French Set…need help to finalize set.

      blue russians really was disapointing, I would have rathered blue americans then russians

      posted in Other Axis & Allies Variants
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