Me and some friends are looking at :
-Transporting artillery with Jeeps and half-track.
-Crocodille’s flamethrower ability (on 3 sixs) only “damage” vehicule. (same for american M2 flamethrower)
Me and some friends are looking at :
-Transporting artillery with Jeeps and half-track.
-Crocodille’s flamethrower ability (on 3 sixs) only “damage” vehicule. (same for american M2 flamethrower)
mperry is right… the same rule exist for M2 Flamethrower…
That would be too much for a unit with cost of 5. But at least, this unit has only 7 dice against vehicule.
This unit is almost unstoppable… With is very good armor and the flame thrower. I think that since this unit is so powerfull, it should cost a lot more than 35. I guess we will have to wait for the german flamethrower tank to stop the croc. But still, as this unit’s armor is not quite as good as the croc’s so you’ll have to use good tactic to get close without being shot at.
This unit is why I lost against Otto_Skorzeny last time. I think the flamethrower ability should only “damage” vehicules.
I know Otto won’t agree with me, but next time I’ll engage his croc with my Tiger and see how it turns out !!!