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    Posts made by Yankee Slayer

    • RE: Anyone run into game stores that open and re-glue boxes?

      All the boxes from booster1 were like this.  Really easy to open and reglue.  Thats why the changed it int booster2.

      As long as you cards are still sealed in the platic bag you are OK.  But it was really easy for “bad” people to open a box to see what was inside. If they didn’t like… just heat the glue a litte and reclose the box

      I guess wizards took the decision purely on low cost… cheap bastards !!

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Favorite Army

      I go with germany.  Followed by USSR

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: What strategy works for you?

      My strategy depend on my mood too.  I play with 3 other guys and we are pretty much the same level.  We change tactics often because since we play with the same people If you use the same one, you’ll get figured out pretty fast.

      I really enjoy the “almost” just infantry.  It’s a challenge but really fun.

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Countries using units that arent their own

      The rules says axis plays against allies.  So you shoud be able to choose unit in any allied army for the chinese army.

      I don’t like this rule and always choose unit of one country only.

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: German Sniper

      That’s the way I understood it too.  The disrupted counter is removed le next round.  Someone who decide to go for an IS-2 in a 100 pt army and get it disrupted for good would be pissed soo bad !

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: What about….?

      hahah I don’t know why they put the anti-tank rifle, I sucks !!  The only tanks it can damage are the Japs.

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Suggestions for my 100 point Japanese army.

      The general is right.  Japs have weaker units than the other major contries in the game.  The army you choose look preaty good.  But you shouldn’t always use the same army if you play with the same persons because they will adapt very fast.  If your opponent get a IS-2 you’ll have to be lucky to take it out.  But the good news is that this unit is so expensive that you rarely see one in 100 pts games.

      I trick from my brother si to use a mortar with your SNLF captain.  Infantry will need 6 on their cover roll to survive and you can shoot them safely from 8 hexs !! This is very good to get rid of the enemy infantry even when the have some cover.

      Use your paratrooper to get rid of dug up MGs.  Most of the time they will get killed in the process but if you get rid of the MGs, you infantry (most part of your army) will breath easier.

      As I said earlier you must not always choose the same units or your opponent will choose according to this selection.  I would recommend using one or more 47mm Type 1 anti-tank gun.  They are cheaper than tanks and are less vulnerable to tank attack.

      Good luck.

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: What about….?

      I agree.

      Should be a little less powerfull than the MG42.

      USSR also needs a MG.  I think the same as the chinese would be good.

      http://www.aviapress.com/viewonekit.htm?ZVD-3584

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: Vote for the best officer

      General, there is no deffensive fire on a unit using angriff.  The defensive fire only occures in the movement phase.  Should be the same for banzai charge.

      Since this is a special ability you should not get a defensive fire.

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: Vote for the best officer

      I’m not sure between SS-Haupsturmfuhrer and Uberleutnant.  In my point of view Germany has the best officers.

      The Uber leutnant is the best in urban fights and close combat but the SS is more versatile and is great for dug up infantry.  I got to go with the Uberleutnant.

      One deadly match is a Cossak in a KV-1 tank.  The KV-1 has to get up close and personnal but the -1 on enemy dices is very good.  All the time I try to use this it blow up in my face and that’s why I don’t like this tactic very much but I was very very effectifve against me way too often… Killercellery and Otto know what I mean !!!

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Only useful axis is Germany

      Japs need a “jungle” map.  So when playing with Japs, we usually consider all cover hexs ( town, forest and hills ) as forest.  this gives the Japs a chance.

      Japs infantry has 12 dices in close combat against infantry, this almost mean automatic kill

      One of the Japs’s tank has the special ability to get automatic successful cover roll on medium and long range attacks.

      Another tanks has a +1 bonus on attack while in forest hex.

      another one I think has no +1 cost on forest hex move.

      Also, almost all the Japs tanks have poor firepower at medium and long range.  So they need to get close to do damage.

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Question about Damage

      No, the -1 on armor is only applied on unit with face up counters.

      When you get a hit, the counters are placed face down on the map.  At the end of the turn, all the counters are places face up (execpted for special case … ex : german sniper head shot ability )

      So a unit has the same armor for the entire turn.

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Axis & Allies Miniatures Set 3: Contested Skies

      I’m not sure I like the plane thing.  The maps are not designed for air combat.  One beautifull thing about this game is that it’s simple.  I thiink bringing the planes into it will destroy this simplicity.

      I hope I’m wrong !

      I just hope the planes will not be too powerfull.

      Like other people here I don’t really like the way Wizard are selling the minis.  I know they are selling stuff to make money but this is way too much money oriented.  But this game is so damn great !!

      My 2 cents

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: Different Set-up

      dRec for this to work you need more map tiles.  Or steal Koenigs’s table.

      We are a couple of friends who play ( including Otto and my brother killercelery ) and have 5 base set so this makes 20 tiles.  This way it possible to play 3 or more players.  We want to play 2 vs 2 players soon.  I can’t waint to play 2 vs 2 with 150 or 200 points armies.

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: Best German Tank?

      Konings,  do you have pictures ??

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: What are the most effective units?

      I know one unit that will always shoot with his back exposed…. the british archer.  :-o :-D :-D  I’m so funny !

      Di Caro is right.  Weaker rear armor on german tank is their weakness and you must exploit it.  And most of the time this is done with bold moves and usualy has it’s price.  but you have to break eggs to make an omelette.

      We spoke of the best way to get rid of german tanks, what about the soviets ?  Most of their big tanks have the same armor in front and back.  The only way I can figure is multible high power shot.  I think the new PAK-40 in booster 2 is a must against soviet tanks.  The PAK-38 is not powerfull enough for their big boys.  Anyone has another strategy ??

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: Transporting Artillery

      I’m preaty sure that Otto didn’t refer to the exploding gas tank problem but the fact that a well placed bomb can rupture a fuel tank.  With no more fuel, the thank stops.

      The Horse was used alot and not just by germans.  It’s true that you have to feed it but it came a time when fuel supply became a real problem for the germans, they were not after the soviet oil fields for nothing.  Another thing to keep in mind is that a horse can turn into food for the troops, a thing that a jeep cannot do.  And a starved horse will keep on doing his job a while before he dies, vehicules can’t.

      I agree that horses are not used in modern armies.  But WWII happed over 60 years ago, a time when horse was a reliable transportation method.  I must say that if I had to go to war, I wouldn’t like the idea of going on a horses’s back.

      posted in Miniatures (Original)
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      Yankee Slayer
    • RE: What are the most effective units?

      Otto you were more lucky than me with killercelery’s Brümmbar.

      I personnaly think the new rule for no turret restriction is wrong.  It make no sense.  And give the Brümmbar too much power.

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: Best German Tank?

      I agree.

      posted in Miniatures (Original)
      Y
      Yankee Slayer
    • RE: What are the most effective units?

      Di Caro is right when he says that a squand of infantry with an officer is usualy hard to take out.  But for this tactic to work you need to be sitting on the objetive.  Because if you are dug in somewhere with cover and you let the other regroup over the objective, you will be the one in trouble when you’ll run for the objective at the end of the game loosing your cover.

      I personnaly think that during a game it’s (most of the time) very good to change tactic so your opponent doesn’t know what’s next.  When I encounter an infantry squad as Di Caro describe, I usually bring up a German SiG 33.  I can stay out of range of the infantry and destroy them ( no cover and all infantry in a hex )

      But the SiG33 is tricky to use because it has no turret.  Sometimes in order to be able to fire it has to be out in the open.  So you need a tank to protect it.

      But I must agree that a very good situation is where a squad of infantry is dug in on the objective with 1 or 2 tank able to oparate around the objective.

      Booster 2 also bring a solution for infantry squad with the snipers.

      All of this just to say that as in real war, you must adapt to the situation and surprise the ennemy with tactic changes.  And that there is no “perfect” tactic that will win all battle.

      posted in Miniatures (Original)
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      Yankee Slayer
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