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    Topics created by Xlome_00

    • Xlome_00X

      Any Global 40 BBR players in Illinois - Wisconsin - Indiana?

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      Xlome_00X

      @general-6-stars Not necessarily, but that is good to know. Was looking to host games at a local game shop where we could have several open tables for games. I’m located in the Chicagoland area.

    • Xlome_00X

      Allied Bids - What are the common rules on placement?

      Axis & Allies Global 1940
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      @arthur-bomber-harris

      Only based on your bidding rules. My bids puts them in a power’s treasury (so they have to be spent later).

    • Xlome_00X

      Allies Bid - What is the average bid going right now?

      Axis & Allies Global 1940
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      Xlome_00X

      Thanks so much for the input everyone.

    • Xlome_00X

      Selling lots of Japanese and American Fleets!

      War at Sea
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      Xlome_00X

      I have multiples of some of the ships as you will see. All of them have collector cards as well. There’s a few Canadian ones in there too.

      Will sell the whole lot for a discount.

      Japanese Fleets
      All-1.jpg All-2.jpg IMG-1199.jpg

      UK, US and Canadian
      All-US-1.jpg All-UK-1.png

    • Xlome_00X

      Scrambling Rule Question - Sealion

      Axis & Allies Global 1940
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      @ampdrive said in Scrambling Rule Question - Sealion:

      @simon33 I think we all could agree that all sealion plans are not alike.I prefer to not be “all in” with sealion when I make my G1 buy.I’ll buy all air (or maybe 1dd+2 air) and access how G1 goes and what US and UK do before commiting to sealion or not.When Italys 1st turn is underway I know if it’s a go time for sealion.

      True i guess i assumed a lot use the same thing for sea-lion and turn1.

      Wondering how you attack the UK fleet with your buy, guess you also make some changes to my moves. I tend to use the BB to soak 1 damage and make sure its safe so it can be repaired.

    • Xlome_00X

      Global 1942 setup from Larry Harris....how much quicker is it than 1940 setup?

      Axis & Allies Global 1940
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      Thanks for the tips and suggestions guys. I am really trying to find ways to reduce the overall time of the game since 8-15 hours is a tough sell when trying to find more players. We usually don’t even wait till all the necessary victory cities are captured either. We basically can tell once the game is lost for either side.

      Perhaps having a timer on the Purchase and Combat Move phase as well as make a hard end date at the end of Turn 7 or 8 would make things go quicker? I think playing a setup where Russia and America are already in the war could speed things up too.

    • Xlome_00X

      New to G40...will not playing w/NOs break the game?

      Axis & Allies Global 1940
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      @aequitas-et-veritas said in New to G40...will not playing w/NOs break the game?:

      @taamvan said in New to G40...will not playing w/NOs break the game?:

      we are omitting that shutting off US NOs means they are at minimum income all game. A different game for sure…but probably not an Allied advantage

      I agree on that.
      The US needs any IPC they can get!
      I played a few games with minimum income for the Allies. You will unlikely win. The Allies depend on the NO’s, so does the Axis powers.
      You may experiment with diffrent NO’s or change them, but shutting them off is not a good idea Imo.

      We play with NOs off except USA +30 when at war. It works great for us. Give it a try.

    • Xlome_00X

      India Complex for UK - usually a bad idea?

      1941 Scenario
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      General 6 StarsG

      They the key is having both sides of the map going at same time. This is no way any knock towards any guys games and such.
      I know some have time limits to play a country but if you have battle boards on each end of map plus cut back on strategy talking when both players are discussing 1 country which is fine to a certain point then say Germany plays while Japan plays and other side is defending same time.

    • Xlome_00X

      Oil Rules for A&A Anniversary?

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      This topic is very interesting. Mainly because the German “Wehrmacht” hat great difficulties with fuel shortages.
      I would say, as long as you are not in control of at least one oil field your tanks can not “blitz” and aircraft can only fly defensive missions (or there should be a restriction how many spaces they can fly - for instance -1 for bombers and fighters)
      There should be a rule which allows you to make a strategic bombardement of the oil fields.

      That is a very interesting idea. I would like to hear more of it :)

    • Xlome_00X

      [Global 1940] Third Faction Idea for Russia/Communist China

      House Rules
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      Caesar-SerionaC

      The problem with 1936 is that Com China is so weak at the start of 1936 that KMT can easily destroy them within two turns and USSR can’t do anything about it since they can’t Lend-Lease due to Com China not boarding USSR.

    • Xlome_00X

      Triple-A -- Which map is the correct one for the 1941 A&A Anniversary edition?

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      Thank you all for posting this… Was able to find what I needed from the use of this post!!

    • Xlome_00X

      Operation Sea Lion - Is it possible for 1941?

      1941 Scenario
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      @xlome_00 Sea Lion is one of those attacks where the threat is mightier than the execution. If you buy a carrier for the Baltic Fleet on G1, that’s a reasonable purchase anyway to protect your supply lines to Norway/Finland/Leningrad/Baltics. If you move the German Med transport to the central Med, it is protected by the Italian fleet and can reinforce Libya, which is a reasonable move anyway. If you then bring the Italian fleet to take Gibraltar and retake Morocco, that helps score your NOs, so that’s a normal attack. So all of these preparatory moves can be done with minimal cost to the standard Axis war effort.

      But then the American bomber cannot sink the German transport without landing in either Egypt (where it will die on a G2 Egypt attack) or Caucasus (where it spoils the Russian NO.)

      If they leave your Med transport alive, you move it to Western Med on G2 where Italian fleet protects it again, build a second transport in Baltic on G2 plus an extra plane, and now you are threatening UK with 3 inf, 3 tank, 1 CA, 4 ftr, 1 bmr on a hypothetical G3 sea lion.

      UK can of course defend against this, but they will have to build a fat infantry stack in London instead of factories, ships, or air power. This could cost them the Atlantic fleet or at least force them to retreat it back to Canada; if they built a factory in Africa / India, they might lose it because they cannot afford to build units there on a critical turn. Meanwhile those infantry in London will just sit there inefficiently for several turns because there are not enough transports to ship them anywhere, and not enough warships to protect the Atlantic fleet in a forward position.

      Your second Baltic transport is reasonably useful for shipping inf/art to Leningrad, and the extra fighter can of course be used for trading on the eastern front, defending France, etc. as usual.

      So you never actually attack London in an AA50 game – you just quietly threaten to attack it, thereby forcing the Allies to waste much more money on defense than you spent on creating the threat.

    • Xlome_00X

      Chicago, IL area players ?

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      General 6 StarsG

      https://www.axisandallies.org/forums/topic/33862/ss-gen-s-1941-global-war-game/26

      Here’s my game reports if interested.

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