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    Posts made by Xayd74

    • RE: Chinese troops in Burma?

      @calvinhobbesliker:

      All Chinese units can move to Bruma at any time, even if the UK is still neutral

      Calvin, I remember needing to verify this just recently. And your reply didn’t jive with what I recalled. So I’m looking it up again. The rulebook states the following…

      “Kwangtung and Burma are special cases. While they are not Chinese territories and cannot be controlled by China, Chinese forces can attack Axis units there and occupy them, but the IPC’s generated go the United Kingdom (unless India is under Axis control). These are the only non-Chinese territories that Chinese units can occupy.”

      The phrase “can attack axis units there and occupy them” suggests they can only enter Burma to attempt to retake it (from the Axis) on behalf of the UK. I suppose it then becomes a matter of what the word occupy actually means. From a wartime perspective, I think of the word denoting an occupying force that previously invaded and has now established control. So I think of the Chinese as invading Axis controlled Burma to occupy it, on behalf of the UK.

      If occupy simply means to exist in, I wish the sentence was worded differently to establish that it is not a cause and effect relationship.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Need Some Help Understanding the J3 India Crush

      So you’re right. Scrambling is for islands only.

      I don’t know the acronym VC. I see on the acronym thread there’s a CV for Cruisers. If memory serves, I had 4 cruisers and 2 BS for bombardment options. By Japan’s R3, the US and ANZAC fleets were, together, noteworthy, but not yet in position.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Need Some Help Understanding the J3 India Crush

      Ok, so it worked.

      FIC turned out to be way more valuable than I ever thought. In fact, I concluded that building an Airbase, Naval Yard and Minor IC there is better than a major anywhere else, provided I keep funneling men down from Japan every turn. FIC is within 3 spaces of both Japan and India, and cannot be reached from Queensland in 1 turn. Further, having planes stationed there for both scrambling and general attacks is very very helpful.

      The J3 India Crush plane landing site can reliably be either Ceylon or Shan State, depending on whether I’m blocked in the DEI. So I have a choice.

      I played the Allies as well, knowingly engineering their response to prevent the Crush as I played it out. Based on this, I think I can reliably win with Japan now (barring BS rolls), so long as I follow a very strict set of guidelines and movements.

      Now if this is the case, with only one reliable way for Japan to win against seasoned Allies, a way the Allies cant seem to prevent, doesn’t that make for a boring game?

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Need Some Help Understanding the J3 India Crush

      You know, the good kind of disgusting. Good for Japan anyway.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Need Some Help Understanding the J3 India Crush

      Of course I should just offload them both onto Ceylon, and then move them again on J3.

      Making the assumption the UK fleet is in the India SZ on R2, I could have moved a loaded AC, Battleship, loaded Transport and Destroyer into that SZ (39). Further, a sizable SZ6 fleet could have moved to SZ (38) with it’s 4 Aircraft Carrier planes participating in the R2 SZ39 engagement. If India uses scrambling to assist its 3 ships and any ANY of those planes are lost, that would be spectacular for Japan.

      If the UK fleet is in SZ41 on R2, the Ceylon technique won’t work, but that won’t have changed what I was doing in Asia, so I would simply switch to one of the other alternate landing sites for my planes. And this alternative opens up bombardment capability.

      That sounds pretty disgusting.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Need Some Help Understanding the J3 India Crush

      If I was to use one my 6 available ground troops to capture Ceylon on round 2, is it still legal to offload the other one into India?

      If you placed an airbase in Kwangsi or FIC on round2 and landed your planes there (with intent to land them in Yunnan/Shan State on round 3), then you would have two rounds to capture, lose and then stablely recapture Yunnan or Shan State.

      That might be a possibility. I’ll have to test it, but it sounds promising. I’m guessing this is what everybody else is doing?
      Can I assume that I’m correct about the maximum number of ground troops that can be placed in India on J3 (4x Inf, 1x Tank, 1x Art)?

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • Need Some Help Understanding the J3 India Crush

      I apologize if this has already been covered.
      My account is apparently not allowed to search any of the forums.
      I sent a PM to a mod a few days ago, but no response just yet.
      Google searches of this domain were not helpful.

      I have read the J3 India Crush instructions for AAP, but not for AAP1940.
      The AAP instructions can’t be right for this version since they suggest you can build 2 transports on J1 and use them to offload troops into India on J3.
      They also suggest possibly using those troops in J4 for a crush, but that is pointless because all 4 ANZAC planes will be nestled comfortably in India by then. This crush has to happen before ANZAC can do that.

      Ok, so let me tell you my two limiting factors that confuse me regarding how a J3 crush can work…

      1/ You must defeat Shan State or Yunnan on J1 and KEEP IT so you can land your planes there. Up to 11 Fighters, 7 Tacticals and 4 Bombers at the most. On J1, you capture one of those properties, either of which can be done with ease. On J2 you maintain it, so you can land your planes there. On J3, the India crush occurs. If your planes aren’t in 1 of those 2 places, they cannot participate. I toyed with the idea of building an airbase somewhere, but I once again relearned that airbases are really only useful for scrambling. Giving a plane a +1 movement has proven to be 90% useless because it needs +2 to get back to where it came from. So airbases will not help at all with this tactic. Furthermore, it is easy for the UK to take Shan State back (with 2 men from Malaya and a wing of planes), and for China to take Yunnan back. My experience has shown me over and over that China should immediately abandon all of Asia in favor of Szechwan and Yunnan only. With that much support, China will have no problem preventing the Japanese ground planes from participating in a J3 India crush.

      Now I can get 4 bombers, 3 tacticals and 3 fighters into the J3 crush by virtue of the aircraft carriers. But after testing the rolls, that is insufficient to get through India’s AA, 14 Infantry (typical if Allies are anticipating the crush), 1 artillery, 4 fighters and 1 tactical. Bear in mind, you will not get the opportunity to bombard either because the UK’s 3 warships will be parked in India’s SZ (again assuming the Allies anticipate the crush). I like to assume that they’re going to anticipate it if this is the only realistic tactic Japan can use for victory. In my games, Japan never wins without BS rolls.

      2/ At best, I can get 1 tank, 1 artillery and 4 infantry into India for a J3 crush by virtue of the existing transports. There is no opportunity to build more transports and expect to land their troops in India by round 3. That’s precious few men to couple with 4 Bombers, 3 Fighters and 3 Tacticals. If you could get your other 18 planes in the fight, then you have no problems at all.

      So I have to assume that I’m missing a wonder tactic, unaware of some special rule, or just don’t understand the Crush technique for Pacific 1940. For example, maybe you’re not expected to take over India on Round 3. Maybe it’s a 2step process completing in Round 4. But like I said, if you wait till round 4, 4 ANZAC fighters will have appeared in India, which messes the whole thing up. I am continually surprised by the offensive and defensive capabilities of the seemingly weak ANZAC.

      The one good thing I’ve noticed is that this can all be done without a war declaration (by virtue of using Yunnan) until J3. So that’s cool. Thanks in advance for your input.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Big News!

      @Belgarath:

      I actually recieved 12 tac bombers and 2 battlestrips. And none were damaged.
      So double thanks from me :-D

      can of worms incoming!

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Big News!

      I got my bombers and strip.

      I never mailed anything in, just created a case with WOTC on their website. Although I did create it before their announcement.

      Of the 6 tacticals I received, 3 were damaged. Only 1 had instantly obvious visible scarring, but none of were broken or unplayable. In truth, I only wanted 2 more bombers anyway, so I’m happy on that front.

      The battleboard was severely damaged. It was filled with pockmarks from bomber pressure points. The center has a vertical slice right through it and the entire board is warped as if someone dipped it in water and let it dry on the pavement. In my opinion, this component is unplayable. BUT, I dont care about the battleboard. Never did since I’ve never used them. It just seems inconvenient to transfer all the pieces to somewhere on a table that is highly constricted for space already. And even if I did want a batteboard, Bob has given us a superior solution anyway.

      Now one thing I did want (and I requested this originally) was a pair of Japan and ANZAC setup stickers to overlay onto the incorrect ones. I expect these corrected stickers must exist anyway for the reprint.

      I’d still like more Japanese mech inf and a new rulebook, but that’s picking nits I suppose. Overall, I’m happy.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • Question about Mechanized Blitzing

      Mechanized Blitzkrieg…

      I know that a mechanized infantry has to move along with a tank in order to successfully blitz an unoccupied hostile territory, but my friends and I kinda got into it over exactly where those two units are required to source from. Do they have to start out in the same territory? By definition, all combat moves occur simultaneously, so a lone mechanized moving into a hostile territory couldnt have the intention of blitzing due to a lack of knowledge of the laterally approaching tank. However, that’s assuming they’re uncoordinated. Technically, I dont see why it should be a problem, but the MI blitzing description says it has to move “with” a tank, inferring initial movement with the tank.

      If an MI cannot blitz in this fashion (starting from a separate territory than the tank), it would cease movement at the unoccupied hostile territory and be unable to assist in the engagement one space further away.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: India crush, how to stop

      On my first turn with the UK, I always purchase an additional AA and move the existing one into Burma. That means 3 AA’s Japan’s planes must fly through to attempt this. That fear alone is a heavy deterrent.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: New Battle Strip

      Germany will probably only get 3 mechanized infantry anyway.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Big News!

      WOTC has an address listed on the back of the p1940 rulebook, but I ASSuME™ I’ll need to have a special P.O. Box or labelling so it’s received properly. Today is Monday, but perhaps those specifics are not available yet.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Big News!

      That is awesome news. I’ll make sure to get mine in the mail.

      @Autarch:

      Somebody better tell this guy then:

      http://www.youtube.com/watch?v=YmBo8q0akGo

      :lol:

      OMG!

      “Germany will probably only get 3 mechanized inf in E1940!”

      What was that Hitler said about P1940 not being available anymore? Don’t these things print for a year? Amazon appears to have plenty.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Please Find the Hole in this Strat

      Ah, right you are. There is a path to get all 4 ANZAC fighters up there in A4. You got me there :)

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Please Find the Hole in this Strat

      @JamesG:

      Also, see this thread for some discussion of “Kill USA First”:
      http://www.axisandallies.org/forums/index.php?topic=16127.0

      Holy crap, I didnt even think about that. I was performing convoy disruption to WUS and Mexico during rounds 3 & 4 and did not account the lost US IPCs. Now it wouldnt be 12 IPCs cause I didnt have that much value in ships, but it would probably be about 7 or 8 for two rounds.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Please Find the Hole in this Strat

      The max # of inf I calculate is 35 at the end of round 4.
      3 Native.
      2 from Hawaii.
      5 Purchased at round 1 totalling 10 in WUS and 2 IPC.
      8 Purchased at round 2 totalling 18 in WUS and 0 IPC.
      7 Purchased at round 3 totalling 25 in WUS and 1 IPC.
      10 Purchased at round 4 totalling 35 in WUS and 2 IPC.

      I would assume that you would buy 8 tanks and 1 destroyer in round 4 instead for a total of…
      25 Inf
      9 Tanks
      1 Mechanized
      1 Artillery
      3 Bombers
      3 Tacticals
      4 Fighters
      & 1 SZ10 Bombardment blocking Destroyer
      This assumes the abandonment of the carrier by round 2.

      In my test, I had…
      14 Inf
      11 Tanks
      1 Mechanized
      1 Artillery
      3 Bombers
      1 Tactical
      2 Fighters
      & No destroyer

      So that’s…
      11 additional Infantry
      2 fewer tanks
      2 additional Tacticals
      2 additional Fighters
      1 Destroyer
      (which is effectively 11 more Inf, 2 more fighters, and 2 lost bombardment hits [statistically])
      Based on that, I would say WUS could not be taken. But…

      • At the end of J1, it is unclear what Japan is intending to do.
      • At the end of J2, with 7 transports on the ready, it is clear they intend to attack, but most likely it will be Pearl because of the stigma associated with attacking WUS. Japan cannot reach WUS in 1 move. So the US fleet most likely moves to Pearl along with it’s loaded carrier. The US will most likely have left the fighter and tactical on Pearl (for scrambles) along with the two infantry and perhaps 2 more, but we’ll just say not.
      • With the move to Pearl, the J3 response is different. 3 or 4 transports offload in Alaska with the help of 2 destroyers and a carrier, or just 3 destroyers (I’m uncertain). The rest of the JIN and transports attack Pearl offloading tanks and perhaps two planes for the ground assault depending on the defending force and whether they scrambled. The truth is you dont need much of a navy after this, just your bombard ships, and maybe not even them if the US destroyer is purchased to prevent bombardment.

      Now in doing this, the US is down 2 infantry, 2 tacticals and 2 fighters. Perhaps 4 infantry if there were trying to reinforce Honolulu. That would reduce the WUS’s survivability quite a bit. Though it’s still a tall order with 23 Inf and 11 tanks. You would have lose virtually all your planes. But again, I dont see how it would matter if you actually took WUS. I heard what you said about the UK/ANZAC picking up steam IPCwise, but looting the US’s treasury and the additional 15 IPC every round would make up for that I’m sure. They would hold the fort well and get nicely dug in. But now Japan has the luxury of going after Australia before Asia.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • Please Find the Hole in this Strat

      The conveyor belt technique I’ve put together has worked out so well that now I cannot get Japan to win the game. It’s like if I know this technique, and I’m allied, my victory is preordained. I even enhanced it by having the Chinese abandon all of Asia in favor of Szechwan and Yunnin. It turns out they’re a menace if they do that. And it further shields the UK from invasion, giving them even more time to get dug in.

      So I’ve been working on a procedure to defeat the conveyor belt, but I’m consistently unsuccessful. I figured out a way to guarantee the US cannot push units through the DEI, by controlling Java with a sizable fleet, an airbase and naval base and 4 planes stationed there. No one would dare touch it, and they didnt. Blockading that valuable SZ cut off the flow of arms into Asia (except for planes). Instead though, US sea and land units were backing up in australia and eventually pushed north into the carolines, taking them with ease and eventually Japan. It was just ridiculous. Japan cant cover the entire left half of the board!

      So tonight, I set it up again and wondered what many of you have no doubt pondered. What if I just put the Asian and DEI invasions on hold and sent everything straight at America? Now I’d never tried this before because you have to assume that Larry went this over a dozen times just to be on the safe side. But the Japs have so MANY planes… If I could just land them in say, Alaska, and I used them flagrantly, could I defeat the US at the beginning of the game? Could I overcome that one round of heavy US production with the meager lands units I could ship over?

      And lets up this ante further. What if the US KNEW I was going to do this, and abandoned their posts to push everything into a WUS defense? If I could still beat them anyway with average rolls, I knew I could use it against an Allied player that I felt was aware of the belt technique. I cant detail every unit movement here, so I’m going to summarize. This only takes 5 rounds, so it wont take long for you to test. I performed the best moves I could for the US to prevent its collapse. The key is to control Alaska so you can land your planes to use them in the assault.

      In order the save time, I did not play ANZAC, the UK or China. It’s possible that these units could affect the outcome of this battle, but I dont think so. Bear in mind that my attack does not begin until round 3, so they cannot use US facilities and land to get across the Pacific faster until round 3.

      Round 1: Condense all JIN on SZ6. Condense all planes but 5 on Japan. I left the ones in Kiangsu, Okinawa and Formosa to attack the Chinese for IPC production. I didnt want to pull all planes because I needed a little flexibility if this was to be a reliable strat. I didnt actually perform any attacks in China, so I did not receive this benefit. Build 1 Transport and 3 Tanks. That should leave 1 IPC.

      I built an aircraft carrier for the US and moved two of their planes onto it to protect SZ10. It might be a better choice to instead build inf or mech inf and actually abandon the existing carrier to have more land based defensive units. I moved the Hawaiian planes to WUS and the philipino bomber to Hawaii and the fighter to Guam. The philipino destroyer cant participate in any useful way. All US transports ultimately met the destroyer in Hawaii to avoid destruction.

      Round 2: Move the entire fleet to SZ8. This includes 4 tanks with 4 inf. Purchase 3 transports that will eventually move 4 inf and 2 artillery. That should leave 6 IPC. You may want to buy 2 infantry for Japan in case the Brits decide to take advantage of the situation with their 2 transports. If they did, my remaining asian planes would react.

      At the end of this round, the US could have moved 3 Inf, 1 Mechanized, 1 Artillery and 1 Tank into Alaska to defend it. I did not do this in my simulation. If I had, it would have been harder to conquer Alaska, especially if they moved planes into there. If they had, that would have taken the 6 planes on my carriers away from the SZ10 naval engagement that is going to happen in the next round. But if he had emptied his carrier(s) of planes, that would have just made the SZ10 engagement equal out. Further, his lost land units would hamper his defense of WUS. I would have lost units as well of course, to the average toll of my 4 infantry, leaving 2 art, 4 tanks and all my planes. Based on this, I felt the US was better off attempting to hole up until their superior production made it impossible for the Japs to break in. With the US’s 23 IPC, I built 7 Infantry, leaving 2 IPC.

      Round 3: Japan declares war and US production increases to 62 collectively. Buy 2 transports and 4 Inf. The 4 SZ8 transports dump into Alaska, as do the 3 from Japan for a total of 4 tanks, 8 Infantry and 2 artillery. IF there are protecting units there, I’ll add probably 4 planes from the carriers. 3 Destroyers join the transports in SZ2 to protect them from the 3 US bombers scavenged from across the map. Depending on how he’s arranged his planes and fleet, I may set aside more ships to defend them, but 3 is more than enough typically. My fleet moves to SZ10 and wipes out the US resistance sith style. In my case, the US had two loaded carriers as part of their complement, and all I lost was a sub and a destroyer. All my capital ships were oblated (damaged). If I had to pop something other than a sub or a destroyer, it would not be a bombarding ship! So a plane would be destroyed and then immediately replaced from Japan, which is 5 airbased moves away!

      The US currently has 24 IPCs, with which she purchases 8 Infantry to continue fortifying WUS against the coming assault. She could have used the bombers to attack the fleet or the transports, but she needs them as high value hard hitting units. They only defend on a 1, but that still has value. I decided against attacking the transports. If the US popped 4 transports, there would still be 3 that would bring across Infantry and artillery while the tanks rolled through BC. Right here I think is the most room for wiggling. Risk the bombers and maybe stick 1 man in BC to prevent the blitz? It might work. I didnt try it. To prevent something like that as Japan, I might have secured BC with a few infantry to keep the channel open (eventually replacing them with the 4 infantry just created in SZ6). At collection time, the US receives 60 IPC’s (down 2 from Alaska).

      Round 4: (I skipped japanese purchasing from this point on.) Japan moves all her planes into Alaska (8 Fighters, 6 Tacticals, and 4 Bombers not including the carrier armaments), and the SZ6 transports with 4 infantry moves to join the rest in SZ2. If they were never touched, you’d have 4 tanks, 12 infantry and 2 artillery. But my guess is you’d be down 4 to 6 infantry, so we’ll just say 6. The SZ10 JIN never moves because the Philipino destroyer currently in Hawaii would just love to get in there to block a bombardment. The exception is moving a carrier to SZ2 to protect the transports and one destroyer to SZ10 to prevent a purchased sub from disrupting bombardment.

      The US has 60 IPCs, and so you need to go bang for the buck here up to a maximum of 10 units. So you have two choices. You could buy 10 tanks for 60 IPC or 8 tanks for 48 IPC and 1 destroyer for 8 IPC to block bombardment on Round 5. Losing 4 bombardment hits because of that destroyer would hurt the JIN, but the two tanks it prevents from existing is not to be ignored. I opted for 10 tanks, but it could really have gone either way. Japan has so many planes it really doesn’t matter. Just make sure you specify your carrier planes for the amphibious assault if a US destroyer appeared at the end of round 4!

      Round 5: Let the mayhem begin. Bring all transports, men and equipment down from Alaska. Engage all planes, carriers included against WUS. IIRC, I had 11 fighters, 9 tacticals, 4 bombers, 4 tanks, 4 infantry and 2 artillery. The US had 14 Infantry, 11 tanks, 1 artillery, 1 mechanized, 2 Fighters 1 tactical and 3 bombers. Of course I rolled bombardment and anti-aircraft first. When all was said and done, I had specifically left 3 fighters to rejoin their carriers, 4 bombers, 4 tacticals and 1 tank. I collected 60 IPC’s from the US along with a 10 IPC increase.

      It later occured to me that the US might have set aside units in BC to retake WUS, knowing that I would leave only one land unit in there. On round 4 I did not build anything, but I could have built two transports with two tanks. On round 5, the attack round, I could have moved those two transports/tanks along with the 2 infantry I could have built in round 2 over to SZ2. I then could have used them with an 4 unit amphibious bombardment to retake WUS permanently and claim another 60 IPC the US had collected at the end of their round 5 for retaking WUS.

      Now of course, I dont exactly know what would have been happening in the rest of the world, but I find it hard to believe it would have made any difference after all this had taken place. This all assumes that US player knows its coming. Even if they suspect it, they’re not likely to move EVERYTHING to WUS right away, which would waste valuable time. Taking this into consideration makes it even more likely this strat will work even with slightly unfavorable rolls. The rules about sparking war are almost all against the japanese. Using this technique actually reverses that disadvantage. The US sees it coming in round2, but they cannot attack because technically, the Japanese have not committed a hostile act. Cheers.

      EDIT: I decided to factor in UK/ANZAC assaults to see if they could take japan or stop the flow of transports or perform game tipping convoy disruption. In 2 rounds, the brits could bring a BS and 2 transports with 4 infantry to Japan. Or if they wait for their cruiser and destroyer, 3 rounds. ANZAC could bring in 1 transport with 2 infantry, 1 destroyer and 1 sub.

      Previously I neglected the japanese infantry in Carolines and Korea. These units would need to be moved into Japan and reserved for an eventual attack. The land based japanese units in asia would need to be shuffled in such a way so as to prevent easy access for planes of either faction to set down anywhere. So long as they didnt make it to Korea, they could not be used to attack Tokyo. If I saw a british fleet moving up the coastline, I would attack them with my bomber, tactical and 3 fighters. ANZAC could not get to the same SZ to back them up. With average rolls, the british fleet would be destroyed, and I’d be two fighters, or a bomber/fighter. That would eliminate the british transports as well. I would station the remaining planes on an isle in the way of ANZAC’s travel path and any additional loaded transport the brits may have produced in round1, say Okinawa. If they steered clear, I would move those planes in round 4 to Japan to soak up hits from the two offloading ANZAC trespassers. This would be comfortably enough to hold japan until round 5 when I produced more infantry. If I really felt the need, I might have reserved 1 additional japanese infantry that was intended for the WUS assault.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Bad Moves?

      Right you are. I just caught that distinction today. Overall though, it shouldn’t matter. The bombers dont come into play for me until the assault on the DEI JIN. That’s several turns down the road. Nevertheless, I’ll make sure to factor that in the next time.

      posted in Axis & Allies Pacific 1940
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      Xayd74
    • RE: Clarification about Mongolia

      Thanks guys, I wanted to be sure. The book refers to neutral “territories”, but that appears to only be Mongolia.

      I thought FIC was also, but the errata update suggests they’re with the allies, even though a Japanese attack on FIC sparks no war.
      “Japan may attack French territories at any time, requiring no declaration of war against any Allied power before doing so.”
      “France’s capital has been captured by Germany.  As a result, French territories are treated in the same way as any Allied territories whose capital is held by an enemy power”

      I dont think I qualify the Dutch as neutral since they are directly allied with the UK/ANZAC. So if Japan attacks Celebes, that brings the UK and ANZAC into the war, and by extension the US.

      Mongolia is an advance Japan can perform in a nonJ1 scenario. Other than that, they appear to be surrounded by eggshells. It seems like Japan is almost forced to go to war or find itself in bad position at the beginning of round 3, the round in which it might as well go ahead and declare.

      posted in Axis & Allies Pacific 1940
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      Xayd74
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