Sounds great. I was thinking about getting a vynal copy of the map and stick it to a piece of wood add some removable legs. Then get a glass cover. But then again that sounds like a lot of work.
Good to have something to do when winter time comes :D
Sounds great. I was thinking about getting a vynal copy of the map and stick it to a piece of wood add some removable legs. Then get a glass cover. But then again that sounds like a lot of work.
Good to have something to do when winter time comes :D
Game’s not too big, how can you say that :D
Fits perfectly well on my dining room table and the table I’m going to put in my “game” room so I can have it up most of the time :o
@SAS:
Yes, correct. Being at war with Japan doesn’t allow Russia to interact with neutrals on the Europe maps.
I can’t find this in the rulebook, where is the ruling on this?
It’s something Krieg have clarified on the forum. Possible in the FAQ thread.
When you buy units, do you get to use them at that turn, or do you have to wait to place them at the end to use them. My friend argues you can use them right away after purchase.
The turn sequence is “Buy units, combat move, combat, non-combat move, deploy your purchased units”. And then the next nation move does the same and so on.
So you can’t use them to attack, and the only way you can use them in your current turn is carriers as landing space for planes.
So, the answer is I am fuuu’d?
Depends on how much pressure the allies put on you, but yes, you should attack/withdraw to cut down the size of that enemy stack each round.
Somewhere hidden in the rulebook it says that the planes don’t actually land until the “deploy new units” round, which tells that a newly purchased carrier is indeed a legal landing space.
Where in the book can I find that - incase my friend calls bullshit and wants to inquire.
You have Kriegs statement above. He’s more of an authority than the rulebook.
@Young:
Wow! as of right now, Japan is beating the US. And I thought Japan was a sure loss.
People often like greater challenges in something like this. I’d expect all Axis to be placed higher than Allies. Even Italy :D
Thing is:
So you’re saying I should attack currently?
I have 14 tanks, 3 infantry, 3 fighters, two bombers, and he has 36 infantry… so attack then retreat insta?
You should have attacked rounds ago.
So you feel I shouldn’t hit it or I should hit and then retreat?
You attack, kill off some, and retreat when your infantry is spend. And rinse n’ repeat over and over.
That way you keep the enemy stack at a manageable level while cutting down on the stack instead of letting it grow round after round.
When somebody is putting everything into one field, start cutting away its troops as soon as possible. Otherwise you risk suddenly the field being reinforced from the outside and the numerical difference can then simply become too high and leave you open to counter attacks.
<snip>but there is 1 fighter, and 36 soldiers in moscow.</snip>
You’ve not killed off any? Are you delaying attack until you’re sure you can finish off the entire stack in one combat?
If Germany tasks over Novosbirsk, do they continue to get their 2 soldiers from the east?
In Global Russia do not get additional soldiers from “the east”. That’s changed into the 18 stack infantry near Japan border.
In Europe only - I don’t know.
Should I build a minor with italy under stalingrad so I can bring 6 tanks each turn? How can I continue to get troops over here?
There is a build of transports near normandy for usa and uk with around 8 battleships, 6 fighters, 12 soldiers, 4 tanks.
An Italian Minor is a good idea if you can spare their IPCs to help Germany.
Germany or Italy I think. Mostly because IMO the game is more difficult for the axis, making the victory sweeter if you can pull it off.
It’s embarrassing loosing with the Allies and a win is expected, but a loss with Axis is acceptable and a win is sweet :D (yes yes, I know - still more fun to play the underdog, which the axis is in this game still IMO)
The question is what the other allies are doing?
Keep taking land to reduce the Russian IPC per round while cutting away of that infantry stack. You’ll likely not get it in one round, but three or so should do it if you cut down their IPCs.
I’m not even conviced that China (being as it had essentially no ‘industry’ during this period of history) should even be allowed to ‘carry-over’ IPC’s from turn to turn.
In China’s case, the IPC’s earned cannot represent a build-up of manufacturing capacity but merely the ‘opportunity’ to marshal more manpower…which should not have a carry-over to allow a build up.
The same argument could be made for the other powers; however, for the industrialized nations (ie: all other powers) IPC’s carried over could represent a stockpiling of the needs of industry (steel, aluminium, oil/coal, etc.) for quick and easy use at a later date (the next turn).
Any thoughts?
I think that would actually be a good idea.
Not that China usually carries over a lot in the games I play, but I can see the hoarding as a viable strategy - but as you say - the IPCs for China work more like a marshalling of man-power than a production.
But then the question becomes whether China’s “collect income” should be based in the purchasing units phase, because they can only marshal troops from free territories.
knp7765 @
Interesting game report, but I don’t think we should evaluate this strategy based on a scenario where the invasion of France failed.What about UK support to the US? Could that mess with the odds? I mean once the Germans land in C.US the UK should realize that they are off the hook. They could pump out quite a few units (tanks?) in Canada and send planes from the UK.
Should the Germans divert rosources to take out Quebec early to prevent this?
I think taking Quebec before the USA would trigger a massive and quick defensive build by USA. Better to take them more by surprised if possible. The best would be if you had enough troops to survive the UK Canadian build, which should be plausible if the move is a surprise. Then London should be stocked with infantry (KAF will look like Sealion) and not much additional in Canada.
I’m working on a plan for KAF as well, which will involve taking Gilbrata early and then a joint German/Italian invasion fleet should be able to hit East USA. The question is whether UK/USA thinks Germany will move in force to Africa/Med or identify the threat to the US.
That depends fully on what Germany does, and how the Allies counter.
If Germany goes full scale Russia, follow into Russia while doing a little in Africa.
If Germany goes Sealion, I’ll take over Africa hard and push towards India.
All the while keeping an eye on whether the US threaten or is sticking to pacific.
If (as I’ll try next time playing Axis) Germany goes for KAF, then push out of the Med and into Central America/Mexico. :D
@Cmdr:
I think france should go before germany therefore be givin a stand
The point is that France doesn’t have a chance. They’re not supposed to.
What are you saying exactly? France shouldn’t have a chance at what? Attacking Italy even after Germany has gone and “skipped” them? Or they shouldn’t have a chance because Italy should play as if France was moving right after them and before Germany?
The post I was responding to said that France should go before Germany in the turn order to give them a better chance at surviving. It didn’t relate to the OP.
I already gave my opinion on the OP in a previous post.:)
If France is going to have a chance to survive, you’ll need to rebalance the entire game and buff up Germany/Italy quite a lot.
is alpha 2 just a setup or is the whole game different
Different setup and different national objectives and a few modified rules (scramble rules for example)