Interesting that the US isn’t the ‘great savior’ in this game. 20 IPCs with little growth potential is a weak ally.
True, but being able to unleash at least 80 IPC worth of units on the Western Front (assuming they can make it across the Atlantic) on turn 4/5 is no bad thing. I think in this game the US’ biggest impact will be the arrival of the army it builds over the first 4 turns. The US player needs to use it wisely or the US won’t be much help. In AA1914, the AEF will have to do all its training at home, 'cause when it gets Over There, it’s going directly into battle.
I wonder if declaring Unrestricted Submarine Warfare before turn 4 and then using German submarines to sink the US navy at every opportunity might not put off the US’ effective entry as the US player is forced to buy naval units, thereby starving the army of funds.
Then again, the Royal Navy is also out there and those submarines won’t last forever . . .