MVP award to Flashman for his excellent map work over the past months.
Thanks again, Flashman :-)
MVP award to Flashman for his excellent map work over the past months.
Thanks again, Flashman :-)
I assume its the 12mm size, like in this chessex box.

According to djensen’s battle board photo, fighters are 2/2/2.
“Remove one enemy fighter for each die roll of 1 or 2.
Remaining fighters strafe enemy positions.
Remove one enemy land units for each die roll of 1 or 2.”
Edited to fix spelling.
Planes can’t attack ships in this version, which severely limits the usefulness of small islands.
While perhaps historically accurate, I don’t see why you couldn’t try to attack ships near the coast with air.
Planes are constrained by the game mechanics. There is only one movement phase, so the plane lands where it attacks, which is impossible at sea without aircraft carriers or seaplane carriers.
Maybe I missed the conversation, but it seems the ottomans can’t have their navy safe in the Black Sea from the mediterranean fleets even if they control constantinople?
We haven’t heard yet, but I’m assuming there are strait rules, just like in other A&A games for Panama and Egypt. Like you, I wonder if the player controlling Constantinople has the ability to have their fleet on either side of the sea zone at will. Can the British attack the Ottoman fleet even though the Ottoman fleet is clearly in the Black Sea and the British fleet is clearly in the Aegean?
Hmm. Totally doable.
For Japan - on turn 3 place a free British cruiser in sea zone 29.
For Brazil - when the US declares war, place 1 free US infantry in the United States and a free US cruiser in sea zone 1.
For Siam - on turn 4 place a free British infantry in India.
Only downside is the Japanese cruiser wouldn’t be distinguishable for replacement purposes in sea zone 29. Although you could just place a Japanese control marker from another A&A game underneath it.
Thanks BJCard, I forgot to KISS.
I mentioned this in my Minor Nations House Rule post, but I refined the concept. Thanks to Flashman for drawing my attention to the Japanese destroyers in the Mediterranean.
Japan, Brazil, and Siam sent small contingents to Europe after declaring war.
To represent the Japanese naval forces sent in early 1917 to help the Allies in the Mediterranean, on turn 3 place a Japanese cruiser (use whatever ship from another A&A game that seems appropriate to you) in sea zone 29 and controlled by the British player. If the Japanese cruiser is lost in combat, it may be replaced at the normal cruiser cost by the British player, but must be mobilized in sea zone 29 (this is the only time the British player may mobilize sea units in India).
Brazil enters the war when the US does. Brazil is controlled by the US player and is represented by 1 Brazilian Infantry placed in the United States and 1 Brazilian cruiser placed in sea zone 1 (use whatever sculpts from another A&A game that seem appropriate to you). If lost, either may be replaced by the US player paying the standard cost and both are mobilized in the United States. Note: Brazil played a naval role in the Atlantic and planned on sending an expeditionary force to France.
Siam enters the war on turn 4. Siam is controlled by the British player and is represented by 1 Siamese Infantry (Chinese Infantry from Pacific 1940 are perfect) placed in India. If lost, the Siamese Inf may be replaced by the British player at the usual cost, but may only be placed in India. Note: A small Siamese force actually made it to France in 1918.
Yes these are negligible, but I just want them for flavor. It was a global conflict after all. Plus, what else am I gonna do? The game doesn’t come out for a week. :cry:
I must say I find it hard to see why they bothered putting the Balearics on the map - will anyone ever bother invading it?
I think the same of Corsica, Sardinia, and Sicily. If they’re not worth anything, why have them on the map? Might house rule them in a 1 IPC each to give Italy a much needed boost and make them worth going for. Although thinks will have to be going pretty well for a CP amphibious force to be loose in the Med.
Does anyone else notice the German fighter up on its side in this pic? :-P
It’s turning to make another strafing run. :lol:
When a major power’s forces are moved into a minor power’s capital territory (Serbia and Romania are minor powers), one of two events occurs. The Minor power either mobilizes to join the entering forces, or it mobilizes to resist the invasion. The reaction depends on the political relationship between the major and minor powers.
Mobilizing a minor neutral power, note that I said “neutral” power, is another matter that we might get into at some point. In a nut shell they are mobilized by the alliance that did not invade it. They too mobilize twice as many military units as their IPC value. Except for which power’s units are used and who takes control of the invaded territory, it is pretty much the same as invading a minor aligned power.
As Larry notes above, it’s only an invasion of the capital territory that causes a minor power to mobilize. So, in a power invades the worthless Balearic Islands or the 1 IPC Spanish Morocco, it looks like Spain will just take it. I assume the same goes for Angola, Belgian Congo, and Portuguese East Africa.
Will someone tell Larry we get the message: Don’t invade Spain, Norway, or Sweden.
Switzerland’s 1 IPC. It is soo getting invaded. :evil:
Can we make out Norway and Sweden. Are those 4s, 2s, or 1s?
Thank God (or Larry?). A Quatro for Spain is much more of a deterent and much more fun.
I was way wrong about East Prussia and Belarus. Humbled yet again. All glory to Flashman.
Hard to tell, I think it could be the light source coming from the lower right of the screen capture, throwing the shadow higher than you expect, making it appear so.
I would limit minor powers to infantry placement after their initial mobilization
I would consider minor power artillery to be provided by the controlling major power (French guns loaned to the Belgians). :-D
@WILD:
I don’t think you can take any power from one side (and UK is a major power) and expect to have a balanced game unless you completely change the starting set-up and maybe turn order. The Germans player won’t invade Belgium, and if you take the UK out of the game then France falls like a rock w/o English reinforcements, or the British navy to draw some fire power. You might get away with swapping a couple powers of equal strength though w/minor adjustments.
I totally agree WILD BILL. I’m of the opinion that Britain would have declared war on Germany regardless of whether or not Belgium was invaded. Belgium was a convenient excuse to get the public on board.
So, I still find it hard to swallow that Spain is only worth 1 IPC. I understand that her army was still bruised from the Spanish-American War, but being worth less than Portugal is unacceptable. A standard opening move is obviously going to be France activating Portugal and as pointed out elsewhere, trampling a 1 IPC Spain with troops from Portugal and Southern France is a no-brainer.
Spain has got to be at least a 2 IPC, possibly even a 3 IPC. I’ll hear arguments for either. I’d even be willing to have Spain be a 2 or 3 IPC for defensive purposes only, but only worth 1 IPC for economic purposes (which should help dissuade an invasion).
Perhaps something similar could be extended to all strict neutrals? Invade Greece and face 3 Inf and 1 Art due to its 2 IPC value. Conquer Greece and receive 1 IPC per turn.