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    Posts made by Woodstock

    • So, do you ignore Japan completely?

      Okay, I have played several games as the Axis, and some as the Allies.

      As the Axis, I have won them all (without bids), as the Allies, I have lost them all.
      Everytime the Axis won (whether or nor I was playing them), Japan marched into Russia.

      I have tried ignoring Japan, going full frontal on Germany, but Japan got so rich, there was no stsopping them in time.
      I have tried delaying them with USA and UK, but that costs too much money to take on Germany aswell, with their big ass expensive Japanese Pacific fleet.

      So….what the hell am I missing?!?
      What to do with Japan? Just ignore it completely, and try to take out Germany asap?
      And just pray that Japan wont take Australia, New Z, harasses my balls at Alaska and Africa? ???

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Hello to all

      Exactly what I meant LT, but I didn’t want to hand it to him on a plate ;)

      Btw…I’m confused. Could be a typo, or it could be my lack of english vocabulary or geography…but euhmmmthe Pacific =/= Atlantic right…right?

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Hello to all

      Hey White Out. Pretty much what everyone above said.
      Germany can do a lot in the beginning, but what you definitely want to keep an eye out for is to position your Luftwaffe in such a way that it poses a threat for any allied naval unit.

      Your opponent will either land ground forces and loose it’s valuable transports afterwards, or it will refrain him from landing in total, setting them back 1 or 2 rounds.
      IMO it’s very hard for Germany to both be on the defensive, and threaten Russia decently, so Russia should be Japan’s main target, snatching every possible IPC on the way there.

      As for online play, drop me a mail at wouter.dewever(a)home(dot)nl, and I can show you how TripleA works and set up a game.

      posted in Axis & Allies Revised Edition
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    • RE: Gametableonline.com/facebook PBEM AA revised !!! it totally rocks !!

      How is someone not able to attach an attachment to their email?  :?

      And if you ever want a basic revised pbem triple a game, feel free to hook me up!

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Gametableonline.com/facebook PBEM AA revised !!! it totally rocks !!

      The better graphics alone are not gonna pull me away from TripleA, which provides more variety, doesn’t force me in creating a facebook-account, and lets me choose my own casualty (since I dont agree with your 99% rule).

      Nonetheless, nice find, and a good prelude for facebook users who never played it to get them interested.

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Find Opponents Here!

      Anyone up for a PBEM game feel free to mail me on wouter.dewever(at)home(dot)nl

      I solely use TripleA, and prefer Revised.
      Even if you are new to PBEM and want to try it, feel free to email me, and I’ll explain you how it works.

      posted in Find Online Players
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      Woodstock
    • RE: –-Danish Championship 2008 A&A Revised 2004---

      @scheidelin:

      I corrected my first note.

      Ghostglider was playing Allies ofcause

      Got ya. I already was heavily confused by the setup on the board for an Axis victory :P
      But this is great. Indeed, be sure to announce it next year, Holland aint that far away either :)

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Operation Sealion

      @Funcioneta:

      Untrue. Building loads of trannies for Germany in case of double IC means monster soviets. USA only have to build enough reinforcements for UK one turn and then countinue increasing Pacific fleet. UK only need 15 ipcs to fill the Commonwealth ICs, and 12 can work some times, the rest can be spent on Home Guard. Anyway, a double IC strat always involve UK1 attack on z5, so G must build baltic fleet from zero.

      In my humble opinion, I see an optional Russian monster as a monster that is easily tamed, or at least delayed.
      The plan currently in discussion involves a transport buy on G2 or later, not on G1. This means that you still have some decent firepower to defend against the Russians, or at least delay them in their march to Berlin.
      And Germany can strafe, hop the Baltic, change territories, create dead zones, or whatever, to keep the Red army occupied.

      Plus. There is Japan. If UK spends only 15 IPC on the Commonwealths, that means only 3 INF in India (plus additional troops that were already there.) That’s a piece of cake for Japan to take.
      If Japan also built the IC in FIC, then they can have 6 tanks roll up to Moscow every turn pretty damn fast, with some additional forces taking Africa, to reduce UK’s income even further.  Have the rest of Japan take the Northern Route to Russia, and those commies will have their hands full on J4, maybe even J3 already.

      Now, there’s still the USA offcourse. Pacific fleet is no worry for Japan. With it’s two Battleships, USA need to invest big to take it out. If they do, great, less forces for Europe. If they don’t and go Europe all the way, you can confuse him by landing some Japanese forces in Alaska.
      Or, when you have indeed bought 5 trannies or something like that, but decide not to go for UK after all, you can delay any USA fleet. (Remember to lure the UK fleet closer to the coast first, so you can take it out with a combined Baltic fleet and the Luftwaffe)

      Again, this has the biggest chance of succes against a somewhat inexperienced player. And there’s quite some if’s and but’s, and hence it’s not all that stupid to wait till G2. And that your cue should be the Indian IC.
      If you then start to threaten the UK, you will have to make him choose between Londan and Bombay. Which means you are in control.
      It’s no guaranteed succes, but it definitely makes for some variety and more fun then the worn out “Race to Russia from two sides asap” approach ;)

      Btw. Has anyone ever considered, in stead of putting them in the Baltic, to put them in the Mediterranean?
      Agreed, it’ll take you an extra turn to land on UK (not if you buy an IC on W-Eur btw, if you wanna get real funky :P  ), but you have more routes to take (thus harder to block for UK), your ships are all out of range, and you have your big bad  Battleship there. If you manage to get the remainders of your Baltic fleet to meet up with them aswell, nice.

      And if you don’t decide to go for UK, you can always use those trannies to hop to Brazil, or to Southern Asia to meet up with Japan and have a combined attack on Moscow.

      Options, options, options….and the Allied so little. And I think that is the strentgh of the Axis. They are a bit more flexible, and have a lot more options. If you can use that to push the Allies into the direction you want them too, you can have some serious fun and complicated games.

      [/end rambling]

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: –-Danish Championship 2008 A&A Revised 2004---

      @Subotai:

      Axis bid was 0 ipc???

      No suprise that allies won the game.

      Didn’t he say Axis won?  :?

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Operation Sealion

      @LT04:

      One time I tried a Sealion by hording IPC’s as Germany.  I bought the standard 5ish INF every turn then I overwhelmed the Baltic with transports.

      UK was not able to handle that since they had put so much into a S Africa IC and a India IC.  The US was two turns away from really being able to help as well.

      After a few more rounds the US retook London as I felt Moscow was more important.

      LT

      (Edit)  Again like stated above the Allies are not stupid but you can suprise them.  They knew I was up to something so they were cautious but couldn’t figure out what.

      Also I think it is worth mentioning that this was a KJF game.

      LT  (End Edit)

      Well…if you see UK buy an IC in BOTH South Afr and in India…then there should be no doubt that you go for London.
      UK will then lose either London or the Indian IC to Japan, which never hurts Japan…

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Operation Sealion

      @LT04:

      Woodstock,

      I think you are half right.  It will only play out like that with a week allied player.  But I think if the Allied player was going for a KJF they may have enough assests tied up that Germany could pull it off.

      LT

      Just like the guy above me, you’re buy will give away your plan.
      And only a moronic Allied player would then engage on a KJF.

      If you see German ships duplicate in the Baltic on G1, that should be your cue to trample Germany from the Eastern front with Russia, supported by UK shipping untis to Karelia.

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Operation Sealion

      I have tried this several times. In some sort or another.

      Against an unexperienced player, this WILL work. Germany doesnt have to worry about UK, Japan will have a field day with US and UK focusing fully on defending UK.

      Against an experienced player…you are screwed.

      Your fleet will die. That’s one certainty. It will die in round 3 or 4. US will make sure that happens.
      After that, it will be an easy job for the Allies to take Germany. (Since you were moving everything you had to Russia, and wasted money on the fleet)

      So you need to be sure to have taken Russia or UK in G3, G4 max. Or else it will only have delayed Allied Victory.

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Cd-rom/vista

      My brother had the same problem.
      I downloaded a Windows emulator / virtual pc, which allows you to install a second OS easily in a separate partition, and run it from an executable within Vista (so no switching between OS’s).
      Works lke a charm.

      Now…offcourse…“Where did you find it?”

      I can’t remember. It’s been months ago. I just did a Google on “A&A on Vista” or something like that.

      posted in Axis & Allies Classic
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      Woodstock
    • RE: Triple A vs Battlemap: The Duel of Two

      @Cmdr:

      @Woodstock:

      Likewise, none of the movement rules are broken in Battlemap.  No need to move your carriers around and then undo their moves thus confusing everyone to what’s going on.  You just move your pieces where you need them.

      Eurh….care to elaborate? what movement rues are broken in TripleA?

      I did, re-read that.  You have to move your carriers, then your fighters, then undo your carrier moves if you don’t want to actually move your carriers there.  In Battlemap/Mapview, you do not have to do that.

      Also, in Battlemap, AA Guns don’t have 97% accuracy rates like in TripleA. (This could be an exaggeration, but honestly, why is it like all the time that frazzin AA gun scores perfectly in TripleA anyway?)

      Yes. That indeed was an exaggeration :P
      Both my German and Japan bombers managed to survive the entire game throughout :D.

      yes, well, I’m not the only one in history to complain about the inaccurate accuracy of AA Guns in TripleA. :P  I think you’ve just been lucky, or only had one game where both bombers survived because you avoided the guns. hehe.

      Also, in Battlemap, opening a map is as easy as 1, 2, 3. (Open Battlemap, go to file, open.)  In TripleA, if it works, it takes more steps and that’s IF it works, as I said.  It does not always work…I won’t even go so far as to say it usually works.

      Hmm, I click TripleA.exe, click Start Local Game / Find Game on the Lobby, and I am off to go.

      Yes, you double click TripleA (step 1), click start a game (step 2), find an opponent (step 3), synchronize games (step 4), then load the bid (step 5), confirm the bid (step 6) and then you are off.

      In battlemap you find an opponent, start the game.  2 steps vs 6

      Finally, in Battlemap, you can see much more of the board than in tripleA.  My battlemap, for instance, shows everything without scrolling, but I have a widescreen display.  On a normal display I still see roughly 80% of the map.

      Zoom, increase unit size, etc.

      I don’t need the unit size increased.  I need the units to be placed in the territory where I want them, I need them to move in groups as easily as in battlemap, I need the map to show me 80-100% of the board at a time, not 10-15% of the board at a time, on a WIDE FRAKKING SCREEN MONITOR!

      Note:  Yes, Mapview has the miniature map that allows you to see more of the board, and that’s frakkin awesome, except, you have to get your opponent to use it too.  I too like the arrows, but I don’t like the notes process and I hate the movement of units.  I prefer when my units auto-stack and when I can shift/click, control/click, shift/control/click or just click and drag the number of units I want without going through two sub menus first.

      Battlemap is all about the ease of use.  It’s the Linux of Map programs vs Mapview (the OS version) or TripleA (the busted old Microsoft version) imho.

      ~~Once again, I have to bow my head in defeat.

      • is off to check out Battlemap *~~

      Scratch that. After reading this topic, I’ll stick to TripleAAA. It is indeed just an electronic board, whereas TripleA seems more like the entire game, to which you sit down, play, watch the opponent etc etc.
      Me and my friends like to do that, so I guess it’s a matter of personal taste.

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Triple A vs Battlemap: The Duel of Two

      Likewise, none of the movement rules are broken in Battlemap.  No need to move your carriers around and then undo their moves thus confusing everyone to what’s going on.  You just move your pieces where you need them.

      Eurh….care to elaborate? what movement rues are broken in TripleA?

      Also, in Battlemap, AA Guns don’t have 97% accuracy rates like in TripleA. (This could be an exaggeration, but honestly, why is it like all the time that frazzin AA gun scores perfectly in TripleA anyway?)

      Yes. That indeed was an exaggeration :P
      Both my German and Japan bombers managed to survive the entire game throughout :D.

      Also, in Battlemap, opening a map is as easy as 1, 2, 3. (Open Battlemap, go to file, open.)  In TripleA, if it works, it takes more steps and that’s IF it works, as I said.  It does not always work…I won’t even go so far as to say it usually works.

      Hmm, I click TripleA.exe, click Start Local Game / Find Game on the Lobby, and I am off to go.

      Finally, in Battlemap, you can see much more of the board than in tripleA.  My battlemap, for instance, shows everything without scrolling, but I have a widescreen display.  On a normal display I still see roughly 80% of the map.

      Zoom, increase unit size, etc.

      Wow. And here I was. Getting rid of gaming console-discussion boards to get away from Playstation and Xbox fanboys, and now I am right here stuck in a Battlemap vs TripleA flame war! ;)

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Triple A vs Battlemap: The Duel of Two

      I have been looking for ways to play A&A online, and I must say, Triple A seems like the best.
      There’s no stuff with dice servers or whatever, just download, and play, easy as 123.

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Buying AC on G1

      Okay…I just played against (by the looks of it) two very experienced players.

      And that Baltic fleet was pretty much useless (bought me only 1 round extra time, and that was it).
      I guess that’s what you all meant with that the whole idea of the Baltic fleet is no longer used thát much…

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Greenland…

      I captured it this afternoon with Germany.

      But that was just because I was winning already…and felt like taking each and every territory, and killing each and everyone.
      Can’t say I used it though…

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Buying AC on G1

      @squirecam:

      @Cmdr:

      If Russia is cashing in 35-40 IPC a round, then kudos too you.  I’ve only managed that in KJF games against players who can only handle the axis if they are defending against a KGF strategy.

      USSR begins at 24. Give them Belo (2), WR(2), Norway (3) and Ukraine(3), you are already at 34. You could take Manchuria R2, and FIC R3, and get up to 37. Both gives you 40. Its not that hard to achieve. Of course, you are not buying stupidly either. No bombers. No planes. Just inf/art.

      Offcourse, if this would be R1’s outcome (which is already a big if, if you calculate), then you offcourse won’t do some funky naval stuff, and just blow Russia away.

      posted in Axis & Allies Revised Edition
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      Woodstock
    • RE: Buying AC on G1

      @Cmdr:

      @Woodstock:

      You can defend an India IC very well, by using USSR and USA to help.

      So then you have all 3 Allies, focusing on one 3 IPC territory.
      Should take the pressure off all other fronts if you ask me.

      I found CSub, and I must say, they have some well thought papers.

      Kind of my point, actually. :P

      If Russia is diverting a few armor, and a few Infantry to India and America is retreating some infantry back from Sinkiang and bringing in units from North Africa to hold India, what are the chances Russia will survive long enough for Japan to be knocked back?

      Well…even with little Revised experience…I know it won’t be long :P

      And after reading those CSub papers…I am pretty certain this will be my opening move on Game #2 in Revised. (Without the AC though). My opponent (who only has played once)…won’t know what to do  :-D

      posted in Axis & Allies Revised Edition
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