So, in short (I completely forgot I made this topic):
No naval build for G1, and just gear up on land/air as Germany, getting ready to welcome any british unit that lands?
So, in short (I completely forgot I made this topic):
No naval build for G1, and just gear up on land/air as Germany, getting ready to welcome any british unit that lands?
The error you make is that you don’t make any Russian attacks on R1… At least one should always be possible on normal dice and with some luck even two. Russia is not in such a bad shape as it looks, with all the infantry she can afford to make riskier attacks than you normally would. wink
Hmm, not so sure about this Driel310.
If Germans have tank and arty in Karelia, 3 infantry and 1 arty in baltic states and 6 tanks and two infantry in East Poland where does Russia attack?
How the heck can a German tank AND artillery end up in Karelia after G1? They should’ve gotten there by transport, but that can only take a tank OR an artillery.
Right…? :?
General Turgidson, I noticed two parts that seem to be contrary to the rules?
G1: (…)though his naval assault on Karelia failed, though he did escape with 1 tank and his air force.
Escape, as in retreat? How can a tank retreat from an amphibious assault?
R1: (…) attacked a German sub which submerged after I missed the first time.
I reckon the only thing you could’ve used to attack it with was your own sub, so the defending sub could have submerged right away…right?
I noticed how hard it was hard for Germany to bring up infantry in order to protect its tanks, I definitly need to work on how to effectly use German and Italy to take out Russia.
I am pondering the same thing. I still have yet to play my 1st game (Can’t wait for the 10th of January!), but from my test plays it looks like that after G2 there’s practically no german inf left in the eastern front.
Things I have been pondering about:Buy an extra tranny, to serve as abridge into Cauc, but that would require more naval investment to protect it.
A IC in Poland? It only saves you 1 step, but does guarantee a constant flow of inf from G2 into the front.
Hope for mech inf, so they can travel along with your Pantzer?I honestly have no clue, so for the 10th, I am just hoping I can send in enough tanks there to even out the losses against the commy bastards dug in in the front.
Looking at Keida’s report, my pondering only grows stronger, and my belief for a tranny (swift transportation of inf to eastern front) and some enhanced fleet (to delay UK’s invasion through the Baltic) takes more shape.
A trans-buy on G1 seems to limit Germany a bit too much, not able to put moree defense into it, so an AC (and have 2 ftrs land on it) to protect the G2 trans buy seems nice.
no German attacks on UK navy , ever!!! :x
Then there’s 1 thing that went wrong IMO. On G1 you have to attack at least 1 sz, maybe even 2.
Italy was attempting to help Germany take Egypt and was successful
then turned it’s attn to bulking up the German position in Bulgaria
and took Gibralter
If the UK can afford to buy 5 BB (100 IPC!), then I think you didn’t hurt their economy very effective.
From my pov, UK’s economy can be reduced to like 20/30-ish by T3. If they then can still afford 5 BB’s, there shouldnt be anything in London at all.
Buy a sh*tload of Sub’s, or send in the Luftwaffe to wipe out the fleet, and go for London, especially if the US is focusing on Japan.
Or take advantage of the fact that there cant be a Tommy in Russia at all.
I noticed how hard it was hard for Germany to bring up infantry in order to protect its tanks, I definitly need to work on how to effectly use German and Italy to take out Russia.
I am pondering the same thing. I still have yet to play my 1st game (Can’t wait for the 10th of January!), but from my test plays it looks like that after G2 there’s practically no german inf left in the eastern front.
Things I have been pondering about:
Buy an extra tranny, to serve as abridge into Cauc, but that would require more naval investment to protect it.
A IC in Poland? It only saves you 1 step, but does guarantee a constant flow of inf from G2 into the front.
Hope for mech inf, so they can travel along with your Pantzer?
I honestly have no clue, so for the 10th, I am just hoping I can send in enough tanks there to even out the losses against the commy bastards dug in in the front.
However, it also states that both an attacking and defending sub “are considered to fire at the same time” (But since that will mess up your dice table when 2 players roll simultanously, they roll after eachother), so that should mean that a defending sub can submerge right away.
@Rakeman:
I prefer Abattlemap but I have been known to play with tripleA
Is AA50 out for triple A?
edit: Yes, it is
Not quite, or it must’ve happened yesterday.
Tech and NO’s are not implemented yet, SBR isn’t either.
The map is though, and it requires some editing to get China and the transport-losses right, but to say that that makes teh game playable as if it were the real game…no :(
But to stay on topic: As stated above, a strategy like this is exposed to the Allies in turn 1 immeditaly. There’s enough they can pull off to make it fail.
As long as USSR stacks enough troops to delay the upcoming german tanks, the british and americans can do enough to make a threat to Berlin and/or Tokyo.
Great stuff comassion.
However, I found a small contradiction in your recommendations:
Africa is nice for the Axis, but not essential. I’m not sure if the Axis is better off with Italy helping the Germans take Russia (and protecting France) or if it should work on taking Africa.
The UK can be truly terrifying if it gets to keep its income high.
Doesnt taking Africa auto-mean a heavy shortage on UK IPC?
And with less UK-IPC, Italies’ help in Europe is less needed….right?
Is it advisable ?
I mean, if you do nothing then your transport and cruiser are toast. By default.
Is the investment for protecting and enlarging your navy worth it, opposed to the lack of ground units?
It will effectively set you back 1 round against the russians, but is that such a bad thing?
Your thoughts?
I think it could work. You could buy an AC, and enforce it with one or two already owned fighters. If UK then attacks, seems unlikely. And you would still have 17 IPC, enough for 5 inf, or 3 inf and 2 art.
And you will be needing at least sóme inf against russia aswell either way. So not much loss there. Heck, you could also look for a AC and Bomber? Very powerful against Rus combined with some inf. You can strafe big time, he cant.
Karelia wont fall on G2 prolly, but if its defended by british fighters by G2, it would be very unwise to do either way.
Just take Kar on G3, or something else. IMO you would still have enough to at least delay Rus from advancing too far, but in the meantime, you wont have to bother about UK (a medium decent german fleet and italian fleet plus some Luftwaffe, would be enough to delay them).
Or AC plus fighter, so that you can use one fighter in G1, and still have 2 at your AC at the end of G1.
I think there are quite some possibilities there?
Japan can grow in force, be a nuisance to USA.
…Edit± Sorr for the incoherent post, but my has a few key´s broken down, so Im thinking more about evading certain keys, then actually paying attention to what I type…
Is it really? What makes Japan such a monster that it gets so much production?
I was kinda wondering the same thing. Agreed, I only played the AA50 version, so there were no NO´s, but still I never got much then 31, 32. With the NO, that would have been what? 41, 42. I wouldnt that really define as monster.
/Edit/
Ow, and I never got past turn 4 or so, because by then my Italian fleet was sucker punched, and I gave up….
So, does the Godzilla monster usually appear around turn 5 or ? becaus ethat I can see.
Looks like I’m the Montgomery of the forum :)
Well, the way I always play the Axis is I think of the game in terms of keeping my initial production. There are some things where if you lose them, you can’t afford to rebuild them. I would include most of the German airforce like this.
So really, if you lose a ton of production points worth of materials to gain a short term advantage … what have you really gained?
The allies can afford to throw away production since they’re so rich at the beginning, so they can throw stuff away to slow the advance, I don’t think throwing away production will work against a good allies opponents.
When I played I took my German units out of Africa and just tried to hold England with Italian troops. Then I focused on blowing the English navy out of the waters… if England keeps it’s fleet and can attack all along the coast, I think it’s over for Germany. Africa, you can lose it and still win the game so it worked for me. I haven’t played enough to comment on whether this will always work though, we’ll see.
Alair, I understand what you are saying (and going by your action report, you are right :wink: ), but even though I understand (and agree) , I also find myself often succesful with the Axis by going in agressive, losing units, but definitely winning territory.
Sure, the Axis will lose many of their initial units, but so do the Allies.
And the allies have the problem, that they will always have to cross the sea to reinforce.
Something which they can´t when they have no money.
And guess where that money went? It went to the Axis by their aggressive opening, and is now spent on a reinforced Luftwaffe and fleet, that just took out all allied ships.
I´d go for all three aswell.
So what if you lose against the Brits in Egypt light ?
You will at least have softened it up for the Italians to take, you have reduced possible defense units that would otherwise run to India, and the Egyptian IPC in Italian hands might be better then when they are in German´s.
Add the fact that during that exercition, you will have reduced the Royal Navy aswell.
So, in short, even if Egypt light turns out bad, you still have a win/win situation.
@TG:
- Ah, yes there’s nothing greater than the sight of an Axis Control Marker in Brazil. It’s such a slap in the face to the Allies.
I love it when that happens. Especially if USA was foolish enough to place an IC there :-D
Alair, as Moses said, thanks, I love reading these. I wont be playing AA;50 untill January 10th, so this is the next best thing :-P
1 q. You sate that US loft their airforce trying to take Japan. Was that just a lost battle already for the US and just a foolish attack, or did the dice get funny?
Because, if its the latter, then that means USA found some way to take on Japan…
India/Australian IC = instant loss to Japan
Suth Africa IC: now, this one will prolly survive, and what it will accomplish is that it will stop the axis from ever gaining SAF. Also, Africa will be retaken 1-2 turns quicker than else. However, it will mean that UK will devote 15 ipc in a one-time investment, and then 6-10 ipc/turn , for units built inf SAF. Perhaps not the best way to use UKs limited funds in -41 scenario…
Dont forget that it can be a nice take off point to the pacific/asia aswell.
If we actually have to choose a location (Im not sure UK shoud buy one at all), then IMO it should be this one.
The most secure, the most versatile.
First game ever was about 2 years ago.
I had known it before, since my oldest brother got it for his 12th birthday or so, about 18 years ago.
@ Driel: www.spellenenzo.nl sells it for 75 euros, incl shipping :-D
keep in mind that just because you bought it, doesn’t mean you have to place it straight away.
Do you mean “You dont have to place it there, you can place it soewhere else aswell”, or do you mean “You dont have to place it now, place it in round 2”?
Because the latter is not an option, according to the FAQS.
@TG:
maybe your qualification of ‘in a vacuum….’ meant you were ignoring these other factors, but I believe the vacuum should be turned off in this discussion.
“In a vacuum” refers to power and toughest only. The biggest dog wins.
If we go off of other criteria, like SBR and range of bombers for instance, then Infantry would be the most effective unit in the game. Pound for pound they are the best unit.
w00t! I am the best!! :-D
Where do you live? If you are in/near Holland, you can try www.spellenenzo.nl, they sell it for 25 euro cheaper.