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    2. Wolfshanze
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    Posts made by Wolfshanze

    • RE: Good Deal on 1941

      @WraithZer0:

      That is some awesome tray porn, Wolf.  I need that…

      Well, the trays themselves are Stack-On 13 Compartment Storage Organizers… you can get them from your local hardware store (I think I got mine from Lowes or Home Depot), or you can pick them up on Amazon:
      https://www.amazon.com/Stack–SBR-13-Compartment-Organizer-Removable/dp/B000AM8BBI/ref=sr_1_1?s=hi&ie=UTF8&qid=1461292343&sr=1-1&keywords=Stack-On+SBR-13+13+Compartment+Storage+Organizer+Box+with+Removable+Dividers%2C+Red

      As for over-stuffing them, beyond combining the base games of 1941 and 1942, I did a lot of extra unit hunting from E-Bay and HBG.

      Finally, I also customized my bins with WWII national flag stickers… I just made/found my own flag JPGs and ordered them from VistaPrint on-line (small rectangular product labels).

      NationTrays1.jpg

      posted in Axis & Allies 1941
      WolfshanzeW
      Wolfshanze
    • RE: What type of music do you guys listen to while playing a&a?

      None of the above, you simply put a copy of Nazis at the Center of the Earth on in the background.

      https://www.youtube.com/watch?v=FwQk7Sn_cwk

      posted in General Discussion
      WolfshanzeW
      Wolfshanze
    • RE: The Campaign for North Africa

      1500 hours to complete? I think that’s longer than the actual Campaign for North Africa.

      If I’m going to spend that much time on a game, it’s going to have to be either the entire ETO or the entire world during WWII.

      posted in Other Games
      WolfshanzeW
      Wolfshanze
    • RE: Submarines being able to attack land

      @Imperious:

      We will call this new unit SEAVIEW RULES after that sub in Voyage to the bottom of the Sea:

      Wait a minute… I thought we were going to call this the WOLFSHANZE FORMULA sub?

      posted in House Rules
      WolfshanzeW
      Wolfshanze
    • RE: Submarines being able to attack land

      @Imperious:

      OK: attacks and defends @4, moves 3 spaces, SB @4, takes 2 hits, carry’s 2 planes, 2 infantry, shoots at tanks, 1 shot at every plane, can capture capitals, and costs 6 IPC.

      I think this will finally solve the problem that SS’s friends have with unrealistic sub rules in the game… I think his friends can all agree, this is far more realistic.

      posted in House Rules
      WolfshanzeW
      Wolfshanze
    • RE: Axis and Allies expansion?

      @Bob77:

      He is asking about the gamers paradise expansions. You would know this wolfy if you ever owned a copy. You would also know which addition is was made for. Its funny that your ignorance is following me thru multiple threads today. Are you stalking me?

      My ignorance? If you post stupid, i’ll reply to stupid. I reply to active threads… don’t think your special because you get a reply from me, you’re not a special snowflake.

      posted in Customizations
      WolfshanzeW
      Wolfshanze
    • RE: Historical Board Gaming Piece Colors

      @Andy6049:

      Try calling Mr. Friend.  The number should be on the website.  Just explain what happened. They are usually good about fixing problems like this.

      I concur, same thing… I have ordered a lot with them in the past, and have had some issues of wrong or missing items, but he has always corrected any problems… just submit a trouble ticket (you can do that on the site) or call him.

      posted in Customizations
      WolfshanzeW
      Wolfshanze
    • RE: You one of those guys?

      @ShadowHAwk:

      But A&A isnt a realistic game by any means, its just a fun game based on the WW2 theme thats all.

      It is not… Axis and Allies has always been like an advanced form of Risk set in WWII…

      Now if you want a grand strategy game of WWII with a lot more realism, you’d have to go for something like Advanced Third Reich ( https://boardgamegeek.com/boardgame/283/advanced-third-reich )… but then you lose all the fun minis…  :|

      posted in Axis & Allies Global 1940
      WolfshanzeW
      Wolfshanze
    • RE: Nintendo SNES Classic Confirmed

      Everyone is probably holding-out for Nintendo to re-issue “The Cube”…

      posted in General Discussion
      WolfshanzeW
      Wolfshanze
    • RE: AA50 reprint?

      @Bob77:

      I preordered mine on sept 1. 70 bucks and free shipping😀😀. It says expected release date is oct 6. Getting close

      I dunno, on my Amazon it says 1 November?

      posted in Axis & Allies Anniversary Edition
      WolfshanzeW
      Wolfshanze
    • RE: AA50 ANNIV charts a& graphtic

      Well if he’s still following this thread four years later, I’m sure he’ll be very happy!

      posted in Axis & Allies Anniversary Edition
      WolfshanzeW
      Wolfshanze
    • RE: AA50 will be reprinted!!!!

      Talk about raising a thread from the dead!

      posted in Axis & Allies Anniversary Edition
      WolfshanzeW
      Wolfshanze
    • RE: Axis and Allies expansion?

      @P@nther:

      @DessertFox599:

      Hey so my dad loves axis and allies… He has these strange tokens for classic. They have destroyers, kamikazes, pillboxes, no fly zones, and more. I have been trying to find the rules online but cant. Any help?

      Look here:

      http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-2nd-Edition.pdf

      Hey, he never said his dad’s A&A Classic was 2nd Edition… maybe it was 1st Edition… if only there was a forum that supported all versions of classic, not just one!  :wink:

      (Of course classic never had all those things the OP mentioned in any edition).

      posted in Customizations
      WolfshanzeW
      Wolfshanze
    • RE: Yes, but what about the original Axis and Allies?

      @CWO:

      Another option would be to rename that board section “Axis & Allies (Milton Bradley)”, which would cover the two versions that Milton Bradley produced (1984 and 1986) and would sidestep the whole question of whether they’re numbered editions.

      I’m fine with that too Marc… really ANYTHING other then “2nd Edition” would be a better name than it currently holds…

      A&A Classic
      A&A Milton Bradley
      A&A 1980s

      About the worst name you could give this forum is the current one… it really blurs the line with current 2nd edition prints… its forum placement/spacing down here is probably the only reason it doesn’t constantly get hit up with off-topic/wrong-game subjects.

      posted in Axis & Allies Classic
      WolfshanzeW
      Wolfshanze
    • Can we rename "A&A 2nd Ed" forum to "A&A Classic"?

      Now that we have new active forum admins, can we get a renaming of the Axis and Allies 2nd Edition forum to something a little less specific (flies in the face of 1st Ed owners) and less confusing (sounds similar to the current 2nd Edition A&A games)… maybe rename it “Axis and Allies Classic” or “Axis and Allies 1980s”… something other than 2nd Edition?

      posted in Website/Forum Discussion
      WolfshanzeW
      Wolfshanze
    • RE: Yes, but what about the original Axis and Allies?

      Now that we have new active moderators, not sure if this is within their power, but I’d still go by my previous statement…

      They should just really rename this forum “Axis and Allies Classic” and call it a day… it’s all-inclusive of the 1984 and later editions and printings, and is something everyone would recognize and not confuse with the current 2nd edition printings.

      I think calling this the A&A 2nd Edition is blurring the line too much with current “2nd Ed” printings, and there are plenty of owners/players of the original that still have/use the 1984 1st Edition set (such as myself).

      posted in Axis & Allies Classic
      WolfshanzeW
      Wolfshanze
    • RE: New Transport Defense

      That’s what I was trying to say in my post, just probably not as clearly… basically transports SHOULD be sitting ducks, and making them capable of taking out warships is a bigger inaccuracy then whatever SS’s friends are crying about.

      posted in House Rules
      WolfshanzeW
      Wolfshanze
    • RE: New Transport Defense

      @Imperious:

      The whole idea is farcical. The fact that one liberty ship damaged a German sub does not mean the thousands of liberty ships should now have AA capabilities or ability to destroy subs or other surface warships is akin to Nazi’s exploring the moon in 1944 and leaving a swastika to mark Hitlers new colony.

      So you’re the guy who made this movie?  How did you know the Nazis were on the moon? That base is a secret!
      https://www.youtube.com/watch?v=Jth4yATniS4

      @Imperious:

      (no not Los Angeles Raiders).

      The Los Angeles Raiders? Dude, you’re several decades out of date, they’ve been in Oakland for a very long time and are about to move to Las Vegas.

      posted in House Rules
      WolfshanzeW
      Wolfshanze
    • RE: New Transport Defense

      @SS:

      OK, I’m looking at giving a transport a defense shot besides at a plane only.

      Each transport can decide if it wants 1 shot D12 D1 at a plane or a Cruiser ?, Destroyer and a transport. In all my games the transport gets 1 shot each at any attacking planes.
      I don’t know off hand what the G40 OOB rule is.

      I know some US transports had 5in guns and the other ones had 20,40 mm anti air and mortars. But I can’t find any info on what was on the other WW2 transports as far as Ger, Russ and so on.

      I got a new youngin in group now and all he complains about is the history is not right in these games.

      While it’s not perfect, no defense for transports is a lot closer to history than giving them the ability to sink enemy warships.

      Yes, some had some light AA armament, and if you’re lucky, you might mount a single 4 or 5-inch deck gun…

      On the matter of light AA, yes, in-theory you could shoot down a plane with this, but it was nowhere near the AA armament of an actual warship (even a DD)… so something like a roll of “1” on a 1D12* would be better than the standard roll of “1” on a 1D6. If you want to house-rule AA on a transport, I’d say “1” on a 1D12… using a standard 1D6 would be giving them too much credit (heck, I might even argue a 1D20).

      Now a single 4 or 5 inch deck gun for anti-sub defense… this is a long-shot… because for starters, the sub would have to be surfaced for this to even have a chance, and a 4" gun vs torpedoes usually doesn’t end well for the guy with the deck gun… but for the most part, subs stopped making surface attacks anyways, unless it was in the dead of night.

      On the issue of a single 4 or 5 inch deck gun on an unarmored transport EVER having ANY chance of engaging and destroying an enemy warship, especially since you specifically mentioned a cruiser (which would be in-reference to a 10,000-ton+ cruiser armed with multiple turrets of 8" guns and an armor belt designed to stop at least 6" and lighter armament, I’m sorry… your friends can moan all they want, a 30-knot heavy cruiser let loose in a fleet of 10-knot unarmored transports is not going to result in the loss of the cruiser in any circumstance short of divine intervention.

      Heavily armed Q-ships is an altogether different issue… they aren’t even really transports at that point… not in the traditional sense… they also still suffer from the very bad issue of no armor and no speed (it can be armed well, but it still has no armor belt and usually can’t top 10 to 15 knots tops). Their main advantage is not firepower as much as surprise… the enemy not expecting a armed merchant and closing in without expecting resistance… a proper clash between a Q-ship and an enemy warship would still usually not go well… at best there is chance against a DD or CL, but you can forget a Q-ship having any chance against a CA… and once again, surprise is the main issue here, lose it and the Q-ship is toast. In any case, it’s not really a proper transport, and certainly not the norm… if you want to try and work in unarmored slow Q-Ships, they should be a separate purchase.

      In the end, an unarmed or lightly armed typical transport IS A SITTING DUCK to any enemy vessel in this game, and giving them no defense is more realistic then giving them a 1 in 1D6 chance of killing planes and enemy warships. Your friends are getting closer to history as-is than if you start having transports sinking heavy cruisers.

      *If 12-sided dice are a rarity or an issue, you can always demand a roll of “snake eyes” on 2D6 to simulate a roll of “1” on a 1D12.

      posted in House Rules
      WolfshanzeW
      Wolfshanze
    • RE: Legal question if anyone knows…

      @Zooey72:

      Something just does not seem right here.

      What’s not right here is that you keep thinking what happened was illegal… it wasn’t. Rude maybe, but illegal it was not. Being rude is not illegal, and everything you have described, despite obviously thinking they broke some law, they did not.

      posted in General Discussion
      WolfshanzeW
      Wolfshanze
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