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    Posts made by Witt

    • RE: Is the Italian NO stopped by transports in the med?

      Transports are not part of the group called warships. Sorry! So do not stop  italy’s NO.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: Is the Italian NO stopped by transports in the med?

      No. Surely rules say ships have to have an attack value.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: French Correction?

      All 3, with Alex and Libya, give Italy a NO, but I can never keep them long enough. I have not seen a US player not land in NAfrica in T4. Used to attack Algeria on I1, but with Alpha 3.9 makes Egypt impossible to take if Italy divides its forces. Know what you mean about a rich enough US though. I am one of the few ( I believe) who thinks US peacetime economy is too high and that they begin with too many units.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: AA.Org Official Alpha 3 Thread

      if you mean SZ112, then yes. Beware of the Italian bomber as it could  reach  your naval buy and sink it and clear Germany’s path.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: French Correction?

      Nice idea. I like complicating things if it makes for historical accuracy. Those  French units are annoying  and I see it as my national heritage to remove them. ( I am English.)However,  never considered not attacking them as Axis. Will try next time and deny US the income later on. Thanks.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: Hilarity and questions

      Alpha 3.9 is the answer to everyone’s complaints that Sealion was too easy and made Allied victory impossible, so play them and do not bid. If you get axis feign a Sealion, so England wastes money on UK defence, then hit Russia instead. Do not wait until G4, as Russian victory almost unattainable. Help Italy in the Med, as soon as they are on the defensive game is over. You will have problems agreeing to US wartime economy though. There is no ruling. Players either give 15 or 20 bonus. 30 is far too much. Good luck!

      posted in Axis & Allies Europe 1940
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      Witt
    • RE: Axis Navy

      I think they have probably got Italian fleet right, but it most games the  better part is lost before it can be used. Most German players buy fleet on G1 and are able to neutralise England for a while. The US player then either chooses to help England or finish off Italy. It is not usual for Germany  to rebuild their fleet as all their efforts are on the subjugation of Russia. Replacing lost sub in convoy box 125 is a must though. Since Alpha 3.9 I have been unable to recreate earlier Italian conquests of Africa, sadly!

      posted in Axis & Allies Europe 1940
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      Witt
    • RE: Can japan park his fleet on pearl harbor?

      Sorry cow, just reaAnjou can park on Pearl. You count as Kcdzim said.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: Can japan park his fleet on pearl harbor?

      Is that what everyone thinks? What bothers me more is that US can wait by Aus before a DOW and therefore safeguard that VP city and threaten Japanese expansion. Japan cannot be everywhere! Hope to play again soon, but my friend will only do so if we place
      the 18 Russian units from Global on the map. I will never win with alpha 3.9! But I am not whingeing.

      posted in Axis & Allies Global 1940
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      Witt
    • RE: Can japan park his fleet on pearl harbor?

      You cannot park on Pearl, as explained, but Midway is legal. I have taken just a carrier to Midway on J1 while pushing hard in to China and waited to see US1. It is possible to destroy the whole of their fleet and take Pearl on J2. This is not ideal, as Japan loses hers too, but I play someone whose US2 is to park off Aus , so i have to DOW on 2 knowing i could lose Carolines. Very annoying!

      posted in Axis & Allies Global 1940
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      Witt
    • RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)

      Start on 35. 52 includes Pacific map, for global.Then Add 20 when at war .

      posted in Axis & Allies Europe 1940
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      Witt
    • RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)

      Cannot find where I read about the 37 income, but it was official. Makes sense too as Russia has that income globally and has  no  Pacific factories, so revenue has to go to European map.

      posted in Axis & Allies Europe 1940
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      Witt
    • RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)

      US starts on 35 and France on 17, not 19. Rest as you say, except I have not seen US awarded 20 bonus when at war. If you have read it play it and please show me the link. I play US 15 bonus for holding all territories after DOW, then 5 when occupying Paris as per global alpha 3.9. Have fun stopping Italy take over Africa!

      posted in Axis & Allies Europe 1940
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      Witt
    • RE: Question regarding loading allied land units onto allied transports

      No. The men load on the US go, could move on the British go, but unload on the following US go.

      posted in Axis & Allies Europe 1940
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      Witt
    • RE: How do you play AAP40 with 3.9 alpha rules?

      I bought Pacific when it came out and played Japan  first few times. My opponent usually beats me whichever side, or game , we play. Last time, global actually, he moved US fleet to Aus before my DOW and scared me into playing a less aggressive Japan! I have thought that possibility wrong ever since. He will only play Pacific if we place the 18 Russian Inf. it does not bother me, but would like an official ruling .

      posted in Axis & Allies Pacific 1940
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      Witt
    • RE: How do you play AAP40 with 3.9 alpha rules?

      Alpha 3.9 is written for Global so there are 18 Russian inf on the Pacific map. I cannot see how we can play Pacific and ignore them. If they are there then Japan is not so free to rampage through China before a DOW. Have not seen 3.9 state US cannot move as you say. I Read cannot end turn adjacent to Japanese controlled territories. Hope you are right. Have you a link? Thanks

      posted in Axis & Allies Pacific 1940
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      Witt
    • RE: How do you play AAP40 with 3.9 alpha rules?

      Also Forbid US player from going more than one hex West or South of Hawaii. They should not be allowed to skulk by Australia awaiting a Japanese DOW. India  also needs one more NO.

      posted in Axis & Allies Pacific 1940
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      Witt
    • RE: How do you play AAP40 with 3.9 alpha rules?

      Agree US should get 40 bonus when at war and give them the SBR from Central US too. I believe the 18 Russian Inf must be placed on the map to start though.

      posted in Axis & Allies Pacific 1940
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      Witt
    • RE: Reprinting Pacific

      Does anyone play Pacific with the 18 Russian Infantry on the map as
      per Alpha 3.9? I did once knowing it would weaken Japan’s early Chinese attacks as I left Korea and Manchuria garrisoned. We then removed them on Turn 4 and released my(enforced )Japanese garrison and  I did not invade  the empty Russian territories. Obviously made my task harder (I lost), but both players agreed and we thought it true to history and realism.

      posted in Axis & Allies Pacific 1940
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      Witt
    • RE: Alpha 3 - Europe only - New 1940 players.

      Meant One map only for a shorter game.was talking Europe, but have a few problems with Pacific concerning set up, especially
      Vis a Vis missing Russian Inf. In pacific only Japan should not be allowed to empty Manchuria and Korea as Russia borders them. Played a friend who sailed his Us fleet to Australia on T2 , before my T3 DOW. Was legitimate, but I feel it should not be. I now accept T2 DOW is seen as all as best. Would like to see a clarification of stand alone NOs and starting set ups. Sorry if I sound unclear.

      posted in Axis & Allies Europe 1940
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      Witt
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