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    Posts made by wirkey

    • RE: Fighters landing on foreign carriers

      I guess, with the exception of the first, this is valid for original revised rules, too?

      Thx for the quick answer

      posted in Axis & Allies Revised Edition
      wirkeyW
      wirkey
    • Fighters landing on foreign carriers

      I have some questions:

      • With LHTR i’m allowed to land planes in sea zones where i’m going to build a carrier. I assume this is also true, if the sea zone is occupied by enemy surface ships?
      • If I build a carrier in an enemy controlled sea zone, can my allies land on this carrier in non combat movement or do they have to fight?
      • May I move a fighter 4 spaces to this seazone to attack enemy ships in there?
          - if true, what happends, if i retreat? Can the planes land on the (foreign) carrier or are they going to die?
      posted in Axis & Allies Revised Edition
      wirkeyW
      wirkey
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      i thought TWW was only as a tiebreaker to determine the winner. With 2-3 i doubt that i have chances :) but if there is an official rnd 6, of course i will participate. Please give me ice, i want to have the chance once to kick his ass :-)

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      After three rounds of not knowing what I was doing I (evil) conceded to Pug.

      First time LotR, was fun though.
      Thanks to all opponents for nice gaming and Veqryn for organisation!

      LotR wirkey vs Pug.tsvg

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: SBR and AirBase rules question

      Guess i got it now. So to make it clear, a plane coming from US and attacking Canada won’t get that movement advantage :)

      One last question:
      Can i make my fighter movement during cm under the assumption that a carrier picks it up in ncm moving three spaces using a just captured naval base?

      posted in Axis & Allies Pacific
      wirkeyW
      wirkey
    • RE: SBR and AirBase rules question

      @wittmann:

      Evening Wirkey.
      Aircraft flying to or from a territory with a Friendly Air Base do not use up one movement to go between the territory and the SZ on which the Base is situated or adjacent to. (Copied it as I always found it hard to understand.)
      That equates to 6 moves, but not how you are meant to count it.
      The diagram on page 13 is a bit useless, as you would not make that move.
      You could go from New Zealand to Midway(which is normally 6).
      Hope that helps, otherwise ask again.

      Still a bit confused: lets say i own Japan and Hawaii. Can a fighter fly from Hawaii to Japan or vice versa?
      Assume only Japan and Phillipines left in Japans hand: can a fighter fly from Japan, attack SZ 33 and land in Phillippines?

      @wittmann:

      They only lose one VP because they only surrendered 19(they did not have 25).
      They can only surrender as much money as they have, hence one not two VPs.
      Had to have 20 to lose two.

      That makes sense: so rules should say “for every 10 IPC lost by Japan one VP is lost”.

      @wittmann:

      Have fun. I always liked that game.
      I wish I had a German version: very cool!

      We don’t have a german version. We just have a version with the important rules handwritten. Original rulebook got lost

      Thx for your help

      posted in Axis & Allies Pacific
      wirkeyW
      wirkey
    • SBR and AirBase rules question

      Hi folks,

      we just got a version of Pacific in a garage sale and only have a german translation of the rules so I have some questions:

      According to the translation Japan looses one VP for every 10 IPC damage done during SBR. That is pretty simple. But the example makes it unclear again: “Japan has an income of 19. A SBR causes 25 damage. Japan hands off his 19 and looses one VP.” Shouldn’t they loose 2 VP?

      Airbase: “Planes, originating from or moving towards a friendly airbase, gain additional movement.” Does this mean that fighters could move up to 6 spaces (bomber 8) or are they still limited to 5 (7) moving between air bases?

      posted in Axis & Allies Pacific
      wirkeyW
      wirkey
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      @wirkey:

      Rnd 25 and still going

      @ice:

      round 4 greatwar

      ajmdemen(allies) vs ice(cp) –- winner ajm

      20 rounds of awesomeness muchos thanks to ajm for such a good and fun game.

      i send the save to Veqryn, so when he posts it u can take a look at this historical match.

      ice

      Finally, after 31 Rounds of intense fighting, after the last Russian troops were shattered together with the majority of Sir Lawrence Expeditionary Corps, with Paris being surrounded by Austrians and a breaktrough in the back of the Western Front, with Ottomans expeditionary forces on their way to reinforce Austrians, with Germany gaining the offensive on the Western Front and the Med more or less still in CPs hands, the Supreme Headquarter of Allied Forces (Wassmuss) asked for a immediate cease fire. The Combined Imperial Staff (wirkey) has given order to hold positions and treat all enemy personal with respect and according to the Geneva Conventions. With beginning of the 20th hour of the 27th day of the first month, there will be no more fighting.

      bota gw wirkey vs wassmuss.tsvg

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rd. 4 (Great War): P@nther vs DeadTom

      @P@nther:

      LoL - I wonder how the Central Powers are ever meant to win this game…
      I don’t get it.

      :-)

      Trying to win on the western front is usually a bad idea. Go for Russia hard and just slow down the advances of the entente on the western front

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Rnd 25 and still going

      @ice:

      round 4 greatwar

      ajmdemen(allies) vs ice(cp) –- winner ajm

      20 rounds of awesomeness muchos thanks to ajm for such a good and fun game.

      i send the save to Veqryn, so when he posts it u can take a look at this historical match.

      ice

      bota gw wirkey vs wassmuss.tsvg

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      I concede, I don’t like this map, and I really don’t like dice. Good luck in coming games!

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :2

      Purchase Units - GreekCityStates
                  GreekCityStates buy 2 archers, 1 city and 3 hoplites; Remaining resources: 0 PUs;

      Combat Move - GreekCityStates
                  6 hoplites moved from Sparta to Corinth
                  1 slingers moved from Athens to Corinth
                  2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                  1 cavalry and 5 hoplites moved from Athens to SZ 68
                  1 cavalry and 5 hoplites moved from SZ 68 to Sardis

      Combat - GreekCityStates
                  Battle in Corinth
                      GreekCityStates attack with 6 hoplites and 1 slingers
                      Macedonia defend with 3 hoplites
                      6 hoplites owned by the GreekCityStates retreated to Athens
                      Macedonia win with 2 hoplites remaining. Battle score for attacker is 3
                      Casualties for Macedonia: 1 hoplite
                      Casualties for GreekCityStates: 1 slingers
                  Battle in Sardis
                      GreekCityStates attack with 2 archers, 1 cavalry, 8 hoplites and 4 slingerss
                      Seleucid defend with 6 hoplites and 4 peltastss
                      GreekCityStates win, taking Sardis from Seleucid with 8 hoplites remaining. Battle score for attacker is 18
                      Casualties for GreekCityStates: 2 archers, 1 cavalry and 4 slingerss
                      Casualties for Seleucid: 6 hoplites and 4 peltastss

      Non Combat Move - GreekCityStates

      Place Units - GreekCityStates
                  2 archers and 3 hoplites placed in Sparta
                  1 city placed in Athens

      Turn Complete - GreekCityStates
                  GreekCityStates collect 37 PUs; end with 37 PUs total

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      @Veqryn:

      ya, i’ve found that 90% just isn’t good enough in a dice game…

      you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat

      I will never do a 90% attack again  :roll:

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :1

      Purchase Units - Parthia
                  Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;

      Combat Move - Parthia
                  3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                  3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                  2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
                  1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca
                  1 horsearcher moved from Ecbatana to Gazaca
                  1 archer and 4 spearmen moved from Ecbatana to Ctesiphon

      Combat - Parthia
                  Battle in Seleucia
                      Parthia attack with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen
                      Seleucid defend with 1 peltasts
                      Parthia win, taking Seleucia from Seleucid with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                      Casualties for Seleucid: 1 peltasts
                  Battle in Gazaca
                      Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
                      Neutral defend with 1 archer and 3 spearmen
                      Neutral win with no units remaining. Battle score for attacker is -18
                      Casualties for Neutral: 1 archer and 3 spearmen
                      Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen
                  Battle in Babylon
                      Parthia attack with 2 archers, 1 cataphract, 1 cavalry and 4 spearmen
                      Neutral defend with 3 archers and 7 spearmen
                      1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia retreated to Persepolis
                      Neutral win with 3 archers and 5 spearmen remaining. Battle score for attacker is -14
                      Casualties for Neutral: 2 spearmen
                      Casualties for Parthia: 2 archers and 4 spearmen

      Non Combat Move - Parthia

      Place Units - Parthia
                  2 cataphracts and 4 cavalrys placed in Persepolis

      Turn Complete - Parthia
                  Parthia collect 40 PUs; end with 40 PUs total

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :1

      Purchase Units - Egypt
                  Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;

      Combat Move - Egypt
                  3 biremes and 1 trireme moved from SZ 57 to SZ 64
                  1 trireme moved from SZ 58 to SZ 63
                  2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
                  3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
                  1 chariot moved from Memphis to Paraetonium
                  1 archer, 2 axemen and 5 spearmen moved from Memphis to Alexandria
                  1 spearman moved from Jerusalem to Damascus
                  3 axemen, 2 chariots and 6 spearmen moved from Sidon to Damascus

      Combat - Egypt
                  Battle in Damascus
                      Egypt attack with 3 axemen, 2 chariots and 7 spearmen
                      Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                      1 spearman owned by the Egypt , 3 axemen owned by the Egypt and 2 chariots owned by the Egypt retreated to Jerusalem
                      Seleucid win with 2 hoplites remaining. Battle score for attacker is 0
                      Casualties for Egypt: 6 spearmen
                      Casualties for Seleucid: 2 cavalrys, 1 legionaire and 3 peltastss
                  Battle in Paraetonium
                      Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
                      Neutral defend with 3 spearmen
                      Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
                      Casualties for Egypt: 1 spearman
                      Casualties for Neutral: 3 spearmen

      Non Combat Move - Egypt

      Place Units - Egypt
                  2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria
                  1 city placed in Jerusalem

      Turn Complete - Egypt
                  Egypt collect 47 PUs; end with 47 PUs total

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      Did I tell you before, that i have no clue what I’m doing?

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :1

      Purchase Units - GreekCityStates
                  GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;

      Combat Move - GreekCityStates
                  6 hoplites and 3 slingerss moved from Sparta to Corinth
                  2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
                  3 biremes and 2 triremes moved from SZ 67 to SZ 68
                  1 hoplite and 1 slingers moved from Rhodos to SZ 68
                  1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
                  1 hoplite and 1 slingers moved from SZ 68 to Athens

      Combat - GreekCityStates
                  Battle in Corinth
                      GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                      Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                      11 hoplites owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates retreated to Athens
                      Macedonia win with 3 hoplites remaining. Battle score for attacker is 14
                      Casualties for Macedonia: 2 cavalrys, 2 hoplites, 4 peltastss and 2 swordmen
                      Casualties for GreekCityStates: 2 archers and 6 slingerss

      Non Combat Move - GreekCityStates

      Place Units - GreekCityStates
                  6 hoplites placed in Sparta

      Turn Complete - GreekCityStates
                  GreekCityStates collect 34 PUs; end with 38 PUs total

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      I know why I hate dice  :cry:

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: BotA Rnd 3 wirkey vs Noll

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :1

      Purchase Units - RomanRepublic
                  RomanRepublic buy 1 bireme, 3 legionaires, 1 trireme and 4 velitess; Remaining resources: 0 PUs;

      Combat Move - RomanRepublic
                  1 legionaire moved from Croton to SZ 44
                  1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                  1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Verona
                  3 legionaires and 4 velitess moved from Arretium to Ariminum
                  2 legionaires and 3 velitess moved from Salapia to Ariminum
                  1 legionaire and 3 velitess moved from Croton to Capua
                  2 legionaires and 1 velites moved from Tarentum to Capua
                  1 ballista, 2 cavalrys, 4 legionaires and 5 velitess moved from Roma to Capua
                  4 legionaires and 5 velitess moved from Messana to Syracuse
                  1 legionaire moved from SZ 35 to Syracuse

      Combat - RomanRepublic
                  Battle in Verona
                      RomanRepublic attack with 1 ballista, 2 legionaires and 3 velitess
                      Neutral defend with 2 axemen and 3 swordmen
                          RomanRepublic roll dice for 1 ballista, 2 legionaires and 3 velitess in Verona, round 1 :  2/6 hits
                          Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 :  5/5 hits
                          2 axemen owned by the Neutral , 3 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Verona
                      1 ballista owned by the RomanRepublic retreated to Ariminum
                      Neutral win with 3 swordmen remaining. Battle score for attacker is -11
                      Casualties for Neutral: 2 axemen
                      Casualties for RomanRepublic: 2 legionaires and 3 velitess

      Non Combat Move - RomanRepublic

      Place Units - RomanRepublic
                  1 bireme and 1 trireme placed in SZ 28
                  3 legionaires and 4 velitess placed in Roma

      Turn Complete - RomanRepublic
                  RomanRepublic collect 43 PUs; end with 43 PUs total

      posted in Tournaments
      wirkeyW
      wirkey
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Rnd 2 wirkey concedes to Admetus rnd 6

      posted in Tournaments
      wirkeyW
      wirkey
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