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    Posts made by WindowWasher

    • RE: L24 BM4 WindowWasher X vs Avner L+21

      Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21

      Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 WindowWasher X vs fasthard L+21

      Hey i just had surgery. It went well but I’m on all kinds of pain meds so my move will be delayed a couple of days until i can think clearly. Sorry for the inconvenience.

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      @cwglee51 sure, i have surgery tomorrow so ill be out for a couple of days but ill let you know when im back

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      @cwglee51 good game, I went for the hail marry because of the income disparity. I’m down to start another one

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Manual Gamesave Post: Americans round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 8 fighters and 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              17 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
              1 submarine moved from 19 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              2 infantry moved from Norway to Finland
              1 fighter moved from Normandy Bordeaux to Finland
              3 fighters moved from Normandy Bordeaux to Holland Belgium
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 5 submarines; ANZAC loiter and taunt
                  Japanese defend with 1 destroyer
                      Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 4 submarines remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 3 fighters and 1 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                  3 fighters owned by the Americans retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Finland
                  Americans attack with 1 fighter and 2 infantry
                  Germans defend with 2 mech_infantrys
                      Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 2 mech_infantrys in Finland, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Germans lost in Finland
                      Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Finland
                  Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
              Battle in Japan
                  Americans attack with 17 fighters and 4 tactical_bombers
                  Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 4 tactical_bombers
                      Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits
                      1 fighter owned by the Americans lost in Japan
                      Americans roll dice for 16 fighters and 4 tactical_bombers in Japan, round 2 : 11/20 hits, 10.67 expected hits
                      Japanese roll dice for 3 aaGuns, 2 fighters, 16 infantry and 4 tactical_bombers in Japan, round 2 : 9/22 hits, 8.67 expected hits
                      9 fighters owned by the Americans lost in Japan
                      8 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan
                      Americans roll dice for 7 fighters and 4 tactical_bombers in Japan, round 3 : 5/11 hits, 6.17 expected hits
                      Japanese roll dice for 2 fighters, 8 infantry and 4 tactical_bombers in Japan, round 3 : 6/14 hits, 6.00 expected hits
                      6 fighters owned by the Americans lost in Japan
                      5 infantry owned by the Japanese lost in Japan
                      Americans roll dice for 1 fighter and 4 tactical_bombers in Japan, round 4 : 1/5 hits, 2.67 expected hits
                      Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Japan, round 4 : 7/9 hits, 4.33 expected hits
                      4 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in Japan
                      1 infantry owned by the Japanese lost in Japan
                  Japanese win with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -157
                  Casualties for Americans: 17 fighters and 4 tactical_bombers
                  Casualties for Japanese: 3 aaGuns and 14 infantry
      
          Non Combat Move - Americans
      

      Combat Hit Differential Summary :

      Americans regular : -3.83
      Japanese regular : 3.67
      Japanese AA : -0.50
      Germans regular : 0.00
      

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Combat Move - Russians
              1 infantry moved from Smolensk to Vologda
                    Russians take Vologda from Germans
              1 artillery and 1 infantry moved from Smolensk to Russia
              2 fighters and 1 tactical_bomber moved from Smolensk to Russia
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Smolensk to Bryansk
                    Russians take Bryansk from Germans
      
          Combat - Russians
              Battle in Russia
                  Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
                      Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits
                      Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                      1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                  Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Germans: 1 armour and 2 mech_infantrys
      
          Non Combat Move - Russians
              6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus
              2 fighters and 1 tactical_bomber moved from Russia to Smolensk
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans regular : 0.83
      Russians regular : 1.67
      

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 63 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from 20 Sea Zone to Kwangtung
              3 mech_infantrys moved from New South Wales to South Australia
      
          Combat - ANZAC
              Battle in Kwangtung
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to Caroline Islands
      
          Place Units - ANZAC
              1 destroyer and 2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
              ANZAC collect 15 PUs; end with 19 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 63 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from 20 Sea Zone to Kwangtung
              3 mech_infantrys moved from New South Wales to South Australia
      
          Combat - ANZAC
              Battle in Kwangtung
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to Caroline Islands
      
          Place Units - ANZAC
              1 destroyer and 2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
              ANZAC collect 15 PUs; end with 19 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      @cwglee51 i cant tell how badly im loosing this game. I haven’t played a game this late in years. I’ve only ever played against my dad and we play short games

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from 110 Sea Zone to Holland Belgium
              2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 20 Sea Zone from Japanese
              1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
              1 submarine moved from 6 Sea Zone to 19 Sea Zone
              2 submarines moved from 6 Sea Zone to 20 Sea Zone
              3 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              5 fighters moved from 20 Sea Zone to 35 Sea Zone
              5 fighters moved from 20 Sea Zone to 35 Sea Zone
              4 fighters moved from 20 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Battle in Formosa
              Battle in 6 Sea Zone
                  ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 14 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in 35 Sea Zone
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win with 13 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 4 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              4 fighters moved from Holland Belgium to Normandy Bordeaux
              4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
              13 fighters moved from 35 Sea Zone to 20 Sea Zone
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
              1 artillery and 2 infantry placed in Normandy Bordeaux
              1 aaGun and 2 infantry placed in Norway
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
              Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 2 PUs
      
          Purchase Units - British
              British buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Anglo Egyptian Sudan to Kenya
                    British take Kenya from Japanese
              2 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
              1 mech_infantry moved from Egypt to Ethiopia
                    British take Ethiopia from Italians
              1 mech_infantry moved from Egypt to Belgian Congo
              3 infantry moved from Iraq to Persia
              1 fighter moved from Iraq to Persia
              1 fighter moved from Russia to Persia
              3 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from 91 Sea Zone to 92 Sea Zone
              4 fighters moved from 110 Sea Zone to Finland
              1 fighter moved from United Kingdom to Finland
              2 fighters moved from Russia to Finland
              4 infantry moved from United Kingdom to 110 Sea Zone
              2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
              2 fighters moved from 91 Sea Zone to Gibraltar
              4 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from Northwest Persia to Caucasus
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Belgian Congo
                  British attack with 2 infantry and 6 mech_infantrys
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry and 6 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Belgian Congo
                  British win, taking Belgian Congo from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Rhodesia
                  British attack with 3 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 3 infantry in Rhodesia, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 infantry in Rhodesia, round 3 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Rhodesia
                  British win, taking Rhodesia from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Gibraltar
                  British attack with 2 fighters and 4 infantry
                  Italians defend with 1 harbour and 2 infantry
                      British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
                      British roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Gibraltar
                      2 infantry owned by the Italians lost in Gibraltar
                  British win, taking Gibraltar from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Persia
                  British attack with 2 fighters and 3 infantry
                  Japanese defend with 3 infantry
                      British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Persia
                      3 infantry owned by the Japanese lost in Persia
                  British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 3 infantry
              Battle in Finland
                  British attack with 7 fighters
                  Germans defend with 3 mech_infantrys
                      British roll dice for 7 fighters in Finland, round 2 : 4/7 hits, 3.50 expected hits
                      Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1.00 expected hits
                      3 mech_infantrys owned by the Germans lost in Finland
                  British win with 7 fighters remaining. Battle score for attacker is 12
                  Casualties for Germans: 3 mech_infantrys
              Battle in Caucasus
                  British attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Caucasus
                      British roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Caucasus
                  Germans win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - British
              7 fighters moved from Finland to Norway
              2 fighters moved from Persia to Iraq
              2 fighters moved from Gibraltar to 91 Sea Zone
              1 fighter moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - British
              3 infantry placed in Egypt
              3 infantry placed in Iraq
              3 infantry placed in Union of South Africa
              British undo move 3.
              2 destroyers placed in 71 Sea Zone
              1 infantry placed in Union of South Africa
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,3
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
              British collect 31 PUs (8 lost to blockades); end with 31 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Italians regular : 0.33
      Japanese regular : -0.67
      Germans regular : 0.67
      British regular : 1.00
      

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from 110 Sea Zone to Holland Belgium
              2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 20 Sea Zone from Japanese
              1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
              1 submarine moved from 6 Sea Zone to 19 Sea Zone
              2 submarines moved from 6 Sea Zone to 20 Sea Zone
              3 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              5 fighters moved from 20 Sea Zone to 35 Sea Zone
              5 fighters moved from 20 Sea Zone to 35 Sea Zone
              4 fighters moved from 20 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Battle in Formosa
              Battle in 6 Sea Zone
                  ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 14 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in 35 Sea Zone
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win with 13 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 4 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              4 fighters moved from Holland Belgium to Normandy Bordeaux
              4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
              13 fighters moved from 35 Sea Zone to 20 Sea Zone
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
              1 artillery and 2 infantry placed in Normandy Bordeaux
              1 aaGun and 2 infantry placed in Norway
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
              Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : 0.33
      Germans regular : 0.67
      

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              2 infantry moved from 21 Sea Zone to Guam
      
          Combat - Americans
              Battle in Guam
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
              2 carriers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
              3 fighters moved from Hawaiian Islands to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Western United States to Central United States
              1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 bomber moved from Belarus to Egypt
      
          Place Units - Americans
              2 infantry placed in Central United States
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 fighters placed in Western United States
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Kweichow
              2 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Szechwan to Suiyuyan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Shensi
              11 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Western Germany
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              3 infantry moved from Persia to Iraq
              1 artillery moved from British Somaliland to Italian Somaliland
                    British take Italian Somaliland from Italians
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 fighter moved from Ethiopia to West India
              1 mech_infantry moved from Egypt to Syria
              1 transport moved from 76 Sea Zone to 98 Sea Zone
              1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
              1 artillery and 1 infantry moved from 98 Sea Zone to Syria
              1 fighter and 1 tactical_bomber moved from Egypt to Syria
              1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
              1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from India to Shan State
              1 fighter moved from India to Shan State
              1 mech_infantry moved from Eire to United Kingdom
              2 fighters moved from United Kingdom to 91 Sea Zone
              2 fighters moved from United Kingdom to Morocco
      
          Combat - British
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                  Bombing raid in Western Germany causes 7 damage total. 
              Battle in 99 Sea Zone
                  British attack with 1 tactical_bomber
                  Italians defend with 2 transports
                      2 transports owned by the Italians lost in 99 Sea Zone
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 transports
              Battle in Syria
                  British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 aaGun, 1 artillery and 2 infantry
                      Italians roll AA dice in Syria : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 1.00 expected hits
                      1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Syria
                      British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 3/5 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Syria
                      1 artillery owned by the Italians lost in Syria
                  British win, taking Syria from Italians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
                  Casualties for British: 1 infantry
              Battle in Iraq
                  British attack with 3 infantry
                  Neutral_Axis defend with 1 infantry
                      British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Shan State
                  British attack with 1 fighter and 1 mech_infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Shan State
                  1 fighter owned by the British retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to India
              1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
              1 tactical_bomber moved from 99 Sea Zone to Egypt
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - British
              2 infantry placed in Egypt
              1 factory_minor placed in Persia
              1 carrier placed in 98 Sea Zone
              1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,3,5
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
              Some Units in India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Italians regular : -0.33
      Japanese regular : -2.00
      Germans AA : -0.17
      Neutral_Axis regular : -0.67
      British regular : -1.83
      Italians AA : -0.33
      

      Savegame

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      WindowWasherW
      WindowWasher
    • RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Kweichow
              2 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Szechwan to Suiyuyan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Shensi
              11 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Japanese regular : -1.33
      

      Savegame

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      WindowWasherW
      WindowWasher
    • RE: L24 BM4 GeneralDisarray X vs WindowWasher L+21

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              2 infantry moved from 21 Sea Zone to Guam
      
          Combat - Americans
              Battle in Guam
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
              2 carriers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
              3 fighters moved from Hawaiian Islands to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Western United States to Central United States
              1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 bomber moved from Belarus to Egypt
      
          Place Units - Americans
              2 infantry placed in Central United States
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 fighters placed in Western United States
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      WindowWasherW
      WindowWasher
    • RE: L24 BM4 WindowWasher X vs fasthard L+21

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Germans takes Political Action: Political Action Germans To War With Americans
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              1 infantry moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              1 mech_infantry moved from Germany to Baltic States
                    Germans take Baltic States from Russians
              1 infantry moved from Slovakia Hungary to Eastern Poland
                    Germans take Eastern Poland from Russians
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              6 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              6 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
              5 artilleries and 26 infantry moved from Romania to Eastern Poland
              3 armour moved from Poland to Eastern Poland
              1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
              6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
              7 mech_infantrys moved from Western Germany to Poland
              1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 114 Sea Zone
              1 bomber moved from Western Germany to 114 Sea Zone
              2 tactical_bombers moved from Western Germany to Southern Italy
      
          Combat - Germans
              Battle in 114 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 1 transport
                  Russians defend with 1 cruiser
                      Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 cruiser owned by the Russians lost in 114 Sea Zone
                  Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 cruiser
      
          Non Combat Move - Germans
              3 aaGuns moved from Romania to Eastern Poland
              1 bomber moved from 114 Sea Zone to Western Germany
      
          Place Units - Germans
              10 mech_infantrys placed in Germany
              1 armour and 1 mech_infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 45 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.50
      Germans regular : 0.83
      

      Savegame

      posted in League
      WindowWasherW
      WindowWasher
    • RE: L24 BM4 WindowWasher X vs Avner L+21

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 12 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Germans takes Political Action: Political Action Germans To War With Americans
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              6 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 mech_infantry moved from Yugoslavia to 97 Sea Zone
              1 infantry moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              5 artilleries and 24 infantry moved from Romania to Eastern Poland
                    Germans take Eastern Poland from Russians
              1 armour moved from Slovakia Hungary to Eastern Poland
              1 bomber moved from Western Germany to Baltic States
              1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 114 Sea Zone
              2 infantry moved from Poland to Baltic States
              1 bomber moved from Southern Italy to Baltic States
      
          Combat - Germans
              Battle in 114 Sea Zone
                  Germans attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                  Russians defend with 1 cruiser
                      Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Russians lost in 114 Sea Zone
                  Germans win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 cruiser
              Battle in Baltic States
                  Germans attack with 2 bombers and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Baltic States to Western Germany
              1 bomber moved from Baltic States to Germany
              10 mech_infantrys moved from Germany to Eastern Poland
              2 armour, 6 artilleries and 2 infantry moved from Poland to Eastern Poland
              6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
              3 aaGuns moved from Romania to Eastern Poland
              7 mech_infantrys moved from Western Germany to Poland
              1 infantry moved from Western Germany to France
      
          Place Units - Germans
              10 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
              Germans collect 40 PUs (2 lost to blockades); end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 1.00
      

      Savegame

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      WindowWasherW
      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              6 aaGuns, 23 artilleries, 2 fighters, 88 infantry and 1 tactical_bomber moved from Russia to Smolensk
      
          Place Units - Russians
              2 aaGuns and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
              1 fighter moved from Caroline Islands to Queensland
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              3 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      WindowWasher
    • RE: L24 BM4 Cwglee51 X vs WindowWasher L+18

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
              1 fighter moved from Caroline Islands to Queensland
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              3 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

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