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    wilkinson1974

    @wilkinson1974

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    Latest posts made by wilkinson1974

    • RE: Nominations for A&A Revised Strategies

      @djensen:

      I’ve almost finished the new main website. Now I need some good new content.

      Please nominate members that have posted good strategies for Axis & Allies Revised (2004) or somebody who would formulate a good stratgy for the main site.

      If you want to nominate yourself, you can. If you want to send your nomination privately for yourself or another person, then please send my a private message via the board.

      If you are nominated and do not wish to contribute, please indicate in this topic or send me a private message.

      Our gaming circle has found an easy win strategy for the Allies in an infinite game(no VC- world domination).  It takes advantage of the destroyer bombardment strategy.  It works on two easy goals-  gain naval superiority in the Atlantic, and develop destroyer bombardment if you are the US.

      If you are the US, you spend 10 IPCs every round until you develop destroyer bombardment.  The US should purchase 2 destroyers every round, and use the rest to build inf in L.A…  The second round, repeat the previous, moving the inf to West Canada.  Eventually, the US will develop the destroyer bombard, usually by round 3.  I have never played a game where it went beyond round 7.  The US should continue to buy 2 destroyers every round, and load the inf in West Canada.  Once the technology is achieved, start a small stream of inf into GB.  The US will only need the 2 trannies- one to put troops in GB from E. Canada, one to invade germany from GB.  Keep in mind, by round 7, the US should have at least 16 destroyers.  This means the US will be able to bombard (on average) 8 german units off the map by round 9.  They will be bombarding 10 units off in round 11, etc.  Since there is no risk to the US destroyers, this metric only builds.  If the US is worried about a Japanese invasion, they can build one DST every round after the 7th, and use the rest to stack infantry in the West.  The US will also have 25 inf on the ground by round 8 in Canada.  Japan won’t be able to mobilize fast enough after breaking Russia, to make a successful invasion of the US.  Eventually, the US will be bombarding untits off the map faster than both Germany and Japan can build them.

      GB merely needs to get the German Navy out of the way, and not get invaded in the first 3 rounds(realtively easy goal for the UK).

      I know this sounds weird, but it works in the infinite game always.

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Best National Advantages

      @yamamato456:

      Am I missing something here?  What about bonzai charge=infantry that attack as well as they defend.  If infantry defend the best for how much money they cost, then infantry attacking just as well are the ATTACKING unit for there money.  A unit that is good at defending and attacking and is cannon fodder is a good unit.

      The only downside to this advantage is the fact that no other unit type can be involved in the attack…  But let’s face it…  20 attacking infantry is quite formidable.  It makes bulldozing asia much easier.

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Best National Advantages

      @Vann:

      Who do you think has the best National Advantages? Which one is the best for that country?

      Have to go with the U.S. Superfortress….  If I am playing the US…  I also try to pick up heavy bombers.  Between the 2, you are reducing Germany’s IPC production buy 16 IPC’s(with 3 bombers) and Japan’s by 7(avg, one bomber) every round after the 4th…  with no risk to any of your units.  Makes a HUGE difference by rounds 6 and 7.

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Africa Folly for Germany?

      Nod…  with the 8 bid…  Does Germany have enough to take GB outright anyway?..  4 ground with 2 planes and a bomber…  would be close…  besides…  You could build 5 trannies and strafe GB in round one and sea lion outright in round 2…  instead of going after Egypt in round one…  You could bring the Med fleet east…  take out the BB and attack GB with 8 trannies in units…  plus 5 planes and a bomber…  risky…  A gimmick attack, but would be fun to try once for kicks.

      Wilk

      @trihero:

      well lol if you’re using LHTR techs apply at the end of your turn so you can’t research LRA and then immediatley use their increased range to attack London.

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Africa Folly for Germany?

      Chuckle…

      Give the Germans an 8 bid…  drop a tranny in the Baltic, burn all your IPCs getting long range aircraft…  Sea Lion out of the gate…  Use the Atlantic sub to block US from counter…  Game over 1st round  :-D

      Wilk

      @trihero:

      See Wilk’s got the idea. The Axis is set up for more losses than wins because it’s too slow to take Russia.

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Africa Folly for Germany?

      Agreed

      Germany can grap up and extra 5-7 IPCs for about 3-4 rounds in Africa.  Most Brit players will give up the 3IPCs in India to keep Germany from picking up 10 in Africa.  I have played 3 mock games using switch’s strategy of merging the fleets off of Algeria in round 1 after Germany took Egypt.  I had GB building trannies in round one, and pulling troops off of India and shoring up southern africa.  With the combined builds of GB and the US, Germany was never in a position to threaten that navy beyond round 2, or the navy built by the US stationed west of GB by round 3.  Yes, Japan had a cake walk in the south for a while, but I managed an organized retreat from tha Japanese on all fronts.  By the time Japan had enough forces massed to make it’s first attempt in round 7, Russia always had 25+ russian troops, 6 allied inf, 2 planes, and at least 4 other allied planes defending her.  Even though the Allies had to way till round 3 to make their push into Europe, Germany was in no position to help Japan by round 6, and was ripe to fall by no later than round 8.  Because the allies shored up Russia’s western front, Russia was collecting 7 inf worth on money every round.  With the fighters(and other cheap ground units) being thithed off by the US and GB, Russia could hold indefinitely after round 8.

      This being said….  Germany would fall sooner(round 6 or 7) if they don’t pick up the extra coin for a while.  For the IPC expenditure, Africa is well worth the effort.  I have only seen the Axis win once without getting into Africa…  Russian player(me, first time playing Russia) didn’t stack properly on Japanese front…  Had the Japs knocking on Moscow’s door by end of round 4…  eeek.

      Wilk

      Wilk

      @Octopus:

      Overall, I believe it is worth while for Germany to make an attempt to take Africa.  The German Med fleet is in trouble to begin with so make the British use their units to attack the fleet after dumping off an infantry and artillery into Anglo-Egypt.  Force the UK to use their forces to keep Africa from falling into the German’s hands.

      If Germany holds some of Africa, then there are less IPCs going into an invasion of Germany.  If the US or UK move to bail out Africa, then there are less units going to invade Germany.

      Overall, the German effort is minimal and the Allied effort is significant.  This fits into my book as a “worthy” cause, but don’t get your hope up too high on taking over the entire continent.

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Forget History

      @Trigger:

      I don’t understand the people who use history for strategy. I mean, Japan lost. So that just about screws any history based plan for them.

      The game is not entirely accurate on history for history’s sake…  From 1942-1944, the US aggregate production in military units nearly equalled that of Germany, Italy, and Japan combined(Our grandfather’s kicked a** on the battlefields and oceans, our grandmother’s kicked a** in the factories).  The Allies from 1942-1944 outspent the Axis better than 2-1.  How long do you think the Axis would last if the US were collecting 65IPCs per round, GB 35-40, and the Russians collecting 35 out of the gate?  The result would be the same as history.

      Wilk

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Africa Folly for Germany?

      @ncscswitch:

      An SZ12 US/UK fleet consolidation being one of those :-)

      Hmmm…  4 trannies, 1BB, 1sub, and 1DD off the coast of algeria by G2… The most the Germans can bring to it if the fig dies in the Ukraine in R1, and a fig is left in SEU after the attack in Egypt(SZ15) on G1, and the sub lives killing the BB in the Med in G1…  Germans can at most bring…  4 figs, a bomber, and a sub…  Since the Russian sub would have first strike on German sub(DD negates German first strike)…  That battle is less than 50/50 for Germans…  With the UK building trannies on GB1, and the US building an AC and trannies in US1…  You could merge the fleets west of GB--  (if attack in G2 doesn’t happen) would be around 8 trannies(4uk, 4us), 2DD(us), BB(uk), AC(us), 2 planes(us), and a sub(rus) in a position to strike either Norway or WEU in force in round 3…  interesting…  I like it, Switch…

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: India Complex: To be or not to be?

      @ncscswitch:

      As you mentioned, the India IC cannot be defended.  The BEST you can do (and this surrenders Africa to Germany) to defend it under normal ciurcumstances is 5 INF, 1 FIG, 1 AA.  Egypt’s forces are most likely gone after G1, so you have TJ INF, Persia INF, the India AC Fig, and the 3 starting INF.  Against that Japan can bring 2 INF (MAYBE 4 if UK failed to kill the Kwang tranny), 4 FIG’s and a Bomber.  It is a costly battle, but winnable.

      Then Japan is building within tank range of Caucuses… so it IS a threat to Russia… a VERY strong threat.

      Add in Germany gaining the 9 IPC’s in Africa, UK being down the 3 in India and the 2 for Persia and T-J, and you knock out UK’s income before they finish building fleet (especially with the expense of the IC from UK1), so Germany is facing greatly reduced amphib forces against their own territories OR sent to support Russia’s northern territories…

      It is jsut a BAD move.

      As the Axis, I LOVE an India IC.  As the Allies… it is almost universally fatal against a good player.

      I have to agree with switch on this one…  I tinkered with a KJF strategy a short while back…  You can effectively slow down Japan for 2 rounds, but you can’t keep them from toppling India by round 4 at the latest.  Normally, Japan is more than able to drop a factory in Manchuria by round 4 as well…  This means that 12 tanks are now within striking distance of Moscow by round 7(plus whatever was shipped to Asia from the Island).  Keep in mind this is worst case scenario for Japan…     My recommendation is to build your stacks in Yakut in the first round, and back them off into Russia slowly keeping them out of striking distance of combined inf/tank/fig attacks.  You can even do the organized retreat idea with Russian, Brit, and US troops in the south(Yes…  give Japan India…  the IPC loss by Japan will be FAR less than the IPC loss for the Allies when Japan attacks India).  Japan’s suuply lines are long, and hard to effectively support.  Force Japan to spend its own IPCs putting factories on the ground.  Russia should be able to hold out till about round 8, which is enough time for the other allies to cripple(if not beat) Germany.  Russia falling in the same round(or even the round before) as Germany is a win for the Allies.  And, yes, our group plays for world domination in our games.

      Wilk

      posted in Axis & Allies Revised Edition
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      wilkinson1974
    • RE: Africa Folly for Germany?

      @trihero:

      A couple of issues:

      1. The British navy is susceptible to being hit by 2 subs as well as about 3-4 fighters + 1bomber if they take Norway and have the Russian sub “block” the Baltic navy. Subs can sail through all naval units unless there’s a destroyer present. Therefore, the attack in SZ3 favors the Germans at no cost to their airforce unless you buy a navy.

      2. You miss the second part of the equation which is the med fleet is going to Gibraltar on G1 so the fleets are linking on G2. The British can’t afford to try to take out the linked fleets on G2. 5 fighters + 1 bomber + 2 tran + 1 battleship loses 73% of the time against 2 fighter, 1 carrier, 3 subs, 1 battleship, 1 destroyer, and 2 transports.

      That being said, there are still very easy counters to a German navy which is attempting to link, but none of the answers I like have to do with the UK spending so much money on carriers/fighters early on when you can have the US do it for you.

      Let’s go back to my original post…  I said Egypt was attacked…  This means the German BB and tranny in the Med went east in G1.  It is impossible for them to link with the Baltic fleet in G2.  Also, go ahead and split that fleet…  My combat sim tells me that the chances of losing both subs is about 70%.  I’ll just attack the capital ships with the planes instead(97% chance of vicotry).  The subs(if they don’t die in the attack in SZ3 on G2-chances are they will) in GB3 are next.  Even if one of the subs survives, you splash the russian sub with a plane from SEU, and re-merge your fleet in SZ3, the subsequent counter(5 figs and a bomber against 1sub, AC, 2planes, DD, and tranny) attack is a 2-1 fight in favor of the allies.  If the Axis get lucky, the Americans finish off what’s left in US2.  Any way you look at it, I have have accomplished what I wanted to…  The Baltic fleet is gone by GB3.  Believe me, We have run into this scenario many times playing…  The Baltic fleet has never been able to survive past the 3rd round.  The reason we invest in the carrier is it prevents early invasion attempts by Britain and the US.

      Wilk

      posted in Axis & Allies Revised Edition
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      wilkinson1974