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Posts made by Wild2000
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RE: Transport rules calrificationposted in Player Help
This is the main reason I am against people first learning how to play on the CD. If you do not learn the correct rules first, the CD bugs and rule violations cause conflict in how the game was to be played.
I would strongly encourage anyone who has only played the CD version to get a copy of the rule book. I know that AAMC has an online copy, but their website is currently down. I have a copy I can e-mail anyone interested.
Wild2000
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RE: Transport rules calrificationposted in Player Help
Sorry guys, but the rule book is very clear on this issue. In the section describing how tanks move and fight, the following is written:
“A t Sea– 1 tank can board 1 trans-port ship and be transported as many as 2 sea zones to attack an enemy-occupied coastal land territory or island for an amphibious assault. In this kind of attack, boarding and landing of tanks is all part of the legal move. Just as in transporting in-fantry, it would be illegal for tanks to move 1 land territory, before or after boarding and landing (even though tanks can normally move on land 2 adjacent territories, the boarding and landing counts as a tank’s full move!).”
Thus, a unit must be adjacent to the sea zone at the beginning of the turn. It is illegal to move a unit and then board a transport. Same rule applies in non-combat. Hope this clears things up.
Wild2000
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RE: Wacky UK Strategyposted in Axis & Allies Classic
I have a couple of questions, do you play with a bid? Because if Germany bids any units into Africa, it could quickly turn sour for the UK in Africa.
Second, this may severely slow down the Allies in trying to get into Europe. Since the UK is completely preoccupied with Africa and SBR’s, you correctly state it is the US’s responsibility to help back up the Russians in Karelia. However, without the UK providing an AC and transports for fodder, the US navy in the UK waters would be very susceptible to Axis aircraft in the early turns. If the US is busy building capital ships and transports, there is not any money left over for troops in the early rounds. My guess it could take 3-4 turns before the US starts putting any large number of troops in Europe (meaning more than 4 INF). This may be just the amount of time Japan needs to get set up.
If you do go through with the strategy, you will probably want to use the extra cash for fighers that can support your troops in Africa. This way you can buy all INF in S. Africa and use the air as defense and offense. The air will become very handy in fending off any Japanese fleet that comes within range. You can also quickly reassign them to the EEu/Karelia or Rus/Nov fronts if needed.
All of your bombers should be stationed in North Africa to SBR SEu. That way they also have the flexibility to either SBR, fight in Africa, or attack any Japan fleet.
One more thing to consider is after you have Africa secure, purchase another IC and place it in Egypt. Then you can start pumping out a sizable force in Africa, which can start putting pressure on Japan through Persia, etc.
All in all, I think a lot of this strategy would depend on how many UK bombers get shot down in AA fire and how much damage they do (when they do get through). For me it is based too much on luck. However, it would make for an interesting and potentially frustrating game for the Axis.
Wild2000
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RE: Horten Forfeits!posted in General Discussion
Thanks for the summary Yanny. I was under the impression there were more participants.