Just think of all the changes you are looking to do for carriers all together.
1)Increase the cost to 17 or 18 ipc
2)Lower its def value to 1 (some are calling for 0)
3)Stop its ability to land planes on it if its damaged (per Larry) which also lowers is ability to def itself and the fleet even more.
4)Giving it 2 hits w/strings attached
At this point I’m not sure carriers are a good buy (thats why they lowered them in AA50). I could maybe go for have it def at 2 normally, and reduce its def value in half (1) if it is damaged (along with similar changes to the BB). I would also like to Larry allow you to land one air unit on a damaged carrier (don’t know if this is etched in stone yet).
All I’m saying is that if you are at sea and are attacked. Would you absorb a hit w/carrier knowing that it could cost you a plane or 2 or maybe more. This would also reduce the def of the entire fleet as I normally like to build a diversified fleet. Remember you will have other enemies that could 1-2 punch you before you can rebuild/repair.