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    Posts made by WILD BILL

    • RE: Russia

      @Krieghund Just one more clarification.

      Is the Russian Rev off the board the reminder of the game because Moscow was captured? I’m assuming that’s a yes.

      In this game there is a good possibility that the allies liberate Moscow. Being the CP couldn’t force an armistice the first time, they may argue it is still possible.

      posted in Axis & Allies 1914
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    • RE: Couple rules/map question

      @The_Good_Captain
      Thanks Cap

      posted in Axis & Allies Classic
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    • Russia

      I am Russia. The CP has Moscow contested, and also meets the criteria for the Russian Rev. On Russia’s turn I can’t attack any of the territories that the CP holds because all my units are in Moscow, and it is contested. So on my Russian turn I attacked the German units contesting Moscow and lost all my units.

      Being only German units are left on Moscow, does Germany capture Moscow? If that’s the case then I need to refund the units I bought and give the IPC’s to Germany? Also being that Germany took my capital there can’t be a revolution, because for a revolution to happen Moscow has to either be owned by Russia, or contested.

      posted in Axis & Allies 1914
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    • RE: Couple rules/map question

      @Krieghund thanks

      posted in Axis & Allies Classic
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    • Couple rules/map question

      Ok, Germany takes Karelia. I know that German output of units for the captured IC is capped at 3 (IPC value of Karelia). If Russia takes it back, does it permanently stay at 3 units, or can Russia still build unlimited units there because it was an orig Russia IC at the beginning of the game?

      Would be the same question for any orig IC or Capital IC, once captured, then liberated back to original owner. Does the IC have unlimited production, or is it capped at IPC value of territory because it traded hands?

      Sorry if this was covered in the rules or support docs.

      One other quick map question:
      Does the Union of South Africa touch 3 sz’s? I’m talking about the small section on the west side of S Africa that appears to be adjacent to a third sz. So does the sz between Madagascar and Kenya/Rhod also connect to S Africa.

      posted in Axis & Allies Classic
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    • RE: AA gun movement after capture in Clasic

      @Panther WILD BILL
      less than a minute ago

      Thanks Panther, for pointing out the rule’s clarification doc.

      posted in Axis & Allies Classic
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    • AA gun movement after capture in Clasic

      If you capture an AA gun in your combat phase, can you then move it in the non-combat phase of the same turn? I think not, but we haven’t played Classic in over 20 years, it’s been a blast BTW

      posted in Axis & Allies Classic
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    • RE: Sub vs sub

      Yup

      posted in Axis & Allies Global 1940
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    • RE: Hostile Subs

      @P@nther:

      @GeneralHandGrenade:

      They prevent unloading if they are not accompanied by a surface warship. If you have the warship you can either ignore the sub or kill him and then drop the land units off.

      Not necessarily a surface warship. Any warship escorting the transport(s) at the end of the Combat Move Phase is fine for offloading the transport(s) despite the presence of ignored enemy submarines.

      So you are saying that I can ignore enemy subs and amphib if I escort my transports with a sub of my own?

      posted in Axis & Allies Global 1940
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    • RE: Hostile Subs

      I bit off topic, but I think there is an exception to loading transports in a hostile sz if you just declared war on that turn. Say Germany DOW on Russia, and the Russian cruiser is in sz113. I believe that the Germans can load their sz113 transports and use them that turn right?

      posted in Axis & Allies Global 1940
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    • RE: Japan taking down ANZAC 1st?

      Anz can be a tough nut to crack if they def well, but w/o US involvement can be taken down. However if the US is building mostly Pac it probably isn’t worth it. Reason being is that if you do take it then you have to def it, and that would take a lot of resources. Resources that you need to take money islands, and pressure India.

      I will say though that when I do a J1 attack on the Pearl fleet that I’m in a pretty good position to hit Queensland on J3 (similar to what weddingsinger posted). J1 I have fleet at Wake and Phil, plus 3 new transports in sz6. J2 Wake fleet moves to Caroline’s, Phil moves to Malaya (to take it), and new transports can come down to Phil. Now all three of my navies can hit Queensland J3, or just go for the money islands. What happen next depends on how well the Anz is turtling, where the US is, and what they purchased.

      In this scenario the US could still move up to Hawaii US1 if the Anz backs them up (cruiser and ftrs), because the Japanese probably won’t risk attacking the new multi-national Hawaiian fleet. Then the allies could be at Queensland (sz54) on turn 2 w/air cover, but they won’t be able to block out the IJN from all sides. Would the Japanese go all in at this point and attack the allies with everything they have? Haven’t run a sim on it, but it would be a bloody battle!

      posted in Axis & Allies Global 1940
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    • RE: Sealion is coming - now what

      @ShadowHAwk:

      @8thGuards:

      @NotEvenJail:

      A competent Russia will just straight up steam roll Germany. Case closed.

      RUS would be expected to have much of its army in East Poland by turn 2/3 ready to strike for lightly defended Romania/Hungary and having sent a strikeforce towards Finland.

      What prevents germany from blasting those troops with its airforce and some of the eastern forces while doing sea-lion?
      Afterwards the border is closer to germany then to russian factories so you will be pushed back.

      The entire Luftwaffe is needed for the invasion of London, so won’t be available to hit the Reds at the same time on G4 (unless the UK really didn’t build anything to def London). If Germany is doing Scotland G3, and London G4 that means the Russians can attack Poland R4. So you could hit the Reds at Poland G5, but even then some of your ftrs may be tied up defending sz110 and/or London from a US strike.

      posted in Axis & Allies Global 1940
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    • RE: For non-scramblers, how does your game play out?

      @simon33:

      @weddingsinger:

      @aequitas:

      Scrambling makes sense when you can clearly change the outcome of a battle and still be operational or prevent a disaster.

      The UK Fleet can be taken out by two different ways.
      They are allready explained.
      Either by German Luftwaffe or by Italy via amphib on Greece.

      So you hit the UK fleet with Italy’s, and leave the French?

      If you are playing a Balanced Mod game and activating Vichy, those ships turn Neutral anyway. That has some effect on the decision here.

      YEA IF YOU ARE PLAYING BALANCE MOD THAT WOULD DEFIANTLY CHANGE THE GIST OF SCRAMBLING TO SZ97.

      Anyway, if scrambling to sz97 seems to be working for you, then you should continue to do it wedsing. A couple things done G1 could help too. Like if the Germans gets lucky and knocks out the sz91 cruiser then you don’t have to worry about clearing sz96 on Italy’s turn. If Germany takes S France on G1, then the French ships in sz93 can’t run too far (2 spaces), so they are either still in the Med or in sz91 (easy targets for Germany G2). If you do scramble then you shouldn’t get convoyed, and have a better chance of taking Greece and keeping your fleet together under the scramble umbrella of Rome.

      posted in Axis & Allies Global 1940
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    • RE: A&A Global 1940 Essays: Barbarossa (Germany)

      Welcome to AA.org, but I’m surprised that you are having trouble finding strategies on this site. You should look up some of Young Grasshopper’s u-tube videos, he has some pretty awesome “essays”.

      No disrespect but I see several flaws in you approach. This strategy seems a bit outdated to me for G40 (although it is a very historic 3 pronged attack). To me you are concentrating too much on the north, and won’t have the forces to push into the middle and/or south. A three prong attack will probably just get one of your stacks ambushed in a hit and run by the Reds.

      I think that buying a minor IC for Finland G2 would also attract the attention of the USA to target mid game. Plus it takes too long to help IMO. G1 activate Finland, G2 buy minor IC, G3 build some inf/art, G4 invade Karalia and buy mech & tank, G5 hit Leningrad. I think that a second transports (maybe a 3rd) in the Baltic does pretty much the same thing with fewer complications and better range. Plus you can attack Leningrad much earlier.

      I get how you like to use the combined arms tanks/tacs, but I would caution you about your Paris attack using those tacs. There is an AA gun in Paris, so most people don’t use any planes in that attack anymore. Most people would use all the German planes that can reach to attack the UK navy around England, and maybe fly a ftr or tack down to Rome to help defend the Italian navy (scramble).

      posted in Axis & Allies Global 1940
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    • RE: For non-scramblers, how does your game play out?

      So we have kinda established that if the axis scramble sz97, that it really hampers what Italy can do on the first couple turns. Another thing is that if the Italians lose those couple ftrs It1 that they really can’t pressure Egypt (if that is the plan). Often times the Italians will move up to Alex on It1, and the Germans will land planes on Alex G2. Germany more or less loans Italy planes after they dismiss the UK navy in sz97 to protect the Italian ground force on Alex. This isn’t worth doing if the Italians are down a couple ftrs because they won’t have the strike force to hit Egypt now. I realize that Italy may or may not be able to take Egypt, but taking that risk off the table allows UK some breathing room non the less.

      posted in Axis & Allies Global 1940
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    • RE: USN VS IJN

      @weddingsinger:

      I play Axis 80% of the time, so I’ll refer to this from that point of view.  A lot of plans are if/then statements.  For instance…

      if Russia leaves 12 inf on Amur on R1, J1, I attack it 100% and do a KRF strategy.  With a single mainland factory, Japan can slowly kill off China and isolate (though probably not take) India.

      Japan’s starting fleet has one more destroyer, two more carriers, and an extra battleship compared to the U.S.
      J1 2 subs, 4 destroyers, 2 cruisers, 3 carriers, 2 battleships
      Compared to the U.S.’ 2 subs, 3 destroyers, 2 cruisers (one on Atlantic side), 1 carrier, 1 battleship

      UK/ANZAC can even that out with another battleship, cruiser, 2 destroyers between them.  But only if you give them time to consolidate and add to their fleets.

      Japan doesn’t actually need all their ships to take the money islands or most of their other objectives.  They just need to enough to keep their transports afloat.  So, I’ve decided Japan benefits by being aggressive at the opening, just like Germany does with the UK fleet, and taking the favorable match ups while it can.  So I J1 attack Hawaii fleet, take the Philippines, sink UK’s battleship.  If you’re feeling frisky, send your destroyer on the Caroline’s down to ANZAC for a 50/50 shot at their destroyer/transport.  If the U.S. chooses to counter attack your fleet at Hawaii (with that destroyer), its around a 60/40, maybe 66/34 in favor of Japan.  If the U.S. loses that counter attack, they literally have two transports, a cruiser, and 5 dudes.  They’re out of the game for 3+ turns.

      The flip of that is if you wait and let the U.S. alone, US 4 they’re sitting on SZ 6 with an enormous fleet you can’t really do much about (if they add 2 carriers and a few battleships, subs, etc to their mix) and you’re getting convoyed, losing Korea, China gets Manchuria back, etc.  That’s my struggle against the U.S., usually.

      IDK Wsinger, although I like to hit Pearl J1, as Japan I don’t want to get into a 60/40 battle with the USA in sz26 in the first round of play. You didn’t take Hawaii J1 so any hits on your carriers will cost you planes, and the US can go all in, or wait to see where you take your hits and pull out after a couple rounds and watch your planes die. Say you do take the hit from the USA (all US units are lost), and you have a carrier and 2 ftrs survive. Then the Anz hits you with a cruiser and 3 ftrs and you are toast because again you have nowhere to land planes. Even if somehow you survive the double hit you will have only crippled capital ships that can’t get to a naval base for a couple turns, and depending on what the US built on US1, you may not be able to out run them.

      No as Japan I can’t afford to risk losing those capital ships on the first turn. I don’t want to replace them because I want to buy IC’s and ground units for them plus transports to get to my money islands. Japan needs to be aggressive in the first couple turns, but can’t get into bad situations that costs it more then half the JIN. They need to hit hard in battles with great odds, then pull back into a defensive position and set a trap.

      posted in Axis & Allies Global 1940
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    • RE: For non-scramblers, how does your game play out?

      IDK, but if you plan on scrambling in sz97 you should probably buy a ftr Ita1 lol. I really don’t like to lose half the Italian navy before my turn even rolls around. Taking that loss and losing 2/3 of the Italian air force really sucks though and you are even more limited in what you can do. Plus like Zhukov44 said Italy probably has 2-3 SZs to clear and only 3 warships and a bmr to do it if you scrambled. So chances of clearing the Med on Italys turn isn’t too good, and if you manage to you are probably down another ship or two. The UK will have some planes in the Med, so leaving port would also be a risk. However this is a dice game, and if the UK comes in lite then go for it.

      posted in Axis & Allies Global 1940
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    • RE: How to handle money islands as Anzac/UK

      @ShadowHAwk:

      How about combining this with sea-lion?

      US/UK will not expect sea-lion with US active so they might overlook it and just think your german build of carrier + destr + sub as a way to get to the med or secure your fleet.
      Getting london while US is unprepared might cause them huge issues, go london and japan takes hawai and puts pressure on Anzac, go pacific and london will be in german hands for a long time giving italy the med and quickly over 40 ipcs.

      Most would think that Sea lion is off the table w/J1 attack because of possible US interference. Having Germany build some navy G1 just to keep it on the table is a good idea IMO. Taking out the Hawaiian fleet defiantly puts more pressure on the USA, and they do have to choose where to drop their first buy (DC/San Fran or a split).

      Yea if the US see’s the possibility of Sea lion they can react, but it could leave the Japanese unchecked if they go overboard. In order to inhibit Sea lion the US needs to react on the first turn. They would need to at a minimum send some starting air units toward London to change the odds of the G3 battle. Like you said if they ignore Europe and go all in pac on the first turn then yea Germany gets a green light, because a US2 build at DC is too late.

      Plus it would have a ripple effect on the UK. Even with a minimum G1 naval build, if the US first build is in the Pac and no help is coming then the UK would need to turtle.

      posted in Axis & Allies Global 1940
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    • RE: How to handle money islands as Anzac/UK

      @weddingsinger:

      I usually play as Axis, but in the past the worst problem for me is if the U.S. can gather its starting assets together, maybe a US1 buy, too, all of Japan’s starting isn’t enough to fend it off, so you either have to abandon SZ6, or overspend to keep up, which leaves the money islands vulnerable.

      Its why, as Japan, I now prefer J1 and taking out Hawaii and Philippines.  At most you lose a sub, putting the U.S. behind for a change while your other assets shield your transports from the weak Anzac fleet.

      I agree, but as discussed I generally do a hit and run on the Hawaiian fleet, and end up at Wake with about 1/2 the IJN. I typically lose a sub and dd in the sz26 battle, and also my dd blocker left in sz26 in the US counter attack for a total of 3 ships (1ss, and 2 dds). I still think it is well worth doing though. Hitting both sz26, and sz35 will kill off 47 IPCs worth of US navy, plus the Phil ftr making it 57 IPCs in navy/air. That is more then the spending allowance of the US in the first turn (52 IPCs). These are units that would get away in a J2 or later attack in most cases. Then add the Brit BB and territorial gains and yea it is a pretty damn strong opening move.

      Sucker punching the US in the face causes some issues for them, and they will be torn on what side to build on. If they go Pac they are way behind so can’t challenge the Japanese for several turns. They would need to spend most of their income in the Pac for 2-3 turns just to get to even par w/Japan (and the Germans will love it). Yea they can probably send the home fleet up to Hawaii on the first turn as long as the Anz backs them up, but they really can’t do anything once they get there. Maybe move to the safety of Queensland and wait for their supply chain to catch up. The Japanese can just hop scotch to Caroline’s then probably to Philippines where they set up a defensive posture (maybe merging some more of the Imperial navy/air force).

      I don’t see the US sending the home fleet over to Europe (something they do on occasion), because then there is no chance in the Pac. So if they want to go Europe they pretty much have to start from scratch because they only have a cruiser and transport. So going Europe means the Japanese don’t have to worry for a long time.

      Oh BTW if you really want to F with the US have the Germans hit the US 101 mini fleet G1 with a sub (when you know there will be a J1 attack). If you get lucky the cruiser may not even get to fire, and the transport sinks too.

      posted in Axis & Allies Global 1940
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    • RE: How to handle money islands as Anzac/UK

      Elsass, Another reason to take Malaya J2 instead of a money island (besides risking transports) is that it cost the Anz a 5 IPC NO. So in reality it is the same. Yea Japan don’t get the extra 5 IPC DEI NO, but neither does the ANZ (allies need to hold Malaya), plus it is worth 3 IPC and has a naval base. If you are planning on building an IC there, the earlier you get it the better. Besides building fast movers for China/India, or navy in the South Pacific, building a transport inf and art on Malaya allows you to reclaim islands.

      posted in Axis & Allies Global 1940
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