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    Posts made by wicked_caitiff

    • RE: Playing Solo

      For newbies, it’s an intensive way to get used to the board and rules, and get a feeling for sizes and positions of fighting groups. In fact it took me more than a week to play 4 rounds because I had to re-read all those rules and exceptions every time they occured. And I’m aware that most probably I have mistakes in my gameplay. So in playing alone, you intensify habits and errors (e.g. I was not really aware of the importance of convoy disruptions and thus just forgot playing them in collection phase).
      Four eyes see more than two. But this way you don’t have to bore your pals by reading hours for details of a possible effect of a planned move.

      posted in Axis & Allies Global 1940
      wicked_caitiffW
      wicked_caitiff
    • RE: Dice Roller

      DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (4, 3)2@3: (4, 2)2@4: (2, 5)

      Edit: Cool :-)

      posted in Find Online Players
      wicked_caitiffW
      wicked_caitiff
    • RE: Sea Battle because of scrambling

      Another plane question:
      Are planes allowed to attack alone and independently, e.g. a bunch of ftrs may attack some strat bombers behind the lines in an area not bordering to a hostile area, and sea battles without friendly ships (i.e. only attacking with planes, like the Pearl Harbour attack) are normal?
      It’s clear they can’t capture areas this way, SSs can only be attacked with supporting DDs and losses are kinda expensive, but you have to be even more careful where to put your strat Bombers and weakly guarded transports.

      posted in Axis & Allies Pacific 1940
      wicked_caitiffW
      wicked_caitiff
    • RE: Sea Battle because of scrambling

      Thanks for the hint, thats what I searched for.
      It’s OK, scrambling depends on what the attacker has chosen beforehand.

      Side effect: Do these Planes left on sea for counterscrambling have two more movement points in the non combat movement phase than those attacking the land forces (e.g. they have to enter and to leave the island which costs 2 movement points)?

      posted in Axis & Allies Pacific 1940
      wicked_caitiffW
      wicked_caitiff
    • Sea Battle because of scrambling

      Probably this was clarified before, but I didn’t find it yet in the forum:
      Situation: Japanese amphibious assault on the Philippines, US Navy left last turn, only one fighter and two infantry are still there.
      If this fighter scrambles, there is a sea battle. But because of the scrambling rules, the attacker doesn’t know in his combat move phase.
      a) When is the attacker to decide where to put his planes? (Page 13 Rulebook: “If an amphibious assault involves a sea combat, any air units participating in the assault must move to either the sea zone or the land territory.”) By the time he plans his combat move there is no present unit for a sea battle and thus a combat move for planes to the sea area is impossible…
      b) Page 17 Rulebook: “If sea combat occurs, all attacking and defending sea and air units present must participate in the battle.”
      Page 18 Rulebook: “The attacking player must declare which air units are involved in each part of the attack and can’t change their assignments later.” - I assume that “all attacking air units” do not contain those picked for land battle, is this right?

      Thanks for any help  :-)

      posted in Axis & Allies Pacific 1940
      wicked_caitiffW
      wicked_caitiff
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