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    Posts made by Whitshadw

    • RE: UK Submarine in SZ 98?

      My views on the whole sub and bid is.
      Simple the allies can get a bid …

      Aslong as it can not be used agents the axis on the first round…

      So No sub for 98 but… 1infantry and 1 aa for Gibraltar
      An Air field in Canada
      Even an Infantry in new guinie

      All these are fine and suitable bids for the allies and don’t conflict with the axis on round one
      There is no need to give the allies anything extra to use on either Italy or Germany since everything is attainable its up to the player on how smart he has to play to execute what ever his corse of action is.

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: 2015 Find League Opponents Thread

      Hello and merry Christmas gamers!!

      I’m new to league but have been playing for over 15 years …

      I’m looking for a League game but unfortunately I Play dice … Tech is optional and bid for allies…

      I’m allways in the lobby looking for more players but it’s like pulling teeth please let me know if anyone is interested

      And as Always happy Hunting!

      posted in League
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      Whitshadw
    • Merry Christmas everyone!

      And Happy Holidays to all and to all a good night

      posted in General Discussion
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      Whitshadw
    • RE: How to stop Russia after Sealion

      @ItIsILeClerc:

      Yep, well said.
      A lot of things with only a handfull of words ;).

      Only one thing I think is a bridge too far for Germany:
      “Don’t loose the fleet to US bombers”. Germany can do this, ofc, but I think this weakens Germany’s defensive strength against Russia too much (in buying more ships). Unless, perhaps, if a TUV of land units in London can be saved (guarateed) by buying a TUV of ships (Carriers) no more than the TUV of the land units being saved. If you get what I’m saying lol.
      But then again, the saved units can still not be used defensively during GE4, where land units produced in Berlin can.

      The USA can attack with 5STR + 5FTR + 1TAC (probably more if Japan did an early DOW). The usual German fleet of 1CV, 1CA, 1DD (subs don’t count against an air-only attack), 2FTR is not enough defense against this. 2 more CV must be built and the axis air must be on it (being unable to defend/attack in Eastern Europe).

      Moat of this is hypothetical under the worst condisons…

      Truth be told playing Tripple A you play the Player not the game …

      With that behind said you play to your strengths and his weakness.
      1 for one never telegraph a Sealion at all no sence to why should the allies be afforded the luxury of buying more defense or England and having America build a solid counter right?
      Personaly I’ve taken London with 10 carries and my only ship was 1 cruser … With England’s Airfield being destroyed and no meens to scramble it leaves me relatively safe and if I do feel it nessary an Airfield in Normandy or Holand is much cheaper and alows for  scrambling for defense

      With that behind said is America truly going to spend 3 rounds of buys prepping to sink the German flet? Honestly no … because there is no way to know until after round 2 Germany
      That and after 3 rounds of spending in the Atlantic you might as well forfit and let japan win with that huge of a navel advantage

      And if your still worried play smart and take over Scotland and Ireland with 2 transports and allocate your resources accordingly the game is based around having deception and out playing your opponents counters and playing to his weakness … Sealion is easy if you can properly fool your opponent and if he’s skilled at defending even England’s Round 1 buy is 6 Infantry and 1 fighter or 2 fighters and 2 infantry then it’s simple you change your tactics and go for Russia …Either way your the player so take care to hurt him where he didn’t expect

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Is there a perfect strategy?

      Because if that’s the case you might aswell have the axis player take off what ever pieces you feel like you think is fair …

      Personaly the game is fairly well balanced and that it’s the players them selfs that have the issues if you play a high caliber axis player your gonna loose if you play a high caliber allied player your gonna loose until you feel like your skill and strategy in the game is up to there level other wise play smarter and make 0 mistakes it don’t take as big of risk

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Turn 3 Sealion with Turn 3 Calcutta crunch. Thoughts?

      Japan  turn 1 you’d buy 3 transports turn 2 is when Japan goes to war and places it’s navel-yard and Airfield in Kwangsi  and the navel-yard on that small island ( can’t remember the name right now at work ) … Turn 2 declares war clears all the blocker ships it can combines as much of its fleet and sets it self up to take Calcuta with 6 transports and it’s massive air force and anything else I can get in.

      posted in Axis & Allies Global 1940
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      Whitshadw
    • Turn 3 Sealion with Turn 3 Calcutta crunch. Thoughts?

      I’m a big believer on playing the Player not the game.

      For that matter the people I play with are extremely seasoned and love a challenge and I’m that guy who dose this.

      After all being said I’m curious about everyone’s opinion on this strat I understand the fear of Russia growing but with smart and calculated play from the Germans and the Italians it works out fine.

      I don’t buy a carrier round 1 I tend to either do that round 3 “if need be” or not at all depending on where and what the Americans do and send there bomber

      Italians pretty much do everything in there power to help the Germans with some ground game and can opening

      And the japs do what they do best … With it’s massive air power and fleet go anywhere and do anything in the first 3 rounds

      So I was thinking of a shock and awe campaign by completely taken out England from the game and putting incredible stress on the Americans

      It’s just an idea I’m toying around I know it’s been done before but again … Each opponent is different and the more options I give him the more he tends to crack and make mistakes under pressure

      Thoughts … Ideas… Tips… Let me know

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Question about Tech.

      You got very lucky sir!

      I honestly even as America i typcaly roll 1-2 Die per turn

      Its not the end all be all… and if i get lucky and get a soild hit then who knows it could really swing the tide in my favor… or make me spend less in the Pacific and still keep Japan at bay…

      Nothing like getting Super Subs or Improved Harbor in the Pacific.

      Ive never done tech rolls for Germany or anyone else…. I feel like its to much of a race agenst time and time is your enemy and every IPC counts…

      Ive never played A&A on the Computer so i dunno how much diffrent it is… ive only played table top

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: To Taranto, or not to Taranto

      Thanks brother it really holds up to scrutiny and kills to birds with 1 country … I can still strike fear into Germany and Deter any chance of a Sealion and if Germany dosnt go along with it … It opens up to really take out Italy or cripple them.

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: To Taranto, or not to Taranto

      Sooo…

      Here’s my post as far as how I deal with Toranto or not… It as most of you stated what Germany dose round 1.

      Ok if seazone 110 dosnt get attacked I tend to Consolidate my navy from 110 with 98 at seazone 92. If they do attack 110 it still won’t matter I feel this idea is a good one. I tend never to scramble for 110 unless the odds are in my favor.

      For me it’s about 109 if he dosnt bring a Airforce to take it out I will scramble even if he hits with the sub I’ll have 4 planes to scramble to save the transport.

      I use my Fighter and tactical bomber to take out the destroyer in Malta and Non combat move my Aircraft carrier and Cruser and transport to Seazone 92 I pick up with my transport the 1 infantry and AA and drop it off in Algeria I move my destroyer from 98 to seazone 94 as a blocker incase he wants to  Invade Algeria it takes away his crusers and battleships shore Bombardment.

      I also further renforce it with the transport from 109 to 92 with 1 infantry and 1 AA from Scotland I also fly down a fighter from United Kingdom to Algeria. And a Fighter from Gibralter. Basicaly setting up Algeria with 3 Infantry 2 Aa and 2 Fighters.

      The reason for having Algeria is so that turn 2 Germany can not attack seazone 92 with its Airforce and have somewhere to land. And the Destroyer to further Block Italy’s shore bombardment and it dosnt have the numbers to try to take it .

      I leave the carrier with 1 spot open only incase Italy leaves a Blocker in seazone 93 I can send down the French fighter to destroy it and land on the Carrier.

      Also by holding seazone 92 I can still move 3 spaces back to 110 and block a Sealion and have Germany further invest it’s Airforce to take out my Fleat and less in England. Or I can go on the offensive if Germany dosnt show Sealion and since any blocker isn’t there I can cause havoc by landing anywhere touching seazone 95,96,97…

      Egypt will be safe cause I consolidate all my units in Egypt and again Italy can not take it turn one. And turn 2 I can use the Destroyer as a blocker from 81 or take out his navy with very minimal loss’s

      My buys are for England round 1 is 7 infantry and 1 Transport … The transport to South Africa
      And the 7 infantry as home defense at minimal there’s still 2 planes left in England with 7 extra men at the end of turn one. With England’s navy still intact and a way to detour bout a Sealion and eventualy take out Italy’s navy.

      I forgot to mention that I tend to take England’s Pacific Fleat and bring it to the med and I use the French ship as a blocker off the coast of India. That way I still have a second transport from Calcuta that if I’m feeling frogy further asure that I have enough to defend Africa by droping off an infantry and Artiliary in Somalia and having the cruser as shore Bombardment and turn 2 I bring the transport up from South Africa and my Calcuta units to further renforce Egypt or retreat to Anglo-Egypt and get it back on the counter offensive.

      I hope this helps.

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Germany R1 RUSSIA! Viable?

      Well …

      Let’s think about this … Remember you can’t attack everything at once ad there are allways calculated risks to everything… With that being said!

      The Main goal for Attacking Russiaround 1 is to cause confusion, to catch them off guard, and to take away as many men and set your self up for succsuss!

      Your all wondering what I do as far as my navel with England sure!

      I attack sea zone 111 with 2 subs 1 fighter 1 tactical and 1  Stratigic bomber!
      And sea zone 110 with 2 subs 3 fighters and 3 tactical and 1 Stratigic bomber

      The remaining sub I use in 106 it’s a fair fight and 50/50 let luck play it’s roll!

      Now I find your putting to much emphasis on sea zone 115 with the battleship and cruser with my transport! Frankly speaking war is won with boots on the ground and not in the sea!
      And I’ll explain say I win Baltic states round 1 I’ll have 4 infantry 1 Artiliary and 3 tanks there.
      And when Russia goes round 1 and attacks the battleship and cruser it has no counter offensive agenst Baltic states at all it’s planes are used else where and all it can muster up is 7 Infantry and 1artiliary. Far to weak to attempt to take back Baltic states. So when Germany round 2 comes along I can further renforce it with the 10 Infantry from now Poland that was non combat moved there round 1 and my Roud 1 buy (1 tank,6 mech).

      Novgorod can only produce 3 units there at a time and even if it renforces it with its 2 mechs 2 tanks 2 fighters and 1 tactical plus 6 more units from its previous 2 round … It will still fall round 3 regardless …

      Baltic states will have its 4 men and 1 Artiliary 3 tanks from round 1 there… Round 2 will further renforce it with 10 men 2 Artiliary and 1 tank ,6 mech from its round 1 buy for a potential total of 14 men 3 Artiliary 4 tanks and 6 mech going round 3 not counting the potential wheight of the Germany Airforce or the 7 infantry marching from Finland to Karelia

      And even if it kills or attacks my Fleat in 115 it’s fate will be sealed cause again it won’t be able to take back Baltic states plus if it marches west to Finland it’s gonna attack me with what 5 infantry with no planes (since there being used for sea zone 115) and it’s gonna attack 7 infantry? At a defense factor of 2 with 5 infantry at 1? I just don’t see it.

      As far as Italy the game is not won or loss with Italy by far it’s a side show if Germany takes Russia by round 6 it’s to late for America to come to war to even begin to help and England is to pre occupied for atlest 3-4 round with Italy and if Italy stumbles in Africa guess what welcome to the Italian Atlantic wall that  further secures the German victory in the west .

      Not only that if Novgorod falls with all it’s Airforce tanks and mech in there to Germany you might aswell forfit the game…

      England horrasing Italy and Germany isn’t gonna stifle there victory over Russia and worrying about " what if" isn’t how this game is played there will allways be an inherent risk in everything you do it jus has to be worth it in the end!

      Fellas… “May the dice be forever in your favor”

      Happy Hunting!

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Germany R1 RUSSIA! Viable?

      ofcorse!

      It should be mandated to see Inglrious Basterds!.. the film is absolutly Briliant!..

      But my reasoning behind it is even if the russians Strafe me it still should be to my advantage… ill have the reserve units comming up fast plus the 10 Infantry in Poland pushing in next… with Mech…

      I have been only able to test this out my self being imparshal but still … im curious to see how it would work out in RL events…

      yeah Russia can try to push back but with a smaller economey vs Germany and it grinding men away… Once the fast Units (Mech,Tanks) Roll in … Russia wont have a stack to fall back in Moscow thats Sizable … not only that at Round 3,4 i can start Stratigic Bombing it.

      And the United States cant do ANYTHING effective till at minimum Round 5 but by then im at the Gate!..

      As far as russia trying to prevent this…  clearly there is no way to prevent a Round 1…

      and also it will compound the situation if Japan also dose a J1 russia… and not by attacking them directly but Droping off units in the far East its not much but every point away from Russia down the road is one less unit to help defend…

      Dont worry ill get my 100 Scalps!

      posted in Axis & Allies Global 1940
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      Whitshadw
    • Germany R1 RUSSIA! Viable?

      So I was tinkering with the Idea of Doing Round 1 Russia attack and heres what I came up with!

      Everything that is from Western Germany on is pretty much Standerd for me as far as opening moves.

      But what I was thinking was from Poland 3 Infantry to Baltic States alone with 3 Tanks from Slovakia and Romania,
      Id also use the Battleship and Cruser to Kill the Russian Cruser and use the Transport to Drop off 1 more Infantry and 1 Artiliary

      For a Total of 4 Infantry 1 Artilary and 3 tanks to Baltic States that only has 3 Infantry.

      And From Slovakia 2 Infantry to Eastern Poland with 1 Fighter and 1 Tactical Bomber.

      Id Keep the 1 Infantry in Romania and move one to Hungry to get the other 4 Goin

      Move 2 from Norway to Finland and get those 4 going aswell

      Id move the rest of the 10 from Germany and 2 Artiliary from Germany over to Poland.

      And 6 Infantry and 2 Artiliary Slovakia.

      Now the Kicker is id buy 7 Mech Infantry and place it into Germany for round 2.

      After frances fall and everything said yeah id miss out on the 5 IPCs from being netural with Russia but i took out 5 russian Infantry (15 icps worth) of men which is well worth it and caught him off guard

      Not only that but if he plans to counter attack with a sizable force its more men he will loose and get caught up in the grinder.
      cause Germany round 2 ill have 17 Infantry 2 artiliary and my airforce to contest with.  not only that but ill have 69 ipcs worth of Units to buy which i would do 7 Tanks and 7 more mech plus the 6 comming back from France that will make a non combat to Germany it self plus any left over Mech aswell.

      Setting up a nice Round 3 push into Lenningrad!

      I just dont see from the russian point of view that the only real counter it would have is to go with 7 Infantry 1 Artiliary and its 2 fighters and 1 Tactical to try to take out my “4 infantry 1 Artiliary and 3 tanks”
      I feel that it sets up russia to loose to many men right off the bat when right behind on round 2 is 17 men and the Entire Germen Airforce… it leaves it up to be a Interesting set up cause by round 3 ill have 14 tanks and 7 Mech ready to go any which way and russia wont have the numbers to counter punch and by round 4 im already doing Stratigic Bombing in Moscow.

      Thoughts Ideas?…

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Mechanized Infantry for Germany

      Itisileclerc

      I agree that Germany while pushing deep into Russia has to Prepare for Normany or Denmark or even Norway has to be on guard but it dosnt have to be alone… Not once did I read that Italy was there to help the burden of combat and it plays a valuable role.

      Now I’m sure we can all agree that Italy has a up hill battle with trying to grab as much land as it can before being Either swallowed up or pushed back to the brink of braking, at some point you weight your options and either cut short and build your wall sooner then you like or keep pushing for land.

      But if Russia is the prize then I’d have Italy help with the defense around round 3-4 not 100% of its income but little by little.

      Also a little dirty trick I’ve seen was If Denmark is heavily fortified and Norway is the easy option. Just start building from Norway to the Baltc sea and really cause hell for Germany!2 carriers and a airbase in Norway will make anyone’s day a pain in the ass for defense.

      But as Germany a nice trick I’ve learned is that every single turn build Atleast 1 sub in the Baltic so round 6-7 you have a nice counter punch with some planes and make the allies think twice where to place there Fleat!

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Kamikaze Rule

      If you cripple or Destroy the Carrier and there isnt a Second Carrier or a Legal Landing Terratory in that space for those planes to land on… those planes will be lost.

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Strategic Answer about Japan DOW timing

      You can build in China cause its Terratory is 2 or Greater its the same rules as if i wanted to build in Honkong or Malia Basicaly  any  Terratory that is 2 or greater and isnt Island can have a Factory

      Now you can not Upgrade your Factory in China to a greater Factory and Produce 10 units from  there but you can do that in Korea since that is your Terratory

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: How do you play the US?

      As America ive learned to play it on a Reactive state

      And what I meen by that is simply put America has the Oppertunity to Swing its Econmical Might any which way.

      Normaly I dont deal with the whole Kill Japan First cause to me its not the greater evil. it truely takes japan quite some time to ramp up in IPCs

      Plus its easy by the time round 5-6 comes into play to be able to pick off units here and there and slow them down some aslong as your able to keep away from there airforce your American Navy should be able to hold its own with out to much of an investment in america and by that i meen out of say the 70 IPCs alocate 30 to the Pacific and just play smart and if you see Japan making a big move to Either SF or Hawaii 70+ IPCs worth of Ships planes an units can really wake them up or Deter them from making an Approch

      Also in my eyes the greater Evil is Germany with England being in Constant Direct threat from Germany and Russia being Squeesed its imparative to Alocate as much funds to the Atlantic to keep from having Moscow fall

      Basicaly the way i look at is if Germany falls then Japan will never be able to Conquer what its needed to win but you cant say that the other way around Cause if Japan falls to America and Germany takes over all of Russia then the Middle east and then push into calcuta its collecting such an income that it wont matter…

      Also on a side now… i spent about 10 ipcs as america doing tech rolls… from say round 1-6 and belive me your gonna hit atlest once!..just yesterday i got Improved AA… and Upgraded Bombers…  Game Changer!..

      I had Korea with america and i built a factory there… and put my Russian forces to support it… i built in 2 turns… 6 american AA… he attacked with 14 planes and i shot down 8… so worth it!..

      and the Bombers… when Germany took russia… that same round … I did the 1-2 punch with US and UK… and 7 Upgraded Bombers did the trick to Crack the Nut that was Germany hit 6/7 and England finshed him off… it defently changes the game!

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Strategic Answer about Japan DOW timing

      Personaly,
      No and heres why!

      Your units are out of place compltly to do RUSSIA R1 why i did (mind you) this was just once and we were trying a kill russia first strat!

      my first round buys was 2 IC in Korea and Manchura and transported as many units as i could and to the russian border.

      So that at the begining of Round 2 as japan i was able to place 6 fresh units down and still transport 6 more from Japan, And now most of planes are now in place for a soild push into russia and since i now have mech it can help you move fast across…

      What i did and it worked for a win was Do not attack any of the other allied powers I.E. Calcuta, Anzacs or the United States… they will be forced to sit there till Round 3 and America Round 4 by then Germany was 2 turns away from Moscow and Japan was Just about to start Stratigic Bombing of Russia

      But i would only advise doing this once and on a loof nothing to be taken serious! lol

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: How do you play the US?

      @ghr2:

      Some people say that the US is perfect for newbies to play.  I disagree.

      Only Country id give up as a " Newbie" Country would be Anzacs outside of that each country is to valuable.

      posted in Axis & Allies Global 1940
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      Whitshadw
    • RE: Japan into Alaska on J1

      You know I played two games that day! And it was over a week ago I suppose it was 1 sub 1 transport and 1 bomber and I pocketed the money. My mistake! Lol

      posted in Axis & Allies Global 1940
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      Whitshadw
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