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    Posts made by Whitshadw

    • RE: GW36 Italian Strategy - Operazione Chiave (Operation Key).

      @Rank:

      @Jinx1527:

      @Whitshadw:

      I agree with Jinx, I tend to Lend lease 1 unit to Spain with Italy for the first round to establish a firm control in Spain and save the rest so about a Artillery to Spain and keep the other 3 IPP then the next turn I have 10 IPP so I build a transport and also save the 2 IPP for the following turn to which I add a second transport … After 3 round Italy has 2 Transports and Starts building a Light Carrier as well as ground units I tend to time my attack with Germanys swoop into France and pounce on Gibraltar. Clean and flush out the med and see what nations are Vichy and which are free French … from there I build 1 Militia a turn in Gibraltar while reinforcing it with Ground units Eventually I send a AA over build a bunker and play the Come get me game with Italy while Germany is doing there work.

      Yeah, exactly.
      America is a little further from Gibraltar in G36 then G40, so a person has a little time to steel themselves for the attack. If the Americans head there vs. Cornwall (England), it becomes a little more threatening, projecting their threat all up and down the coast. But at least the Med is free.

      Agree with all of this. Typically I use Italian forces from africa via transport, For a fast reinforcement of Gibraltar. I  then build land units in Italy to gobble up all the little IPP teritorries around the medd. Balkans are for Germany only due to victory point. Next Italy will either build a minor factory in north africa, and crush the sueze. Or build a minor factory in Gibraltar. Depending upon Allied threat projection. This Gibraltar factory attracts attention to Gibraltar but allows the production of a unit and militia each turn, for defense or transport pickup to project Italian threat of landing into the Atlantic Ocean: either London, west Africa or South America. Especially if germany owns Marsailles and its shipyard rather than vichy. Germany can then place any ship in the medd. With Italy.
      This can allow for drawing forces south and easing german naval movement/defense in the north Atlantic

      Sounds like a fun strat but with building Militia now in Gibraltar once you erect a factory at that location you can no longer build Militia at that location, pg.53 "  Militia can be built at a non-factory site" once that factory pops up. Militia for that location can no longer be placed

      posted in Global War
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      Whitshadw
    • RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG

      Bump we are looking for a 3rd for our group for Global War 1936/39! Please don’t be shy! we can help teach!

      posted in Player Locator
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      Whitshadw
    • RE: Development of Alternate Version of Rules

      Actually I find the BB and CV rules for Global War 36/39 to be more realistic vs being able to just drop 2 battleships or 4 carriers in one turn. It makes those units more valuable to keep safe vs just throwing them away its one of the reasons I do enjoy the game it makes you think more. in G40 its to the point where the moves are all clock work ( if you do this I do that) it has become to cookie cutter imo

      posted in Global War
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      Whitshadw
    • RE: Global war 1936 map

      If you contact the company directly and speak with Doug. I am more then positive something can be worked out if you need the number its  #918-208-9573 mind you this is central time in the U.S. so call accordingly

      Address your concerns and see what can be done Best Wishs!

      posted in Global War
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      Whitshadw
    • RE: Global War 1936/39 Expansions

      They currently have a South American Expansion in the works but will be released later this year.

      I remember speaking with Doug about the next expansions a few weeks back and I think he said " Soviet Super Weapons "  " Winter War" ( which will revolve around the Soivet union and Finland ) and " The Battle of Britain"

      either way I’m always interested in seeing which work best with others.

      For example when " The battle of the Atlantic" comes out I for the life of me can not see Plan Z working hand and hand with the cost of waging a Navel campaign and also making sure you have enough IPP left to keep your army strong and moving along.

      So its going to be interesting which I wanna use and such

      for example our next game we will be using the 39 set up and in our 36 games we always play with the Spanish Civil war but in 39 I think I will implement the Turkey expansion to off set Spain.

      posted in Global War
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      Whitshadw
    • RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG

      Bump we are looking for a 3rd for our group for Global War 1936/39! Please don’t be shy! we can help teach!

      posted in Player Locator
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      Whitshadw
    • Global War 1936/39 Expansions

      So my question is a simple one, which expansions do you all use in your games? and why?

      I have Personally all 23 expansions and most of the Different Units to add into the game.

      We typically play with The Fighting Railways Expansion, Manchukuo Expansion, Netherlands Fights back, Spanish Civil War are basically standard in every single game.

      At any point in time during the game if what ever nation wants to implement any other Expansion they can so long as they meet the Prerequisites

      posted in Global War
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      Whitshadw
    • RE: GW36 Italian Strategy - Operazione Chiave (Operation Key).

      I agree with Jinx, I tend to Lend lease 1 unit to Spain with Italy for the first round to establish a firm control in Spain and save the rest so about a Artillery to Spain and keep the other 3 IPP then the next turn I have 10 IPP so I build a transport and also save the 2 IPP for the following turn to which I add a second transport … After 3 round Italy has 2 Transports and Starts building a Light Carrier as well as ground units I tend to time my attack with Germanys swoop into France and pounce on Gibraltar. Clean and flush out the med and see what nations are Vichy and which are free French … from there I build 1 Militia a turn in Gibraltar while reinforcing it with Ground units Eventually I send a AA over build a bunker and play the Come get me game with Italy while Germany is doing there work.

      posted in Global War
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      Whitshadw
    • RE: GW36 Italian Strategy - Operazione Chiave (Operation Key).

      @Leatherneckinlv:

      The Balkan nations are also vital for Italy to succeed. They are more achievable. What Italy purchases in the beginning is also a key. Italy has to decide, Land or sea.Â

      This is true but mind you the Balkan Territories are victory conditions for Germany and if Italy does take those territories they do not count for Germany.

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      Sorry I fixed it… I had a hell of a day and had this dropped on me and didn’t cross check as closely as I should have. But I still wonder is the scenario I gave something that was over looked or intentional ?

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      Ah I totally forgot about 1939 Japan already being at War. That is oversight on my end my apologies but I think it is a miss about the 1936 set up because a situation like that is currently going on in our game.

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      I posted this under the FAQ on the Global War site as well but I figured I would share this with you all also and get some feed back as well … Thoughts ideas?

      Under War Lords for CCP the last Sentence reads as such. “An attack by a foreign country on a Warlord or the KMT is an attack on China and causes all Warlords to Align with the KMT”
       
      Does that mean that if Japan Declared War on just the CCP  and in the 1939 Set up the CCP have ” SICHUAN”  Does that mean the Warlords do not Align?
       
      What about for example if in the 1936 Set up the CCP take control of  Taiyuan, Understanding that the Warlords do not align correct? Then Japan Declares war on the CCP with the last Sentence in the “CHINESE COMMUNIST SPECIAL ABILITIES” under Warlords: with the final Sentence reading as such “An attack by a foreign country on a Warlord or the KMT is an attack on China and causes all Warlords to Align with the KMT”  it does not state the CCP can Japan still step foot into China with out having either Declared war on the KMT and also having the Warlords Align?
      When I state stepping foot into china I mean taking any territory that is CCP owned.

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      As for the Russians I see how they are able to attack any nation Starting July 1939, The Sleeping Bear Rule. Just Russia Doesn’t go to Max war time Economy … so that is at lest figured out on my end. That still leaves Japan and its IPP confusion

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      yeah, so so much clarification needs to be addressed in this game. To much information is based off of best guess interpretation and not fact. I think we need version 1.3 and a lot of clarifying to be done. but I agree

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      Yeah I saw that. I think its a error on their part, But I love playing devils advocate as well. We did the same thing in our party and group. Japan war time income for 1936 is left at 16 just like each other axis nation.

      But that also begs to question the issue with the Soviet Union and them being able to Declare war on axis nations in Jan of 39? that seems silly.

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      The 22 IPP part is both for 36, and 39 Set up …

      I am sure you are like me and hold fast on the rules, and being such that it is required to have 22 IPP in 36 set up to declare war on any major power. Not only that but where in the rules or any where on the Japanese reference sheet does it say that Japan can also declare war freely on China? Mind you it states that Japan CAN go to war with those nations but it needs to meet a prerequisite to be able to declare war correct? If you hold one nation to a standard and not another? … if you choose to peruse that route it also states on the USSR reference sheet under where USSR can go to war with it clearly states that in Jan 1939 USSR can also ((Axis and their aligned minors  Yes (January 1939 or later). )) … So which is it? do we no play with meeting War Time income and just go by what we think or feel or want or stick to the rules?

      My only issue is this game is a wonderful game that needs Countless hours of proof reading and clarifying what you can or cant do. Other wise you find your self in a situation that is conflicting with one another.

      Mind you I absolutely understand what you are saying because we play the same way with the same thinking in logic. Its just playing devils advocate here and questioning how and why with rules that seem to be quite suede

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      @Warwick:

      Yeah, if you read the other war rules for nations they say things like “Yes when at full production” or other condition. That is from the Great Britain. The Axis typically can declare without any conditions.

      Yeah I get what your saying but the Allies need to meet a Prerequisite before they can attack since they are " the good guys defending right?" … but the axis such as Germany already have their prerequisite already met by starting off at 20. so they can declare war at anytime… Italy Collects 7 (10) territory value and also has the ability to declare war at anytime because that value is met, but with Japan. they start out with 16 and that is also the value of its territory but it states that they need 22 IPP to declare war.

      That chart lets the player know that Japan Can Declare war on any of those nations but doesn’t necessarily have the means or current ability to do so.

      I also played with not attacking China and going after other nations but then again that doesn’t mean that we played it correctly

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      So I am assuming war-time income is not a prerequisite for them?

      posted in Global War
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      Whitshadw
    • RE: GW36 Japanese Strategy, Refusing the Dragon.

      Anyone have a valid conclusion as to how Japan can declare war on another Nation before they reach 22 IPP with out Attacking China?

      posted in Global War
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      Whitshadw
    • RE: HBG GW39 v1.2: taking Rome

      The Italians have 1 go around and that’s it if Rome is captured then Italy is done, what I do is invest in a bunker and spend about 2 IPP a turn buying black shirts and mixed troops for Rome it’s easy to defend with a little help from Germany … a navel invasion would be a nightmare to take rome and while Italy is a soft target it’s like a trap if defended well.

      Basically if Rome falls then Italy is out if Germany Liberates Rome nothing happens.

      posted in Global War
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      Whitshadw
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