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    Posts made by whitewolfmxc

    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Well heres  some id like to see (that currently is not on the list plan) :

      Extra Unit  set : (all are faction specific ) (could work as a second project after this one)

      Dive bombers (Stukas etc can pick land targets or sea targets depending land or sea battle , cant land on carrier) , Jet fighters (Me262 etc ,) , Long range (super) bombers (B29) , Carrier air groups (Hell cat / Zeros etc only 2 movement points can act as fighter or dive bomber / torpedo bomber depending on attacking land or sea zones , can only land on carrier) , transport / supply planes ,  rockets

      , Heavy tanks (Tigers , Churchill tanks etc lol) , light armored / recon vehicles (Puma / Grey hound etc) , Tank hunter tanks / Infantry support tanks ( jadpanzer / stugs etc may chose its role before combat) , Self propelled artillery / rocket artillery  (Hummel / priest / stalin wind pipe etc , fast arty support but only supports  1 tank for attack  ) , 1 elite unit for each nation (SS mech infantry for Ger / marines for US / Calvary For china / Paratroopers for British / Red Guards for Russia / Black coats for Italy / MP unit for Jap (forgot official name)    etc)

      ,  Escort carriers , battle cruisers (Pocket battleships like Germany) ,

      Buildings  set : ( All are generic ) factories (supposedly  smaller than the AA ones and may look a bit different to distinguish  different factory types) , AA guns  , Coastal defenses (naval gun emplacements) , Mines , Sea mines , Sea ports , Air ports , Rail roads , rocket launch sites , radars

      Accessory items sets :  (can be sold separately ) Chips (White count as 1 extra unit , gray counts as 3 extra unit , Red counts as 5 , use dimensions as AA 50 as its smaller due having more lol ) , nation control markers (faction specific) , damage markers , Tech markers , Event markers (exclamation mark ? XD ), victory city markers ( Bright yellow V Sign ? ) , insurgence activity sign (Civilian with guns sign XD) , Command HQ marker , IPC money

      posted in Other Axis & Allies Variants
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      whitewolfmxc
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Is it too late for new units to be added in ? >< theres so much units id like to see (like dive bombers / escort carriers)

      posted in Other Axis & Allies Variants
      W
      whitewolfmxc
    • RE: Global War 1940/41

      Hi , could you update the map and set up charts for all including neutrals and unit info for AA 50 ? (victory cities , new unit stats on purchase area chart  , and perhaps add in turn sequence for factions in the two different scenarios 41 / 42 , like what IL did etc) thanks lol

      some thoughts :

      1. Also would be nice to add in some more “channels” for blocking sea zones , denmark will block SZ 18 if you dont have it , Gibraltar blcok SZ 36 , Mayala will block SZ 70

      2. Northern Ireland should separate with the rest of Ireland as British has it (different land zone)  to be added , and maybe add in whales on England

      3. 4 different land parts for mainland japan ? it is thier tradition for calling themselves 4 states lol

      4. few northern areas in china for Communist china ? perhaps new rules for working with nationalist china (but Soviets will help CC)

      5. Yugoslavia , Germany actually had some areas for Italy on the coastal areas linking it to Greece didnht it ? maybe splitting that area into two ?

      6. add Portugal as neutral (but also will join Germany if under allies attack)

      7. Argentina will join Axis if under attack ? (since they were very shifting towards Germany at the time ,) Brizil might join US under attack ?

      8 ) Mongolia joining allies if under attack ?

      1. Switzerland and Afghanistan joins allies if under attack

      2. That little island next to Vladivostok and in SZ 134 was half owned by japan before the war , only given to soviets after it , so maybe making it into separate zone with two parts ? it was a very strategic position lol

      3. lyberia was a puppet state for US wasnt it ? should go to Allies once attacked

      4. German convey in SZ 18 ? Germnay had to import massive loads of Iron from Sweden at the time

      5. British convey inside Suez canal ? its one of the most important supply routs

      6. A small chart telling starting IP for each faction in the two scenarios

      PS: where can i find the extra house /  game rules to go with the map ? lol

      posted in Global War
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      whitewolfmxc
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      I would 100% sure to buy at least 2 complete sets ! (if they arent too expensive that is XD) seriously

      ps: Maybe adding units like what tabletactics did http://tabletactics.com/aa_accessories.html had ? most are just upgrades from orignal units (like super bombers and jet fighters) , but there’s also some good new units to look into ( i love the landing craft idea ) , if its not a priority right now perhaps a different project soon follow ? XD

      Also it would be nice to include the new rules for new units  on the site or inside packaging like what table tactics did

      posted in Other Axis & Allies Variants
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      whitewolfmxc
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