Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Whackamatt
    3. Topics
    • Profile
    • Following 1
    • Followers 1
    • Topics 228
    • Posts 20,905
    • Best 42
    • Controversial 0
    • Groups 4

    Topics created by Whackamatt

    • WhackamattW

      Whackamatt (axis) vs dawgoneit (Allies) The latest!

      Play Boardgames
      • • • Whackamatt
      111
      0
      Votes
      111
      Posts
      4.4k
      Views

      WhackamattW

      I forgot to ask, if you’re looking for strategy tips, I could make some comments on things you might have done differently on specific turns.  There were a couple of times I was worried if you did this or that I’d be in trouble, but they never came to pass.

      I try to place myself in my opponents side and ask, “what causes me the most trouble when I’m Russia,etc.” then I try and find a way to do that. lol.

      I sometimes get bored waiting for turns and also play an entire round as both sides on local. I ask what would I do in response? What’s the best way for me to stop this strategy.

      As an example in this game, load up the file and look at the game history, Round 5, Russia.  When reviewing the front line with Germany, the territories look bad, but unit-wise you’re in control. You have a lot of inf for hits with a good mix of mobile firepower with a bomber, tanks and a mech or two. Germany only has static, defensive units to the south, where you have the upper hand. Up north in Karelia I only have expensive tanks with no fodder, and Leningrad is lightly defended with only inf transportable next round.

      My two round strat: Send everything that can make it to S.Karelia there to attack including the 6 heavy tanks. Buy mostly mechs in Moscow, and you then would have been guaranteed to take back either Leningrad or Arkhangelsk. I’d then decide based upon Germany’s next round purchases where to attack. Ark would have 10 extra inf in the battle with no counter-attack. Leningrad is in danger of the transports and a secondary assault from Finland. Once you take that back, use your money to buy 4 tanks a round to threaten.

      Instead you moved the heavy tanks south, which was a huge relief for Germany; I couldn’t handle them. As it stood on Round 5, you had the advantage already in the south, so they weren’t needed. I would have probably crushed Kiev as well. Yes, you know I’m going to attack next round, but rather be offensive when you can to make me pay for more stuff. I try to ask, "what’s the worst that could happen if they take it back? I’d lose a lot of ground troops to get back to where I was, you gained 3 ICs, and didn’t expose anything up for attack. It’s really easy to decide to counter attack when your opponent doesn’t have blitzing forces.

      Also, if your concern was a Germany breakthrough to the south, you pushed the front back to begin with by assaulting Kiev. Plus if luck proved disastrous, your heavy tanks hadn’t been committed to battle this round (ending in S Karelia) and could have doubled back down to Kursk along with the mechs you purchased.

    • WhackamattW

      Dominance 1914: NML - Whack (Axis) vs captain (Allies)

      Play Boardgames
      • • • Whackamatt
      347
      0
      Votes
      347
      Posts
      22.6k
      Views

      WhackamattW

      I would be interested. I recommend saving a lot in the phases. I tried to do a trial run, but the game crashed and wouldn’t move forward.

      I think turning politics off? I wouldn’t use it and it would save time.
      Scramble to Any Amphibious Assault Y - sounds cool.
      Random AA casualties seems more realistic than choosing.
      I think low luck for tech, as their seems to be a billion techs, and this would speed up getting some?

      I’m also going to try the game solo again. I version wouldn’t load of the two. Then the other got buggy after round one and wouldn’t allow me to continue.

      I just updated Triple A, from 1.9.0.0.7xxx to 1.9.0.0.9687. I’ll see if that fixes things.  I’d hate to spend a lot of time on a game that crashes and becomes unusable in a round.

    • WhackamattW

      Any takers for a World At War game?

      Play Boardgames
      • • • Whackamatt
      1
      0
      Votes
      1
      Posts
      169
      Views

      WhackamattW

      Anybody up for a World AT War game? I’m dying for a game or two more!

      I would like to be the Axis, but will play the Allies if that’s a deal-breaker

    • WhackamattW

      WORLD AT WAR!! Whackamatt (Axis) vs. Entek (Allies)

      Play Boardgames
      • • • Whackamatt
      222
      0
      Votes
      222
      Posts
      11.9k
      Views

      WhackamattW

      Game is up!

      https://www.axisandallies.org/forums/index.php?topic=41071.0

    • WhackamattW

      Domination 1914 Team Game 2!

      Team Games
      • • • Whackamatt
      114
      0
      Votes
      114
      Posts
      6.4k
      Views

      D

      all rite. we all in for both games?
      W.A.W & Domination 1914.
      nobody else wants in?

    • WhackamattW

      ANYONE up for a new game? World at War and/or Dominion 1914: No Man's Land

      Play Boardgames
      • • • Whackamatt
      1
      0
      Votes
      1
      Posts
      158
      Views

      WhackamattW

      Hey all! Anyone want a 1 vs 1 game for either World at War and/or Dominion 1914?

      I’m open to anything. We can roll for sides are you can pick. You can reply here.

      If you’re inspired enough to set it up, my email is Whackamatt@yahoo.com and just point me to the started thread. Otherwise I’ll set it up as the bad guys.

      Game on!  :mrgreen:

    • WhackamattW

      Dominance 1914: No Man's Land – (Team Game #1)

      Team Games
      • • • Whackamatt
      15
      0
      Votes
      15
      Posts
      912
      Views

      captainwalkerC

      that is not the correct formula for a d100 , and you’re on the wrong thread
      http://www.axisandallies.org/forums/index.php?topic=39178.msg1621652#new

    • WhackamattW

      Test dice roll

      Team Games
      • • • Whackamatt
      11
      0
      Votes
      11
      Posts
      686
      Views

      PantherP

      Guys, the forum dice roller has still not been implemented.

    • WhackamattW

      G40L 16 Whackamatt (Axis) vs surprise attack (+12)

      League
      • • • Whackamatt
      239
      0
      Votes
      239
      Posts
      12.9k
      Views

      G

      @Whackamatt:

      This has been one of the most interesting and fun games I’ve played in a really long time.  So thank you!

      Love to see this

    • WhackamattW

      G40 16L JWW (Allies +18) vs WhackaMatt (Da Evil)

      League
      • • • Whackamatt
      81
      0
      Votes
      81
      Posts
      3.0k
      Views

      6666

      @Whackamatt:

      I shall concede.

      thanks for the game! It was very interesting and challenging.

    • WhackamattW

      GAME WRITE UP: CENTRAL POWER NAVY STRATEGY!

      Axis & Allies 1914
      • • • Whackamatt
      11
      0
      Votes
      11
      Posts
      4.0k
      Views

      O

      From a simple math min/max perspective which some are intersested in, a naval strat is extremly unwise. Simple plus/minus math will tell you you need to add appr. 81 IPC worth of naval as CP in total accross the board (using the starting naval as ref) to even break even which means if you wanna “controll” something you will need to add more than the competition.
      As CP you cant ever get into a building race with the allies as your starting income is so much less, but rather you need to as fast as possible close the incomecap.

      Consider sz17. (I will assume the ottoman and russian navy cancel each out). Allies can after turn1 have 2 BS (France+Italy)+3Cruisers(UK+Italy+France which means AH wont be able to break even, even if the go all out navy. After turn2 the allies will have additional 1BS+Crusie (UK) in the zone and again AH wont be able to break even, even if they spent all during 2 turns. After this france plus Italy can with great ease together spend equal to AH for each turn.
      So I have to ask how in hell are AH suppose to get controll over sz17?=)

      I suppose you can counter and say “the allies dont counter my moves in my games” but then what is the point of argue the value of strats. I can  ask what do you think about my “attack-AH-first-as-Italy strat”, assuming AH dont defend their borders?=)

    • WhackamattW

      ACGTO - Great War - Whackamatt (Central) vs. dawgonit (Allies)

      Tournaments
      • • • Whackamatt
      117
      0
      Votes
      117
      Posts
      5.1k
      Views

      DizzKneeLand33D

      Adjudicated in favor of dawgoneit.

    • WhackamattW

      Total Ancient War! Whackamatt vs dawgoneit!

      Play Boardgames
      • • • Whackamatt
      62
      0
      Votes
      62
      Posts
      3.1k
      Views

      D

      wanna try another?

    • WhackamattW

      Total Ancient War! Whackamatt vs Balladeer!

      Play Boardgames
      • • • Whackamatt
      48
      0
      Votes
      48
      Posts
      2.3k
      Views

      B

      I didn’t go into the unit balance that much, just played with what I got :-)

      Thanks for practicing!

    • WhackamattW

      W@W tourney round 10: Whackamatt (Axis) vs. aequitas et veritas(Allies)

      Play Boardgames
      • • • Whackamatt
      172
      0
      Votes
      172
      Posts
      12.4k
      Views

      WhackamattW

      TripleA Turn Summary for game: World At War, version: 1.1.9

      Game History

      Round: 12

      Combat Move - Italians
                  1 unit repaired.
                  1 ArmoredCar, 4 Artillerys, 2 HeavyTanks, 6 Infantry and 2 Mech.Infs moved from E.Lybia to C.Egypt
                  3 Transports moved from sz44 to sz42
                  1 Infantry moved from Roma to sz42
                  5 Infantry moved from Roma to sz42
                  1 Infantry moved from sz42 to Sardinia
                        Italians take Sardinia from Americans
                  4 Infantry moved from sz42 to Corsica
                  1 Infantry moved from sz42 to Sardinia
                  1 Infantry moved from Tashkent to Navoiyskaya
                  1 Infantry moved from Tashkent to Navoiyskaya
                  1 HeavyTank moved from E.Iran to Kaaka
                  2 Fighters and 1 Me262 moved from E.Iran to Navoiyskaya
                  1 EarlyFighter moved from E.Iran to Kaaka
                  1 EarlyFighter moved from E.Iran to Navoiyskaya
                  2 Infantry moved from Syria to Israel

      Purchase Units - Italians
                  Italians buy 4 Destroyers, 3 HeavyTanks and 9 Infantry; Remaining resources: 1 PUs;

      Combat - Italians
                  Battle in C.Egypt
                      Italians attack with 1 ArmoredCar, 4 Artillerys, 2 HeavyTanks, 6 Infantry and 2 Mech.Infs
                      British defend with 1 AAGun, 1 Bunker, 3 Infantry, 2 Lancasters, 2 Mech.Infs and 2 Tanks; Americans defend with 1 Artillery and 1 Infantry
                      Units damaged: 1 Bunker owned by the British
                      2 Mech.Infs owned by the British, 1 Bunker owned by the British, 1 HeavyTank owned by the Italians and 2 Mech.Infs owned by the Italians lost in C.Egypt
                      British win with 2 Lancasters and 2 Tanks remaining. Battle score for attacker is -28
                      Casualties for British: 1 Bunker, 3 Infantry and 2 Mech.Infs
                      Casualties for Italians: 1 ArmoredCar, 4 Artillerys, 2 HeavyTanks, 6 Infantry and 2 Mech.Infs
                      Casualties for Americans: 1 Artillery and 1 Infantry
                  Battle in Corsica
                      Italians attack with 4 Infantry
                      French defend with 1 Infantry
                      Italians win, taking Corsica from French with 4 Infantry remaining. Battle score for attacker is 2
                      Casualties for French: 1 Infantry
                  Battle in Navoiyskaya
                      Italians attack with 1 EarlyFighter, 2 Fighters, 2 Infantry and 1 Me262
                      Russians defend with 1 Bunker and 1 Infantry
                      Units damaged: 1 Bunker owned by the Russians
                      Italians win, taking Navoiyskaya from Russians with 1 EarlyFighter, 2 Fighters, 1 Infantry and 1 Me262 remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 Bunker and 1 Infantry
                      Casualties for Italians: 1 Infantry
                  Battle in Kaaka
                      Italians attack with 1 EarlyFighter and 1 HeavyTank
                      Russians defend with 1 Infantry
                      Italians win, taking Kaaka from Russians with 1 EarlyFighter and 1 HeavyTank remaining. Battle score for attacker is 2
                      Casualties for Russians: 1 Infantry

      Non Combat Move - Italians
                  1 EarlyFighter, 1 Fighter and 1 Me262 moved from Navoiyskaya to Tashkent
                  1 EarlyFighter moved from Kaaka to Tashkent
                  1 Fighter moved from Navoiyskaya to Tashkent

      Place Units - Italians
                  3 Infantry placed in E.Iran
                  2 HeavyTanks placed in Tashkent
                  4 Destroyers placed in sz42
                  1 HeavyTank and 4 Infantry placed in Genova
                  2 Infantry placed in Syria

      Turn Complete - Italians
                  Italians collect 68 PUs; end with 69 PUs total

      triplea_36570_Ita12.tsvg

    • WhackamattW

      !W@W tourney round 8: Whackamatt (Axis) vs wheatbeer (Allies)

      Play Boardgames
      • • • Whackamatt
      8
      0
      Votes
      8
      Posts
      782
      Views

      WhackamattW

      bump

    • WhackamattW

      W@W tourney round 7: Whackamatt (Axis) vs. entek (Allies)

      Play Boardgames
      • • • Whackamatt
      233
      0
      Votes
      233
      Posts
      14.6k
      Views

      EntekE

      Once again GG!

    • WhackamattW

      Away for the 4th!

      Play Boardgames
      • • • Whackamatt
      1
      0
      Votes
      1
      Posts
      207
      Views

      WhackamattW

      Happy 4th of July to the US! I’ll be out till Monday the 6th

    • WhackamattW

      W@W tourney round 5: Whackamatt (Axis) vs. dawgoneit (Allies)

      Play Boardgames
      • • • Whackamatt
      142
      0
      Votes
      142
      Posts
      9.5k
      Views

      WhackamattW

      found it! I’m the Allies, so you can set up the game.

    • WhackamattW

      WAW!2 Whackamatt (Axis) vs. dawgoneit (Allies)

      Play Boardgames
      • • • Whackamatt
      174
      0
      Votes
      174
      Posts
      11.5k
      Views

      D

      yup, good game

    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 11
    • 12
    • 4 / 12