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    Topics created by Whackamatt

    • WhackamattW

      Game write up #1 - War Room

      War Room
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      ozteaO

      Yea, I just looked up the facebook discussion on it. I was mistaken.
      A good plan for China then is to save their Iron to pay this penalty.rule.jpg

    • WhackamattW

      WAR ROOM has arrived!

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      WhackamattW

      Jumbo box.jpg

      The Jumbo set has arrived! (Shoe shown for reference)

    • WhackamattW

      1914 NML TEAM GAME

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      Private-PanicP

      @Wittmann said in 1914 NML TEAM GAME:

      @Private-Panic you are such a sucker for punishment.

      Eh? Oh no! I am not on your side am I?! :cold_sweat:

    • WhackamattW

      L.O.T.R. - Whack Evil - dawg Good yet again

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      @Whackamatt sure

    • WhackamattW

      1914 Whack Centrals - dawg Allies

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      WhackamattW

      I think down to 3. A Napoleon, LOTR, and 1914

    • WhackamattW

      Napoleon Whack vs dawg 3

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      @Whackamatt this 1 is done

    • WhackamattW

      1914 - whack -vs- dawg kabillion and one

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      WhackamattW

      TripleA Turn Summary: Germany round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 1 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 3,6,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover industry Combat Move - Germany 2 field_guns and 4 infantry moved from Posen to Western Poland 2 field_guns and 4 infantry moved from East Prussia to Eastern Poland 3 cavalrys moved from Silesia to Eastern Poland 2 infantry moved from West Prussia to East Prussia 2 heavy_guns and 2 infantry moved from West Prussia to Western Poland 5 infantry moved from Silesia to Galicia 1 cavalry moved from Bavaria to Galicia 3 infantry moved from Pomerania to West Prussia 1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 20 Labrador Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence 1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 21 Gulf of St. Lawrence 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 35 Mid Atlantic 1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 42 Caribbean Sea 1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 44 Mid Atlantic 1 cavalry moved from Kamerun to Middle Congo Germany take Middle Congo from France 1 cavalry moved from Middle Congo to Gabon 1 infantry moved from Kamerun to Gabon 1 cavalry moved from Togo to Mali Germany take Upper Volta from France Germany take Mali from France 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 79 Arabian Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 121 Coral Sea 1 cavalry moved from German East Africa to British East Africa Germany take British East Africa from Britain 1 cavalry moved from British East Africa to Uganda 1 infantry moved from German East Africa to Uganda 1 cavalry moved from Rwanda to Northern Rhodesia 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 gas moved from Saxony to Galicia 1 field_gun and 3 infantry moved from Munich to Wurttemburg 4 infantry moved from Bavaria to Wurttemburg 2 field_guns and 5 infantry moved from Rhine to Belgium 2 cavalrys and 2 fighters moved from Wurttemburg to Belgium 2 cavalrys moved from Westphalia to Belgium 6 infantry moved from Wurttemburg to Rhine 1 heavy_gun and 3 infantry moved from Nassau to Rhine 4 infantry moved from Westphalia to Rhine 1 field_gun, 1 heavy_gun and 4 infantry moved from Saxony to Westphalia 4 infantry moved from Mecklenburg to Hanover 2 field_guns and 5 infantry moved from Hanover to Westphalia 1 fighter moved from Berlin to Rhine 4 infantry moved from Berlin to Saxony 1 field_gun and 4 infantry moved from Brandenburg to Silesia Purchase Units - Germany Germany buy 1 Factory, 1 cruiser, 6 gass, 1 heavy_gun, 2 infantry and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 42 Caribbean Sea Germany attack with 1 submarine Britain defend with 1 transport 1 transport owned by the Britain lost in Sea Zone 42 Caribbean Sea Germany roll dice for 1 submarine in Sea Zone 42 Caribbean Sea, round 2 : 0/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Britain: 1 transport Battle in Northern Rhodesia Germany attack with 1 cavalry and 1 infantry Britain defend with 1 infantry Germany roll dice for 1 cavalry and 1 infantry in Northern Rhodesia, round 2 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Northern Rhodesia Germany roll dice for 1 cavalry in Northern Rhodesia, round 3 : 1/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Northern Rhodesia Germany win, taking Northern Rhodesia from Britain with 1 cavalry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Britain: 1 infantry Battle in Sea Zone 75 Red Sea Germany attack with 1 submarine Britain defend with 1 cruiser and 1 transport Germany roll dice for 1 submarine in Sea Zone 75 Red Sea, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Britain lost in Sea Zone 75 Red Sea 1 transport owned by the Britain lost in Sea Zone 75 Red Sea Germany roll dice for 1 submarine in Sea Zone 75 Red Sea, round 3 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 17 Casualties for Britain: 1 cruiser and 1 transport Battle in Gabon Germany attack with 1 cavalry and 1 infantry France defend with 1 infantry Germany roll dice for 1 cavalry and 1 infantry in Gabon, round 2 : 0/2 hits, 0.33 expected hits France roll dice for 1 infantry in Gabon, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry and 1 infantry in Gabon, round 3 : 0/2 hits, 0.33 expected hits France roll dice for 1 infantry in Gabon, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry and 1 infantry in Gabon, round 4 : 1/2 hits, 0.33 expected hits France roll dice for 1 infantry in Gabon, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Gabon Germany win, taking Gabon from France with 1 cavalry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Battle in Sea Zone 121 Coral Sea Germany attack with 1 battlecruiser, 1 cruiser and 1 submarine Britain defend with 1 battlecruiser, 1 cruiser and 1 transport Germany roll dice for 1 submarine in Sea Zone 121 Coral Sea, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 121 Coral Sea, round 2 : 2/2 hits, 1.17 expected hits Britain roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 121 Coral Sea, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germany, 1 cruiser owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 121 Coral Sea 1 transport owned by the Britain lost in Sea Zone 121 Coral Sea Germany win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 26 Casualties for Germany: 1 submarine Casualties for Britain: 1 battlecruiser, 1 cruiser and 1 transport Battle in Western Poland Germany attack with 2 field_guns, 2 heavy_guns and 6 infantry Russia defend with 2 field_guns and 5 infantry Germany roll dice for 2 field_guns, 2 heavy_guns and 6 infantry in Western Poland, round 2 : 2/10 hits, 3.00 expected hits Russia roll dice for 2 field_guns and 5 infantry in Western Poland, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germany and 2 infantry owned by the Russia lost in Western Poland Germany roll dice for 2 field_guns, 2 heavy_guns and 4 infantry in Western Poland, round 3 : 2/8 hits, 2.67 expected hits Russia roll dice for 2 field_guns and 3 infantry in Western Poland, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germany and 2 infantry owned by the Russia lost in Western Poland Germany roll dice for 2 field_guns, 2 heavy_guns and 2 infantry in Western Poland, round 4 : 2/6 hits, 2.00 expected hits Russia roll dice for 2 field_guns and 1 infantry in Western Poland, round 4 : 0/3 hits, 1.00 expected hits 1 field_gun owned by the Russia and 1 infantry owned by the Russia lost in Western Poland Germany roll dice for 2 field_guns, 2 heavy_guns and 2 infantry in Western Poland, round 5 : 2/6 hits, 2.00 expected hits Russia roll dice for 1 field_gun in Western Poland, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Western Poland Germany win, taking Western Poland from Russia with 2 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germany: 4 infantry Casualties for Russia: 2 field_guns and 5 infantry Battle in Belgium Germany attack with 4 cavalrys, 2 field_guns, 2 fighters and 5 infantry Britain defend with 1 Factory, 2 cavalrys, 1 field_gun and 4 infantry Germany roll dice for 4 cavalrys, 2 field_guns, 2 fighters and 5 infantry in Belgium, round 2 : 1/13 hits, 3.50 expected hits Britain roll dice for 2 cavalrys, 1 field_gun and 4 infantry in Belgium, round 2 : 2/7 hits, 2.00 expected hits 2 infantry owned by the Germany and 1 cavalry owned by the Britain lost in Belgium Germany roll dice for 4 cavalrys, 2 field_guns, 2 fighters and 3 infantry in Belgium, round 3 : 2/11 hits, 3.17 expected hits Britain roll dice for 1 cavalry, 1 field_gun and 4 infantry in Belgium, round 3 : 1/6 hits, 1.83 expected hits 1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 cavalry owned by the Germany lost in Belgium Germany roll dice for 3 cavalrys, 2 field_guns, 2 fighters and 3 infantry in Belgium, round 4 : 6/10 hits, 3.00 expected hits Britain roll dice for 1 field_gun and 3 infantry in Belgium, round 4 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Britain, 1 cavalry owned by the Germany and 1 field_gun owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 2 cavalrys, 2 field_guns, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germany: 2 cavalrys and 2 infantry Casualties for Britain: 2 cavalrys, 1 field_gun and 4 infantry Turning on Edit Mode EDIT: Removing units owned by Germany from Belgium: 2 cavalrys EDIT: Adding units owned by Germany to Belgium: 2 infantry EDIT: Turning off Edit Mode Battle in Sea Zone 16 North Sea Germany attack with 2 battlecruisers, 1 battleship, 2 cruisers and 2 submarines Britain defend with 2 battlecruisers, 2 cruisers and 1 transport Germany roll dice for 2 submarines in Sea Zone 16 North Sea, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 battlecruisers, 1 battleship and 2 cruisers in Sea Zone 16 North Sea, round 2 : 4/5 hits, 3.00 expected hits Britain roll dice for 2 battlecruisers, 2 cruisers and 1 transport in Sea Zone 16 North Sea, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Germany 1 submarine owned by the Germany, 2 cruisers owned by the Britain and 2 battlecruisers owned by the Britain lost in Sea Zone 16 North Sea 1 transport owned by the Britain lost in Sea Zone 16 North Sea Germany roll dice for 1 submarine in Sea Zone 16 North Sea, round 3 : 1/1 hits, 0.33 expected hits Germany win with 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 52 Casualties for Germany: 1 submarine Casualties for Britain: 2 battlecruisers, 2 cruisers and 1 transport Battle in Sea Zone 21 Gulf of St. Lawrence Germany attack with 2 submarines Britain defend with 1 cruiser and 2 transports Germany roll dice for 2 submarines in Sea Zone 21 Gulf of St. Lawrence, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 21 Gulf of St. Lawrence 2 transports owned by the Britain lost in Sea Zone 21 Gulf of St. Lawrence Germany roll dice for 2 submarines in Sea Zone 21 Gulf of St. Lawrence, round 3 : 0/2 hits, 0.67 expected hits Germany win with 2 submarines remaining. Battle score for attacker is 24 Casualties for Britain: 1 cruiser and 2 transports Battle in Sea Zone 79 Arabian Sea Germany attack with 1 submarine Britain defend with 1 cruiser and 1 transport Germany roll dice for 1 submarine in Sea Zone 79 Arabian Sea, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 cruiser and 1 transport in Sea Zone 79 Arabian Sea, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germany lost in Sea Zone 79 Arabian Sea Britain win with 1 cruiser and 1 transport remaining. Battle score for attacker is -7 Casualties for Germany: 1 submarine Battle in Eastern Poland Germany attack with 3 cavalrys, 2 field_guns and 4 infantry Russia defend with 2 cavalrys, 2 conscripts and 3 infantry Germany roll dice for 3 cavalrys, 2 field_guns and 4 infantry in Eastern Poland, round 2 : 1/9 hits, 2.17 expected hits Russia roll dice for 2 cavalrys, 2 conscripts and 3 infantry in Eastern Poland, round 2 : 1/7 hits, 1.67 expected hits 1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Eastern Poland Germany roll dice for 3 cavalrys, 2 field_guns and 3 infantry in Eastern Poland, round 3 : 3/8 hits, 2.00 expected hits Russia roll dice for 2 cavalrys, 1 conscript and 3 infantry in Eastern Poland, round 3 : 1/6 hits, 1.50 expected hits 1 conscript owned by the Russia, 2 cavalrys owned by the Russia and 1 cavalry owned by the Germany lost in Eastern Poland Germany roll dice for 2 cavalrys, 2 field_guns and 3 infantry in Eastern Poland, round 4 : 1/7 hits, 1.83 expected hits Russia roll dice for 3 infantry in Eastern Poland, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russia and 1 cavalry owned by the Germany lost in Eastern Poland Germany roll dice for 1 cavalry, 2 field_guns and 3 infantry in Eastern Poland, round 5 : 2/6 hits, 1.67 expected hits Russia roll dice for 2 infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russia lost in Eastern Poland Germany win, taking Eastern Poland from Russia with 1 cavalry, 2 field_guns and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germany: 2 cavalrys and 1 infantry Casualties for Russia: 2 cavalrys, 2 conscripts and 3 infantry Turning on Edit Mode EDIT: Removing units owned by Germany from Eastern Poland: 1 cavalry EDIT: Adding units owned by Germany to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode Battle in Sea Zone 112 Pacific Ocean Germany attack with 1 battlecruiser, 1 cruiser and 1 submarine France defend with 2 cruisers and 1 transport Germany roll dice for 1 submarine in Sea Zone 112 Pacific Ocean, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 112 Pacific Ocean, round 2 : 2/2 hits, 1.17 expected hits France roll dice for 2 cruisers and 1 transport in Sea Zone 112 Pacific Ocean, round 2 : 0/2 hits, 1.00 expected hits 2 cruisers owned by the France lost in Sea Zone 112 Pacific Ocean 1 transport owned by the France lost in Sea Zone 112 Pacific Ocean Germany roll dice for 1 submarine in Sea Zone 112 Pacific Ocean, round 3 : 0/1 hits, 0.33 expected hits Germany win with 1 battlecruiser, 1 cruiser and 1 submarine remaining. Battle score for attacker is 27 Casualties for France: 2 cruisers and 1 transport Battle in Sea Zone 35 Mid Atlantic Germany attack with 2 submarines Britain defend with 1 cruiser Germany roll dice for 2 submarines in Sea Zone 35 Mid Atlantic, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 cruiser in Sea Zone 35 Mid Atlantic, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germany lost in Sea Zone 35 Mid Atlantic Germany roll dice for 1 submarine in Sea Zone 35 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 cruiser in Sea Zone 35 Mid Atlantic, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germany lost in Sea Zone 35 Mid Atlantic Britain win with 1 cruiser remaining. Battle score for attacker is -14 Casualties for Germany: 2 submarines Battle in Sea Zone 20 Labrador Sea Germany attack with 2 submarines Britain defend with 1 cruiser and 2 transports Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 cruiser and 2 transports in Sea Zone 20 Labrador Sea, round 2 : 0/1 hits, 0.50 expected hits Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 20 Labrador Sea 2 transports owned by the Britain lost in Sea Zone 20 Labrador Sea Germany roll dice for 2 submarines in Sea Zone 20 Labrador Sea, round 4 : 1/2 hits, 0.67 expected hits Germany win with 2 submarines remaining. Battle score for attacker is 24 Casualties for Britain: 1 cruiser and 2 transports Battle in Uganda Germany attack with 1 cavalry and 1 infantry Britain defend with 1 infantry Germany roll dice for 1 cavalry and 1 infantry in Uganda, round 2 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 infantry in Uganda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Uganda Germany roll dice for 1 cavalry in Uganda, round 3 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Uganda, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Uganda, round 4 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Uganda, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Uganda, round 5 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Uganda, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Uganda, round 6 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Uganda, round 6 : 0/1 hits, 0.33 expected hits 1 cavalry owned by the Germany retreated to German East Africa Britain win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 infantry Non Combat Move - Germany 2 fighters moved from Belgium to Rhine Place Units - Germany 3 trenchs placed in Alsace 3 trenchs placed in Rhine 1 Factory placed in Wurttemburg 6 gass placed in Bavaria 1 cruiser placed in Sea Zone 12 Baltic Sea Turning on Edit Mode EDIT: Removing units owned by Germany from Sea Zone 11 Baltic Sea: 1 battlecruiser, 1 battleship and 1 cruiser EDIT: Adding units owned by Germany to Sea Zone 12 Baltic Sea: 1 battlecruiser, 1 battleship and 1 cruiser EDIT: Turning off Edit Mode 1 heavy_gun placed in Dar es Salaam 2 infantry placed in German New Guinea Turning on Edit Mode EDIT: Removing units owned by Germany from Sea Zone 122 Bismarck Sea: 1 transport EDIT: Adding units owned by Germany to Sea Zone 121 Coral Sea: 1 transport EDIT: Turning off Edit Mode Activate Technology - Germany Germany activating industry Turn Complete - Germany Germany collect 127 PUs; end with 129 PUs 1 unit repaired.

      Combat Hit Differential Summary :

      Britain : -1.00 France : -1.00 Germany : -2.50 Russia : -3.17

      Savegame

    • WhackamattW

      WAW - Whack bad, dawg good! x2

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      WhackamattW

      @dawgoneit

      Yeah, let’s start a slew at the same time to really get us confused. lol.

      2x LOTR
      2x Napoleon
      2x 1914
      2x Waw

    • WhackamattW

      1914 Whackamatt EVIL vs 1914 dawg GOOD

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      WhackamattW

      @dawgoneit said in 1914 Whackamatt EVIL vs 1914 dawg GOOD:

      @Whackamatt for get this 1

      Yeah, I’d have more production than you moving forward. No second capitals in this game.

    • WhackamattW

      1914 - Whack/dawg

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      @Whackamatt i do believe this 1 is over also.

    • WhackamattW

      Whack vs. Colt - WAW

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      Colt45554C

      Good game!
      Yes, that is the current bid. I will start that one later today unless you want to bid lower

    • WhackamattW

      Napoleon Whack vs Dawg

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      @Whackamatt sounds good.

    • WhackamattW

      1914 NML - Total Annihilation

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      @Whackamatt Garg said he would play too, although he is busy.

    • WhackamattW

      How do you start a chat with multiple people?

      Website/Forum Discussion
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      WhackamattW

      @Panther :+1:

    • WhackamattW

      WAW - Whack bad, dawg good!

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      @Whackamatt at least you no i’m honest. :innocent:

    • WhackamattW

      1914 Bad Whack, BAD!...vs dawg

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      @Whackamatt this one IS done!

    • WhackamattW

      Whack Bad vs Good Dawg - 1914 NML

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      WhackamattW

      I’ve started a new one. https://www.axisandallies.org/forums/topic/33346/1914-bad-whack-bad-vs-dawg

    • WhackamattW

      L.O.T.R. - Whack Evil - dawg Good

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      @Whackamatt NO WAY!!! I WANT MORE!!! LOL.
      WOW I WIN ONE.:relaxed:

    • WhackamattW

      WAW Whackamatt Axis -vs- Entek Allies

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      EntekE

      Hopefully I can figure out why it’s not working on my laptop. I’ll probably have to delete Triple A and reinstall it.

    • WhackamattW

      Movement question: does the Front Line Marker affect movement?

      Axis & Allies: Battle of the Bulge
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      WhackamattW

      @c82rcn said in Movement question: does the Front Line Marker affect movement?:

      @Whackamatt

      Love Battle of the Bulge it was my first induction into axis and allies, moving into 1942 and 1940 - Shame it gets such a slating.

      I love this game. I think the reasons for the slating are two fold.

      It is radically different than the other A&A games, so if you’ve been playing them for awhile, it takes a LOT of time to “unlearn” how pieces move and act from all the prior games. Even strategic tendencies as the Allies have to be unlearned.

      The rules were difficult to comprehend. Perhaps it was this way for me back when I first learned A&A 30+ years ago, but each variation of A&A since is only the addition of a couple of new pieces and a few new rules, so they were easier to unbox and play. That and some of the critical rules aren’t repeated where I feel they should be, such as the movement rule I had to discover about towns…it wasn’t mentioned again under the movement section where you think it should be.

      I think those two combined have led to me playing the game incorrectly at least 5 times. I’ve only played it once where I think I played it correctly.

      i still love to play it, I just hope I’ll reach a point where I remember all the rules. It certainly sucks to spend several hours setting up and playing the game only to find you’ve been doing it all wrong about truck movements, zone of control, blitzing, or movement stopping incorrectly, to name several of the “Oh, @#$%! We’ve been doing it wrong the whole game!”
      moments.

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