@Gargantua I was also the Commies. My poor Turkey.
Posts made by Whackamatt
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RE: 1914 Team Gameposted in Team Games
I’m ready to call it now. We lost a capital, and it wasn’t the Communists!
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RE: 1914 Team Gameposted in Team Games
TripleA Turn Summary: Communists round 20
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 20 Research Technology - Communists Communists roll 2,5,4,5,6,5,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 1 conscript, 4 heavy_guns and 8 infantry moved from Sakhe to Yakutsk 1 conscript moved from Yakutsk to Tiksi Communists take Tiksi from Russia 2 conscripts and 2 infantry moved from Bratsk to Irkutsk Purchase Units - Communists Communists buy 16 conscripts and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Non Combat Move - Communists Place Units - Communists 16 conscripts and 3 trenchs placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs Communists collect 7 PUs from War Bonds; end with 34 PUsCombat Hit Differential Summary :
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RE: Whack Allies WAW vs dawg Axisposted in Play Boardgames
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - French AA fire in Provence : 0/1 hits, 0.17 expected hits Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter moved from Corsica to Paris 5 Infantrys and 1 Tank moved from Orleanais to Paris 1 Infantry moved from Italian East Africa to Kordofan British take Kordofan from Italians 1 Infantry moved from French Guiana to Amazon 1 Artillery moved from S.Thailand to S.French Indochina 2 Infantrys moved from Spanish Guinea to 38 Sea Zone 2 Infantrys moved from 38 Sea Zone to Angola 1 Infantry moved from Spanish Guinea to French Equatorial Africa Purchase Units - French French buy 4 Adv.Fighters, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - French Battle in S.French Indochina French attack with 1 Artillery Yamamoto defend with 1 Infantry French roll dice for 1 Artillery in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the French lost in S.French Indochina Yamamoto win with no units remaining. Battle score for attacker is -2 Casualties for French: 1 Artillery Casualties for Yamamoto: 1 Infantry Battle in Angola French attack with 2 Infantrys Neutral defend with 1 Infantry French roll dice for 2 Infantrys in Angola, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Angola French roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Angola Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for French: 2 Infantrys Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Paris: 1 Fighter EDIT: Turning off Edit Mode Place Units - French 4 Adv.Fighters and 4 Tanks placed in Paris 2 Infantrys placed in Syria Turn Complete - French French collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Neutral : 1.33 French : 0.17 Yamamoto : 0.67 AA fire in Provence : : -0.17 -
RE: Again! WAW Whack vs dawgposted in Play Boardgames
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Artillery moved from Hunan to Hupeh 2 ArmoredCars moved from Hunan to Hupeh 1 ArmoredCar moved from Shanghai to N.French Indochina 4 ArmoredCars moved from Hunan to N.French Indochina 1 ArmoredCar moved from Hunan to N.French Indochina 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 L.Fighter moved from 85 Sea Zone to 104 Sea Zone 4 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 Bombers moved from Tokyo to Wake 3 Fighters moved from 85 Sea Zone to Wake 1 Tank moved from Davao to Mindanao 1 ArmoredCar, 3 Infantrys and 1 Marine moved from Kyushu to 85 Sea Zone 1 Infantry moved from Hokkaido to 85 Sea Zone 1 Bomber moved from Kunashir to Wake 1 Infantry moved from Hokkaido to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai 6 ArmoredCars moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 4 Adv.Fighters, 3 Fighters and 10 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 104 Sea Zone Yamamoto attack with 1 L.Fighter Americans defend with 2 Transports Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Transports in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 Transports in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Transport in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 104 Sea Zone Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in 86 Sea Zone Yamamoto attack with 1 Destroyer and 4 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in N.French Indochina Yamamoto attack with 6 ArmoredCars British defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 6 ArmoredCars in N.French Indochina, round 2 : 2/6 hits, 2.00 expected hits French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina Yamamoto roll dice for 5 ArmoredCars in N.French Indochina, round 3 : 4/5 hits, 1.67 expected hits French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.French Indochina Yamamoto win, taking N.French Indochina from French with 5 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Artillery and 2 Infantrys Battle in Hupeh Yamamoto attack with 2 ArmoredCars and 1 Artillery British defend with 1 Tank Yamamoto roll dice for 2 ArmoredCars and 1 Artillery in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Tank Battle in Wake Yamamoto attack with 3 Bombers, 3 Fighters and 1 Infantry Americans defend with 1 Artillery, 1 Factory and 2 Infantrys Yamamoto roll dice for 3 Bombers, 3 Fighters and 1 Infantry in Wake, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans and 1 Bomber owned by the Yamamoto lost in Wake Yamamoto win, taking Wake from Americans with 2 Bombers, 3 Fighters and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Bomber Casualties for Americans: 1 Artillery and 2 Infantrys Non Combat Move - Yamamoto 1 ArmoredCar, 2 Battleships, 4 Carriers, 3 Destroyers, 4 Infantrys, 1 Marine, 7 Submarines and 3 Transports moved from 85 Sea Zone to 95 Sea Zone 4 Fighters moved from 86 Sea Zone to 95 Sea Zone 1 L.Fighter moved from 104 Sea Zone to 95 Sea Zone 3 Fighters moved from Wake to 95 Sea Zone 2 Bombers moved from Wake to Eniwetok 1 ArmoredCar, 4 Infantrys and 1 Marine moved from 95 Sea Zone to Wake Place Units - Yamamoto 6 Infantrys placed in Hong Kong 3 Infantrys placed in Kyushu 4 Adv.Fighters, 3 Fighters and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 84 PUsCombat Hit Differential Summary :
French : -0.33 Yamamoto : 4.00 Americans : -1.17 Chinese : 0.50 -
RE: The World is at War! (Whack vs dawg)posted in Play Boardgames
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Thai 2 Infantrys moved from S.Thailand to Burma 3 ArmoredCars moved from N.Thailand to Burma 4 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 1 Bunker and 7 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Thai Place Units - Thai 1 Bunker placed in S.Thailand 6 Infantrys placed in Malaya 1 Infantry placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
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RE: The World is at War! (Whack vs dawg)posted in Play Boardgames
TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Romanians 2 ArmoredCars and 1 Tank moved from Odessa to Rostov 1 Elite moved from Donetsk to Rostov 4 Tanks moved from Bucharest to Odessa 3 ArmoredCars and 1 Tank moved from Rostov to Georgia Purchase Units - Romanians Romanians buy 1 Factory and 1 JetFighter; Remaining resources: 0 PUs; Combat - Romanians Battle in Georgia Romanians attack with 3 ArmoredCars and 1 Tank Russians defend with 1 AAGun, 1 Artillery and 1 Factory Romanians roll dice for 3 ArmoredCars and 1 Tank in Georgia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Georgia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians and 1 Artillery owned by the Russians lost in Georgia Romanians win, taking Georgia from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 1 Artillery Non Combat Move - Romanians Place Units - Romanians 1 Factory placed in Rostov 1 JetFighter placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Romanians : -0.50 Russians : 0.67 -
RE: The World is at War! (Whack vs dawg)posted in Play Boardgames
TripleA Turn Summary: Finns round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Finns 1 Tank moved from Oulu to Murmansk Finns take Murmansk from Russians 6 Infantrys moved from Oulu to N.Karelia 1 Artillery, 1 Elite and 6 Infantrys moved from Vyborg to S.Karelia Finns take S.Karelia from Russians 2 Tanks moved from Oulu to S.Karelia 2 Mech.Infs moved from Helsinki to N.Karelia Purchase Units - Finns Finns buy 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 6 Infantrys and 2 Mech.Infs Russians defend with 1 Infantry Finns roll dice for 6 Infantrys and 2 Mech.Infs in N.Karelia, round 2 : 3/8 hits, 2.00 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Finns : 1.00 Russians : -0.33 -
RE: Whack vs dawg Napoliposted in Play Boardgames
TripleA Turn Summary: France round 17
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2
Game History
Round: 17 Politics - France Combat Move - France 2 Cuirassierss and 1 Dragoons moved from Ile-de-France to Champagne 2 Artillerys and 1 Grenadiers moved from Flanders to Cologne 2 Artillerys, 4 Grenadierss and 2 Howitzers moved from Hanover to Holstein 2 Fusilierss moved from Mecklenburg to Holstein 1 Hussars moved from Brandenburg to Prussia 2 Dragoonss moved from Brandenburg to Prussia Purchase Units - France France buy 3 Chasseurss, 7 Fortresss and 7 Fusilierss; Remaining resources: 2 PUs; Non Combat Move - France Place Units - France 7 Fortresss placed in Prussia 3 Chasseurss placed in Brandenburg 2 Fusilierss placed in Mecklenburg 2 Fusilierss placed in Hesse 2 Fusilierss placed in Cologne 1 Fusiliers placed in Ile-de-France Turn Complete - France France collect 82 PUs; end with 84 PUs Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 78 PUsCombat Hit Differential Summary :
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RE: 1915 Whack vs dawgposted in Play Boardgames
TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 4,1,4,3 and gets 0 hits Combat Move - Communists 1 fighter moved from Krasnoyarsk to Western Siberian Lowlands 1 cavalry moved from Perm to Vologda Communists take Vologda from Russia 1 cavalry moved from Vologda to Western Siberian Lowlands 1 field_gun moved from Perm to Western Siberian Lowlands 1 field_gun moved from Kazan to Nizhni-Novgorod Communists take Nizhni-Novgorod from Russia 1 field_gun moved from Kazakhstan to Ryazan Communists take Ryazan from Russia 1 field_gun moved from Kazan to Vladimir Communists take Vladimir from Russia 1 field_gun moved from Kazakhstan to Turkmenistan Communists take Turkmenistan from Russia 1 cavalry moved from Omsk to Uzbekistan Communists take Uzbekistan from Russia 1 field_gun moved from Novosibirsk to Kazakhstan 1 cavalry moved from Omsk to Volgograd Communists take Volgograd from Russia 1 conscript and 1 field_gun moved from Tiksi to Aldan 1 conscript moved from Amur to Khabarovsk 3 conscripts and 2 field_guns moved from Aldan to Khabarovsk 1 conscript and 6 infantry moved from Yakutsk to Sakhe 2 conscripts, 2 field_guns and 1 infantry moved from Sakhe to Khabarovsk Purchase Units - Communists Communists buy 8 conscripts, 4 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Communists Battle in Khabarovsk Communists attack with 6 conscripts, 4 field_guns and 1 infantry Russia defend with 1 conscript Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 2 : 0/9 hits, 2.17 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 3 : 3/9 hits, 2.17 expected hits Russia roll dice for 1 conscript in Khabarovsk, round 3 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk Communists win, taking Khabarovsk from Russia with 5 conscripts, 4 field_guns and 1 infantry remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Western Siberian Lowlands Communists attack with 1 cavalry, 1 field_gun and 1 fighter Russia defend with 2 conscripts and 1 trench Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Western Siberian Lowlands, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 conscripts and 1 trench in Western Siberian Lowlands, round 2 : 1/3 hits, 0.50 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Western Siberian Lowlands Communists roll dice for 1 field_gun and 1 fighter in Western Siberian Lowlands, round 3 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 3 : 1/2 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Western Siberian Lowlands Communists roll dice for 1 fighter in Western Siberian Lowlands, round 4 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 4 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Communists lost in Western Siberian Lowlands Russia win with 1 conscript and 1 trench remaining. Battle score for attacker is -13 Casualties for Communists: 1 cavalry, 1 field_gun and 1 fighter Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 2 conscripts placed in Omsk 2 conscripts placed in Irkutsk 4 conscripts and 4 heavy_guns placed in Yakutsk Turn Complete - Communists Communists collect 54 PUs; end with 55 PUs Communists collect 4 PUs from War Bonds; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Communists : -1.33 Russia : 2.50 -
RE: More Ringy-Ringz! (My Precious!!)posted in Play Boardgames
TripleA Turn Summary: Rhun round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Rhun Rhun buy 6 fortificationss, 2 towers and 2 warWagons; Remaining resources: 0 PUs; Combat Move - Rhun 1 chariotArchers moved from Rhun to Iron Hills 2 spearInfantrys moved from Iron Hills to N. Rhun 1 warChariot moved from Rhun to Iron Hills Non Combat Move - Rhun Place Units - Rhun 2 towers and 2 warWagons placed in Iron Hills 6 fortificationss placed in Rhun Turn Complete - Rhun Rhun collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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RE: whack-vs-dawg Napoleonposted in Play Boardgames
TripleA Turn Summary: AustrianEmpire round 2
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2
Game History
Round: 2 Combat Move - AustrianEmpire 1 Artillery, 1 Fusiliers and 1 Horse_Artillery moved from Bosnia to Slavonia 1 Chasseurs and 2 Fusilierss moved from Bohemia to Bavaria 1 Hussars moved from Austria to Slavonia 1 Artillery and 1 Chasseurs moved from Salzburg to Venetia 1 Dragoons moved from Bavaria to Venetia 1 Dragoons and 1 Hussars moved from Salzburg to Venetia Purchase Units - AustrianEmpire Trigger AustrianEmpireSpecial: AustrianEmpire has their production frontier changed to: productionAustrianEmpireSpecial AustrianEmpire buy 1 Artillery, 2 Chasseurss, 1 Cuirassiers, 1 Dragoons and 1 Hussars; Remaining resources: 0 PUs; Non Combat Move - AustrianEmpire Place Units - AustrianEmpire 1 Artillery placed in Slavonia 2 Chasseurss placed in Salzburg 1 Cuirassiers, 1 Dragoons and 1 Hussars placed in Austria Turn Complete - AustrianEmpire AustrianEmpire collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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RE: dawgoneit Axis -VS- Whackamatt Allies 1914posted in Play Boardgames
TripleA Turn Summary: Serbia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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RE: dawgoneit Axis -VS- Whackamatt Allies 1914posted in Play Boardgames
TripleA Turn Summary: France round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - France France spend 5 on tech rolls France roll 6,1,1,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover science Combat Move - France 1 field_gun moved from Champagne to Alsace 5 cavalrys moved from Brittany to Auvergne 3 infantry moved from Paris to Burgundy 1 field_gun moved from Champagne to Rhine France take Rhine from Germany 2 colonials and 23 field_guns moved from Champagne to Alsace 8 heavy_guns moved from Paris to Champagne 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 fighter moved from Franche-Comte to Marseilles 1 field_gun and 1 infantry moved from Khabarovsk to Amur Purchase Units - France France buy 5 heavy_guns, 12 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Amur France attack with 1 field_gun and 1 infantry Communists defend with 1 conscript France roll dice for 1 field_gun and 1 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Amur France win, taking Amur from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Alsace France attack with 2 colonials and 24 field_guns Germany defend with 9 trenchs 9 trenchs owned by the Germany lost in Alsace France win, taking Alsace from Germany with 2 colonials and 24 field_guns remaining. Battle score for attacker is 27 Casualties for Germany: 9 trenchs Non Combat Move - France Place Units - France 5 heavy_guns and 3 trenchs placed in Marseilles 5 infantry and 3 trenchs placed in Champagne 7 infantry placed in Paris Activate Technology - France France activating science Trigger FranceP: France has 3 infantry placed in Paris Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - France France collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
France : 1.33 Communists : -0.17 -
RE: WaW Team Game VIposted in Team Games
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Hisaichi 10 Artillerys, 2 Elites, 34 Infantrys and 2 Marines moved from Hulunbuir to Chita 1 Mech.Inf moved from Hsining to Urumqi Hisaichi take Urumqi from Chinese 5 Mech.Infs moved from Hsining to Khobdo 1 Mech.Inf moved from Novosibirsk to Surgut Hisaichi take Surgut from Russians 1 Mech.Inf moved from Surgut to Salekhard Hisaichi take Salekhard from Russians 1 Mech.Inf moved from Salekhard to Yeniseysk 1 Mech.Inf moved from Yeniseysk to Evenkia Hisaichi take Evenkia from Russians 1 Mech.Inf moved from Evenkia to Khatanga Hisaichi take Khatanga from Russians 1 Mech.Inf moved from Khatanga to Yeniseysk 5 Tanks moved from Krasnoyarsk to Yeniseysk 3 Mech.Infs moved from Novosibirsk to Krasnoyarsk 1 L.Fighter moved from Khobdo to Krasnoyarsk 2 Tanks moved from Yunnan to N.French Indochina 1 Tank moved from N.French Indochina to S.French Indochina Purchase Units - Hisaichi Hisaichi buy 1 AAGun, 6 ArmoredCars, 3 Bunkers, 15 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Chita Hisaichi attack with 10 Artillerys, 2 Elites, 34 Infantrys and 2 Marines Russians defend with 4 Bunkers, 1 Factory and 1 Infantry Hisaichi roll dice for 10 Artillerys, 2 Elites, 34 Infantrys and 2 Marines in Chita, round 2 : 10/48 hits, 12.33 expected hits Russians roll dice for 4 Bunkers and 1 Infantry in Chita, round 2 : 2/5 hits, 2.33 expected hits 1 Infantry owned by the Russians, 4 Bunkers owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita Hisaichi win, taking Chita from Russians with 10 Artillerys, 2 Elites, 32 Infantrys and 2 Marines remaining. Battle score for attacker is 22 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 4 Bunkers and 1 Infantry Non Combat Move - Hisaichi 6 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Bunker placed in Krasnoyarsk 1 AAGun, 6 ArmoredCars and 1 Mech.Inf placed in Changchun 1 Mech.Inf placed in Hsining 1 Bunker and 5 Infantrys placed in Hsining 1 Bunker and 3 Infantrys placed in Hupeh 3 Infantrys placed in Peking 3 Infantrys placed in Hulunbuir 1 Infantry placed in N.French Indochina Turn Complete - Hisaichi Hisaichi collect 93 PUs; end with 94 PUsCombat Hit Differential Summary :
Hisaichi : -2.33 Russians : -0.33 -
RE: WaW Team Game VIposted in Team Games
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Yamamoto 1 Elite and 3 Infantrys moved from E.Sinkiang to C.Sinkiang 2 Infantrys moved from Khobdo to C.Sinkiang 2 Infantrys moved from Khobdo to C.Sinkiang 1 Infantry moved from Khobdo to C.Sinkiang 4 Infantrys moved from Shensi to Szechwan 1 Infantry moved from Lanchow to Szechwan Combat - Yamamoto Battle in C.Sinkiang Yamamoto attack with 1 Elite and 8 Infantrys British defend with 4 Infantrys Yamamoto roll dice for 1 Elite and 8 Infantrys in C.Sinkiang, round 2 : 1/9 hits, 1.67 expected hits Chinese roll dice for 4 Infantrys in C.Sinkiang, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the British lost in C.Sinkiang Yamamoto roll dice for 1 Elite and 8 Infantrys in C.Sinkiang, round 3 : 2/9 hits, 1.67 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in C.Sinkiang Yamamoto roll dice for 1 Elite and 7 Infantrys in C.Sinkiang, round 4 : 1/8 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in C.Sinkiang, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in C.Sinkiang Yamamoto win, taking C.Sinkiang from Chinese with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 4 Infantrys Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto Turn Complete - YamamotoCombat Hit Differential Summary :
Yamamoto : -0.83 Chinese : -0.67 -
RE: dawgoneit Axis -VS- Whackamatt Allies 1914posted in Play Boardgames
TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA roll 4,2,1,4,3 and gets 0 hits Combat Move - USA 1 heavy_gun moved from Normandy to Picardy 2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 3 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 29 Mid Atlantic 1 field_gun and 3 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 2 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 5 infantry and 3 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 32 Sargasso Sea 4 field_guns and 4 infantry moved from Leon to Norte 4 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 8 transports moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic 2 battleships moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Virginia to Washington D.C. 1 infantry moved from San Francisco to California Purchase Units - USA USA buy 6 field_guns, 8 infantry and 6 tanks; Remaining resources: 3 PUs; 5 techTokens; Combat - USA Battle in Norte USA attack with 4 field_guns and 4 infantry Neutral defend with 8 infantry USA roll dice for 4 field_guns and 4 infantry in Norte, round 2 : 5/8 hits, 2.67 expected hits Neutral roll dice for 8 infantry in Norte, round 2 : 2/8 hits, 2.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Norte USA roll dice for 4 field_guns and 2 infantry in Norte, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Norte, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Norte USA roll dice for 4 field_guns and 2 infantry in Norte, round 4 : 0/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Norte, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the USA lost in Norte USA roll dice for 4 field_guns and 1 infantry in Norte, round 5 : 0/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Norte, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the USA lost in Norte USA roll dice for 4 field_guns in Norte, round 6 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Norte, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Norte USA roll dice for 4 field_guns in Norte, round 7 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Norte, round 7 : 0/1 hits, 0.33 expected hits USA roll dice for 4 field_guns in Norte, round 8 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Norte, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Norte USA loses 0 PUs for violating Nortes neutrality. USA win, taking Norte from Neutral with 4 field_guns remaining. Battle score for attacker is 12 Casualties for USA: 4 infantry Casualties for Neutral: 8 infantry Non Combat Move - USA Place Units - USA 4 tanks placed in Leon 4 infantry and 2 tanks placed in New York 2 field_guns and 2 infantry placed in Hudson-Delaware 4 field_guns and 2 infantry placed in Washington D.C. Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - USA USA collect 81 PUs; end with 84 PUs USA collect 8 PUs from War Bonds; end with 92 PUsCombat Hit Differential Summary :
Neutral : -2.33 USA : -4.33 -
RE: whack-vs-dawg Napoleonposted in Play Boardgames
TripleA Turn Summary: KingdomOfPrussia round 2
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2
Game History
Round: 2 Combat Move - KingdomOfPrussia 1 Artillery, 1 Chasseurs, 4 Fusilierss and 1 Howitzer moved from Magdeburg to Hanover 3 Chasseurss, 1 Dragoons, 3 Fusilierss and 1 Howitzer moved from Brandenburg to Magdeburg 1 Dragoons moved from Magdeburg to Hanover 2 Fusilierss moved from Posen to Brandenburg 1 Fusiliers moved from Prussia to Pomerania 1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Grenadiers and 1 Hussars moved from Pomerania to Brandenburg 1 Dragoons and 1 Hussars moved from Brandenburg to Magdeburg 1 Corvette moved from SZ7 to SZ3 1 Brigantine moved from SZ7 to SZ4 1 Brigantine moved from SZ7 to SZ3 1 Artillery, 1 Chasseurs and 3 Fusilierss moved from Lodomeria to Moldavia Purchase Units - KingdomOfPrussia Trigger KingdomOfPrussiaSpecial: KingdomOfPrussia has their production frontier changed to: productionKingdomOfPrussiaSpecial KingdomOfPrussia buy 1 Artillery, 1 Grenadiers and 4 Hussarss; Remaining resources: 1 PUs; Non Combat Move - KingdomOfPrussia 1 General moved from Pomerania to Brandenburg Place Units - KingdomOfPrussia 1 Artillery and 1 Grenadiers placed in Brandenburg 4 Hussarss placed in Prussia Turn Complete - KingdomOfPrussia KingdomOfPrussia collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
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RE: 1914 Team Gameposted in Team Games
@Entek said in 1914 Team Game:
@Entek said in 1914 Team Game:
Sorry, can the communists please move my units from Khabarovsk to Aldan and the units from Magadan to Khabarovsk? Thank you!
Can Britain or Turkey please make these edits for me?
The Turkish Ambassador did the move for you. :)
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RE: 1914 Team Gameposted in Team Games
TripleA Turn Summary: Turkey round 20
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 20 Research Technology - Turkey Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 6 conscripts, 4 heavy_guns and 2 infantry moved from Khabarovsk to Aldan Purchase Units - Turkey Turkey buy 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Turkey Place Units - Turkey 1 infantry and 3 trenchs placed in Constantinople Activate Technology - Turkey Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Turkey Turkey collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Turkey rolls : : 0.00