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    Posts made by Whackamatt

    • RE: 1914 Team Game

      @Gargantua I was also the Commies. My poor Turkey.

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: 1914 Team Game

      I’m ready to call it now. We lost a capital, and it wasn’t the Communists!

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: 1914 Team Game

      TripleA Turn Summary: Communists round 20

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 20
      
          Research Technology - Communists
                  Communists roll 2,5,4,5,6,5,2 and gets 1 hit
              Communists removing all Technology Tokens after successful research.
              Communists discover mustardGas
      
          Combat Move - Communists
              1 conscript, 4 heavy_guns and 8 infantry moved from Sakhe to Yakutsk
              1 conscript moved from Yakutsk to Tiksi
                    Communists take Tiksi from Russia
              2 conscripts and 2 infantry moved from Bratsk to Irkutsk
      
          Purchase Units - Communists
              Communists buy 16 conscripts and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communists
      
          Non Combat Move - Communists
      
          Place Units - Communists
              16 conscripts and 3 trenchs placed in Yakutsk
      
          Activate Technology - Communists
              Communists activating mustardGas
              Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
              Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - Communists
              Communists collect 27 PUs; end with 27 PUs
              Communists collect 7 PUs from War Bonds; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: Whack Allies WAW vs dawg Axis

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - French
                      AA fire in Provence : 0/1 hits, 0.17 expected hits
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
              1 Fighter moved from Corsica to Paris
              5 Infantrys and 1 Tank moved from Orleanais to Paris
              1 Infantry moved from Italian East Africa to Kordofan
                    British take Kordofan from Italians
              1 Infantry moved from French Guiana to Amazon
              1 Artillery moved from S.Thailand to S.French Indochina
              2 Infantrys moved from Spanish Guinea to 38 Sea Zone
              2 Infantrys moved from 38 Sea Zone to Angola
              1 Infantry moved from Spanish Guinea to French Equatorial Africa
      
          Purchase Units - French
              French buy 4 Adv.Fighters, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - French
              Battle in S.French Indochina
                  French attack with 1 Artillery
                  Yamamoto defend with 1 Infantry
                      French roll dice for 1 Artillery in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Artillery owned by the French lost in S.French Indochina
                  Yamamoto win with no units remaining. Battle score for attacker is -2
                  Casualties for French: 1 Artillery
                  Casualties for Yamamoto: 1 Infantry
              Battle in Angola
                  French attack with 2 Infantrys
                  Neutral defend with 1 Infantry
                      French roll dice for 2 Infantrys in Angola, round 2 : 0/2 hits, 0.33 expected hits
                      Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Angola
                      French roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.17 expected hits
                      Neutral roll dice for 1 Infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Angola
                  Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                  Casualties for French: 2 Infantrys
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Removing units owned by French from Paris: 1 Fighter
              EDIT: Turning off Edit Mode
      
          Place Units - French
              4 Adv.Fighters and 4 Tanks placed in Paris
              2 Infantrys placed in Syria
      
          Turn Complete - French
              French collect 50 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Neutral : 1.33
      French : 0.17
      Yamamoto : 0.67
      AA fire in Provence : : -0.17
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Again! WAW Whack vs dawg

      TripleA Turn Summary: Yamamoto round 6

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 6
      
          Combat Move - Yamamoto
              1 Artillery moved from Hunan to Hupeh
              2 ArmoredCars moved from Hunan to Hupeh
              1 ArmoredCar moved from Shanghai to N.French Indochina
              4 ArmoredCars moved from Hunan to N.French Indochina
              1 ArmoredCar moved from Hunan to N.French Indochina
              1 Infantry moved from Tokyo to 85 Sea Zone
              1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone
              1 Infantry moved from 88 Sea Zone to Wake
              1 L.Fighter moved from 85 Sea Zone to 104 Sea Zone
              4 Fighters moved from 85 Sea Zone to 86 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
              2 Bombers moved from Tokyo to Wake
              3 Fighters moved from 85 Sea Zone to Wake
              1 Tank moved from Davao to Mindanao
              1 ArmoredCar, 3 Infantrys and 1 Marine moved from Kyushu to 85 Sea Zone
              1 Infantry moved from Hokkaido to 85 Sea Zone
              1 Bomber moved from Kunashir to Wake
              1 Infantry moved from Hokkaido to 84 Sea Zone
              1 Infantry moved from 84 Sea Zone to Shanghai
              6 ArmoredCars moved from Hong Kong to Kwangtung
      
          Purchase Units - Yamamoto
              Yamamoto buy 4 Adv.Fighters, 3 Fighters and 10 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Yamamoto
              Battle in 104 Sea Zone
                  Yamamoto attack with 1 L.Fighter
                  Americans defend with 2 Transports
                      Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 Transports in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 Transports in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                      1 Transport owned by the Americans lost in 104 Sea Zone
                      Yamamoto roll dice for 1 L.Fighter in 104 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 Transport in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Americans lost in 104 Sea Zone
                  Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 Transports
              Battle in 86 Sea Zone
                  Yamamoto attack with 1 Destroyer and 4 Fighters
                  Americans defend with 1 Submarine
                      Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                      1 Submarine owned by the Americans lost in 86 Sea Zone
                  Yamamoto win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Submarine
              Battle in N.French Indochina
                  Yamamoto attack with 6 ArmoredCars
                  British defend with 1 Artillery and 2 Infantrys
                      Yamamoto roll dice for 6 ArmoredCars in N.French Indochina, round 2 : 2/6 hits, 2.00 expected hits
                      French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                      2 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                      Yamamoto roll dice for 5 ArmoredCars in N.French Indochina, round 3 : 4/5 hits, 1.67 expected hits
                      French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the British lost in N.French Indochina
                  Yamamoto win, taking N.French Indochina from French with 5 ArmoredCars remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 ArmoredCar
                  Casualties for British: 1 Artillery and 2 Infantrys
              Battle in Hupeh
                  Yamamoto attack with 2 ArmoredCars and 1 Artillery
                  British defend with 1 Tank
                      Yamamoto roll dice for 2 ArmoredCars and 1 Artillery in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
                  Yamamoto win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 1
                  Casualties for Yamamoto: 1 ArmoredCar
                  Casualties for British: 1 Tank
              Battle in Wake
                  Yamamoto attack with 3 Bombers, 3 Fighters and 1 Infantry
                  Americans defend with 1 Artillery, 1 Factory and 2 Infantrys
                      Yamamoto roll dice for 3 Bombers, 3 Fighters and 1 Infantry in Wake, round 2 : 4/7 hits, 3.17 expected hits
                      Americans roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 1/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Americans, 1 Artillery owned by the Americans and 1 Bomber owned by the Yamamoto lost in Wake
                  Yamamoto win, taking Wake from Americans with 2 Bombers, 3 Fighters and 1 Infantry remaining. Battle score for attacker is -6
                  Casualties for Yamamoto: 1 Bomber
                  Casualties for Americans: 1 Artillery and 2 Infantrys
      
          Non Combat Move - Yamamoto
              1 ArmoredCar, 2 Battleships, 4 Carriers, 3 Destroyers, 4 Infantrys, 1 Marine, 7 Submarines and 3 Transports moved from 85 Sea Zone to 95 Sea Zone
              4 Fighters moved from 86 Sea Zone to 95 Sea Zone
              1 L.Fighter moved from 104 Sea Zone to 95 Sea Zone
              3 Fighters moved from Wake to 95 Sea Zone
              2 Bombers moved from Wake to Eniwetok
              1 ArmoredCar, 4 Infantrys and 1 Marine moved from 95 Sea Zone to Wake
      
          Place Units - Yamamoto
              6 Infantrys placed in Hong Kong
              3 Infantrys placed in Kyushu
              4 Adv.Fighters, 3 Fighters and 1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 83 PUs; end with 84 PUs
      

      Combat Hit Differential Summary :

      French : -0.33
      Yamamoto : 4.00
      Americans : -1.17
      Chinese : 0.50
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Thai round 12

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 12
      
          Combat Move - Thai
              2 Infantrys moved from S.Thailand to Burma
              3 ArmoredCars moved from N.Thailand to Burma
              4 Infantrys moved from Malaya to S.Thailand
      
          Purchase Units - Thai
              Thai buy 1 Bunker and 7 Infantrys; Remaining resources: 1 PUs; 
      
          Non Combat Move - Thai
      
          Place Units - Thai
              1 Bunker placed in S.Thailand
              6 Infantrys placed in Malaya
              1 Infantry placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 21 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Romanians round 12

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 12
      
          Combat Move - Romanians
              2 ArmoredCars and 1 Tank moved from Odessa to Rostov
              1 Elite moved from Donetsk to Rostov
              4 Tanks moved from Bucharest to Odessa
              3 ArmoredCars and 1 Tank moved from Rostov to Georgia
      
          Purchase Units - Romanians
              Romanians buy 1 Factory and 1 JetFighter; Remaining resources: 0 PUs; 
      
          Combat - Romanians
              Battle in Georgia
                  Romanians attack with 3 ArmoredCars and 1 Tank
                  Russians defend with 1 AAGun, 1 Artillery and 1 Factory
                      Romanians roll dice for 3 ArmoredCars and 1 Tank in Georgia, round 2 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 Artillery in Georgia, round 2 : 1/1 hits, 0.33 expected hits
                      1 ArmoredCar owned by the Romanians and 1 Artillery owned by the Russians lost in Georgia
                  Romanians win, taking Georgia from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Romanians: 1 ArmoredCar
                  Casualties for Russians: 1 Artillery
      
          Non Combat Move - Romanians
      
          Place Units - Romanians
              1 Factory placed in Rostov
              1 JetFighter placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Romanians : -0.50
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: The World is at War! (Whack vs dawg)

      TripleA Turn Summary: Finns round 12

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 12
      
          Combat Move - Finns
              1 Tank moved from Oulu to Murmansk
                    Finns take Murmansk from Russians
              6 Infantrys moved from Oulu to N.Karelia
              1 Artillery, 1 Elite and 6 Infantrys moved from Vyborg to S.Karelia
                    Finns take S.Karelia from Russians
              2 Tanks moved from Oulu to S.Karelia
              2 Mech.Infs moved from Helsinki to N.Karelia
      
          Purchase Units - Finns
              Finns buy 2 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in N.Karelia
                  Finns attack with 6 Infantrys and 2 Mech.Infs
                  Russians defend with 1 Infantry
                      Finns roll dice for 6 Infantrys and 2 Mech.Infs in N.Karelia, round 2 : 3/8 hits, 2.00 expected hits
                      Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in N.Karelia
                  Finns win, taking N.Karelia from Russians with 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Finns
      
          Place Units - Finns
              2 Mech.Infs placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Finns : 1.00
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: Whack vs dawg Napoli

      TripleA Turn Summary: France round 17

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 17
      
          Politics - France
      
          Combat Move - France
              2 Cuirassierss and 1 Dragoons moved from Ile-de-France to Champagne
              2 Artillerys and 1 Grenadiers moved from Flanders to Cologne
              2 Artillerys, 4 Grenadierss and 2 Howitzers moved from Hanover to Holstein
              2 Fusilierss moved from Mecklenburg to Holstein
              1 Hussars moved from Brandenburg to Prussia
              2 Dragoonss moved from Brandenburg to Prussia
      
          Purchase Units - France
              France buy 3 Chasseurss, 7 Fortresss and 7 Fusilierss; Remaining resources: 2 PUs; 
      
          Non Combat Move - France
      
          Place Units - France
              7 Fortresss placed in Prussia
              3 Chasseurss placed in Brandenburg
              2 Fusilierss placed in Mecklenburg
              2 Fusilierss placed in Hesse
              2 Fusilierss placed in Cologne
              1 Fusiliers placed in Ile-de-France
      
          Turn Complete - France
              France collect 82 PUs; end with 84 PUs
              Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: 1915 Whack vs dawg

      TripleA Turn Summary: Communists round 7

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 7
      
          Research Technology - Communists
              Communists spend 5 on tech rolls
                  Communists roll 4,1,4,3 and gets 0 hits
      
          Combat Move - Communists
              1 fighter moved from Krasnoyarsk to Western Siberian Lowlands
              1 cavalry moved from Perm to Vologda
                    Communists take Vologda from Russia
              1 cavalry moved from Vologda to Western Siberian Lowlands
              1 field_gun moved from Perm to Western Siberian Lowlands
              1 field_gun moved from Kazan to Nizhni-Novgorod
                    Communists take Nizhni-Novgorod from Russia
              1 field_gun moved from Kazakhstan to Ryazan
                    Communists take Ryazan from Russia
              1 field_gun moved from Kazan to Vladimir
                    Communists take Vladimir from Russia
              1 field_gun moved from Kazakhstan to Turkmenistan
                    Communists take Turkmenistan from Russia
              1 cavalry moved from Omsk to Uzbekistan
                    Communists take Uzbekistan from Russia
              1 field_gun moved from Novosibirsk to Kazakhstan
              1 cavalry moved from Omsk to Volgograd
                    Communists take Volgograd from Russia
              1 conscript and 1 field_gun moved from Tiksi to Aldan
              1 conscript moved from Amur to Khabarovsk
              3 conscripts and 2 field_guns moved from Aldan to Khabarovsk
              1 conscript and 6 infantry moved from Yakutsk to Sakhe
              2 conscripts, 2 field_guns and 1 infantry moved from Sakhe to Khabarovsk
      
          Purchase Units - Communists
              Communists buy 8 conscripts, 4 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 4 techTokens; 
      
          Combat - Communists
              Battle in Khabarovsk
                  Communists attack with 6 conscripts, 4 field_guns and 1 infantry
                  Russia defend with 1 conscript
                      Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 2 : 0/9 hits, 2.17 expected hits
                      Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                      Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 3 : 3/9 hits, 2.17 expected hits
                      Russia roll dice for 1 conscript in Khabarovsk, round 3 : 1/1 hits, 0.17 expected hits
                      1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk
                  Communists win, taking Khabarovsk from Russia with 5 conscripts, 4 field_guns and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Communists: 1 conscript
                  Casualties for Russia: 1 conscript
              Battle in Western Siberian Lowlands
                  Communists attack with 1 cavalry, 1 field_gun and 1 fighter
                  Russia defend with 2 conscripts and 1 trench
                      Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Western Siberian Lowlands, round 2 : 2/3 hits, 1.00 expected hits
                  Units damaged: 1 trench owned by the Russia
                      Russia roll dice for 2 conscripts and 1 trench in Western Siberian Lowlands, round 2 : 1/3 hits, 0.50 expected hits
                      1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Western Siberian Lowlands
                      Communists roll dice for 1 field_gun and 1 fighter in Western Siberian Lowlands, round 3 : 0/2 hits, 0.67 expected hits
                      Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 3 : 1/2 hits, 0.33 expected hits
                      1 field_gun owned by the Communists lost in Western Siberian Lowlands
                      Communists roll dice for 1 fighter in Western Siberian Lowlands, round 4 : 0/1 hits, 0.33 expected hits
                      Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 4 : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Communists lost in Western Siberian Lowlands
                  Russia win with 1 conscript and 1 trench remaining. Battle score for attacker is -13
                  Casualties for Communists: 1 cavalry, 1 field_gun and 1 fighter
                  Casualties for Russia: 1 conscript
      
          Non Combat Move - Communists
      
          Place Units - Communists
              3 trenchs placed in Sakhe
              2 conscripts placed in Omsk
              2 conscripts placed in Irkutsk
              4 conscripts and 4 heavy_guns placed in Yakutsk
      
          Turn Complete - Communists
              Communists collect 54 PUs; end with 55 PUs
              Communists collect 4 PUs from War Bonds; end with 59 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Communists : -1.33
      Russia : 2.50
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: More Ringy-Ringz! (My Precious!!)

      TripleA Turn Summary: Rhun round 5

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 5
      
          Purchase Units - Rhun
              Rhun buy 6 fortificationss, 2 towers and 2 warWagons; Remaining resources: 0 PUs; 
      
          Combat Move - Rhun
              1 chariotArchers moved from Rhun to Iron Hills
              2 spearInfantrys moved from Iron Hills to N. Rhun
              1 warChariot moved from Rhun to Iron Hills
      
          Non Combat Move - Rhun
      
          Place Units - Rhun
              2 towers and 2 warWagons placed in Iron Hills
              6 fortificationss placed in Rhun
      
          Turn Complete - Rhun
              Rhun collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: whack-vs-dawg Napoleon

      TripleA Turn Summary: AustrianEmpire round 2

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 2
      
          Combat Move - AustrianEmpire
              1 Artillery, 1 Fusiliers and 1 Horse_Artillery moved from Bosnia to Slavonia
              1 Chasseurs and 2 Fusilierss moved from Bohemia to Bavaria
              1 Hussars moved from Austria to Slavonia
              1 Artillery and 1 Chasseurs moved from Salzburg to Venetia
              1 Dragoons moved from Bavaria to Venetia
              1 Dragoons and 1 Hussars moved from Salzburg to Venetia
      
          Purchase Units - AustrianEmpire
              Trigger AustrianEmpireSpecial: AustrianEmpire has their production frontier changed to: productionAustrianEmpireSpecial
              AustrianEmpire buy 1 Artillery, 2 Chasseurss, 1 Cuirassiers, 1 Dragoons and 1 Hussars; Remaining resources: 0 PUs; 
      
          Non Combat Move - AustrianEmpire
      
          Place Units - AustrianEmpire
              1 Artillery placed in Slavonia
              2 Chasseurss placed in Salzburg
              1 Cuirassiers, 1 Dragoons and 1 Hussars placed in Austria
      
          Turn Complete - AustrianEmpire
              AustrianEmpire collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: Serbia round 11

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 11
      
          Non Combat Move - Serbia
      
          Turn Complete - Serbia
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: France round 11

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 11
      
          Research Technology - France
              France spend 5 on tech rolls
                  France roll 6,1,1,1 and gets 1 hit
              France removing all Technology Tokens after successful research.
              France discover science
      
          Combat Move - France
              1 field_gun moved from Champagne to Alsace
              5 cavalrys moved from Brittany to Auvergne
              3 infantry moved from Paris to Burgundy
              1 field_gun moved from Champagne to Rhine
                    France take Rhine from Germany
              2 colonials and 23 field_guns moved from Champagne to Alsace
              8 heavy_guns moved from Paris to Champagne
              1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 27 Mid Atlantic
              1 fighter moved from Franche-Comte to Marseilles
              1 field_gun and 1 infantry moved from Khabarovsk to Amur
      
          Purchase Units - France
              France buy 5 heavy_guns, 12 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - France
              Battle in Amur
                  France attack with 1 field_gun and 1 infantry
                  Communists defend with 1 conscript
                      France roll dice for 1 field_gun and 1 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                      Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits
                      1 conscript owned by the Communists lost in Amur
                  France win, taking Amur from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Communists: 1 conscript
              Battle in Alsace
                  France attack with 2 colonials and 24 field_guns
                  Germany defend with 9 trenchs
                      9 trenchs owned by the Germany lost in Alsace
                  France win, taking Alsace from Germany with 2 colonials and 24 field_guns remaining. Battle score for attacker is 27
                  Casualties for Germany: 9 trenchs
      
          Non Combat Move - France
      
          Place Units - France
              5 heavy_guns and 3 trenchs placed in Marseilles
              5 infantry and 3 trenchs placed in Champagne
              7 infantry placed in Paris
      
          Activate Technology - France
              France activating science
              Trigger FranceP: France has 3 infantry placed in Paris
              Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - France
              France collect 90 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      France : 1.33
      Communists : -0.17
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: WaW Team Game VI

      TripleA Turn Summary: Hisaichi round 14

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 14
      
          Combat Move - Hisaichi
              10 Artillerys, 2 Elites, 34 Infantrys and 2 Marines moved from Hulunbuir to Chita
              1 Mech.Inf moved from Hsining to Urumqi
                    Hisaichi take Urumqi from Chinese
              5 Mech.Infs moved from Hsining to Khobdo
              1 Mech.Inf moved from Novosibirsk to Surgut
                    Hisaichi take Surgut from Russians
              1 Mech.Inf moved from Surgut to Salekhard
                    Hisaichi take Salekhard from Russians
              1 Mech.Inf moved from Salekhard to Yeniseysk
              1 Mech.Inf moved from Yeniseysk to Evenkia
                    Hisaichi take Evenkia from Russians
              1 Mech.Inf moved from Evenkia to Khatanga
                    Hisaichi take Khatanga from Russians
              1 Mech.Inf moved from Khatanga to Yeniseysk
              5 Tanks moved from Krasnoyarsk to Yeniseysk
              3 Mech.Infs moved from Novosibirsk to Krasnoyarsk
              1 L.Fighter moved from Khobdo to Krasnoyarsk
              2 Tanks moved from Yunnan to N.French Indochina
              1 Tank moved from N.French Indochina to S.French Indochina
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 AAGun, 6 ArmoredCars, 3 Bunkers, 15 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; 
      
          Combat - Hisaichi
              Battle in Chita
                  Hisaichi attack with 10 Artillerys, 2 Elites, 34 Infantrys and 2 Marines
                  Russians defend with 4 Bunkers, 1 Factory and 1 Infantry
                      Hisaichi roll dice for 10 Artillerys, 2 Elites, 34 Infantrys and 2 Marines in Chita, round 2 : 10/48 hits, 12.33 expected hits
                      Russians roll dice for 4 Bunkers and 1 Infantry in Chita, round 2 : 2/5 hits, 2.33 expected hits
                      1 Infantry owned by the Russians, 4 Bunkers owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                  Hisaichi win, taking Chita from Russians with 10 Artillerys, 2 Elites, 32 Infantrys and 2 Marines remaining. Battle score for attacker is 22
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Russians: 4 Bunkers and 1 Infantry
      
          Non Combat Move - Hisaichi
              6 Infantrys moved from Changchun to Kirin
      
          Place Units - Hisaichi
              1 Bunker placed in Krasnoyarsk
              1 AAGun, 6 ArmoredCars and 1 Mech.Inf placed in Changchun
              1 Mech.Inf placed in Hsining
              1 Bunker and 5 Infantrys placed in Hsining
              1 Bunker and 3 Infantrys placed in Hupeh
              3 Infantrys placed in Peking
              3 Infantrys placed in Hulunbuir
              1 Infantry placed in N.French Indochina
      
          Turn Complete - Hisaichi
              Hisaichi collect 93 PUs; end with 94 PUs
      

      Combat Hit Differential Summary :

      Hisaichi : -2.33
      Russians : -0.33
      

      Savegame

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: WaW Team Game VI

      TripleA Turn Summary: Yamamoto round 14

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 14
      
          Combat Move - Yamamoto
              1 Elite and 3 Infantrys moved from E.Sinkiang to C.Sinkiang
              2 Infantrys moved from Khobdo to C.Sinkiang
              2 Infantrys moved from Khobdo to C.Sinkiang
              1 Infantry moved from Khobdo to C.Sinkiang
              4 Infantrys moved from Shensi to Szechwan
              1 Infantry moved from Lanchow to Szechwan
      
          Combat - Yamamoto
              Battle in C.Sinkiang
                  Yamamoto attack with 1 Elite and 8 Infantrys
                  British defend with 4 Infantrys
                      Yamamoto roll dice for 1 Elite and 8 Infantrys in C.Sinkiang, round 2 : 1/9 hits, 1.67 expected hits
                      Chinese roll dice for 4 Infantrys in C.Sinkiang, round 2 : 0/4 hits, 1.33 expected hits
                      1 Infantry owned by the British lost in C.Sinkiang
                      Yamamoto roll dice for 1 Elite and 8 Infantrys in C.Sinkiang, round 3 : 2/9 hits, 1.67 expected hits
                      Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in C.Sinkiang
                      Yamamoto roll dice for 1 Elite and 7 Infantrys in C.Sinkiang, round 4 : 1/8 hits, 1.50 expected hits
                      Chinese roll dice for 1 Infantry in C.Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in C.Sinkiang
                  Yamamoto win, taking C.Sinkiang from Chinese with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
                  Casualties for British: 4 Infantrys
                  Casualties for Yamamoto: 2 Infantrys
      
          Non Combat Move - Yamamoto
      
          Turn Complete - Yamamoto
      

      Combat Hit Differential Summary :

      Yamamoto : -0.83
      Chinese : -0.67
      

      Savegame

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: dawgoneit Axis -VS- Whackamatt Allies 1914

      TripleA Turn Summary: USA round 10

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 10
      
          Research Technology - USA
              USA spend 5 on tech rolls
                  USA roll 4,2,1,4,3 and gets 0 hits
      
          Combat Move - USA
              1 heavy_gun moved from Normandy to Picardy
              2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic
              2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea
              3 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 29 Mid Atlantic
              1 field_gun and 3 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
              2 infantry moved from New York to Sea Zone 29 Mid Atlantic
              1 field_gun, 5 infantry and 3 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea
              2 field_guns, 2 infantry and 2 transports moved from Sea Zone 28 Sargasso Sea to Sea Zone 32 Sargasso Sea
              4 field_guns and 4 infantry moved from Leon to Norte
              4 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 29 Mid Atlantic
              1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
              8 transports moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic
              2 battleships moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
              1 infantry moved from Virginia to Washington D.C.
              1 infantry moved from San Francisco to California
      
          Purchase Units - USA
              USA buy 6 field_guns, 8 infantry and 6 tanks; Remaining resources: 3 PUs; 5 techTokens; 
      
          Combat - USA
              Battle in Norte
                  USA attack with 4 field_guns and 4 infantry
                  Neutral defend with 8 infantry
                      USA roll dice for 4 field_guns and 4 infantry in Norte, round 2 : 5/8 hits, 2.67 expected hits
                      Neutral roll dice for 8 infantry in Norte, round 2 : 2/8 hits, 2.67 expected hits
                      5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Norte
                      USA roll dice for 4 field_guns and 2 infantry in Norte, round 3 : 1/6 hits, 2.00 expected hits
                      Neutral roll dice for 3 infantry in Norte, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral lost in Norte
                      USA roll dice for 4 field_guns and 2 infantry in Norte, round 4 : 0/6 hits, 2.00 expected hits
                      Neutral roll dice for 2 infantry in Norte, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the USA lost in Norte
                      USA roll dice for 4 field_guns and 1 infantry in Norte, round 5 : 0/5 hits, 1.67 expected hits
                      Neutral roll dice for 2 infantry in Norte, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the USA lost in Norte
                      USA roll dice for 4 field_guns in Norte, round 6 : 1/4 hits, 1.33 expected hits
                      Neutral roll dice for 2 infantry in Norte, round 6 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral lost in Norte
                      USA roll dice for 4 field_guns in Norte, round 7 : 0/4 hits, 1.33 expected hits
                      Neutral roll dice for 1 infantry in Norte, round 7 : 0/1 hits, 0.33 expected hits
                      USA roll dice for 4 field_guns in Norte, round 8 : 1/4 hits, 1.33 expected hits
                      Neutral roll dice for 1 infantry in Norte, round 8 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Norte
                  USA loses 0 PUs for violating Nortes neutrality.
                  USA win, taking Norte from Neutral with 4 field_guns remaining. Battle score for attacker is 12
                  Casualties for USA: 4 infantry
                  Casualties for Neutral: 8 infantry
      
          Non Combat Move - USA
      
          Place Units - USA
              4 tanks placed in Leon
              4 infantry and 2 tanks placed in New York
              2 field_guns and 2 infantry placed in Hudson-Delaware
              4 field_guns and 2 infantry placed in Washington D.C.
      
          Activate Technology - USA
              Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
      
          Turn Complete - USA
              USA collect 81 PUs; end with 84 PUs
              USA collect 8 PUs from War Bonds; end with 92 PUs
      

      Combat Hit Differential Summary :

      Neutral : -2.33
      USA : -4.33
      

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: whack-vs-dawg Napoleon

      TripleA Turn Summary: KingdomOfPrussia round 2

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

      Game History

      Round: 2
      
          Combat Move - KingdomOfPrussia
              1 Artillery, 1 Chasseurs, 4 Fusilierss and 1 Howitzer moved from Magdeburg to Hanover
              3 Chasseurss, 1 Dragoons, 3 Fusilierss and 1 Howitzer moved from Brandenburg to Magdeburg
              1 Dragoons moved from Magdeburg to Hanover
              2 Fusilierss moved from Posen to Brandenburg
              1 Fusiliers moved from Prussia to Pomerania
              1 Artillery, 2 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Grenadiers and 1 Hussars moved from Pomerania to Brandenburg
              1 Dragoons and 1 Hussars moved from Brandenburg to Magdeburg
              1 Corvette moved from SZ7 to SZ3
              1 Brigantine moved from SZ7 to SZ4
              1 Brigantine moved from SZ7 to SZ3
              1 Artillery, 1 Chasseurs and 3 Fusilierss moved from Lodomeria to Moldavia
      
          Purchase Units - KingdomOfPrussia
              Trigger KingdomOfPrussiaSpecial: KingdomOfPrussia has their production frontier changed to: productionKingdomOfPrussiaSpecial
              KingdomOfPrussia buy 1 Artillery, 1 Grenadiers and 4 Hussarss; Remaining resources: 1 PUs; 
      
          Non Combat Move - KingdomOfPrussia
              1 General moved from Pomerania to Brandenburg
      
          Place Units - KingdomOfPrussia
              1 Artillery and 1 Grenadiers placed in Brandenburg
              4 Hussarss placed in Prussia
      
          Turn Complete - KingdomOfPrussia
              KingdomOfPrussia collect 25 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      WhackamattW
      Whackamatt
    • RE: 1914 Team Game

      @Entek said in 1914 Team Game:

      @Entek said in 1914 Team Game:

      Sorry, can the communists please move my units from Khabarovsk to Aldan and the units from Magadan to Khabarovsk? Thank you!

      Can Britain or Turkey please make these edits for me?

      The Turkish Ambassador did the move for you. :)

      posted in Team Games
      WhackamattW
      Whackamatt
    • RE: 1914 Team Game

      TripleA Turn Summary: Turkey round 20

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

      Game History

      Round: 20
      
          Research Technology - Turkey
                  Turkey rolls : 0/1 hits, 0.00 expected hits
      
          Combat Move - Turkey
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 6 conscripts, 4 heavy_guns and 2 infantry moved from Khabarovsk to Aldan
      
          Purchase Units - Turkey
              Turkey buy 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
      
          Non Combat Move - Turkey
      
          Place Units - Turkey
              1 infantry and 3 trenchs placed in Constantinople
      
          Activate Technology - Turkey
              Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople
              Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 2 techTokens
      
          Turn Complete - Turkey
              Turkey collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Turkey rolls : : 0.00
      

      Savegame

      posted in Team Games
      WhackamattW
      Whackamatt
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